QuickPing
Ping what you see and pin it on the map !
Date uploaded | 2 years ago |
Version | 1.5.6 |
Download link | Atopy-QuickPing-1.5.6.zip |
Downloads | 1597 |
Dependency string | Atopy-QuickPing-1.5.6 |
This mod requires the following mods to function
ValheimModding-Jotunn
Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.
Preferred version: 2.9.0README
QuickPing
ExploreTogether's ping feature remastered.
Install Instruction
Ping position and markers will always work but must be installed on all clients if you want everyone able to see pinged object's name display. Needs Jotunn to work
Features
- Use T (by default, see config) to ping what you point, name of pointed object/creature is displayed in the world and on the minimap to all players. Some objects automatically add a pin on map if a player ping them (Copper, Silver, Dungeons, Portals, Berries etc.)
- Use G (by default, see config) to force add a marker (exclamation point by default if not filtered) on map with pointed object's name.
- If a pinned object is destroyed, it will also destroy its attached marker.
- (New) Use Alt + Ping (by default, see config) and enter a custom name to ping an object.
- Change text colors (chat, ping, shout, whisper, names) in config
- Change already existing Portal pin by pinging the portal again, it will change the marker's name to portal tag.
What's Changed
-
Support/38 bug keybinds not changing to the one i set the default keybind is being kept instead by @Vodianoi in https://github.com/Vodianoi/QuickPingMod/pull/47
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Support/37 creature pin by @Vodianoi in https://github.com/Vodianoi/QuickPingMod/pull/54
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Support/58 conflict with advize planteverything by @Vodianoi in https://github.com/Vodianoi/QuickPingMod/pull/59
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Feature/19 ask for pin name by @Vodianoi in https://github.com/Vodianoi/QuickPingMod/pull/61
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Support/60 mushrooms, thistle etc. by @Vodianoi in https://github.com/Vodianoi/QuickPingMod/pull/67
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Support/62 add mistlands assets by @Vodianoi in https://github.com/Vodianoi/QuickPingMod/pull/68
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All data is now saved in {World}.{PlayerProfileName}.mod.quickping.{extension}. Unique for every Character, per world. https://github.com/Vodianoi/QuickPingMod/pull/66
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Hotfix/93 bug portal pins not on the right location by @Vodianoi in https://github.com/Vodianoi/QuickPingMod/pull/94
Full Changelog: https://github.com/Vodianoi/QuickPingMod/compare/1.5.3...1.5.4 Full Changelog: https://github.com/Vodianoi/QuickPingMod/compare/1.5.5...1.5.6
Configuration
The settings for QuickPing can be accessed in the BepInEx config file located in the Valheim/BepInEx/config
folder. The settings include:
-
Bindings
- PingKey: The keybind to trigger a ping where you are looking (default: T)
- PingEverythingKey: The keybind to add a pin on minimap to whatever you're looking at (default: G)
- RenameKey: The keybind to rename a ping (default: T + LeftAlt)
-
General
- PingWhereLooking: Create a ping where you are looking when you press the Ping key (default: true)
- AddPinOnMap: Add a marker on map when useful resources are pinged (ignored by G) (default: true)
- ClosestPinRange: Minimum distance between objects to pin/replace portal tag (default: 2)
- DefaultPinType: Default marker when forcing adding a pin on map (default: RandomEvent (!))
-
Colors
- PlayerColor: Color for Player name in pings/messages (default: green)
- ShoutColor: Color for Shout ping (default: yellow)
- WhisperColor: Color for Whisper ping (default: white with 75% opacity)
- PingColor: Color for "Ping" ping (default: light blue)
- DefaultColor: Default color (default: white)
Known issues and ideas
You can find the github and contribute by adding an issue at: Github Please report any bug !