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Decompiled source of ScaleMapArrow v1.2.0
ValheimScaleMapArrow.dll
Decompiled 4 months agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Configuration; using HarmonyLib; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("Aidin")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyDescription("Valheim that allows scaling the size of the local player arrow on both the minimap and large map")] [assembly: AssemblyFileVersion("1.2.0.0")] [assembly: AssemblyInformationalVersion("1.2.0+b2198a6d745d657740ff4fc6a7f4d7138aa121a5")] [assembly: AssemblyProduct("ScaleMapArrow")] [assembly: AssemblyTitle("ValheimScaleMapArrow")] [assembly: AssemblyMetadata("RepositoryUrl", "https://github.com/aidinabedi/ValheimScaleMapArrow")] [assembly: AssemblyVersion("1.2.0.0")] [BepInPlugin("ValheimScaleMapArrow", "ScaleMapArrow", "1.2.0")] [BepInProcess("valheim.exe")] public class ScaleMapArrowPlugin : BaseUnityPlugin { private readonly Harmony harmony = new Harmony("ValheimScaleMapArrow"); private static ConfigEntry<float> minimapScale; private static ConfigEntry<float> largemapScale; private void Awake() { minimapScale = ((BaseUnityPlugin)this).Config.Bind<float>("General", "Minimap Local Player Scale", 1.5f, (ConfigDescription)null); largemapScale = ((BaseUnityPlugin)this).Config.Bind<float>("General", "Largemap Local Player Scale", 1.5f, (ConfigDescription)null); minimapScale.SettingChanged += Scale_SettingChanged; largemapScale.SettingChanged += Scale_SettingChanged; harmony.PatchAll(typeof(ScaleMapArrowPlugin)); } [HarmonyPostfix] [HarmonyPatch(typeof(Minimap), "Start")] private static void MinimapStartPostfix(Minimap __instance) { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) ((Transform)__instance.m_smallMarker).localScale = new Vector3(minimapScale.Value, minimapScale.Value, minimapScale.Value); ((Transform)__instance.m_largeMarker).localScale = new Vector3(largemapScale.Value, largemapScale.Value, largemapScale.Value); } private void Scale_SettingChanged(object sender, EventArgs e) { //IL_0034: Unknown result type (might be due to invalid IL or missing references) //IL_0066: Unknown result type (might be due to invalid IL or missing references) if (Object.op_Implicit((Object)(object)Minimap.instance)) { ((Transform)Minimap.instance.m_smallMarker).localScale = new Vector3(minimapScale.Value, minimapScale.Value, minimapScale.Value); ((Transform)Minimap.instance.m_largeMarker).localScale = new Vector3(largemapScale.Value, largemapScale.Value, largemapScale.Value); } } } internal static class Manifest { public const string ProjectName = "ValheimScaleMapArrow"; public const string Product = "ScaleMapArrow"; public const string Description = "Valheim that allows scaling the size of the local player arrow on both the minimap and large map"; public const string Version = "1.2.0"; public const string Authors = "Aidin"; }