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Fenrir

Son of the trickster god Loki, with incomparable destructive strength, often likened to that of a titan. All the Viking gods, including the god Odin, feared him, so much so that he was nicknamed the titan of the apocalypse...

Description

  • Play as Fenrir, blessed with the powers of the gods, a demigod that will generate energy every few seconds and has a chance to renegerate energy when punching or blocking enemies, used to unleash destructive powers on its enemies.
  • Fenrir will land massively destructive punches, using its main and fists skill to inflict frost and blunt damage and its bear hands to block incoming damage. Over time, these destructive punches will take down even the toughest trees. Fenrir does not need melee weapons to rip its enemies apart.
  • The cold air surrounding its body will increase its natural body armor and inflict additional frost damage from all launched arrows. Optionally, can infuse and consume metals to become even more powerful, as well as infuse the legendary belt of Megingjord to carry even more weight and concentrate more energy.
  • Will rest and regenerate health while sitting and not in combat, regardless if at a nearby fire or not. At night, it will regenerate extra health from food. Will regenerate stamina much faster than a mere mortal. Optionally, will prepare several sweet raw fish recipes to increase its costly stamina.
  • Fenrir will run as fast as a wolf and dobule jump and will never feel cold.
  • A spirit wolf will accompany lonely Fenrir.

Configuration

This mod is highly configurable. The settings will allow you to turn it into a completely different mod, from disabling all features and only retaining the regeneration buff while sitting, to allowing the usage of melee weapons and several other tweaks. Highly compatible as most features can be enabled and disabled individually.

