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Increase or reduce the armor of specific armor item types by a specified percentage
Adds secondary attacks for bows, staves, bombs, melee weapons, and Blood Magic, with auto presets, per-prefab overrides, summon tools, cooldown HUD, localization, and optional quickstep for knives and fist weapons.
Allows modifying damage done to structures in a very customizable way. Includes an option for regular auto-repairs.
Get that ancient ruins look! Use your hammer to add wear and tear to buildable pieces or age entire structures with one key press (& restore them too!).
Adjust the game's difficulty by tweaking enemy base damage and health separately for each biome. You can also set modifiers for dungeons and individual creatures.
Adds secure portal travel with a map for choosing destinations, Personal, Public, Invite, Clan and Tagged access modes, portal limits, Admin portals, GlobalKey gates, favorites, cooldowns, and optional cargo-weight Coin fares.
Writes output to the LogOutput.log detailing mods loaded by Harmony. Any dependency errors are listed at the bottom of the output.
