Automatic map pins for ores, berries, mushrooms, crops, beehives, dungeons, structures, portals and ships you walk past - with icons, names and an in-game settings window on the map.
Settings file renamed to com.ab5olutezer0.valheim.autowaypoints.cfg. Your old settings are moved over automatically.
New: the game log shows the name of places the mod does not know yet, so they can be added later.
1.0.6
Bug fix: the scan radius is saved again (it was reset after a restart). It is now saved per character, like the other settings.
1.0.5
Bug fix: no more extra "Ruins" pins on top of Fuling towers, villages and other places. Old extra pins are removed when you walk by.
1.0.4
New resources: Vineberries, Fiddlehead, Smoke Puff, Kale Seeds, Flametal Deposit.
New places: Infested Mine, Winding Tunnels, Morkhalla, Smouldering Tomb, Howling Cavern, Sealed Tower, Infested Citadel, Fader's Altar, Deep North Boss.
New places: Hildir's Camp, Bog Witch Camp.
New places: about 30 new kinds of ruins, camps and villages in every biome, including the Ashlands and the Deep North.
New option: Replace location icons (traders and the sacrificial stones).
UI change: settings are saved per character.
UI change: new icons for Frost Cave, Sealed Tower and Charred Tower Ruins.
Name change: Crypt is now Burial Chambers, Barley and Flax are now Wild Barley and Wild Flax.
Name change: Farm Village is now two kinds: Draugr Village and Abandoned Farm.
Bug fix: Fuling camps, villages and many other places were never pinned.
Bug fix: Infested Mine, Meteorite and Dragon Egg were never pinned.
Bug fix: hidden pins and settings were shared between characters.
1.0.3
New icons for Frost Cave, Fuling Camp, Surtling, Trader and Infested Mine.
New icons for Well, Dvergr Excavation, Infested Tree, Giant Remains and Viaduct.
1.0.2
Bug fix: meteorite pins lost their icon after reloading the world.
1.0.1
Bug fix: hidden pins and discovered kinds are no longer lost when a mod manager updates the mod.
1.0.0
First stable version.
0.2.1
New: works with Nav Compass - the pin name on the compass follows the label settings.
0.2.0
New resources: seeds, wild barley, wild flax, wild beehives.
New: one switch per dungeon kind, boss altars with trophy icons.
New option: Replace boss icons.
UI change: pins are collected even while hidden.
Bug fix: untouched ore deposits are now pinned.
0.1.0
First release: automatic pins for ores, berries, mushrooms, crops, herbs, beehives, dungeons, structures, portals and ships, with a settings window on the map.
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