Changelog
1.0.3 (2026-10-03)
- Remove five-second audio polling that caused recurring gameplay stalls on Linux.
- Apply the saved output once at startup, then refresh only when opening Audio Settings or changing the selection.
- Preserve audio discovery errors and retry only on an explicit settings action.
- Reopen Audio Settings after reconnecting an output device to reapply the saved selection.
1.0.2 (2026-09-19)
- Restore saved Windows outputs when a new game session starts on another device despite a matching Windows preference.
- Wait for active game audio before restoring its output, without resetting correctly routed sessions.
1.0.1 (2026-09-15)
- Use a consistent tooltip panel in both the main menu and a loaded world.
- Fit tooltips to short device names while keeping long names wrapped at a bounded width.
- Show full device names in native hover tooltips on the dropdown and its options.
- Keep long output names inside the dropdown with bounded font sizing and ellipsis.
- Wrap status notices and hide them while the device menu is open.
- Support Windows audio device selection without an experimental notice.
1.0.0 (2026-09-14)
- Show the selected output only in the dropdown, with actionable notices below it.
- Support host audio commands when running inside Steam's Linux runtime.
- Align the output dropdown with native audio controls and remove the copied dropdown label.
- Add a native Output device dropdown to Valheim's Audio settings.
- Preview selections immediately, save with OK, and restore the saved selection with Back.
- Route only Valheim's audio on Linux using PulseAudio or PipeWire.
- Add experimental, untested Windows per-app output selection.
- Remember disconnected devices and retry when they return.
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