Decompiled source of ItemCompare v1.0.9

ItemCompare.dll

Decompiled a month ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using System.Text;
using BepInEx;
using BepInEx.Bootstrap;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using JetBrains.Annotations;
using Jewelcrafting;
using Microsoft.CodeAnalysis;
using TMPro;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.UI;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyTitle("ItemCompare")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("Azumatt")]
[assembly: AssemblyProduct("ItemCompare")]
[assembly: AssemblyCopyright("Copyright ©  2021")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("4358610B-F3F4-4843-B7AF-98B7BC60DCDE")]
[assembly: AssemblyFileVersion("1.0.9")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.9.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace ItemCompare
{
	[BepInPlugin("Azumatt.ItemCompare", "ItemCompare", "1.0.9")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class ItemComparePlugin : BaseUnityPlugin
	{
		public enum Toggle
		{
			Off,
			On
		}

		private class ConfigurationManagerAttributes
		{
			[UsedImplicitly]
			public int? Order;

			[UsedImplicitly]
			public bool? Browsable;

			[UsedImplicitly]
			public string? Category;

			[UsedImplicitly]
			public Action<ConfigEntryBase>? CustomDrawer;
		}

		private class AcceptableShortcuts : AcceptableValueBase
		{
			public AcceptableShortcuts()
				: base(typeof(KeyboardShortcut))
			{
			}

			public override object Clamp(object value)
			{
				return value;
			}

			public override bool IsValid(object value)
			{
				return true;
			}

			public override string ToDescriptionString()
			{
				return "# Acceptable values: " + string.Join(", ", UnityInput.Current.SupportedKeyCodes);
			}
		}

		internal const string ModName = "ItemCompare";

		internal const string ModVersion = "1.0.9";

		internal const string Author = "Azumatt";

		private const string ModGUID = "Azumatt.ItemCompare";

		private static string ConfigFileName = "Azumatt.ItemCompare.cfg";

		private static string ConfigFileFullPath;

		private readonly Harmony _harmony = new Harmony("Azumatt.ItemCompare");

		public static readonly ManualLogSource ItemCompareLogger;

		public static bool ZenUILoaded;

		public const string ZenUIGridElements = "RootCache_ZenUI";

		internal static ConfigEntry<KeyboardShortcut> HoverKeybind;

		internal static ConfigEntry<Toggle> KeyHoldNeeded;

		internal static ConfigEntry<Toggle> ShowConversionsInTooltip;

		public void Awake()
		{
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			KeyHoldNeeded = config("1 - General", "Key Hold Needed", Toggle.Off, "Should they key be held down to compare items? [Default: On]");
			HoverKeybind = config<KeyboardShortcut>("1 - General", "Hover Keybind", new KeyboardShortcut((KeyCode)122, Array.Empty<KeyCode>()), "Key to hold down while hovering over an item to compare it to the item already equipped. [Default: Z]");
			ShowConversionsInTooltip = config("1 - General", "Show Conversions in Tooltip", Toggle.Off, "Should the conversions of items be shown in the crafting menu description (tooltip)? [Default: Off]");
			Assembly executingAssembly = Assembly.GetExecutingAssembly();
			_harmony.PatchAll(executingAssembly);
			SetupWatcher();
		}

		public void Start()
		{
			if (Chainloader.PluginInfos.ContainsKey("ZenDragon.ZenUI"))
			{
				ZenUILoaded = true;
			}
		}

		private void OnDestroy()
		{
			((BaseUnityPlugin)this).Config.Save();
		}

		private void SetupWatcher()
		{
			FileSystemWatcher fileSystemWatcher = new FileSystemWatcher(Paths.ConfigPath, ConfigFileName);
			fileSystemWatcher.Changed += ReadConfigValues;
			fileSystemWatcher.Created += ReadConfigValues;
			fileSystemWatcher.Renamed += ReadConfigValues;
			fileSystemWatcher.IncludeSubdirectories = true;
			fileSystemWatcher.SynchronizingObject = ThreadingHelper.SynchronizingObject;
			fileSystemWatcher.EnableRaisingEvents = true;
		}

		private void ReadConfigValues(object sender, FileSystemEventArgs e)
		{
			if (!File.Exists(ConfigFileFullPath))
			{
				return;
			}
			try
			{
				ItemCompareLogger.LogDebug((object)"ReadConfigValues called");
				((BaseUnityPlugin)this).Config.Reload();
			}
			catch
			{
				ItemCompareLogger.LogError((object)("There was an issue loading your " + ConfigFileName));
				ItemCompareLogger.LogError((object)"Please check your config entries for spelling and format!");
			}
		}

		private ConfigEntry<T> config<T>(string group, string name, T value, ConfigDescription description)
		{
			return ((BaseUnityPlugin)this).Config.Bind<T>(group, name, value, description);
		}

		private ConfigEntry<T> config<T>(string group, string name, T value, string description)
		{
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0016: Expected O, but got Unknown
			return config(group, name, value, new ConfigDescription(description, (AcceptableValueBase)null, Array.Empty<object>()));
		}

		static ItemComparePlugin()
		{
			string configPath = Paths.ConfigPath;
			char directorySeparatorChar = Path.DirectorySeparatorChar;
			ConfigFileFullPath = configPath + directorySeparatorChar + ConfigFileName;
			ItemCompareLogger = Logger.CreateLogSource("ItemCompare");
			ZenUILoaded = false;
			HoverKeybind = null;
			KeyHoldNeeded = null;
			ShowConversionsInTooltip = null;
		}
	}
	public static class KeyboardExtensions
	{
		public static bool IsKeyDown(this KeyboardShortcut shortcut)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			if ((int)((KeyboardShortcut)(ref shortcut)).MainKey != 0 && Input.GetKeyDown(((KeyboardShortcut)(ref shortcut)).MainKey))
			{
				return ((KeyboardShortcut)(ref shortcut)).Modifiers.All((Func<KeyCode, bool>)Input.GetKey);
			}
			return false;
		}

		public static bool IsKeyHeld(this KeyboardShortcut shortcut)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			if ((int)((KeyboardShortcut)(ref shortcut)).MainKey != 0 && Input.GetKey(((KeyboardShortcut)(ref shortcut)).MainKey))
			{
				return ((KeyboardShortcut)(ref shortcut)).Modifiers.All((Func<KeyCode, bool>)Input.GetKey);
			}
			return false;
		}
	}
	public class Util
	{
		public static string ColorToHexString(Color color)
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			return ColorUtility.ToHtmlStringRGB(color);
		}

		internal static ItemData? FindEquippedItemMatching(ItemData hoveredItem)
		{
			ItemData hoveredItem2 = hoveredItem;
			Player localPlayer = Player.m_localPlayer;
			if ((Object)(object)localPlayer == (Object)null)
			{
				return null;
			}
			if (!hoveredItem2.IsWeapon())
			{
				return ((IEnumerable<ItemData>)((Humanoid)localPlayer).GetInventory().GetEquippedItems()).FirstOrDefault((Func<ItemData, bool>)((ItemData i) => i.m_shared.m_itemType == hoveredItem2.m_shared.m_itemType));
			}
			return ((IEnumerable<ItemData>)((Humanoid)localPlayer).GetInventory().GetEquippedItems()).FirstOrDefault((Func<ItemData, bool>)((ItemData i) => i.IsWeapon()));
		}

		public static void AddDurabilityComparison(ItemData hoveredItem, ItemData equippedItem, StringBuilder comparisonText)
		{
			float maxDurability = hoveredItem.GetMaxDurability();
			float maxDurability2 = equippedItem.GetMaxDurability();
			float num = maxDurability - maxDurability2;
			if (num != 0f)
			{
				comparisonText.AppendLine(string.Format("$item_durability: ({0}{1:+0;-0}</color>)", (num >= 0f) ? "<color=#00FF00>" : "<color=#FF0000>", num));
			}
		}

