
ServersideQoL CreatureLevelUp
Configure the max level of creature and let it increase with world progressionServerside QoL
This mod adds some QoL features as a serverside-only mod.
It's designed and tested for dedicated servers with vanilla/console clients (e.g. XBox/PS/Switch users).
If you'd like to support me, subscribe as a test user. You can help by testing the beta versions on hexium.
Features
- Configure the maximum level of creatures
- Killing bosses can increase the maximum level of creatures in that boss’s biome and any earlier biomes
Documentation
The best available documentation is the config file. Read the description of the config options for a better idea of how this mod works.
Feature Requests
If you have an idea you think might fit this mod, you can create a feature request issue in the github project. If a similar request already exist, you can add a 👍 reaction to it.
Known Issues
Known issues are listed in the github project. If you experience an issue, please file a report there or on the hexium mod page.
Configuration
The configuration is loaded from $(ValheimInstallDir)/BepInEx/config/ArgusMagnus.ServersideQoL.CreatureLevelUp.cfg. Start the server once to generate the file if it does not exist.
CreatureLevelUp
| Option | Default Value | Acceptable Values | Description |
|---|---|---|---|
| Enabled | True | True/False | Enables/disables the entire mod |
| ShowHigherLevelStars | True | True/False | True to show stars for higher level creatures (> 2 stars) |
| SizeIncreasePerStar | 0.15 | The relative size increase a starred creature will have | |
| MaxLevelIncrease | 0 | Amount the max level of creatures is incremented throughout the world. The level up chance increases with the max level. Example: if this value is set to 2, a creature will spawn with 4 stars with the same probability as it would spawn with 2 stars without this setting. |
|
| MaxLevelIncreasePerDefeatedBoss | 1 | Amount the max level of creatures is incremented per defeated boss. The respective boss's biome and previous biomes are affected and the level up chance increases with the max level. Example: If this value is set to 1 and Eikthyr and the Elder is defeated, the max creature level in the Black Forest will be raised by 1 and in the Meadows by 2. |
|
| MaxLevelCap | 0 | If > 0, caps max level of creatures at this value. Example: If this value is set to 5 (4 stars), creatures in lower biomes won't get a higher level than 5 even when MaxLevelIncreasePerDefeatedBoss is > 0 and more than 4 bosses have been defeated. |
|
| TreatOceanAs | BlackForest | Meadows, Swamp, Mountain, BlackForest, Plains, AshLands, DeepNorth, Mistlands | Biome to treat the ocean as for the purpose of leveling up creatures |
| LevelUpBosses | False | True/False | True to also level up bosses |
| RespawnOneTimeSpawnsCondition | AfterBossDefeated | One of Never, Always, AfterBossDefeated | Condition for one-time spawns to respawn |
| RespawnOneTimeSpawnsAfterMinutes | 240 | Time after one-time spawns are respawned in minutes |