Click here to expand...
* disable_equipment_movement_penalty = Fenrir does not move slower when using or wearing any heavy equipment.
* enable_customized_items = Fenrir is able to further upgrade certain items and buy others from the merchant. Please refer to the 'Misc' section.
* enable_fenrir_body_natural_armor = Fenrir is blessed with additional armor from the cold winds that gradually increases with Fenrir's skill level.
* enable_fenrir_block_armor = Fenrir mitigates damage while unarmed and blocking (based on Fenrir's skill level).
* enable_fenrir_double_jump = Fenrir is able to jump a second time while in the air. Do not wait too long for the gravity effect though.
* enable_fenrir_powers = Fenrir is blessed with the powers of the gods.
* enable_fenrir_punch_damage = Fenrir punches harder (based on Fenrir's skill level).
* enable_fenrir_punch_speed = Fenrir attacks are fast like a wolf's.
* enable_fenrir_regeneration_health = Fenrir is blessed with additional health regeneration while sitting and not in combat.
* enable_fenrir_regeneration_stamina = Fenrir is blessed with additional base stamina and/or stamina regeneration per second.
* enable_fenrir_resting_bonus = Fenrir can rest while sitting without a nearby fire.
* enable_fenrir_skill_cap = Fenrir's skill is capped based on the highest level defeated boss.
* enable_sweet_fish_recipes = Fenrir can prepare and eat fish with honey and vegetables.
* enable_thunderstorm_infusion = Fenrir can craft infused materials that can be consumed to increase armor permanently.
* enable_ymir_flesh_consumption = Fenrir can eat Ymir flesh to consume its remaining power, leveling up Fenrir's skill.
* forbid_armors = Fenrir does not like wearing any armor. Perhaps a cape or a backpack will not do any harm though.
* forbid_melee_weapons = Fenrir does not need melee weapons to rip his enemies apart. Fist weapons are acceptable.
* ignore_cold = Fenrir does not feel cold. In fact, Fenrir is naturally resistant to frost.
* improve_bow_damage = Fenrir's arrows are as cold as the air surrounding it. They will cause additional frost damage.
* improve_fenris_armor = Fenrir is blessed with additional resistance and/or movement speed when wearing Fenris' armor.
* increase_experience_block_run_jump = Fenrir levels up blocking, run and jump skills quicklier than a mere mortal.
* reduce_fall_damage = Reduces fall damage for Fenrir. Do not attempt jumping off a cliff though.
* wolf_variant = Determines the type of wolf to be summoned. Possible values: 'Ulv', 'Wolf', 'Wolf Spirit'.
* hotkey_ability_1 = Hotkey for the primary ability. Examples: Mouse 0, Mouse 1, Q, C, Shift + Q, Shift + C)
* hotkey_ability_2 = Hotkey for the secondary ability. Examples: Mouse 0, Mouse 1, Q, C, Shift + Q, Shift + C)
* armor_per_level = Determines how much additional armor Fenrir is granted per Fenrir's skill level.
* block_armor_per_level = Determines how much damage Fenrir mitigates while blocking and unarmed (block armor) per Fenrir's skill level.
* bow_bonus_frost_damage = Additional damage, in percentage, a bow will cause as frost damage (based on the total base damage including arrows). A value of 30% on a bow and arrow with a total damage of 10 would convert into a total damage of 13.
* punch_damage_base = Variable in the equation that calculates Fenrir's punch damage per damage type (blunt and frost) = a + (fenrir_skill_level x b) x ((fists_skill_level x c) + 1)
* punch_damage_linear_growth = Variable in the equation that calculates Fenrir's punch damage per damage type (blunt and frost) = a + (fenrir_skill_level x b) x ((fists_skill_level x c) + 1)
* punch_damage_exponential_growth = Variable in the equation that calculates Fenrir's punch damage per damage type (blunt and frost) = a + (fenrir_skill_level x b) x ((fists_skill_level x c) + 1)
* punch_damage_multiplier = Modifier, in percentage, to the damage Fenrir does with a punch (excluding trees).
* punch_damage_to_trees_base = Determines the damage, at Fenrir's zero skill level, Fenrir does to trees with a punch. Does not stack with the general punch damage multiplier.
* punch_damage_to_trees_per_level = Determines the damage, per Fenrir's skill level, Fenrir does to trees with a punch. Does not stack with the general punch damage multiplier.
* punch_speed_multiplier = Modifier, in percentage, to the speed at which Fenrir punches. Default game value = 100%.
* punch_tool_tier_base = Variable in the equation that calculates Fenrir's tool tier with a punch, which determines how hard of a tree can be taken down = (fenrir_skill_level + a) / b
* punch_tool_tier_divisor = Variable in the equation that calculates Fenrir's tool tier with a punch, which determines how hard of a tree can be taken down = (fenrir_skill_level + a) / b
* fenris_armor_set_bonus_resistance = Providies additional resistance to Fenrir when wearing the full set. Very resistant to frost, and resistant to fire and blunt damage.
* fenris_armor_set_granted_armor = Providies additional armor to Fenrir when wearing the full set.
* fenris_piece_bonus_movement_speed = Determines the additive movement speed of a single Fenris' armor piece. Default game value = 3% (multiplicative).