		public static void AddDamageComparison(ItemData hoveredItem, ItemData equippedItem, StringBuilder comparisonText, Player player)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			//IL_001c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			//IL_002a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0030: Unknown result type (might be due to invalid IL or missing references)
			//IL_0039: Unknown result type (might be due to invalid IL or missing references)
			//IL_003f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0048: Unknown result type (might be due to invalid IL or missing references)
			//IL_004e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0057: Unknown result type (might be due to invalid IL or missing references)
			//IL_005d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0066: Unknown result type (might be due to invalid IL or missing references)
			//IL_006c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0075: Unknown result type (might be due to invalid IL or missing references)
			//IL_007b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0084: Unknown result type (might be due to invalid IL or missing references)
			//IL_008a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0093: Unknown result type (might be due to invalid IL or missing references)
			//IL_0099: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
			DamageTypes damage = hoveredItem.GetDamage();
			DamageTypes damage2 = equippedItem.GetDamage();
			float num = damage.m_damage - damage2.m_damage;
			float num2 = damage.m_blunt - damage2.m_blunt;
			float num3 = damage.m_slash - damage2.m_slash;
			float num4 = damage.m_pierce - damage2.m_pierce;
			float num5 = damage.m_chop - damage2.m_chop;
			float num6 = damage.m_pickaxe - damage2.m_pickaxe;
			float num7 = damage.m_fire - damage2.m_fire;
			float num8 = damage.m_frost - damage2.m_frost;
			float num9 = damage.m_lightning - damage2.m_lightning;
			float num10 = damage.m_poison - damage2.m_poison;
			float num11 = damage.m_spirit - damage2.m_spirit;
			float num12 = ((DamageTypes)(ref damage)).GetTotalDamage() - ((DamageTypes)(ref damage2)).GetTotalDamage();
			if (num != 0f)
			{
				comparisonText.AppendLine(string.Format("$inventory_damage: ({0}{1:+0;-0}</color>)", (num >= 0f) ? "<color=#00FF00>" : "<color=#FF0000>", num));
			}
			if (num2 != 0f)
			{
				comparisonText.AppendLine(string.Format("$inventory_blunt: ({0}{1:+0;-0}</color>)", (num2 >= 0f) ? "<color=#00FF00>" : "<color=#FF0000>", num2));
			}
			if (num3 != 0f)
			{
				comparisonText.AppendLine(string.Format("$inventory_slash: ({0}{1:+0;-0}</color>)", (num3 >= 0f) ? "<color=#00FF00>" : "<color=#FF0000>", num3));
			}
			if (num4 != 0f)
			{
				comparisonText.AppendLine(string.Format("$inventory_pierce: ({0}{1:+0;-0}</color>)", (num4 >= 0f) ? "<color=#00FF00>" : "<color=#FF0000>", num4));
			}
			if (num5 != 0f)
			{
				comparisonText.AppendLine(string.Format("$inventory_chop: ({0}{1:+0;-0}</color>)", (num5 >= 0f) ? "<color=#00FF00>" : "<color=#FF0000>", num5));
			}
			if (num6 != 0f)
			{
				comparisonText.AppendLine(string.Format("$inventory_pickaxe: ({0}{1:+0;-0}</color>)", (num6 >= 0f) ? "<color=#00FF00>" : "<color=#FF0000>", num6));
			}
			if (num7 != 0f)
			{
				comparisonText.AppendLine(string.Format("$inventory_fire: ({0}{1:+0;-0}</color>)", (num7 >= 0f) ? "<color=#00FF00>" : "<color=#FF0000>", num7));
			}
			if (num8 != 0f)
			{
				comparisonText.AppendLine(string.Format("$inventory_frost: ({0}{1:+0;-0}</color>)", (num8 >= 0f) ? "<color=#00FF00>" : "<color=#FF0000>", num8));
			}
			if (num9 != 0f)
			{
				comparisonText.AppendLine(string.Format("$inventory_lightning: ({0}{1:+0;-0}</color>)", (num9 >= 0f) ? "<color=#00FF00>" : "<color=#FF0000>", num9));
			}
			if (num10 != 0f)
			{
				comparisonText.AppendLine(string.Format("$inventory_poison: ({0}{1:+0;-0}</color>)", (num10 >= 0f) ? "<color=#00FF00>" : "<color=#FF0000>", num10));
			}
			if (num11 != 0f)
			{
				comparisonText.AppendLine(string.Format("$inventory_spirit: ({0}{1:+0;-0}</color>)", (num11 >= 0f) ? "<color=#00FF00>" : "<color=#FF0000>", num11));
			}
			if (num12 != 0f)
			{
				comparisonText.AppendLine(string.Format("$item_total $inventory_damage: ({0}{1:+0;-0}</color>)", (num12 >= 0f) ? "<color=#00FF00>" : "<color=#FF0000>", num12));
			}
		}

		public static void AddArmorComparison(ItemData hoveredItem, ItemData equippedItem, StringBuilder comparisonText)
		{
			float armor = hoveredItem.GetArmor();
			float armor2 = equippedItem.GetArmor();
			float num = armor - armor2;
			if (num != 0f)
			{
				comparisonText.AppendLine(string.Format("$item_armor: ({0}{1:+0;-0}</color>)", (num >= 0f) ? "<color=#00FF00>" : "<color=#FF0000>", num));
			}
		}

		public static void AddBowMechanicsComparison(ItemData h, ItemData e, StringBuilder sb)
		{
			StringBuilder sb2 = sb;
			float drawStaminaDrain = h.GetDrawStaminaDrain();
			float drawStaminaDrain2 = e.GetDrawStaminaDrain();
			float drawEitrDrain = h.GetDrawEitrDrain();
			float drawEitrDrain2 = e.GetDrawEitrDrain();
			float weaponLoadingTime = h.GetWeaponLoadingTime();
			float weaponLoadingTime2 = e.GetWeaponLoadingTime();
			if (drawStaminaDrain > 0f || drawStaminaDrain2 > 0f)
			{
				L("Stam hold/s", drawStaminaDrain, drawStaminaDrain2, lowerIsBetter: true);
			}
			if (drawEitrDrain > 0f || drawEitrDrain2 > 0f)
			{
				L("Eitr hold/s", drawEitrDrain, drawEitrDrain2, lowerIsBetter: true);
			}
			if (!Mathf.Approximately(weaponLoadingTime, weaponLoadingTime2))
			{
				L("Reload", weaponLoadingTime, weaponLoadingTime2, lowerIsBetter: true);
			}
			void L(string n, float hv, float ev, bool lowerIsBetter = false)
			{
				if (!Mathf.Approximately(hv, ev))
				{
					float num = hv - ev;
					bool flag = (lowerIsBetter ? (num <= 0f) : (num >= 0f));
					sb2.AppendLine(string.Format("{0}: <color={1}>{2:+0.##;-0.##}</color>  ({3:0.##} vs {4:0.##})", n, flag ? "green" : "red", lowerIsBetter ? (0f - Mathf.Abs(num)) : num, hv, ev));
				}
			}
		}

		public static void AddDamageModsComparison(ItemData h, ItemData e, StringBuilder sb)
		{
			string text = ModsStr(h.m_shared.m_damageModifiers);
			string text2 = ModsStr(e.m_shared.m_damageModifiers);
			if (text != text2)
			{
				sb.AppendLine("Resists: <color=orange>" + text + "</color> vs <color=yellow>" + text2 + "</color>");
			}
			static string ModsStr(List<DamageModPair> mods)
			{
				if (mods == null || mods.Count == 0)
				{
					return "—";
				}
				return string.Join(", ", mods.Select((DamageModPair m) => $"{m.m_type}:{m.m_modifier}"));
			}
		}

		public static void AddSetBonusHeadline(ItemData item, StringBuilder sb)
		{
			SharedData shared = item.m_shared;
			if (Object.op_Implicit((Object)(object)shared.m_setStatusEffect) && shared.m_setSize > 0 && !string.IsNullOrEmpty(shared.m_setName))
			{
				sb.AppendLine($"Set: <color=orange>{shared.m_setName}</color> ({shared.m_setSize}) → <color=yellow>{shared.m_setStatusEffect.m_name}</color>");
			}
		}

