Valheim
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Details

Latest version
1.0.7
Last Updated
First Uploaded
Downloads
1.8K
Likes
0
Size
1.4MB
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Changelog

1.0.7

  • Settings file renamed to com.ab5olutezer0.valheim.autowaypoints.cfg. Your old settings are moved over automatically.
  • New: the game log shows the name of places the mod does not know yet, so they can be added later.

1.0.6

  • Bug fix: the scan radius is saved again (it was reset after a restart). It is now saved per character, like the other settings.

1.0.5

  • Bug fix: no more extra "Ruins" pins on top of Fuling towers, villages and other places. Old extra pins are removed when you walk by.

1.0.4

  • New resources: Vineberries, Fiddlehead, Smoke Puff, Kale Seeds, Flametal Deposit.
  • New places: Infested Mine, Winding Tunnels, Morkhalla, Smouldering Tomb, Howling Cavern, Sealed Tower, Infested Citadel, Fader's Altar, Deep North Boss.
  • New places: Hildir's Camp, Bog Witch Camp.
  • New places: about 30 new kinds of ruins, camps and villages in every biome, including the Ashlands and the Deep North.
  • New option: Replace location icons (traders and the sacrificial stones).
  • UI change: settings are saved per character.
  • UI change: new icons for Frost Cave, Sealed Tower and Charred Tower Ruins.
  • Name change: Crypt is now Burial Chambers, Barley and Flax are now Wild Barley and Wild Flax.
  • Name change: Farm Village is now two kinds: Draugr Village and Abandoned Farm.
  • Bug fix: Fuling camps, villages and many other places were never pinned.
  • Bug fix: Infested Mine, Meteorite and Dragon Egg were never pinned.
  • Bug fix: hidden pins and settings were shared between characters.

1.0.3

  • New icons for Frost Cave, Fuling Camp, Surtling, Trader and Infested Mine.
  • New icons for Well, Dvergr Excavation, Infested Tree, Giant Remains and Viaduct.

1.0.2

  • Bug fix: meteorite pins lost their icon after reloading the world.

1.0.1

  • Bug fix: hidden pins and discovered kinds are no longer lost when a mod manager updates the mod.

1.0.0

  • First stable version.

0.2.1

  • New: works with Nav Compass - the pin name on the compass follows the label settings.

0.2.0

  • New resources: seeds, wild barley, wild flax, wild beehives.
  • New: one switch per dungeon kind, boss altars with trophy icons.
  • New option: Replace boss icons.
  • UI change: pins are collected even while hidden.
  • Bug fix: untouched ore deposits are now pinned.

0.1.0

  • First release: automatic pins for ores, berries, mushrooms, crops, herbs, beehives, dungeons, structures, portals and ships, with a settings window on the map.
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