Button placement adjusted by one pixel on both axes, so the offsets stay at 0.
1.0.12
The button sits above the cartography row out of the box. The offsets are now fine tuning on top of that placement and default to 0.
1.0.11
Clicking or scrolling the list can no longer move the map: the map update is skipped while the panel has the mouse, instead of relying on a method that some game versions do not have.
Readable panel: opaque background, framed title, bigger rows, larger text, solid All and None buttons, bigger icons. New Width and Row Height settings.
1.0.10
The character no longer moves while the panel is open. The keys that close the map keep working.
Dragging a scrollbar or a field in the panel no longer moves the map behind it.
Clicking outside the panel closes it, and the click still reaches the map.
New setting Search Aliases: extra words per group, so a player finds a pin with the word they know whatever the label on the map.
New setting Excluded Groups, with Shout excluded by default: those pins stay on the map but are not listed.
1.0.9
Groups are built on the pin label instead of the icon, so families sharing an icon are no longer hidden together, and every family shows up on its own line.
Counters in labels are ignored, so the same family is one entry whatever the amount.
Pings, shouts, players and death markers are grouped by type, so player messages never appear as entries.
Search matches the label, the group key and the icon name, anywhere in the text.
1.0.8
Rows highlight on hover and the whole row is clickable, not just the checkbox.
Hidden groups are dimmed in the list, and the title shows how many are hidden.
The search field has a placeholder and a clear button.
1.0.7
Rows are laid out with explicit rects, so the checkbox, the icon and the label sit on the same baseline.
Default button offset raised again to clear the cartography table row.
1.0.6
Fixed the invisible map button: the cloned crafting button inherited the inactive state of the closed crafting panel. It is forced active and given its own size, with new Button Width and Button Height settings.
1.0.5
Real button with a background, cloned from the crafting panel, instead of a bare checkmark. Falls back to a map toggle clone if that button cannot be found.
The panel is aligned on the right edge of the button and opens leftwards and upwards.
Default button offset raised so labels no longer overlap.
Scrolling in the panel no longer moves or zooms the map: input is refused while the cursor is over the panel.
1.0.4
The toggle uses a map pin icon instead of the checkmark inherited from the cloned vanilla toggle.
1.0.3
Rows show the pin name as the game displays it, so the list follows the user language. Nameless pins fall back to their vanilla type name.
The panel opens right above the map toggle instead of the screen corner.
Scrolling the list no longer zooms the map.
Button Offset X and Y replace the single offset, so the toggle can be moved out of the way of other labels.
1.0.2
A toggle is added on the map next to the vanilla ones, so the panel no longer depends on knowing a key.
Panel reworked: search field, icon next to every name, capped height with scrolling.
Filters pause while a portal destination picker is open, so its markers are never hidden.
1.0.1
The panel is drawn by the plugin instead of patching a method that does not exist, which threw at startup.
1.0.0
Initial release: map panel with one checkbox per pin group, grouping by icon so pins from any mod are covered, visual hiding reapplied every frame, choices remembered.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.