		public static void AddEquipmentModifiers(ItemData h, ItemData e, StringBuilder sb)
		{
			StringBuilder sb2 = sb;
			SharedData shared = h.m_shared;
			SharedData shared2 = e.m_shared;
			M("Move speed", shared.m_movementModifier, shared2.m_movementModifier);
			M("Run stamina", shared.m_runStaminaModifier, shared2.m_runStaminaModifier);
			M("Jump stamina", shared.m_jumpStaminaModifier, shared2.m_jumpStaminaModifier);
			M("Swim stamina", shared.m_swimStaminaModifier, shared2.m_swimStaminaModifier);
			M("Sneak stamina", shared.m_sneakStaminaModifier, shared2.m_sneakStaminaModifier);
			M("Dodge stamina", shared.m_dodgeStaminaModifier, shared2.m_dodgeStaminaModifier);
			M("Attack stamina", shared.m_attackStaminaModifier, shared2.m_attackStaminaModifier);
			M("Block stamina", shared.m_blockStaminaModifier, shared2.m_blockStaminaModifier);
			M("Home items stamina", shared.m_homeItemsStaminaModifier, shared2.m_homeItemsStaminaModifier);
			M("Heat resistance", shared.m_heatResistanceModifier, shared2.m_heatResistanceModifier);
			M("Eitr regen", shared.m_eitrRegenModifier, shared2.m_eitrRegenModifier);
			void M(string name, float hv, float ev)
			{
				if (!Mathf.Approximately(hv, ev))
				{
					float num = (hv - ev) * 100f;
					bool flag = num >= 0f;
					sb2.AppendLine(string.Format("{0}: <color={1}>{2:+0.##;-0.##}%</color>  ({3:+0.##;-0.##}% vs {4:+0.##;-0.##}%)", name, flag ? "green" : "red", num, hv * 100f, ev * 100f));
				}
			}
		}

		public static void AddStatusEffectsSummary(ItemData h, ItemData e, StringBuilder sb)
		{
			SharedData shared = h.m_shared;
			SharedData shared2 = e.m_shared;
			if (Object.op_Implicit((Object)(object)shared.m_equipStatusEffect) || Object.op_Implicit((Object)(object)shared2.m_equipStatusEffect))
			{
				string text = (Object.op_Implicit((Object)(object)shared.m_equipStatusEffect) ? shared.m_equipStatusEffect.m_name : "—");
				string text2 = (Object.op_Implicit((Object)(object)shared2.m_equipStatusEffect) ? shared2.m_equipStatusEffect.m_name : "—");
				if (text != text2)
				{
					sb.AppendLine("Equip SE: <color=orange>" + text + "</color> vs <color=yellow>" + text2 + "</color>");
				}
			}
			if (Object.op_Implicit((Object)(object)shared.m_attackStatusEffect) || Object.op_Implicit((Object)(object)shared2.m_attackStatusEffect))
			{
				string text3 = (Object.op_Implicit((Object)(object)shared.m_attackStatusEffect) ? shared.m_attackStatusEffect.m_name : "—");
				string text4 = (Object.op_Implicit((Object)(object)shared2.m_attackStatusEffect) ? shared2.m_attackStatusEffect.m_name : "—");
				float attackStatusEffectChance = shared.m_attackStatusEffectChance;
				float attackStatusEffectChance2 = shared2.m_attackStatusEffectChance;
				if (text3 != text4 || !Mathf.Approximately(attackStatusEffectChance, attackStatusEffectChance2))
				{
					sb.AppendLine($"On-hit SE: <color=orange>{text3}</color> {attackStatusEffectChance * 100f:0.#}% vs <color=yellow>{text4}</color> {attackStatusEffectChance2 * 100f:0.#}%");
				}
			}
		}

		public static void AddAdrenalineComparison(ItemData h, ItemData e, StringBuilder sb)
		{
			StringBuilder sb2 = sb;
			SharedData shared = h.m_shared;
			SharedData shared2 = e.m_shared;
			Line("$item_parryadrenaline", shared.m_perfectBlockAdrenaline, shared2.m_perfectBlockAdrenaline);
			Line("Adrenaline on block", shared.m_blockAdrenaline, shared2.m_blockAdrenaline);
			Line("Adrenaline max", shared.m_maxAdrenaline, shared2.m_maxAdrenaline);
			StatusEffect fullAdrenalineSE = shared.m_fullAdrenalineSE;
			StatusEffect fullAdrenalineSE2 = shared2.m_fullAdrenalineSE;
			if ((Object)(object)fullAdrenalineSE != (Object)(object)fullAdrenalineSE2)
			{
				string text = (Object.op_Implicit((Object)(object)fullAdrenalineSE) ? fullAdrenalineSE.m_name : "—");
				string text2 = (Object.op_Implicit((Object)(object)fullAdrenalineSE2) ? fullAdrenalineSE2.m_name : "—");
				sb2.AppendLine("$item_fulladrenaline: <color=orange>" + text + "</color> vs <color=yellow>" + text2 + "</color>");
				if (Object.op_Implicit((Object)(object)fullAdrenalineSE) && !Object.op_Implicit((Object)(object)fullAdrenalineSE2))
				{
					sb2.AppendLine("+ $piece_smelter_add: <color=orange>" + fullAdrenalineSE.m_name + "</color> " + fullAdrenalineSE.GetTooltipString());
				}
				else if (!Object.op_Implicit((Object)(object)fullAdrenalineSE) && Object.op_Implicit((Object)(object)fullAdrenalineSE2))
				{
					sb2.AppendLine("- $hud_remove: <color=orange>" + fullAdrenalineSE2.m_name + "</color> " + fullAdrenalineSE2.GetTooltipString());
				}
				else if (Object.op_Implicit((Object)(object)fullAdrenalineSE) && Object.op_Implicit((Object)(object)fullAdrenalineSE2) && fullAdrenalineSE.m_name != fullAdrenalineSE2.m_name)
				{
					sb2.AppendLine("- $hud_remove: <color=orange>" + fullAdrenalineSE2.m_name + "</color> " + fullAdrenalineSE2.GetTooltipString());
					sb2.AppendLine("+ $piece_smelter_add: <color=orange>" + fullAdrenalineSE.m_name + "</color> " + fullAdrenalineSE.GetTooltipString());
				}
			}
			void Line(string locKey, float hv, float ev)
			{
				if (!Mathf.Approximately(hv, ev))
				{
					float num = hv - ev;
					sb2.AppendLine(string.Format("{0}: <color={1}>{2:+0.##;-0.##}</color>  ({3:0.##} vs {4:0.##})", locKey, (num >= 0f) ? "green" : "red", num, hv, ev));
				}
			}
		}

		public static void AddWeightComparison(ItemData hoveredItem, ItemData equippedItem, StringBuilder comparisonText)
		{
			float weight = hoveredItem.GetWeight(-1);
			float weight2 = equippedItem.GetWeight(-1);
			float num = weight - weight2;
			if (num != 0f)
			{
				comparisonText.AppendLine(string.Format("$item_weight: ({0}{1:+0;-0}</color>)", (num >= 0f) ? "<color=#00FF00>" : "<color=#FF0000>", num));
			}
		}

		public static void AddValueComparison(ItemData hoveredItem, ItemData equippedItem, StringBuilder comparisonText)
		{
			int value = hoveredItem.GetValue();
			int value2 = equippedItem.GetValue();
			int num = value - value2;
			if (num != 0)
			{
				comparisonText.AppendLine(string.Format("$item_value: ({0}{1:+0;-0}</color>)", (num >= 0) ? "<color=#00FF00>" : "<color=#FF0000>", num));
			}
		}

