Valheim
Install with App

Details

Latest version
1.2.1
Last Updated
First Uploaded
Downloads
610
Likes
2
Size
97KB
Dependants

Categories

ADDatHost Valheim hosting
€1

1.2.1

  • Restore ordinary hammer use when the blueprint is out of range or all pieces in the active layers are built.
  • Show why hammer assistance is paused in the build HUD and planner.
  • Respect disabled placement costs in hammer assistance and autobuild, including recipe, material and crafting-station requirements.

1.2.0

  • Hide build status when no blueprint piece is targeted or the hammer is put away, and keep active status clear of the stamina bar.
  • Show the hovered blueprint's name, icon and materials in Valheim's native info card, including shortage colors and the crafting-station indicator.
  • Identify and highlight scenery, scaled imports and out-of-reach holograms before reporting why they cannot be built with the hammer.
  • Return to ordinary Repair when no blueprint piece is targeted; blocked blueprint clicks cannot repair other structures behind the hologram.
  • Keep the build HUD compact, show positioning shortcuts only while adjusting, and avoid Valheim's piece name and material costs.
  • Keep locked recipes highlighted in the hologram and name the undiscovered materials, distinguishing them from hammer selection failures.
  • Measure hammer reach to the aimed and supporting surfaces instead of the piece origin, including overhead pieces.
  • Use Valheim's own hammer preview for the selected piece, avoiding overlapping renders and keeping its name in placement feedback.
  • Pick click-to-build targets from visible mesh geometry instead of the empty space inside a whole-piece bounding box.
  • Keep the next autobuild target visible between attempts, recheck its materials and selected layer, and prevent clicks from using a stale hammer recipe.

1.1.0

  • Add an Open folder button to the Blueprints tab for the configured blueprint directory.

1.0.1

  • Fix Thunderstore banner and screenshot links using public GitHub images pinned to the release tag.

1.0.0

  • Prepare the first public Buildheim release with client-only blueprints, saved holograms, material checklists, and hammer autobuild.
  • Add a consistent repository layout, matching package artwork, and validated release packages.
  • Publish version tags to GitHub Releases and Thunderstore with the AI Generated category.

0.20.4

  • Rotate blueprints on the normal hammer's 22.5-degree grid, with 90-degree turns while holding Shift. Preserve old placements until explicitly rotated.

0.20.3

  • Replace radius capture with a dedicated Capture tab, two world-space corners and a visible selection box.
  • Pick corners with left/right click, switch with middle click, and adjust them using modifier keys and the mouse wheel.
  • Preview dimensions and piece count before saving. Capture uses corner A as its origin and preserves existing blueprint files.
  • Suspend hammer assistance and consume combat/build clicks while selecting an area.
  • Slide the planner in and out with Valheim inventory timing and reuse the inventory's opening and closing sounds.

0.20.2

  • Enable or disable the current placement with F7 or the Build tab. Disabled placements hide their hologram and HUD and release hammer and positioning controls.
  • Preserve disabled placements across reconnects, including their alignment, layers and material checklist. Disabling turns autobuild off.
  • Show or hide Buildheim's HUD independently with F8 or the planner's header button. Remember the preference across restarts.

0.20.1 (Buildheim)

  • Rename the mod, package, DLL and planner to Buildheim.
  • Give Buildheim its own plugin ID and settings file; copy earlier client settings without overwriting existing Buildheim settings.
  • Reuse existing blueprint and placement folders on upgrade. Fresh installs use the Buildheim data folder.
  • Prevent loading Buildheim alongside the original PlanBuild plugin.

0.20.0

  • Use Valheim wood panels, fonts and controls with Build, Blueprints and Materials tabs.
  • Show the selected build mode and explain Preview only, Click to build and Autobuild.
  • Position holograms using modifier keys and the mouse wheel, with on-screen shortcut hints.
  • Find real placement surfaces around the selected blueprint piece independently of camera aim.
  • Explain placement restrictions in the HUD.
  • Show remaining material costs, inventory counts, observed chest contents and bulk gathering checkmarks.
  • Save blueprint copies, alignment, selected layers and gathering notes per character and world. Restore with autobuild off.

0.19.0 (client refactor)

  • Add adjustable height layers shared by hologram rendering and both hammer modes.

  • Add opt-in autobuild with paced attempts and a Home-key toggle.

  • Require Jötunn 2.30.0 for its Valheim 1.0.7 compatibility fixes.

  • Replace server-backed plan objects and tools with local blueprint capture and mesh-only holograms.