* harpoon_max_quality = Abyssal harpoon's max quality, which can be upgraded at the crafting station. Game default value = 1.
* harpoon_upgrade_chitin_per_level = Chitin required to upgrade abyssal harpoon. The amount doubles with every upgrade. Game default value = 0.
* harpoon_upgrade_durability_per_level = Abyssal harpoon's durability increase per upgrade. Game default value = 0.
* infused_megingjord_cost_item_name = The name of the required item to forge an Infused Megingjord.
* infused_megingjord_cost_item_quantity = The amount of the required item to forge an Infused Megingjord. Enter 0 to disable this item.
* infused_megingjord_increased_energy = The amount of extra energy Fenrir will have when wearing an Infused Megingjord.
* infused_megingjord_increased_max_weight = The amount of extra weight the wearer of an Infused Megingjord can carry.
* queen_bee_price = Amount of coins required to buy a Queen Bee from the merchant. Enter 0 to disable trading this item.
* shoulder_armor_base = Sets the armor base value for all shoulder armor items to this value. Enter 0 to disable this modifier.
* shoulder_armor_per_level = Sets the armor value per level for all shoulder armor items to this value. Enter 0 to disable this modifier.
* altered_sneak_speed = Alters Fenrir's sneak speed to this value. A value of '2' will apply no changes to this attribute, which is the game's default value.
* altered_swim_speed = Alters Fenrir's swim speed to this value. A value of '2' will apply no changes to this attribute, which is the game's default value.
* bonus_jump_force = Adds this multiplicative value, in percentage, to the jump force, meaning Fenrir jumps higher.
* bonus_movement_speed = Adds this additive value, in percentage, to the movement speed, meaning Fenrir moves faster.
* stamina_drain_from_jumping = Multiplies the stamina drain from jumping by this value in percentage, meaning Fenrir consumes less stamina when jumping for a value lower than 100. Default game value = 100%.
* stamina_drain_from_running = Multiplies the stamina drain from running by this value in percentage, meaning Fenrir consumes less stamina when running for a value lower than 100. Default game value = 100%.
* energy_at_base_level = Determines the maximum energy Fenrir will have at Fenrir's zero skill level.
* energy_at_max_level = Determines the maximum energy Fenrir will have at Fenrir's maximum skill level.
* energy_regeneration_chance = Determines the chance, in percentage, of regenerating one energy point when hitting an enemy or blocking.
* energy_regeneration_time = Determines how often, in seconds, one energy point is passively regenerated. Enter 0 in order to disable this functionality.
* enrage_aoe_damage_factor = Determines the fraction of the total damage applied as area of effect when enraged.
* enrage_aoe_damage_range = Determines the range of the area of effect damage when enraged.
* enrage_energy_drain_period = Determines the required time in seconds to drain one energy point while enraged. Enter 0 to disable the draining.
* enrage_spirit_damage = Determines the additional percentual damage caused as spirit when enraged. A value of 20% would mean 120% damage in total (20% as spirit damage).
* enrage_stamina_reg_per_kill = Determines the percentage of stamina regenerated per kill while enraged.
* enrage_stamina_reg_per_second = Determines the amount of stamina regenerated per second while enraged.
* slash_ability_cooldown = Determines the cooldown, in seconds, for the Slash ability.
* slash_ability_energy_cost = Determines the energy cost of Fenrir's secondary attack (when unarmed).
* slash_damage_modifier_to_enemies = Determines the damage that Fenrir does to enemies with its secondary attack (when unarmed), relatively to its punch damage based on Fenrir's skill.
* slash_damage_modifier_to_trees = Determines the damage that Fenrir does to trees with its secondary attack (when unarmed), relatively to its punch damage based on Fists's skill.
* wolf_ability_cooldown = Determines the cooldown, in seconds, for the Summon Wolf ability.
* wolf_bonus_damage_when_fed = Determines the additional damage, in percentage, that she summoned wolf does when not hungry.
* wolf_bonus_health_per_star = Determines the additional maximum health, in percentage, per star (the maximum amount of stars is 2).
* wolf_damage_base = Variable in the equation that calculates the summoned wolf's damage based on Fenrir's skill level = a + (fenrir_skill_level x b) x (c ^ fenrir_skill_level)
* wolf_damage_linear_growth = Variable in the equation that calculates the summoned wolf's damage based on Fenrir's skill level = a + (fenrir_skill_level x b) x (c ^ fenrir_skill_level)
* wolf_damage_exponential_growth = Variable in the equation that calculates the summoned wolf's damage based on Fenrir's skill level = a + (fenrir_skill_level x b) x (c ^ fenrir_skill_level)
* wolf_damage_multiplier = Modifier, in percentage, to the summoned wolf's damage.
* wolf_health_at_base_level = Summoned wolf's health at Fenrir's zero skill level.
