FallRoll
Timed Jump while falling softens fall damage. Skill-based landing roll — not Feather Fall.Fall Roll
Timed Jump while falling to soften fall damage — skill expression, not immunity.
Feels vanilla: uses your Jump bind, the dodge-roll animation, and existing stamina. No new keys, sounds, or assets.
Behavior
| Situation | Result |
|---|---|
| Falling, press Jump in time, impact in range, enough stamina | Landing roll + partial damage reduction |
| Bad timing / too soft / too hard / no stamina / Feather Fall | Vanilla fall damage |
Uses peak downward velocity (not fall height), so it stays compatible with gravity / movement mods.
Timing (Jump → impact)
- Perfect 0–90 ms → 40% reduction
- Good 91–200 ms → 25%
- Late 201–320 ms → 15%
- Later → no roll
Stamina (by impact speed)
- 6–14 m/s → 15
- 14–18 → 20
- 18–22 → 25
- 22–28 → 30
Does not stack with Feather Fall / soft-fall effects.
Config
BepInEx/config/valheimoverhaul.fallroll.cfg
- Enable
- Minimum / Maximum Impact Speed
- Perfect / Good / Late Reduction & Windows (ms)
- Enable FeatherFall Check
- Debug Log
Install
- BepInExPack Valheim
- Install with r2modman / Gale, or drop
FallRoll.dllintoBepInEx/plugins
Changelog
1.0.2
- Fixed inconsistent damage reduction (use peak air speed; impact-frame velocity no longer wipes the cache)
- Debounced Jump buffer logging / double-press from Jump+Update hooks
1.0.1
- Jump input via Character.Jump + Update (FixedUpdate GetButtonDown was unreliable)
- Apply reduction in RPC_Damage
- Debug logging for skip reasons
- Safer Feather Fall detection
1.0.0
- Initial release: timed Jump landing roll