		public static void AddUseComparison(ItemData hoveredItem, ItemData equippedItem, StringBuilder sb)
		{
			StringBuilder sb2 = sb;
			Attack attack = hoveredItem.m_shared.m_attack;
			Attack attack2 = equippedItem.m_shared.m_attack;
			Line("$item_staminause", attack.m_attackStamina, attack2.m_attackStamina, percent: false, lowerIsBetter: true);
			Line("$item_eitruse", attack.m_attackEitr, attack2.m_attackEitr, percent: false, lowerIsBetter: true);
			Line("$item_healthuse", attack.m_attackHealth, attack2.m_attackHealth, percent: false, lowerIsBetter: true);
			Line("$item_healthuse", attack.m_attackHealthPercentage, attack2.m_attackHealthPercentage, percent: true, lowerIsBetter: true);
			if (!Mathf.Approximately(attack.m_attackHealthReturnHit, attack2.m_attackHealthReturnHit))
			{
				float num = attack.m_attackHealthReturnHit - attack2.m_attackHealthReturnHit;
				string text = ((num >= 0f) ? "green" : "red");
				sb2.AppendLine($"$item_healthhitreturn: <color={text}>{num:+0.##;-0.##}</color>  ({attack.m_attackHealthReturnHit:0.##} vs {attack2.m_attackHealthReturnHit:0.##})");
			}
			void Line(string key, float hv, float ev, bool percent = false, bool lowerIsBetter = false, int decimals = 1)
			{
				if (!Mathf.Approximately(hv, ev))
				{
					float num2 = hv - ev;
					string text2 = ((lowerIsBetter ? (num2 <= 0f) : (num2 >= 0f)) ? "green" : "red");
					if (percent)
					{
						sb2.AppendLine($"{key}: <color={text2}>{num2:+0.#;-0.#}%</color>  ({hv:0.#}% vs {ev:0.#}%)");
					}
					else
					{
						sb2.AppendLine($"{key}: <color={text2}>{num2:+0.##;-0.##}</color>  ({hv:0.##} vs {ev:0.##})");
					}
				}
			}
		}

		public static void AddOtherStatComparison(ItemData hoveredItem, ItemData equippedItem, StringBuilder comparisonText)
		{
			//IL_02ae: Unknown result type (might be due to invalid IL or missing references)
			//IL_02d1: Unknown result type (might be due to invalid IL or missing references)
			//IL_0396: Unknown result type (might be due to invalid IL or missing references)
			//IL_03b9: Unknown result type (might be due to invalid IL or missing references)
			float blockPower = hoveredItem.GetBlockPower(hoveredItem.m_quality, ((Character)Player.m_localPlayer).GetSkillFactor((SkillType)6));
			float blockPower2 = equippedItem.GetBlockPower(hoveredItem.m_quality, ((Character)Player.m_localPlayer).GetSkillFactor((SkillType)6));
			float num = blockPower - blockPower2;
			float deflectionForce = hoveredItem.GetDeflectionForce(hoveredItem.m_quality);
			float deflectionForce2 = equippedItem.GetDeflectionForce(equippedItem.m_quality);
			float num2 = deflectionForce - deflectionForce2;
			float drawStaminaDrain = hoveredItem.GetDrawStaminaDrain();
			float drawStaminaDrain2 = equippedItem.GetDrawStaminaDrain();
			float num3 = drawStaminaDrain - drawStaminaDrain2;
			float attackForce = hoveredItem.m_shared.m_attackForce;
			float attackForce2 = equippedItem.m_shared.m_attackForce;
			float num4 = attackForce - attackForce2;
			float backstabBonus = hoveredItem.m_shared.m_backstabBonus;
			float backstabBonus2 = equippedItem.m_shared.m_backstabBonus;
			float num5 = backstabBonus - backstabBonus2;
			float eitrRegenModifier = hoveredItem.m_shared.m_eitrRegenModifier;
			float eitrRegenModifier2 = equippedItem.m_shared.m_eitrRegenModifier;
			float num6 = eitrRegenModifier - eitrRegenModifier2;
			float movementModifier = hoveredItem.m_shared.m_movementModifier;
			float movementModifier2 = equippedItem.m_shared.m_movementModifier;
			float num7 = movementModifier - movementModifier2;
			float timedBlockBonus = hoveredItem.m_shared.m_timedBlockBonus;
			float timedBlockBonus2 = equippedItem.m_shared.m_timedBlockBonus;
			float num8 = timedBlockBonus - timedBlockBonus2;
			if (num != 0f)
			{
				comparisonText.AppendLine(string.Format("$item_blockarmor: ({0}{1:+0;-0}</color>)", (num >= 0f) ? "<color=#00FF00>" : "<color=#FF0000>", num));
			}
			if (num2 != 0f)
			{
				comparisonText.AppendLine(string.Format("$item_blockforce: ({0}{1:+0;-0}</color>)", (num2 >= 0f) ? "<color=#00FF00>" : "<color=#FF0000>", num2));
			}
			if (num8 != 0f)
			{
				comparisonText.AppendLine(string.Format("$item_parrybonus: ({0}{1:+0;-0}x</color>)", (num8 >= 0f) ? "<color=#00FF00>" : "<color=#FF0000>", num8));
			}
			if (num3 != 0f)
			{
				comparisonText.AppendLine(string.Format("$item_staminahold: ({0}{1:+0;-0}</color>)", (num3 >= 0f) ? "<color=#00FF00>" : "<color=#FF0000>", num3));
			}
			if (num4 != 0f)
			{
				comparisonText.AppendLine(string.Format("$item_knockback: ({0}{1:+0;-0}</color>)", (num4 >= 0f) ? "<color=#00FF00>" : "<color=#FF0000>", num4));
			}
			if (num5 != 0f)
			{
				comparisonText.AppendLine(string.Format("$item_backstab: ({0}{1:+0;-0}x</color>)", (num5 >= 0f) ? "<color=#00FF00>" : "<color=#FF0000>", num5));
			}
			if (num6 != 0f)
			{
				comparisonText.AppendLine(string.Format("$item_eitrregen_modifier: ({0}{1:+0;-0}</color>)", (num6 >= 0f) ? "<color=#00FF00>" : "<color=#FF0000>", num6));
			}
			if (num7 != 0f)
			{
				comparisonText.AppendLine(string.Format("$item_movement_modifier: ({0}{1:+0;-0}</color>)", (num7 >= 0f) ? "<color=#00FF00>" : "<color=#FF0000>", num7));
			}
			string statusEffectTooltip = hoveredItem.GetStatusEffectTooltip(hoveredItem.m_quality, ((Character)Player.m_localPlayer).GetSkillLevel(hoveredItem.m_shared.m_skillType));
			string statusEffectTooltip2 = equippedItem.GetStatusEffectTooltip(equippedItem.m_quality, ((Character)Player.m_localPlayer).GetSkillLevel(equippedItem.m_shared.m_skillType));
			if (statusEffectTooltip != statusEffectTooltip2)
			{
				comparisonText.AppendLine("\n\n$inventory_activeeffects:");
				if (!string.IsNullOrEmpty(statusEffectTooltip2) && string.IsNullOrEmpty(statusEffectTooltip))
				{
					comparisonText.AppendLine("<color=#FF0000>- $hud_remove: " + statusEffectTooltip2 + "</color>");
				}
				else if (string.IsNullOrEmpty(statusEffectTooltip2) && !string.IsNullOrEmpty(statusEffectTooltip))
				{
					comparisonText.AppendLine("<color=#00FF00>+ $piece_smelter_add: " + statusEffectTooltip + "</color>");
				}
				else
				{
					comparisonText.AppendLine("<color=#FF0000>- $hud_remove: " + statusEffectTooltip2 + "</color>");
					comparisonText.AppendLine("<color=#00FF00>+ $piece_smelter_add: " + statusEffectTooltip + "</color>");
				}
			}
			string setStatusEffectTooltip = hoveredItem.GetSetStatusEffectTooltip(hoveredItem.m_quality, ((Character)Player.m_localPlayer).GetSkillLevel(hoveredItem.m_shared.m_skillType));
			string setStatusEffectTooltip2 = equippedItem.GetSetStatusEffectTooltip(equippedItem.m_quality, ((Character)Player.m_localPlayer).GetSkillLevel(equippedItem.m_shared.m_skillType));
			if (setStatusEffectTooltip != setStatusEffectTooltip2)
			{
				comparisonText.AppendLine("\n\n$item_seteffect:");
				if (!string.IsNullOrEmpty(setStatusEffectTooltip2) && string.IsNullOrEmpty(setStatusEffectTooltip))
				{
					comparisonText.AppendLine("<color=#FF0000>- $hud_remove: <color=orange>" + equippedItem.m_shared.m_setStatusEffect.m_name + "</color> " + setStatusEffectTooltip2 + "</color>");
					return;
				}
				if (string.IsNullOrEmpty(setStatusEffectTooltip2) && !string.IsNullOrEmpty(setStatusEffectTooltip))
				{
					comparisonText.AppendLine("<color=#00FF00>+ $piece_smelter_add: <color=orange>" + hoveredItem.m_shared.m_setStatusEffect.m_name + "</color> " + setStatusEffectTooltip + "</color>");
					return;
				}
				comparisonText.AppendLine("<color=#FF0000>- $hud_remove: <color=orange>" + equippedItem.m_shared.m_setStatusEffect.m_name + "</color> " + setStatusEffectTooltip2 + "</color>");
				comparisonText.AppendLine("<color=#00FF00>+ $piece_smelter_add: <color=orange>" + hoveredItem.m_shared.m_setStatusEffect.m_name + "</color> " + setStatusEffectTooltip + "</color>");
			}
		}

