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1-20 of 2976 results
BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.
All-in-one construction mod with blueprints, blueprint shop to trade blueprints, area save/dismantle, adjustable dvergr circlet light attached to buildcamera and placement helpers
Pollination boosts honey and plant growth, rain speeds plant growth, hoe/cultivator ranges scale with grid views, pickaxes get scalable digging, scythes harvest all crops, and Farming skill scales mass planting, plant growth, and beehive capacity.
Custom equipment/quick slots, multicraft, progressive rows, keep-on-death, favorites, scrollable tooltips, crafting grid/search/sort, container stack/restock/sort, item comparison and controller support. Compatible with EpicLoot and Jewelcrafting.
Simple Tidy and Unique Ward to protect your base from other players without pushing them out. Auto closing doors within ward area. Best to use with Guild mod.
Turns shields into active weapons. All you need is one shield. Shield strikes, throws, charges, projectile reflection, and block charges all follow real shield stats and blocking skill.
Easy way to configure all drops, spawns and events(raid) by reference system. Prevent high tier mobs spawning on low tier biomes. Make dungeon creaturespawners respawn. Multiple trophies and stacked drop instantly from creatures with linear scaling.
Adds secondary attacks for bows, staves, bombs, melee weapons, and Blood Magic, with auto presets, per-prefab overrides, summon tools, cooldown HUD, localization, and optional quickstep for knives and fist weapons.
Makes resistances and weaknesses stack additively, with configurable modifier values, player minimum damage caps, fall damage tuning, and visible adm_ status effects with icons, percent labels, and clearer tooltip/compendium info.
Adds bottle items for ships and carts. Build full-size pieces from bottles, tune recipes and stations, quick-attach carts, auto-reload troll traps, resize battering rams, and improve ballista targeting.
Add 32 combat modifiers and launch live boss hunt events across dungeons and the open world. Clone and configure creatures, attacks, AI, equipment, appearances, and textures; inspect resistances and scale difficulty by biome, distance, or preset.
Easy way to configure recipes, items, pieces and effects by organized reference system. Item cloning with visual tweaks and localization. Weight, stack, amount multiplier for items. Shows comfort group and value in hammer tab.
Diving underwater with configurable controls, Fast Swim, surface/midwater stamina regen, and depth drain. Configured creatures can chase and navigate underwater. Includes water combat/equipment, localized key hints, and improved underwater visuals.
Spawns configurable TerrainMistiles from changed terrain. They seek the edit, detonate, and reset player-made height/paint changes while preserving world/location terrain. Tune biome chance, interval, radius, health, color, and base protection.
Removes snow accumulation visuals from vegetation-like world objects in selected biomes, mainly for custom biomes added by Expand World Data
Defensive runtime fixes for stale water and tar state, LiquidVolume raycast array lifetime, and scene object cleanup.
1-20 of 2976 results
