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New character select: your five latest characters gather round the menu campfire on logs by a cooking cauldron, every character is in one menu on the right, and hovering makes them stand and emote. Matches Cartur's UI or RuneUI.
Planting a field one seed at a time is slow, and crops set too close won't grow. Hold Alt (or block on a controller) with the Iron Cultivator to plant a whole 5x5 bed in one click, each crop spaced to grow, with bad spots shown in red.
Dyrnwyn's blade and tip fragments and Lord Reto, who drops the hilt, come back a game day after they are taken or killed, so every player on a shared world can get a set, not only the first one there.
One press of E swaps gear with an armour stand: its pieces come to you and are equipped, and yours go on in their place, instead of putting each piece on from the hotbar and knocking pieces off onto the ground.
Torches, sconces, braziers, candles, campfires and hearths you build never run out of fuel, so you stop refuelling your base by hand. Crafting fires still use fuel. Or set them to burn real fuel taken from chests within 100 m.
Segunda barra rápida que cambias con una tecla y compras a Haldor. | A second hotbar you swap with a key and buy from Haldor.
Your stats on one key press, with the game paused while you read. Scoreboard of every player, including ones who are offline: kills, deaths, K/D, bosses, time played and best skill.
Shows your Staff of Protection barrier beside the health bar: a gold gauge for the HP it can still absorb and a frost-blue tube for the time left. Tick marks, end pulse, optional warnings and refill on recast. Client-side.
Structural physics for building. Shape matters: arches carry load in compression, trusses stay rigid, cantilevers bend, stone rests on stone like real masonry. Adds arch stones, tower stones, thin walls and floors. Pieces crack before they fall.
Public API for Valheim UI mods: notices, dialogs and HUD elements, with a bridge that routes the game's own windows to any UI that registers as a provider.
HTTP API exposing the location and contents of every player-placed chest on a Valheim dedicated server, so other tools can check inventory (e.g. "do we have enough iron?").