  • Add hammer assistance with automatic recipe selection, exact alignment and an inventory material check.

  • Hide completed pieces in the local guide.

  • Allow clients to connect without PlanBuild on the server.

  • Remove runtime HookGenPatcher and custom asset requirements.

  • Keep installed game files unchanged during builds.

Version 0.18.4

  • Fixed PlanTotem rebuilding plans for destroyed pieces (thx nickweedon)
  • Fixed the paint tool to calculate correct areas again
  • Fixed the paint tool in Ashlands where reset terrain created lava and the modifiers created lava stone (Ahslands uses the alpha channel of the paint to distinguish more states which are currently not supported by PlanBuild)
  • Fixed vanilla snappoint capture

Version 0.18.3

  • Compatible with Valheim 0.221.3 (Call to Arms)
  • Added support for orientation of item stand attachments
  • Spanish translation (thx Acraciel)
  • Reduced value of Skuld Crystal to Greydwarf Eye

Version 0.18.2

  • Aligned rotation to placement ghost offset (thx sea212)
  • Updated dependencies, resolved warnings and removed unused imports (thx sea212)
  • Fixed material highlighting not resetting (thx sea212)
  • Fixed ComfyGizmo compatibility (note: Users have to configure other PlanBuild offset buttons to rotate blueprints using Gizmo) (thx sea212)
  • Fixed Serving Tray Pieces as plans
  • Fixed Serving Tray Pieces in blueprints

Version 0.18.1

  • Fixed highlighting materials after equipping blueprint rune (thx sea212)
  • Fixed unhighlighting material after deselecting it / unequipping blueprint rune (thx sea212)
  • Fixed incorrect selection highlighting after (un)equpping Skuld Crystal (thx sea212)
  • Fixed unintentional overwriting of original material data (thx sea212)
  • Added support for AzuCraftyBoxes (thx tsaaristo)
  • Updated russian translation (thx ULIS5)

Version 0.18.0

  • Compatible with Valheim 0.219.14 (Bog Witch) (ths sea212)

Version 0.17.0

  • Compatible with Valheim v0.218.21
  • Fixed OnPlayer Spawn for blueprint loading (thx Bhearus).

Version 0.16.0

  • Compatible with Valheim v0.218.15
  • Fixed unsupported PlanPieces disappearing
  • Fixed compatibility with ComfyGizmo

Version 0.15.0

  • Compatible with Valheim v0.217.46
  • Fixed re-scan of piece tables (thx searica)
  • Fixed Plan Shader
  • Excluded thumbnails while moving blueprints to and from the server to preserve bandwidth

Version 0.14.8

  • Public API to re-scan pieces and create/update plans of the pieces, called via PlanBuildPlugin.UpdatescanPieces() (thx searica)
  • Implemented the new style of unlimited health like in Infinity Hammer (thx AlanDrake)

Version 0.14.7

  • Disabled Pieces are now loaded as disabled PlanPieces, allowing seasonal items to be blueprinted

Version 0.14.6

  • Fixed BlueprintGUI not being initialised properly
  • Fixed tooltips

Version 0.14.5

  • Fixed PlanBuild internal Text components

Version 0.14.4

  • Fixed NREs in PlanPiece UI components (thx searica)

Version 0.14.3

  • Fixed Blueprint preview tooltip
  • Compatible with Valheim v0.217.22

Version 0.14.2

  • Compatible with Valheim v0.217.14 (Hildir)

Version 0.14.1

  • Fix ComfyGizmo compat

Version 0.14.0

  • Compatible with Valheim v0.216.9
  • Needs Jötunn v2.12.0

Version 0.13.4

  • Compiled against Valheim v0.214.300

Version 0.13.3

  • Compiled against Valheim v0.214.2
  • Needs Jötunn v2.11.0

Version 0.13.2

  • Added korean translation (thx An9e)
  • Fixed center and snap point key hint

Version 0.13.1

  • Fixed shape and paint on the terrain marker GUI
  • Fixed rotation of square terrain markers

Version 0.13.0

  • Mistlands compatiblity

Version 0.12.0

  • Added terrain markers for terrain modifications in blueprints
  • Added option to keep markers after capturing a selection
  • Added thumbnail creation and rotation to the marketplace
  • Added a "placeholder" piece to every blueprint category to make category switching much faster
  • Fixed terrain mod deletion for reset terrain
  • Fixed terrain bleeding on heightmap edges