		public static void AddSeInformation(ItemData hoveredItem, ItemData equippedItem, StringBuilder comparisonText)
		{
			string damageModifiersTooltipString = SE_Stats.GetDamageModifiersTooltipString(hoveredItem.m_shared.m_damageModifiers);
			string damageModifiersTooltipString2 = SE_Stats.GetDamageModifiersTooltipString(equippedItem.m_shared.m_damageModifiers);
			if (damageModifiersTooltipString != damageModifiersTooltipString2)
			{
				if (!string.IsNullOrEmpty(damageModifiersTooltipString2) && string.IsNullOrEmpty(damageModifiersTooltipString))
				{
					comparisonText.AppendLine("<color=#FF0000>- $hud_remove: " + damageModifiersTooltipString2 + "</color>");
					return;
				}
				if (string.IsNullOrEmpty(damageModifiersTooltipString2) && !string.IsNullOrEmpty(damageModifiersTooltipString))
				{
					comparisonText.AppendLine("<color=#00FF00>+ $piece_smelter_add: " + damageModifiersTooltipString + "</color>");
					return;
				}
				comparisonText.AppendLine("<color=#FF0000>- $hud_remove: " + damageModifiersTooltipString2 + "</color>");
				comparisonText.AppendLine("<color=#00FF00>+ $piece_smelter_add: " + damageModifiersTooltipString + "</color>");
			}
		}
	}
}
namespace ItemCompare.Patches
{
	public class DescriptionExpander
	{
		[HarmonyPatch(typeof(InventoryGui), "UpdateRecipe")]
		[HarmonyAfter(new string[] { "org.bepinex.plugins.jewelcrafting" })]
		[HarmonyPriority(700)]
		public static class InventoryGuiUpdateRecipePatch
		{
			public static void Postfix(InventoryGui __instance)
			{
				TMP_Text recipeDesc = __instance.m_recipeDecription;
				if ((Object)(object)recipeDesc == (Object)null)
				{
					return;
				}
				Chainloader.PluginInfos.TryGetValue("org.bepinex.plugins.jewelcrafting", out var value);
				if (value != null && __instance.InCraftTab() && (Object)(object)value.Instance != (Object)null)
				{
					if (__instance.m_itemCraftType.text.Length > 0)
					{
						recipeDesc.text = recipeDesc.text + Environment.NewLine + Environment.NewLine + "<color=yellow>" + __instance.m_itemCraftType.text + "</color>";
					}
					__instance.m_itemCraftType.text = "";
				}
				if (!((Object)(object)((Component)recipeDesc).GetComponent<ContentSizeFitter>() != (Object)null))
				{
					((Component)recipeDesc).gameObject.AddComponent<ContentSizeFitter>().verticalFit = (FitMode)2;
					RecipeDescTweaks(ref recipeDesc);
					GameObject scrollRectGo = GenScrollView(ref __instance);
					RectTransform vrt = GenViewPort(ref scrollRectGo, ref recipeDesc);
					ScrollRect scrollRect = GenScrollRect(ref scrollRectGo, ref recipeDesc, ref vrt);
					GenScrollBar(ref __instance, ref scrollRectGo, ref scrollRect);
				}
			}
		}

		internal static void RecipeDescTweaks(ref TMP_Text? recipeDesc)
		{
			//IL_0032: Unknown result type (might be due to invalid IL or missing references)
			//IL_004d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_008b: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)recipeDesc != (Object)null)
			{
				recipeDesc.enableAutoSizing = false;
				recipeDesc.fontSize = 18f;
				recipeDesc.rectTransform.anchorMin = new Vector2(0f, 1f);
				recipeDesc.rectTransform.anchorMax = new Vector2(1f, 1f);
				recipeDesc.rectTransform.pivot = new Vector2(0f, 1f);
				recipeDesc.textWrappingMode = (TextWrappingModes)1;
				recipeDesc.rectTransform.anchoredPosition = new Vector2(4f, 4f);
				((Graphic)recipeDesc).raycastTarget = false;
			}
		}

		internal static GameObject GenScrollView(ref InventoryGui __instance)
		{
			//IL_0032: Unknown result type (might be due to invalid IL or missing references)
			//IL_0037: Unknown result type (might be due to invalid IL or missing references)
			//IL_0054: Unknown result type (might be due to invalid IL or missing references)
			//IL_0060: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fb: Unknown result type (might be due to invalid IL or missing references)
			//IL_0106: Expected O, but got Unknown
			//IL_0080: Unknown result type (might be due to invalid IL or missing references)
			//IL_0095: Unknown result type (might be due to invalid IL or missing references)
			//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bf: Unknown result type (might be due to invalid IL or missing references)
			GameObject val = new GameObject("RecipeExpansionScrollView", new Type[3]
			{
				typeof(RectTransform),
				typeof(ScrollRect),
				typeof(Image)
			});
			val.transform.SetParent(__instance.m_recipeDecription.transform.parent, false);
			val.transform.SetSiblingIndex(0);
			Transform transform = val.transform;
			RectTransform val2 = (RectTransform)(object)((transform is RectTransform) ? transform : null);
			if ((Object)(object)val2 != (Object)null)
			{
				val2.anchorMin = new Vector2(0f, 1f);
				val2.anchorMax = new Vector2(0f, 1f);
				val2.pivot = new Vector2(0f, 1f);
				val2.anchoredPosition = new Vector2(11f, -74f);
				val2.SetSizeWithCurrentAnchors((Axis)0, 330f);
				val2.SetSizeWithCurrentAnchors((Axis)1, 300f);
			}
			((Graphic)val.GetComponent<Image>()).color = new Color(0f, 0f, 0f, 0.2f);
			return val;
		}

		internal static RectTransform GenViewPort(ref GameObject scrollRectGo, ref TMP_Text? recipeDesc)
		{
			//IL_0025: Unknown result type (might be due to invalid IL or missing references)
			//IL_002a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0053: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_007d: Unknown result type (might be due to invalid IL or missing references)
			GameObject val = new GameObject("RecipeExpansionViewport", new Type[2]
			{
				typeof(RectTransform),
				typeof(RectMask2D)
			});
			val.transform.SetParent(scrollRectGo.transform, false);
			Transform transform = val.transform;
			RectTransform val2 = (RectTransform)(object)((transform is RectTransform) ? transform : null);
			val2.anchorMin = new Vector2(0f, 0f);
			val2.anchorMax = new Vector2(1f, 1f);
			val2.sizeDelta = new Vector2(0f, 0f);
			TMP_Text? obj = recipeDesc;
			if (obj != null)
			{
				obj.transform.SetParent((Transform)(object)val2, false);
			}
			return val2;
		}

		internal static ScrollRect GenScrollRect(ref GameObject scrollRectGo, ref TMP_Text? recipeDesc, ref RectTransform vrt)
		{
			ScrollRect component = scrollRectGo.GetComponent<ScrollRect>();
			component.viewport = vrt;
			TMP_Text? obj = recipeDesc;
			component.content = ((obj != null) ? obj.rectTransform : null);
			component.horizontal = false;
			component.vertical = true;
			component.verticalScrollbarVisibility = (ScrollbarVisibility)1;
			component.scrollSensitivity = 40f;
			component.inertia = true;
			component.movementType = (MovementType)2;
			((UnityEventBase)component.onValueChanged).RemoveAllListeners();
			return component;
		}

		internal static void GenScrollBar(ref InventoryGui __instance, ref GameObject scrollRectGo, ref ScrollRect scrollRect)
		{
			Scrollbar newScrollbar = Object.Instantiate<Scrollbar>(__instance.m_recipeListScroll, scrollRectGo.transform);
			newScrollbar.size = 0.4f;
			((UnityEvent<Vector2>)(object)scrollRect.onValueChanged).AddListener((UnityAction<Vector2>)delegate
			{
				newScrollbar.size = 0.4f;
			});
			scrollRect.verticalScrollbar = newScrollbar;
		}
	}
	[HarmonyPatch(typeof(ZNetScene), "Awake")]
	internal static class GatherConversions
	{
		public static readonly Dictionary<string?, ItemDrop?> CookingStationConversions = new Dictionary<string, ItemDrop>();

		public static readonly Dictionary<string?, ItemDrop?> FermenterConversions = new Dictionary<string, ItemDrop>();

