ProcessProgress
Progress bars with time left above growing plants, regrowing berries, fermenters and beehives.Valheim Process Progress
BepInEx mod for Valheim that shows a small progress bar above things that take time, so you can see at a glance how long is left - without guessing or checking each one.
Unofficial mod. This is a fan-made mod, not affiliated with or endorsed by Iron Gate. It marks your game as modded (the game shows this in the main menu), as Iron Gate asks mod authors to do.
Screenshots





What gets a bar
Anything within range of you (10 m by default):
- Growing plants - crops and tree saplings: percent grown and time left
- Picked plants that regrow - berry bushes, mushrooms, herbs: time until they're ready to pick again
- Fermenters - fermentation progress and time left; nothing is shown for an empty fermenter
- Beehives - honey stored (e.g.
2/4) and time until the next one
Finished things show a full gold bar with the game's own word for it (in
English: Done, e.g. Beehive: Done). When something is stuck, the bar
turns red and shows the game's own reason, for example a plant with no sun
or in the wrong biome, a fermenter that needs a roof (without one the game
keeps resetting fermentation), or beehives that need more open space.
Times come from the game's own calculations, so the bar always matches what will actually happen. The bars sit with the game's enemy health bars: they hide together with the HUD and follow the game's UI scale setting.
Settings
In BepInEx\config\com.michal.valheim.processprogress.cfg:
Range- how far from you bars are shown, 3 to 40 m (default 10)ShowPlants,ShowPickables,ShowFermenters,ShowBeehives- turn each kind on or off
Requirements
- Valheim (tested on 1.0.15)
- BepInEx 5.4.x
Installation (players)
- Install BepInEx for Valheim if you haven't already (see link above, or use r2modman).
- Download
ProcessProgress.dllfrom the latest release. - Drop it into
<Valheim install folder>\BepInEx\plugins\ProcessProgress\. - Launch the game and walk up to a growing plant, a fermenter or a beehive.
Building from source
Requires the .NET 8 SDK (or newer) and a local Valheim install with BepInEx installed.
git clone https://github.com/Ab5oluteZer0/valheim-process-progress.git
cd valheim-process-progress
dotnet build -c Release -p:ValheimPath="C:\Path\To\Valheim"
If you don't pass -p:ValheimPath, the build looks for a VALHEIM_PATH
environment variable, then falls back to the default Steam location
(C:\Program Files (x86)\Steam\steamapps\common\Valheim).
The build automatically copies the built DLL into
<Valheim>\BepInEx\plugins\ProcessProgress\ for quick in-game testing.
Notes on how it works (and a few gotchas found along the way)
- Each kind of object is one small
IProgressProviderclass, so adding a new kind means adding one class - scanning and bars don't change. - Growth and fermentation times are read through the game's own private
methods (
Plant.GetGrowTime,Plant.TimeSincePlanted,Fermenter.GetFermentationTime) rather than re-implemented. - After you tap a fermenter, the game "resets" its start time by writing an
int0 but reads it back as along, so the old time stays behind and an empty fermenter looks finished. Emptiness is checked by its content, like the game itself does. - The bar height comes from the visible model, not from colliders - a fermenter has invisible volumes reaching far above the barrel.
- The area around you is scanned once a second, values are refreshed twice a second, and bars are reused from a pool, so it stays cheap even in a busy farm.
Support
All my mods are free and will stay free. If you enjoy them and want to say thanks, you can leave a voluntary tip via PayPal - it doesn't unlock anything, it just helps me keep making mods.
License
MIT - see LICENSE.