Version 0.11.1

  • Fixed compat with ComfyGizmo 1.5.0

Version 0.11.0

  • Added server enforced config option to disable all blueprint rune operations for clients (admins are still allowed to use it)
  • Changed blueprint piece description to include piece count
  • Fixed saving of null values to the TextReceiver ZDO

Version 0.10.8

  • Fixed selection cutting to respect admin state

Version 0.10.7

  • Completely reworked the Marketplace GUI to manage blueprints in game
  • Added door state to blueprints (only interpreted on "direct" build)
  • Added ward state (active/inactive) to blueprints (only interpreted on "direct" build)
  • Added container contents to blueprints (only interpreted on "direct" build)
  • Added config value for the smoothing option of the terrain tools
  • Added cut option for selections (copy and delete the selection) to the GUI and as a command
  • Added possibility to save blueprints including the vanilla snap points to the GUI and as a command
  • Added possibility to capture vanilla snap points when using quick select

Version 0.10.6

  • Fixed undo not removing pieces from blueprint selections
  • Added reacting to Escape and Return to the blueprint save GUI
  • Added undo/redo to marker placement

Version 0.10.5

  • Fixed old saved markers

Version 0.10.4

  • Added global plan deletion tool to the plan hammer
  • Snap point and center markers are now concidered "selection tools" - if you have a current selection, newly placed markers will automatically be added to that selection and selection highlighting will be retained
  • Added deletion of snap/center markers with the rune (like removing pieces with the hammer) - only works with a marker selected
  • Fixed rune tools executing without a visible placement marker
  • Increased max camera distance
  • Added key to reset placement offset for blueprints (default Q)
  • Added automatic reset to the placement offset after placing a blueprint
  • Added selection delete to undo queue
  • Added new save dialogue for blueprints
  • Added config for player name prefix on blueprint files
  • Added replacement of spaces in blueprint file names (spaces will be replaced with an underscore)

Version 0.10.3

  • Implemented bp.undo and bp.redo console commands for all blueprint and terrain actions (big thx to Jere)
  • Changed offset handling for blueprints so the placement marker stays in place
  • Added compat patches for ComfyGizmo

Version 0.10.2

  • Fixed Plan Hammer compat with BuildCamera
  • Fixed errors with some blueprints using item/armor stands

Version 0.10.1

  • Added stripping of Semicolons on "additionalText" to prevent CSV errors
  • Added unlimited health to other types of prefabs (Trees, Destructibles)
  • Added back "quick select tool" for direct blueprinting

Version 0.10.0

  • Split plan and blueprint functionality into two separate items
  • If you want to use plans, you must craft the new item "Plan Hammer" from your player crafting screen
  • Reorganized configuration entries for more clarity
  • Please revise your configuration once after installing this version
  • Added saving of local scaling into blueprints. Note that the scale is not saved/synced by the vanilla game for most of the prefabs, so an additional mod for piece scaling should be installed.
  • Added saving of item stand and armor stand items. Loadouts only get placed when using "Direct Build".
  • Added the ability to change blueprint categories via the Marketplace GUI
  • Removed the blueprint "Quick Select" tool, use the add/remove/edit selection tools instead
  • Added temporary capturing of blueprints from the "Edit Selection" tool at runtime without saving a file for it (copy+paste)
  • Added deletion of selected pieces from the "Edit Selection" tool
  • Added ability to capture blueprints using the vanilla snap points (can be used in copy+paste)
  • Added ability to "finish" planned pieces without having the needed resources when the "no placement cost" debug option is active
  • Changed building requirements for the plan totem (1x Wood, 1x Grey Dwarf Eye) and skuld crystal (1 x Grey Dwarf Eye)
  • Added rotation to the square shaped marker
  • Added config to set piece health to "unlimited" for direct builds
  • Check out the README file on github for more in-depth instructions on the new usage: https://github.com/sirskunkalot/PlanBuild/blob/master/README.md

Version 0.9.5

  • Fixed placement of non-Piece prefabs

Version 0.9.4

  • Fixed placement offset not resetting
  • Fixed custom inputs for 0.207.20

Version 0.9.3

  • Fixed manual selection tools

Version 0.9.2

  • Added config for default blueprint build mode
  • Expanded plan totem inventory slots to 28
  • Fixed NRE in main menu when using auga
  • Fixed blueprint tooltip while using a gamepad

Version 0.9.0

  • Fixed syncing of blueprints from the server
  • Fixed replacing of blueprints on capture not writing files
  • Fixed piece description size for blueprints
  • Needs at least Jötunn v2.4.0, Server needs PlanBuild v0.9.0 as well