		[HarmonyPriority(0)]
		private static void Postfix(ZNetScene __instance)
		{
			CookingStation val = default(CookingStation);
			Fermenter val2 = default(Fermenter);
			foreach (GameObject prefab in __instance.m_prefabs)
			{
				if (prefab.TryGetComponent<CookingStation>(ref val))
				{
					foreach (ItemConversion item in val.m_conversion)
					{
						if (!CookingStationConversions.ContainsKey(item.m_from.m_itemData?.m_shared?.m_name))
						{
							CookingStationConversions.Add(item.m_from.m_itemData?.m_shared?.m_name, item.m_to);
						}
					}
				}
				if (!prefab.TryGetComponent<Fermenter>(ref val2))
				{
					continue;
				}
				foreach (ItemConversion item2 in val2.m_conversion)
				{
					if (!FermenterConversions.ContainsKey(item2.m_from.m_itemData?.m_shared?.m_name))
					{
						FermenterConversions.Add(item2.m_from.m_itemData?.m_shared?.m_name, item2.m_to);
					}
				}
			}
		}
	}
	[HarmonyPatch(typeof(InventoryGrid), "CreateItemTooltip")]
	internal static class InventoryGridCreateItemTooltipPatch
	{
		public static GameObject ClonedTooltip;

		[HarmonyPriority(0)]
		[HarmonyAfter(new string[] { "org.bepinex.plugins.jewelcrafting", "randyknapp.mods.epicloot" })]
		public static void Postfix(ItemData item, UITooltip tooltip, InventoryGrid __instance)
		{
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			//IL_008a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0096: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00de: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ea: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f6: Unknown result type (might be due to invalid IL or missing references)
			//IL_0101: Unknown result type (might be due to invalid IL or missing references)
			if (!ItemComparePlugin.HoverKeybind.Value.IsKeyHeld() && ItemComparePlugin.KeyHoldNeeded.Value != 0)
			{
				return;
			}
			ItemData val = Util.FindEquippedItemMatching(item);
			if (val != null && val != item)
			{
				if ((Object)(object)ClonedTooltip != (Object)null)
				{
					Object.Destroy((Object)(object)ClonedTooltip);
					ClonedTooltip = null;
				}
				GameObject tooltipPrefab = tooltip.m_tooltipPrefab;
				if (!((Object)(object)tooltipPrefab == (Object)null))
				{
					ClonedTooltip = Object.Instantiate<GameObject>(tooltipPrefab, ((Component)((Component)((Component)tooltip).transform).GetComponentInParent<Canvas>()).transform);
					RectTransform component = ((Component)tooltip).GetComponent<RectTransform>();
					RectTransform component2 = ClonedTooltip.GetComponent<RectTransform>();
					component2.sizeDelta = component.sizeDelta;
					component2.anchorMin = component.anchorMin;
					component2.anchorMax = component.anchorMax;
					component2.pivot = component.pivot;
					((Transform)component2).position = ((Transform)component).position;
					((Transform)component2).localScale = ((Transform)component).localScale;
					((Transform)component2).localRotation = ((Transform)component).localRotation;
					((Transform)component2).localEulerAngles = ((Transform)component).localEulerAngles;
					((Transform)component2).localPosition = ((Transform)component).localPosition;
					component2.offsetMin = component.offsetMin;
					component2.offsetMax = component.offsetMax;
					UpdateClonedTooltipText(ClonedTooltip, item);
				}
			}
		}

		private static void UpdateClonedTooltipText(GameObject clonedTooltip, ItemData hoveredItem)
		{
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0026: Unknown result type (might be due to invalid IL or missing references)
			//IL_004b: Unknown result type (might be due to invalid IL or missing references)
			//IL_006c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0063: Unknown result type (might be due to invalid IL or missing references)
			ItemData val = Util.FindEquippedItemMatching(hoveredItem);
			string text = Util.ColorToHexString((Color)((!API.IsLoaded()) ? Color.yellow : (((??)API.GetSocketableItemColor(hoveredItem)) ?? Color.yellow)));
			string text2 = ((val != null) ? Util.ColorToHexString((Color)((!API.IsLoaded()) ? Color.yellow : (((??)API.GetSocketableItemColor(val)) ?? Color.yellow))) : "FFFFFF");
			string text3 = Localization.instance.Localize("$hud_equipping");
			string text4 = Environment.NewLine + text3 + " <color=#" + text + ">" + Localization.instance.Localize(hoveredItem.m_shared.m_name) + "</color> changes the following stats:" + Environment.NewLine + Environment.NewLine + GenerateComparisonText(hoveredItem);
			string text5 = "<color=#" + text2 + ">" + Localization.instance.Localize(val?.m_shared.m_name) + " (Equipped)</color>";
			if (API.IsLoaded())
			{
				Transform jewelcraftingTooltipRoot = API.GetJewelcraftingTooltipRoot(clonedTooltip);
				if (jewelcraftingTooltipRoot != null)
				{
					API.FillItemContainerTooltip(val, jewelcraftingTooltipRoot, showInteract: false);
				}
			}
			Transform val2 = Utils.FindChild(clonedTooltip.transform, "Text", (IterativeSearchType)0);
			if ((Object)(object)val2 != (Object)null)
			{
				TMP_Text component = ((Component)val2).GetComponent<TMP_Text>();
				if ((Object)(object)component != (Object)null)
				{
					component.text = text4;
				}
			}
			Transform val3 = Utils.FindChild(clonedTooltip.transform, "Topic", (IterativeSearchType)0);
			if ((Object)(object)val3 != (Object)null)
			{
				TMP_Text component2 = ((Component)val3).GetComponent<TMP_Text>();
				if ((Object)(object)component2 != (Object)null)
				{
					component2.text = text5;
				}
			}
		}

