Decompiled source of Stamina Boost v0.0.1

StaminaMod.dll

Decompiled 2 weeks ago
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyTitle("AichoGuardian")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("AichoGuardian")]
[assembly: AssemblyCopyright("Copyright ©  2025")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("D28110A9-E229-4700-AD4D-DCD37486A82B")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8.1", FrameworkDisplayName = ".NET Framework 4.8.1")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace BetterStaminaRegen;

[BepInPlugin("com.nazhi.betterstaminaregen", "Better Stamina Regen", "1.3.0")]
public class BetterStaminaRegenPlugin : BaseUnityPlugin
{
	private Harmony _harmony;

	public static ConfigEntry<float> LowThreshold;

	public static ConfigEntry<float> LowRegenMultiplier;

	public static ConfigEntry<float> HighRegenMultiplier;

	private void Awake()
	{
		//IL_0072: Unknown result type (might be due to invalid IL or missing references)
		//IL_007c: Expected O, but got Unknown
		LowThreshold = ((BaseUnityPlugin)this).Config.Bind<float>("General", "LowThreshold", 0.5f, "Umbral (0..1) para regen muy rápida.");
		LowRegenMultiplier = ((BaseUnityPlugin)this).Config.Bind<float>("General", "LowRegenMultiplier", 6f, "Multiplicador si stamina% < umbral.");
		HighRegenMultiplier = ((BaseUnityPlugin)this).Config.Bind<float>("General", "HighRegenMultiplier", 1.5f, "Multiplicador si stamina% ≥ umbral.");
		_harmony = new Harmony("com.nazhi.betterstaminaregen");
		_harmony.PatchAll();
	}

	private void OnDestroy()
	{
		Harmony harmony = _harmony;
		if (harmony != null)
		{
			harmony.UnpatchSelf();
		}
	}
}
[HarmonyPatch(typeof(Character), "CustomFixedUpdate")]
public static class Patch_Character_CustomFixedUpdate
{
	private static float _staminaBefore = -1f;

	private static void Prefix(Character __instance)
	{
		Player val = (Player)(object)((__instance is Player) ? __instance : null);
		if (val != null)
		{
			_staminaBefore = val.GetStamina();
		}
		else
		{
			_staminaBefore = -1f;
		}
	}

	private static void Postfix(Character __instance)
	{
		Player val = (Player)(object)((__instance is Player) ? __instance : null);
		if (val == null || ((Character)val).IsDead() || _staminaBefore < 0f)
		{
			return;
		}
		float staminaBefore = _staminaBefore;
		float stamina = val.GetStamina();
		if (!(stamina <= staminaBefore))
		{
			float maxStamina = ((Character)val).GetMaxStamina();
			if (!(maxStamina <= 0f))
			{
				float num = stamina / maxStamina;
				float num2 = ((num < BetterStaminaRegenPlugin.LowThreshold.Value) ? BetterStaminaRegenPlugin.LowRegenMultiplier.Value : BetterStaminaRegenPlugin.HighRegenMultiplier.Value);
				float num3 = stamina - staminaBefore;
				float num4 = num3 * Mathf.Max(1f, num2);
				float num5 = Mathf.Min(maxStamina, staminaBefore + num4);
				((Character)val).AddStamina(num5 - stamina);
			}
		}
	}
}