Version 0.8.5

  • Lowered the scanning runs for new plan prefabs
  • Fixed a NRE when a game object can be found but not instantiated

Version 0.8.4

  • Fixed capturing and placing of meta pieces
  • Fixed breaking terrain mesh when making large changes at zone borders

Version 0.8.3

  • Fixed redundant blueprint manager GameObject when placing directly

Version 0.8.2

  • Fixed selection not resetting after capture
  • Fixed Gizmo Reloaded rotation patch

Version 0.8.1

  • Fixed tooltip display on inventory items

Version 0.8.0

  • Added prefab blacklist for server owners to prevent non-admin users from planning or blueprinting pieces from that list
  • Prefabs can be added directly in the config file or via console commands while being connected to the server
  • Added custom piece table categories to the .blueprint format
  • Added new Thumbnail creation by rendering the blueprint and taking a screenshot of it
  • You can recreate your current blueprint thumbnails via console command "bp.thumbnail" for single blueprints and "bp.regenthumbnails" for all current blueprints
  • Added a new tooltip overlay for blueprints previewing the blueprint's thumbnail
  • Added Piece-only mode to the deletion tool
  • Fixed camera offset in blueprint mode

Version 0.7.1

  • Fix requirements count in Plan Totem

Version 0.7.0

  • Plan Totems will now replace broken pieces in range with plans
  • Added enable/disable to individual Plan Totems (both building & replacing with plans are controlled by this)

Version 0.6.14

  • Fix stuck square tool outline

Version 0.6.13

  • Fixed admin overrides for tools: direct place, terrain and marketplace GUI hotkey

Version 0.6.12

  • Added new tools to modify your blueprint selection manually before saving it - add or remove single pieces or connected structures all at once

Version 0.6.11

  • Fix GizmoReloaded patch when shifting blueprints (unwanted rotation)

Version 0.6.10

  • Fix ValheimRAFT support

Version 0.6.9

  • Made modifier keys in blueprint mode configurable
  • Compress blueprints before transfer and always resize PNG files to max 160 width
  • Needs at least Jötunn v2.3.7

Version 0.6.8

  • Compatibility patch for Gizmo Reloaded (Gizmo is disabled in blueprint mode because of conflicting usage of modifier keys)

Version 0.6.7

  • Fixed compatibility with Build Camera

Version 0.6.6

  • Made the totem piece collection more failsafe
  • Better plan pieces compatibility
  • Remove all GOs with EffectArea from plan pieces
  • Reverted the reset between switching tools
  • Capped the circle size to 100

Version 0.6.5

  • Fixed terrain tool removal not saving

Version 0.6.4

  • Enable clients without PlanBuild to connect to servers with PlanBuild installed but prevent clients with PlanBuild to connect to servers without it (needs Jötunn v2.3.3)

Version 0.6.3

  • Reset selection radius & offset when switching tools

Version 0.6.2

  • Fixed ValheimRAFT compat

Version 0.6.1

  • Fixed BuildCamera compat

Version 0.6.0

  • Hearth & Home update

Version 0.5.2

  • Fixed projector mask for paint / deletion tools
  • Almost every aspect of the mod is translatable now (thx Dominowood371)
  • Added more german translation

Version 0.5.1

  • Remove the ability of the BlueprintRune to "middle-mouse-delete" non-planned pieces
  • Don't make noise and attract mobs when placing blueprints
  • "Plan unknown pieces" is now a server enforced configuration
  • Handle duplicate piece names to avoid new piece notification spam

Version 0.5.0

  • Made the mod mandatory on server and client again - too many griefing oppertunities with the new terrain tools
  • Blueprint market GUI is now translatable (check PlanBuild\assets\Translations)
  • Show ghosts for blueprints with missing pieces
  • Fixed some errors with missing pieces
  • More russian translation (thx Dominowood371)

Version 0.4.3

  • Added new russian translation

Version 0.4.2

  • Fixed new particle effects config option ...
  • Added null check in RPC call, should fix infinite build issue

Version 0.4.1

  • Fixed compatibility with ValheimRAFT
  • Added config for particle effects of Plan Totem

Version 0.4.0

  • Added new tools for terrain modification, terrain painting and vegetation/object deletion to the Blueprint Rune (controlled by server side config)
  • Use the TerrainComp system from Valheim for all tools
  • Removed flatten while placing a blueprint (too inaccurate, use the terrain tools before placing the blueprint)
  • Added a square marker for terrain tools

Version 0.3.5

  • Hopefully fixed some NullReferenceExceptions

Version 0.3.4

  • Changed the way requirements are checked (for allow unknown pieces config option). Should fix the "new piece" spam

