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Ironbound

Ironbound banner

A configurable HUD and quality-of-life overhaul for Valheim, by KernelPanic.

Open source under MIT. Testers and contributors welcome! Report a bug or suggest a feature, send a pull request, or read the contribution guide. Testing reports, translations, compatibility fixes and UI improvements all help. If you enjoy the mod, share it with your Valheim group or star the repository.

Bring your vitals, inventory, storage and mount companion into one interface. Use the custom Rune & Iron style or keep the vanilla HUD and choose individual features in the settings.

Renamed from Ragnarök in 0.5.6. Remove old Ragnarok.dll copies before installing Ironbound.dll. Your old config is copied forward on first start if an Ironbound config does not already exist. Existing mount bonds and progression are preserved. The F10 window now matches the HUD's charcoal, iron and gold frame theme.

0.5.7 is an alpha. Automated checks and local development testing have been performed, but the latest HUD layouts, mount temperament and every multiplayer ownership scenario have not all received an in-game test. Back up saves and try a test world first. This package contains the Ironbound plugin, not a modpack.

Features

  • Rune & Iron HUD: custom vitals, character portrait, food beside Forsaken power, grouped passive/ongoing effects and debuffs below the compass.
  • Clear feedback: separate pickup and recipe notifications, skill milestone cards beside the minimap, crosshair ammunition count and temporary tamed-animal map dots for loaded animals in explored areas.
  • Recovery numbers: stamina recovery per second beside its bar and sustained food/status health regeneration beside the health bar.
  • Nearby storage: craft, build, supply stations, quick-stack and search chests using one shared range and normal access/ward checks. Personal range can reduce the server limit. Station supply is manual, not automatic.
  • Inventory and crafting: custom panels, recipe search/filtering, equipment and provision slots, sorting and a weapon dial. The hotbar uses its normal top row.
  • Mount companion: bind one living, tamed, saddle-equipped mount per player; whistle to summon that same animal onto safe outdoor ground, including from unloaded areas. Requires Ironbound on the server and clients.
  • Riding progression: summon cost falls from 10% maximum stamina at Riding 0 to zero at 100. First bonds and successful summons award limited Riding XP. Hungry or frightened mounts may occasionally hesitate or refuse; refusal costs no stamina. Combat, rider and destination safety checks still apply.
  • Configuration: F10 settings with personal HUD choices and server-controlled shared gameplay rules. Selected interface text supports English and Turkish; some feature labels/descriptions remain English.

Requirements

Install the same Ironbound build on all participating clients and the dedicated server for shared gameplay features. The server runs the gameplay/synchronization side without creating the graphical interface. Other mods are optional and are not bundled. Compatibility with an arbitrary mod list is not guaranteed.

Installation

Thunderstore/r2modman: install Ironbound into your Valheim profile, let the manager install dependencies, and launch the modded game.

Manual/Nexus: install BepInExPack and Jötunn first. Extract the archive into your Valheim directory so the DLL ends up at BepInEx/plugins/Ironbound/Ironbound.dll. For a managed profile, use that profile's folder. For a dedicated server, use its installation folder.

Keep only one Ironbound DLL. Remove previous copies from both BepInEx/plugins and BepInEx/scripts while the game/server is closed. ScriptEngine is not required for this release. Restart after updating a release DLL.

The default HUD is Vanilla. Open F10 → HUD → Style → Ironbound to enable the custom interface, then adjust feature pages to taste. The configuration file is BepInEx/config/com.kernelpanic.ironbound.cfg.

Default controls

Key Action
F10 Open/close settings
H Whistle for your bound mount outdoors
Hold Shift+H Bind/release a nearby tamed, saddled mount
Alt+4 / Alt+5 / Alt+6 Provision shortcuts
F7 Reload manual configuration edits

Other shortcuts can be inspected or rebound in F10. Release installations do not use the development F6 reload workflow.

Mount rules and limits

Your mount stays where you leave it after using a portal. Summoning does not create a copy, heal it or revive a dead mount. Fighting, ridden or protected mounts cannot be summoned. Stand on safe outdoor ground away from roofs, dungeons and water. Some locations legitimately have no safe arrival spot.

Temperament reaction chances are 2% when content, 8% hungry, 10% frightened and 15% for both, halved at Riding 100. Most reactions delay arrival by two seconds; the rarer refusal permits retry after five seconds. A thirty-second grace period prevents repeated random reactions. Fear requires server-observed live AI; unloaded saved alert flags are ignored. Hunger works from saved feeding data.

Completion receipts suppress duplicate stamina/XP delivery during ordinary reconnects and reloads. Character and server saves are independent, so abrupt crashes or save rollbacks are not an atomic exactly-once transaction. This is designed for cooperative play, not as an anti-cheat system.

Updating or removing

Back up characters, worlds and configuration before updating. Existing settings are migrated when supported; the server defines shared mount/storage rules.

Before removing Ironbound, move items out of additional equipment, provision or inventory slots into normal inventory/chests, save, and close the game. Remove the DLL only after doing so. Removing the mod is not a substitute for a save backup.

Support and credits

Report issues at GitHub Issues, with your game/mod versions, reproduction steps and BepInEx/LogOutput.log. Remove private connection details before sharing logs. Include your other mods when reporting a compatibility problem.

Jötunn and BepInEx are installed separately. Font licenses and attribution are included in licenses/ and THIRD_PARTY_NOTICES.md. Native game icons/effects are used from the installed game at runtime and are not included as game files. The package icon is original procedural artwork. Code and release copy were developed with AI assistance. See the repository for development history. Original project code/documentation/artwork are covered by the included MIT LICENSE; third-party fonts retain their own licenses. Legacy power PNGs removed from the current tree remain in historical commits with undocumented provenance and are excluded from that grant.

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