		internal static string GenerateComparisonText(ItemData hoveredItem)
		{
			StringBuilder stringBuilder = new StringBuilder();
			Player localPlayer = Player.m_localPlayer;
			ItemData val = Util.FindEquippedItemMatching(hoveredItem);
			if (val != null)
			{
				Util.AddDurabilityComparison(hoveredItem, val, stringBuilder);
				Util.AddWeightComparison(hoveredItem, val, stringBuilder);
				Util.AddUseComparison(hoveredItem, val, stringBuilder);
				Util.AddDamageComparison(hoveredItem, val, stringBuilder, localPlayer);
				Util.AddArmorComparison(hoveredItem, val, stringBuilder);
				Util.AddBowMechanicsComparison(hoveredItem, val, stringBuilder);
				Util.AddAdrenalineComparison(hoveredItem, val, stringBuilder);
				Util.AddDamageModsComparison(hoveredItem, val, stringBuilder);
				Util.AddEquipmentModifiers(hoveredItem, val, stringBuilder);
				Util.AddSetBonusHeadline(hoveredItem, stringBuilder);
				Util.AddStatusEffectsSummary(hoveredItem, val, stringBuilder);
				Util.AddValueComparison(hoveredItem, val, stringBuilder);
				Util.AddOtherStatComparison(hoveredItem, val, stringBuilder);
				Util.AddSeInformation(hoveredItem, val, stringBuilder);
			}
			return Localization.instance.Localize(stringBuilder.ToString());
		}
	}
	[HarmonyPatch(typeof(ItemData), "GetTooltip", new Type[]
	{
		typeof(ItemData),
		typeof(int),
		typeof(bool),
		typeof(float),
		typeof(int)
	})]
	[HarmonyBefore(new string[] { "Azumatt.BindOnEquip" })]
	internal static class ItemDropItemDataGetTooltipPatch
	{
		[UsedImplicitly]
		[HarmonyPriority(0)]
		private static void Postfix(ItemData item, bool crafting, ref string __result)
		{
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_004c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0043: Unknown result type (might be due to invalid IL or missing references)
			//IL_005e: Unknown result type (might be due to invalid IL or missing references)
			//IL_007f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0076: Unknown result type (might be due to invalid IL or missing references)
			if (!crafting)
			{
				return;
			}
			string text = "";
			if (item.m_dropPrefab == null)
			{
				return;
			}
			ItemData val = Util.FindEquippedItemMatching(item);
			if (val != null)
			{
				string text2 = Util.ColorToHexString((Color)((!API.IsLoaded()) ? Color.yellow : (((??)API.GetSocketableItemColor(item)) ?? Color.yellow)));
				string text3 = Util.ColorToHexString((Color)((!API.IsLoaded()) ? Color.yellow : (((??)API.GetSocketableItemColor(val)) ?? Color.yellow)));
				string text4 = Environment.NewLine + Environment.NewLine + "<color=#" + text2 + ">" + Localization.instance.Localize(item.m_shared.m_name) + "</color> vs. <color=#" + text3 + ">" + Localization.instance.Localize(val?.m_shared.m_name) + " (Equipped)</color>:" + Environment.NewLine + Environment.NewLine;
				text = text + text4 + InventoryGridCreateItemTooltipPatch.GenerateComparisonText(item);
			}
			if (ItemComparePlugin.ShowConversionsInTooltip.Value == ItemComparePlugin.Toggle.On)
			{
				if (GatherConversions.CookingStationConversions.TryGetValue(item.m_shared.m_name, out ItemDrop value))
				{
					text = text + Environment.NewLine + Environment.NewLine + "Turns into:" + Environment.NewLine;
					text = text + Localization.instance.Localize(value?.m_itemData?.m_shared.m_name) + Environment.NewLine;
					string text5 = text;
					object obj;
					if (value == null)
					{
						obj = null;
					}
					else
					{
						ItemData itemData = value.m_itemData;
						obj = ((itemData != null) ? itemData.GetTooltip(-1) : null);
					}
					text = text5 + (string?)obj;
				}
				if (GatherConversions.FermenterConversions.TryGetValue(item.m_shared.m_name, out ItemDrop value2))
				{
					text = text + Environment.NewLine + Environment.NewLine + "Turns into:" + Environment.NewLine;
					text = text + Localization.instance.Localize(value2?.m_itemData?.m_shared.m_name) + Environment.NewLine;
					string text6 = text;
					object obj2;
					if (value2 == null)
					{
						obj2 = null;
					}
					else
					{
						ItemData itemData2 = value2.m_itemData;
						obj2 = ((itemData2 != null) ? itemData2.GetTooltip(-1) : null);
					}
					text = text6 + (string?)obj2;
				}
			}
			__result += text;
		}
	}
	[HarmonyPatch(typeof(UITooltip), "OnHoverStart")]
	internal static class UITooltipOnHoverStartPatch
	{
		public static void Postfix()
		{
			if ((Object)(object)InventoryGridCreateItemTooltipPatch.ClonedTooltip != (Object)null)
			{
				InventoryGridCreateItemTooltipPatch.ClonedTooltip.SetActive(true);
			}
		}
	}
	[HarmonyPatch(typeof(UITooltip), "OnPointerExit")]
	public static class UITooltipOnPointerExitPatch
	{
		public static void Prefix()
		{
			if (!((Object)(object)InventoryGridCreateItemTooltipPatch.ClonedTooltip == (Object)null))
			{
				Object.Destroy((Object)(object)InventoryGridCreateItemTooltipPatch.ClonedTooltip);
				InventoryGridCreateItemTooltipPatch.ClonedTooltip = null;
			}
		}
	}
	[HarmonyPatch(typeof(UITooltip), "HideTooltip")]
	internal static class UITooltipHideTooltipPatch
	{
		private static void Prefix(UITooltip __instance)
		{
			if (!((Object)(object)InventoryGridCreateItemTooltipPatch.ClonedTooltip == (Object)null))
			{
				Object.Destroy((Object)(object)InventoryGridCreateItemTooltipPatch.ClonedTooltip);
				InventoryGridCreateItemTooltipPatch.ClonedTooltip = null;
			}
		}
	}
	[HarmonyPatch(typeof(UITooltip), "LateUpdate")]
	internal static class UITooltipLateUpdatePatch
	{
		private static void Postfix(UITooltip __instance)
		{
			//IL_009f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0098: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fb: Unknown result type (might be due to invalid IL or missing references)
			//IL_0100: Unknown result type (might be due to invalid IL or missing references)
			//IL_010e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0113: Unknown result type (might be due to invalid IL or missing references)
			//IL_0116: Unknown result type (might be due to invalid IL or missing references)
			//IL_011b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0121: Unknown result type (might be due to invalid IL or missing references)
			//IL_0126: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)InventoryGridCreateItemTooltipPatch.ClonedTooltip == (Object)null || (Object)(object)UITooltip.m_current != (Object)(object)__instance || !Object.op_Implicit((Object)(object)UITooltip.m_tooltip))
			{
				return;
			}
			RectTransform val = (RectTransform)((UITooltip.m_tooltip.transform.childCount > 0) ? /*isinst with value type is only supported in some contexts*/: /*isinst with value type is only supported in some contexts*/);
			if (!Object.op_Implicit((Object)(object)val))
			{
				return;
			}
			RectTransform val2 = ResolveComparePanel(InventoryGridCreateItemTooltipPatch.ClonedTooltip);
			if (!Object.op_Implicit((Object)(object)val2))
			{
				return;
			}
			LayoutRebuilder.ForceRebuildLayoutImmediate(val);
			LayoutRebuilder.ForceRebuildLayoutImmediate(val2);
			Vector3 val3 = (ShouldPlaceLeft(((Component)__instance).GetComponent<RectTransform>()) ? Vector3.left : Vector3.right);
			if (!UITooltip.m_tooltip.activeSelf)
			{
				__instance.m_showTimer += Time.deltaTime;
				if ((double)__instance.m_showTimer > 0.5 || (ZInput.IsGamepadActive() && !ZInput.IsMouseActive()))
				{
					InventoryGridCreateItemTooltipPatch.ClonedTooltip.SetActive(true);
				}
			}
			else
			{
				InventoryGridCreateItemTooltipPatch.ClonedTooltip.SetActive(true);
			}
			Rect rect = val2.rect;
			Vector3 val4 = val3 * (((Rect)(ref rect)).width + 16f);
			((Transform)val2).position = ((Transform)val).position + val4 * GuiScaler.m_largeGuiScale;
			Utils.ClampUIToScreen(val2);
		}

		private static RectTransform? ResolveComparePanel(GameObject root)
		{
			if (API.IsLoaded())
			{
				Transform jewelcraftingTooltipRoot = API.GetJewelcraftingTooltipRoot(root);
				if (Object.op_Implicit((Object)(object)jewelcraftingTooltipRoot))
				{
					Transform transform = ((Component)jewelcraftingTooltipRoot).transform;
					return (RectTransform?)(object)((transform is RectTransform) ? transform : null);
				}
			}
			if (root.transform.childCount > 0)
			{
				Transform child = root.transform.GetChild(0);
				return (RectTransform?)(object)((child is RectTransform) ? child : null);
			}
			Transform transform2 = root.transform;
			return (RectTransform?)(object)((transform2 is RectTransform) ? transform2 : null);
		}

