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PerPlayerDifficulty
Adjust the game difficulty for each player. For example, you can make the game more forgiving for a friend who has just started.Description
- Configure damage inflicted and damage taken separately for each player. For example, you can make the game more forgiving for a friend who has just started.
- This mod was originally requested by the user 'KernekraftKnut' on Discord.
Configuration
Choose when each modifier applies using two admin-only settings:
- Player Damage Inflicted After Reductions (default: enabled).
- Player Damage Taken After Reductions (default: enabled).
Enabled applies the modifier after resistances, armor and blocking; disabled applies it before these reductions.
Format:
player_name_1:damage_inflicted_in_percentage:damage_taken_in_percentage,player_name_2:damage_inflicted_in_percentage:damage_taken_in_percentage,(...)
Example:
Alpus:75:150,Friend:100:50 - Alpus will deal 75% of normal damage to enemies and take 150% of normal damage from enemies; Friend will deal normal damage but take only half the normal damage from enemies.
Join me on Discord to report bugs and give feedback:
Link: https://discord.gg/gSQHmE3yap
Release notes:
v1.1.0
- Added separate settings to apply damage inflicted and damage taken modifiers before or after resistances, armor and blocking.
- Player damage inflicted and damage taken now modify final damage by default, after resistances, armor and blocking.
v1.0.1
- Small cosmetic changes.
v1.0.0
- Initial release.