
ValheimWeaponClasses Continued
Your weapon is your class. Raise a Class Obelisk and grow ten weapon classes as you fight, with perks hidden until you earn them. Continuation of ValheimWeaponClasses by BunzBoiModding.ValheimWeaponClasses Continued
Your weapon is your class. Raise a Class Obelisk, pick a path, and earn power the way you actually fight.
Ten classes wait at the obelisk: Sword Master, Archer, Crusher, Assassin, Brawler, Wizard, Lancer, Bulwark, Executioner and Warlock. Every one levels to 50, wakes up with its own look, and keeps its perks hidden until you earn them. What they do is for you to find out.
Built for a hard game
Made by a player who runs Immersive+: no map, fire hazards, brutal combat. Power comes slowly and stays earned. Death still costs you your normal skills, but never your class levels.
It only adds to the game and replaces nothing, so it sits happily next to almost any other mod.
Getting started
- Build the Class Obelisk with the Hammer (Crafting tab, 5 Wood and 5 Stone).
- Use it to open Class Choice, then pick and activate a class.
- Fight with that class's weapons. Every 10 levels, something new awakens.
- Hit level 50 with any class and a second class slot opens (
Max Active Classesin the config, default 2). - Past 50, look for the star on each class: the Star Perks page is where the climb continues.
Want a peek?
Rather know before you commit? Every perk value and every XP gain sits in the config files created on first launch:
BepInEx/config/andythedemon.valheimweaponclasses_continued.cfg perk values, one section per class
BepInEx/config/andythedemon.valheimweaponclasses_continued.XP.cfg XP from creatures, level curve, stars
Server owners can tune any value up to 20% either way; anything outside that goes back to its default.
Installation
Use a mod manager (r2modman, Thunderstore Mod Manager), or by hand:
- Install BepInExPack Valheim and Jotunn.
- Copy this package's
BepInExfolder into your Valheim folder. The whole mod is one file:BepInEx/plugins/ValheimWeaponClasses.dll.
Multiplayer: install it on the server and on every player's game. The server's settings reach every player on join, so everyone plays by the same rules, and anyone on another version is asked to update.
Coming from the original mod? Remove it first. This release has its own plugin ID and config files.
Mod family
This is the parent mod. The combo mods add the new weapon animations, and they all share one control scheme: L1 L2 L3 chain on the Primary attack, while S and H moves come from the Secondary attack. Run them together for the full experience; each page lists its exact inputs.
Credits
- BunzBoiModding created the original ValheimWeaponClasses and gave permission for this continuation.
- AndyTheDemon rebuilt and expanded it into the full experience you see here.