All mods

 4872
3 
GunzNBullets
Adds 6 guns (rifles/musket) and 18 kinds of bullets.
Last updated: a week ago
 938
2 
HalloweenHeim
A simple requested mod, Valheim has been taken over by living dead trees.
Last updated: a week ago
 4065
2 
HardcoreEquipments
A simple mod that destroys a weapon or armor when they reached 0 durability.
Last updated: a week ago
 9318
10 
HelmetBeGone
Successor to my InvisHelm-REmake which contains some bug fixes for armorstand/itemstand and dverger helmet issues. May probably work in co-op/multiplayer mode but not sure. Dont have a way to test it.
Last updated: a week ago
 66623
15 
Herbalist
A skill mod that makes dandelion and thistle useful early game, adds a new craftingstation, 3 healing tonics, 6 recovery tonics, 6 new pickable plants and 8 new elixirs.
Last updated: a week ago
 6069
1 
HildersCloths
A simple mod that enables all the recipes of hilders cloths and put them on the less use craftingstation.
Last updated: a week ago
 62436
23 
Hunting
A skill mod that gives you the ability to tracked down your prey (boars, deers, wolves, lox, hares, necks, chickens, birds and bears), and increase the item yield according to your hunting skill level and preys level.
Last updated: a week ago
 6806
5 
Husky
The AllFather has heard your wish, so he scoured the land to find the perfect early christmas gift for you.
Last updated: a week ago
 282140
54 
MagicPlugin
Adds early-game till end-game magic weapons (elemental and summoning totems) and armor sets, accessories with their own inventory slot, eitr foods and a battle mount.
Last updated: a week ago
 9075
6 
Javelins
Adds new 12 throwable weapons called javelins, base on spears stats.
Last updated: a week ago
 34675
14 
LazyVikings
A mod that automates your Kilns, Smelters, BlastFurnaces, SpinningWheels, Windmills, Beehives, SapCollectors, Fermenters, EitrRefineries, HotTubs, CookingStations, and Ovens.
Last updated: a week ago
 16512
10 
MagicRevamp
An alternative to my MagicPlugin mod, for those who wants a vanilla-like progression, adds 7 staves, 7 wands, 6 armor sets, 7 new materials, 1 crafting station with 2 extensions and 96 spells.
Last updated: a week ago
 34799
10 
MagicBows
Adds 10 end-game magical bows that uses eitr and doesn't need an arrow.
Last updated: a week ago
 3526
2 
Mask
Adds 12 different mask, fully configurable.
Last updated: a week ago
 3092
6 
MineableBarnacle
A simple mod that adds a mineable barnacle that spawns at the edge of black forest, swamp, and plains.
Last updated: a week ago
 933
4 
Minionz
A wish mod, adds 45 craftable monster disk which you can use to summon small variants of creatures/bosses that will follow you around.
Last updated: a week ago
 8412
3 
NoDropsFromMonsterKill
A simple mod that disables drops if a creature is killed by another creature.
Last updated: a week ago
 12676
3 
NoTreeStump
A simple commissioned mod that removes the stump from all trees when cutted down.
Last updated: a week ago
 31655
14 
OdinsHares
A simple mod that populates the Meadows with a variety of Hares that you can hunt for meat and furs or you can just tame them and make them breed and create your very own hare farm.
Last updated: a week ago
 25437
14 
OreMines
Adds 6 mines/dungeons for ores (ie. copper, iron) across all biomes (except the last 3 biomes), resets every configurable day.
Last updated: a week ago
 734
0 
PlayerBase
A simple !wish mod, enables/disables the playerbase object of pieces (ie. workbench), configurable.
Last updated: a week ago
 24018
6 
RefinedStonePieces
Adds 103 build pieces made of a new material called refined stone which you can craft at the stonecutter.
Last updated: a week ago
 17622
8 
RegenWhileSitting
A simple mod that makes you regenerate a small fraction of your health when you sit with or without a food.
Last updated: a week ago
 44324
15 
RenegadeVikings
Adds randomly generated viking npcs, hostile, boss, wandering trader and neutral (tameable) to all biomes except the last unfinished biome.
Last updated: a week ago