Valheim
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95Shade-PinThoseRecipes-1.0.0
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Pin Those Recipes

Pin craft recipes, upgrades, and hammer buildables to a Subnautica-style panel under the minimap. Live have / need material counts update as you gather resources.

Screenshots

Pinned recipes while crafting at the forge

Pinned panel under the minimap in the HUD

Build menu with pinned buildable pieces

Pinned recipes at the workbench

Features

Crafting stations

  • Middle-click a recipe on the Craft tab to pin/unpin it.
  • On the Upgrade tab, middle-click pins the upgrade costs for that quality (e.g. Bronze Axe ★5), not the base craft recipe.
  • Pinned craft/upgrade entries are moved to the top of the list and marked with a gold pin star.
  • Unpinning from the side panel removes the star from the craft list immediately.

Hammer build menu

  • Right-click a buildable piece to pin/unpin it (middle-click still closes the vanilla build menu).
  • Build pins use a teal diamond marker so they don’t conflict with the game’s gold star favorites.
  • Pinning a buildable does not reorder the grid.

Side panel

  • Lives under the minimap with each pin’s icon, name, and per-material have/need counts.
  • Counts turn green when you have enough and red while short; refreshed continuously.
  • Hover a material row to see its name.
  • Click the arrow to expand/collapse materials; collapse state is remembered per pin.
  • Right-click a panel entry to open Unpin (shows the item name).
  • A +X more row appears when you exceed the configured maximum.
  • The panel slides aside while inventory/crafting is open so it isn’t covered by the station UI.
  • When the sailing HUD is visible, the panel moves under the wind/rudder dials.
  • Hides during the full map, cutscenes, and when the HUD/menus/chat/console are active.

Persistence

  • Pins (craft, upgrade, and build) are saved per character.
  • Unresolved pins (e.g. from a missing mod) are kept and hidden until they can be resolved again.

Usage

  1. Craft / upgrade: open a station → middle-click a recipe (use the Upgrade tab when you want upgrade materials).
  2. Build: open the hammer menu → right-click a piece.
  3. Watch the panel under your minimap update as you gather materials.
  4. Expand/collapse rows with the arrow; right-click a panel entry (or pin again) to unpin.

Configuration

Settings live in BepInEx/config/shadymods.pinthoserecipes.cfg:

  • General – master enable toggle, pin sound.
  • Panel – max pinned recipes, panel scale, X offset, extra offset below the minimap, and inventory-open shift left/down.
  • Colors – satisfied / missing / name colors (hex).
  • MaintenanceClearActiveCharacterPins clears all pins for the loaded character (resets itself to false).

Installation (manual)

Requires BepInExPack Valheim.

Copy plugins/PinThoseRecipes.dll into Valheim/BepInEx/plugins/.

Compatibility

Uses reflection and defensive patches, preserves vanilla craft-list ordering for unpinned recipes, and never deletes pins it can't resolve yet (e.g. from another mod that isn't loaded). Should coexist with most UI/crafting mods.

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