* wolf_health_at_max_level = Summoned wolf's health at Fenrir's maximum skill level.
* wolf_health_reg_per_five_seconds = Determines the approximated percentage of the maximum health renegerated every five seconds for the summoned wolf. A value of 5% would mean it would take 100+ seconds for full renegeration from 0 health points.
* wolf_hit_experience_multiplier = Modifier, in percentage, to Fenrir's skill points gained per damage inflicted by the summoned wolf. Takes the value of Fenrir's skill points per damage inflicted into account and is multiplied by Fenrir's skill experience multiplier.
* wolf_hits_for_one_star = Determines how many times the summoned wolf needs to hit an enemy in order to gain one star, increasing the maximum health. Enter 0 in order to disable this functionality.
* wolf_hits_for_two_stars = Determines how many times the summoned wolf needs to hit an enemy in order to gain two stars, increasing the maximum health. Enter 0 in order to disable this functionality.
* wolf_scale_at_base_level = Determines the scale, in percentage, for the summoned wolf at Fenrir's zero skill level.
* wolf_scale_at_max_level = Determines the scale, in percentage, for the summoned wolf at Fenrir's maximum skill level.
* health_bonus_reg_from_food_at_night = Additional health regeneration from food, in percentage, at night.
* health_reg_per_second_while_sitting = Determines the approximated percentage of the maximum health renegerated per second while sitting and not in combat. A value of 4% would mean it would take 25+ seconds for full renegeration from 0 health points.
* stamina_reg_at_base_level = Determines the stamina regeneration rate, in percentage, at Fenrir's zero skill level.
* stamina_reg_at_max_level = Determines the stamina regeneration rate, in percentage, at Fenrir's maximum skill level.
* stamina_reg_post_action_delay = Determines how many seconds it takes to start regenerating stamina after an action that consumes stamina. Default game value = 1.
* fenrir_skill_experience_multiplier = Caps level progression with Fenrir's skill (to the given number) based on the highest defeated boss. Enter 0 to remove the cap.
* fenrir_skill_level_cap_0_none = Caps level progression with Fenrir's skill (to the given number) based on the highest defeated boss. Enter 0 to remove the cap.
* fenrir_skill_level_cap_1_eikthyr = Caps level progression with Fenrir's skill (to the given number) based on the highest defeated boss. Enter 0 to remove the cap.
* fenrir_skill_level_cap_2_the_elder = Caps level progression with Fenrir's skill (to the given number) based on the highest defeated boss. Enter 0 to remove the cap.
* fenrir_skill_level_cap_3_bonemass = Caps level progression with Fenrir's skill (to the given number) based on the highest defeated boss. Enter 0 to remove the cap.
* fenrir_skill_level_cap_4_dragon_queen = Caps level progression with Fenrir's skill (to the given number) based on the highest defeated boss. Enter 0 to remove the cap.
* fenrir_skill_level_cap_5_goblin_king = Caps level progression with Fenrir's skill (to the given number) based on the highest defeated boss. Enter 0 to remove the cap.
* fenrir_skill_level_cap_6_seeker_queen = Caps level progression with Fenrir's skill (to the given number) based on the highest defeated boss. Enter 0 to remove the cap.
* fenrir_skill_points_per_damage_inflicted = Determines how many Fenrir's skill points are gained per 1 damage point inflicted.
* fenrir_skill_points_per_damage_taken = Determines how many Fenrir's skill points are gained per 1 damage point taken (including blocked).
* fenrir_skill_points_per_punch = Determines how many Fists' and Fenrir's skill points are gained per landed punch. Default game value = 1.5.
* fists_skill_points_per_damage_inflicted = Determines how many Fenrir's skill points are gained per 1 damage point inflicted. Default game value = 0 (n/a).
* fists_skill_points_per_punch = Determines how many Fists' and Fenrir's skill points are gained per landed punch. Default game value = 1.5.
* fists_skill_tree_punching_xp_multiplier = Modifier, in percentage, to the amount of Fists' skill points gained when punching trees (compared to punching enemies).
* skill_xp_modifier_blocking = Multiplies level progression with the block skill by this amount. Default game value = 100%.
* skill_xp_modifier_jump = Multiplies level progression with the jump skill by this amount. Default game value = 100%.
* skill_xp_modifier_run = Multiplies level progression with the run skill by this amount. Default game value = 100%.
* ymir_flesh_skill_points = Determines the amount of Fenrir's skill points gained from eating Ymir flesh. Points required per level = ((skill_level ^ 1.5) x 0.5) + 0.5

Join me on discord to report bugs and give me feedback:

Link: https://discord.gg/twYQ5KvQ

Release notes:

v1.0.0

  • Initial release.
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DatHost — Valheim server hosting, first month for one euro
DatHost — Valheim server hosting, first month for one euro
DatHost — Valheim server hosting, first month for one euro
DatHost — Valheim server hosting, first month for one euro