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BoneAppetit

AWL Gaming maintained compatibility build for Valheim.

BoneAppetit was originally created by RockerKitten. AWL Gaming maintains this build because the published 3.3.1 package provides content that is still used by Valheim modpacks but needed compatibility fixes. AWL Gaming does not claim authorship of the original foods, stations, assets, recipes, balance, or gameplay design.

What it adds

  • BoneAppetit's food progression and creature drops.
  • Grill, Griddle, and Prep Table stations.
  • Cooking integration, recipes, items, and associated assets.
  • Compatibility used by Valharvest when BoneAppetit is installed.

Valharvest integrates with BoneAppetit but does not replace BoneAppetit's own foods or stations.

AWL 3.3.20 maintained release

  • Smokeless Firepit, Hearth, and Brazier no longer produce smoke puffs when adding fuel.
  • Corrected oversized and smoke-like flame effects on the Smokeless Hearth and Brazier.
  • Restored the Smokeless Brazier's metallic appearance.
  • Fixed BoneAppetit loading other mods' translation files in manual installations.

Localization

BoneAppetit ships Translations/English.json as a translation template. Keep token keys unchanged when translating. Files inside the dedicated BoneAppetit mod folder can be loaded from Translations/ or beside its DLL. For manual installs with BoneAppetit.dll directly under BepInEx/plugins, put files in BepInEx/plugins/BoneAppetit/Translations, BepInEx/plugins/AWLGaming-BoneAppetit/Translations, or use names such as BoneAppetit.French.json directly in BepInEx/plugins. BoneAppetit does not scan translation files belonging to other mods.

Installation

Install on both the server and every client that connects to it. Jotunn and BepInEx are required and are declared as package dependencies.

AWL maintenance and support

Support is optional and is for AWL's compatibility, testing, packaging, and maintenance work on this fork. The mod remains available regardless of support.

Original project and attribution

The original project README is retained in the source repository as README_UPSTREAM.md for historical documentation and credits.

Source and build

The maintained source is public in the AWL repository above. Build requirements are .NET Framework 4.7.2 targeting support, BepInEx core assemblies, Jotunn, and the game's managed assemblies.

dotnet build .\BoneAppetit.csproj -c Release
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