Decompiled source of HideJoinCode v1.0.1

HideJoinCode.dll

Decompiled 11 months ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using TMPro;
using UnityEngine;
using UnityEngine.Device;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyTitle("HideJoinCode")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("Azumatt")]
[assembly: AssemblyProduct("HideJoinCode")]
[assembly: AssemblyCopyright("Copyright ©  2021")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("4358610B-F3F4-4843-B7AF-98B7BC60DCDE")]
[assembly: AssemblyFileVersion("1.0.1")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.1.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace HideJoinCode
{
	[HarmonyPatch(typeof(JoinCode), "Update")]
	internal static class JoinCodeUpdatePatch
	{
		private static void Prefix(JoinCode __instance)
		{
			if (__instance.m_inMenu || !((double)__instance.m_isVisible <= 0.0))
			{
				((Component)__instance.m_btn).gameObject.GetComponentInChildren<TMP_Text>().text = "";
				JoinCode.Hide();
			}
		}

		private static void Postfix(JoinCode __instance)
		{
			if (__instance.m_inMenu || !((double)__instance.m_isVisible <= 0.0))
			{
				((Component)__instance.m_btn).gameObject.GetComponentInChildren<TMP_Text>().text = "";
				JoinCode.Hide();
			}
		}
	}
	[BepInPlugin("Azumatt.HideJoinCode", "HideJoinCode", "1.0.1")]
	public class HideJoinCodePlugin : BaseUnityPlugin
	{
		internal const string ModName = "HideJoinCode";

		internal const string ModVersion = "1.0.1";

		internal const string Author = "Azumatt";

		private const string ModGUID = "Azumatt.HideJoinCode";

		public static readonly ManualLogSource HideJoinCodeLogger = Logger.CreateLogSource("HideJoinCode");

		private readonly Harmony _harmony = new Harmony("Azumatt.HideJoinCode");

		public void Awake()
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			//IL_0006: Invalid comparison between Unknown and I4
			if ((int)SystemInfo.graphicsDeviceType == 4)
			{
				HideJoinCodeLogger.LogWarning((object)"HideJoinCode does not work in headless mode as it's a client only mod. HideJoinCode will not be loaded.");
				return;
			}
			Assembly executingAssembly = Assembly.GetExecutingAssembly();
			_harmony.PatchAll(executingAssembly);
		}
	}
}