		private static bool ShouldPlaceLeft(RectTransform originalRT)
		{
			try
			{
				if (!ItemComparePlugin.ZenUILoaded)
				{
					return false;
				}
				Transform val = (Object.op_Implicit((Object)(object)originalRT) ? ((Component)originalRT).transform.parent : null);
				if (!Object.op_Implicit((Object)(object)val))
				{
					return false;
				}
				return ((Object)val).name.IndexOf("RootCache_ZenUI", StringComparison.OrdinalIgnoreCase) >= 0;
			}
			catch
			{
				return false;
			}
		}
	}
}
namespace Jewelcrafting
{
	[PublicAPI]
	internal static class API
	{
		[PublicAPI]
		public class GemInfo
		{
			public readonly string gemPrefab;

			public readonly Dictionary<string, uint>? gemSeed;

			public readonly Sprite gemSprite;

			public readonly Dictionary<string, float> gemEffects;

			public readonly Dictionary<string, float[]> gemEffectsPowerRange;

			public GemInfo(string gemPrefab, Sprite gemSprite, Dictionary<string, float> gemEffects, Dictionary<string, float[]> gemEffectsPowerRange, Dictionary<string, uint>? gemSeed = null)
			{
				this.gemPrefab = gemPrefab;
				this.gemSeed = gemSeed;
				this.gemSprite = gemSprite;
				this.gemEffects = gemEffects;
				this.gemEffectsPowerRange = gemEffectsPowerRange;
				base..ctor();
			}
		}

		public delegate bool GemBreakHandler(ItemData? container, ItemData gem, int count = 1);

		public delegate bool ItemBreakHandler(ItemData? container);

		public delegate bool ItemMirroredHandler(ItemData? item);

		public static event Action? OnEffectRecalc;

		public static bool IsLoaded()
		{
			return false;
		}

		internal static void InvokeEffectRecalc()
		{
			API.OnEffectRecalc?.Invoke();
		}

		public static GameObject CreateNecklaceFromTemplate(string colorName, Color color)
		{
			return null;
		}

		public static GameObject CreateNecklaceFromTemplate(string colorName, Material material)
		{
			return null;
		}

		public static GameObject CreateRingFromTemplate(string colorName, Color color)
		{
			return null;
		}

		public static GameObject CreateRingFromTemplate(string colorName, Material material)
		{
			return null;
		}

		public static void MarkJewelry(GameObject jewelry)
		{
		}

		public static void AddGems(string type, string colorName, Color color)
		{
		}

		public static List<GameObject> AddGems(string type, string colorName, Material material, Color color)
		{
			return null;
		}

		public static GameObject AddDestructibleFromTemplate(string type, string colorName, Color color)
		{
			return null;
		}

		public static GameObject AddDestructibleFromTemplate(string type, string colorName, Material material)
		{
			return null;
		}

		public static GameObject AddUncutFromTemplate(string type, string colorName, Color color)
		{
			return null;
		}

		public static GameObject AddUncutFromTemplate(string type, string colorName, Material material)
		{
			return null;
		}

		public static GameObject AddAndRegisterUncutFromTemplate(string type, string colorName, Color color)
		{
			return null;
		}

		public static GameObject AddAndRegisterUncutFromTemplate(string type, string colorName, Material material)
		{
			return null;
		}

		public static GameObject AddShardFromTemplate(string type, string colorName, Color color)
		{
			return null;
		}

		public static GameObject AddShardFromTemplate(string type, string colorName, Material material)
		{
			return null;
		}

		public static GameObject[] AddTieredGemFromTemplate(string type, string colorName, Color color)
		{
			return null;
		}

		public static GameObject[] AddTieredGemFromTemplate(string type, string colorName, Material material, Color color)
		{
			return null;
		}

		public static void AddGem(GameObject prefab, string colorName)
		{
		}

		public static void AddShard(GameObject prefab, string colorName)
		{
		}

		public static void AddDestructible(GameObject prefab, string colorName)
		{
		}

		public static void AddUncutGem(GameObject prefab, string colorName, ConfigEntry<float>? dropChance = null)
		{
		}

		public static void AddGemEffect<T>(string name, string? englishDescription = null, string? englishDescriptionDetailed = null) where T : struct
		{
		}

		public static void AddGemConfig(string yaml)
		{
		}

		public static T GetEffectPower<T>(this Player player, string name) where T : struct
		{
			return default(T);
		}

		public static List<GemInfo?> GetGems(ItemData item)
		{
			return new List<GemInfo>();
		}

		public static bool SetGems(ItemData item, List<GemInfo?> gems)
		{
			return false;
		}

		public static Sprite GetSocketBorder()
		{
			return null;
		}

		public static GameObject GetGemcuttersTable()
		{
			return null;
		}

		public static void AddParticleEffect(string prefabName, GameObject effect, VisualEffectCondition displayCondition)
		{
		}

		public static void SetSocketsLock(ItemData item, bool enabled)
		{
		}

		public static void OnGemBreak(GemBreakHandler callback)
		{
		}

		public static void OnItemBreak(ItemBreakHandler callback)
		{
		}

		public static void OnItemMirrored(ItemMirroredHandler callback)
		{
		}

		public static bool IsJewelryEquipped(Player player, string prefabName)
		{
			return false;
		}

		public static bool BlacklistItem(GameObject item)
		{
			return false;
		}

		public static Transform? GetJewelcraftingTooltipRoot(GameObject tooltip)
		{
			return null;
		}

		public static bool FillItemContainerTooltip(ItemData? item, Transform root, bool showInteract)
		{
			return false;
		}

		public static Color? GetSocketableItemColor(ItemData item)
		{
			return null;
		}
	}
	[AttributeUsage(AttributeTargets.Field)]
	internal abstract class PowerAttribute : Attribute
	{
		public abstract float Add(float a, float b);
	}
	internal class AdditivePowerAttribute : PowerAttribute
	{
		public override float Add(float a, float b)
		{
			return a + b;
		}
	}
	internal class MultiplicativePercentagePowerAttribute : PowerAttribute
	{
		public override float Add(float a, float b)
		{
			return ((1f + a / 100f) * (1f + b / 100f) - 1f) * 100f;
		}
	}
	internal class InverseMultiplicativePercentagePowerAttribute : PowerAttribute
	{
		public override float Add(float a, float b)
		{
			return (1f - (1f - a / 100f) * (1f - b / 100f)) * 100f;
		}
	}
	internal class MinPowerAttribute : PowerAttribute
	{
		public override float Add(float a, float b)
		{
			return Mathf.Min(a, b);
		}
	}
	internal class MaxPowerAttribute : PowerAttribute
	{
		public override float Add(float a, float b)
		{
			return Mathf.Max(a, b);
		}
	}
	[AttributeUsage(AttributeTargets.Field)]
	internal class OptionalPowerAttribute : Attribute
	{
		public readonly float DefaultValue;

		public OptionalPowerAttribute(float defaultValue)
		{
			DefaultValue = defaultValue;
		}
	}
	[Flags]
	internal enum VisualEffectCondition : uint
	{
		IsSkill = 0xFFFu,
		Swords = 1u,
		Knives = 2u,
		Clubs = 3u,
		Polearms = 4u,
		Spears = 5u,
		Blocking = 6u,
		Axes = 7u,
		Bows = 8u,
		Unarmed = 0xBu,
		Pickaxes = 0xCu,
		WoodCutting = 0xDu,
		Crossbows = 0xEu,
		IsItem = 0xFF000u,
		Helmet = 0x6000u,
		Chest = 0x7000u,
		Legs = 0xB000u,
		Hands = 0xC000u,
		Shoulder = 0x11000u,
		Tool = 0x13000u,
		GenericExtraAttributes = 0xFF000000u,
		Blackmetal = 0x40000000u,
		TwoHanded = 0x80000000u,
		SpecificExtraAttributes = 0xF00000u,
		Hammer = 0x113000u,
		Hoe = 0x213000u,
		Buckler = 0x100006u,
		Towershield = 0x200006u,
		FineWoodBow = 0x100008u,
		BowHuntsman = 0x200008u,
		BowDraugrFang = 0x300008u,
		PickaxeIron = 0x10000Cu,
		Club = 0x100003u
	}
}