Valheim
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Latest version
1.11.0
Last Updated
First Uploaded
Downloads
55
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1
Size
45KB
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Changelog

1.11.0

  • Final tuning after in-game testing: the hammer leaves the hand a fixed LaunchDelaySeconds (1.3 s) after the throw animation starts, the model is oriented deterministically from its own grip→head axis with ModelRoll = 90, and it tumbles forward with SpinDirection = -1.
  • Removed the peak-detection path from the defaults; LaunchAtPeak remains available for experiments.
  • Verbose defaults to off, so the animation/item dumps no longer spam the log.

1.10.x

  • Launch timing reworked (LaunchDelaySeconds, then a deterministic orientation): the roll used to depend on the pose at the moment the model was cloned, which moved when the launch was delayed.

1.9.x

  • Peak-based launch, configurable spin axis (Tumble / Roll / Yaw), ModelRoll, F10 config reload, geometry logging.

1.8.0

  • Head-aligned flight orientation, launch at the end of the animation.

1.7.0

  • Uses the one-handed mace heavy attack (mace_secondary) instead of the two-handed slam.
  • Stamina cost equal to a normal swing.

1.6.0

  • Launch delay, model yaw offset.

1.5.0

  • Real mace heavy-attack trigger (mace_secondary), world-space tumble axis.

1.4.0

  • Diagnostics for club-class item attack triggers and animator parameters.

1.3.0

  • One-handed mace animation, normal-swing stamina cost.

1.2.0

  • Animation clip dump.

1.1.1

  • RainbowGear integration (the flying copy keeps its colours).

1.1.0

  • Fixed the phantom swing after catching the hammer.
  • Hit dust effect, 25 m range, birds can be hit.

1.0.0

  • First release: middle mouse throws a two-handed club like Mjolnir.
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