Version 0.3.3

  • Compatibility with ValheimRAFT!
  • Added server-enforced config option to allow flattening terrain while placing blueprints

Version 0.3.2

  • New blueprint marketplace pieces
  • Support for pieces in tools other than the hammer (like BuildIt and Clutter)
  • Use bounds to calculate flatten (should be more accurate)
  • Fixed material swap issue when hovering over a piece and using the Skuld Crystal

Version 0.3.1

  • Fixed center point marker issue with pieces lower than the marker

Version 0.3.0

  • New blueprint marketplace! Press "End" to open the server GUI. The server must be configured to accept the blueprints!
  • Additional movement options when placing the blueprints
  • Pieces no longer flash when selecting, instead you should press Ctrl to see the current selection
  • Circle while selecting will remain horizontal now

Version 0.2.12

  • Fix blueprint rotation (oops)

Version 0.2.11

  • Fix markers
  • Fix interaction with Gizmo
  • Fix invisble hover-target piece with Skuld Crystal
  • Added config for directories (scan & save)

Version 0.2.10

  • Allow right Shift & Ctrl (helps with Build Camera)

Version 0.2.9

  • Allow Misc items that can be placed as plans to be part of blueprints (no Misc pieces were allowed before)
  • Preload blueprints on startup, should remove lag when equiping Blueprint Rune

Version 0.2.8

  • Set a minimum of 8 for placementDistance

Version 0.2.7

  • Changed the way the maxPlaceDistance is set while using BluePrint Rune, should be more compatible with other mods that also modify this

Version 0.2.6

  • Added height offset when placing blueprints, change it by Ctrl + Scrolling
  • Added Undo to remove entire blueprints (will not work on blueprints from previous versions, sorry! use the Radius delete to remove them instead)
  • Added Delete to remove all plans in a radius
  • Plans now highlight in the "unsupported" color
  • Changed the way that the ghost prefab is created, should be much better for performance. Let me know if you see anything wonky while placing a blueprint!
  • Placing plans & blueprints no longer consume Stamina

Version 0.2.5

  • Added snap point markers for blueprints!
  • Blueprint parsing is done later & is more forgiving, pieces that are not found show a warning instead

Version 0.2.4

  • Added some automatic fixing of prefabs that are not fully registered from other mods

Version 0.2.1

  • Fixed placement distance for blueprints

Version 0.2.0

  • Changed the Plan Hammer to the Blueprint Rune from Veilheim (many many thanks to Algorithman & sirskunkalot!!!)
  • Added support for .vbuild & .blueprint files!
  • Updated to Jotunn 2.0.11

Version 0.1.8

  • Set CreatorID of finished pieces, fixes refund issue (only 1/3 refunded) of completed pieces

Version 0.1.7

  • Compatibility with Equipment & Quick Slots

Version 0.1.6

  • Avoid updating known recipes if not required, hopefully this removes the new piece message spam

Version 0.1.5

  • Added null check to prevent issues if ScanHammer is called too early (Fixes compatibility issue with RRR NPCs)

Version 0.1.4

  • Updated to Jotunn 2.0.9
  • Updated to Valheim 0.153.2

Version 0.1.3

  • Fixed (hopefully for real this time) incorrect stack count of dropped resources

Version 0.1.2

  • Resources are now dropped in stacks of 1, as a workaround for known issue with ItemDrops

Version 0.1.1

  • Added support for Craft from Containers
  • Added late scan for custom pieces in case a prefab is not found in ZNetScene

Version 0.1.0

  • Updated JotunnLib to Jotunn
  • Planned pieces no longer provide comfort
  • Patches for BuildShare & Build Camera have been moved to main mod dll (Thanks for the help ramonsantana!)

Version 0.0.4

  • Added the repair "recipe" to the Plan Hammer
  • Fixed issue with transparent pieces while wearing Skuld Crystal
  • Fixed names of pieces so they are unique (Fixes compatibility issue with Comfort Tweaks)

Version 0.0.3

  • Handle pieces without WearNTear component (fixes compatibility issue with EpicLoot)
  • Disabling the "Show all pieces" option now removes the pieces again

Version 0.0.2

  • Enemies will no longer target plans
DatHost — Valheim server hosting, first month for one euro
DatHost — Valheim server hosting, first month for one euro
DatHost — Valheim server hosting, first month for one euro
DatHost — Valheim server hosting, first month for one euro
DatHost — Valheim server hosting, first month for one euro