using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using System.Text;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using ItemCompare.Patches;
using JetBrains.Annotations;
using Jewelcrafting;
using Microsoft.CodeAnalysis;
using TMPro;
using UnityEngine;
using UnityEngine.EventSystems;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyTitle("ItemCompare")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("Azumatt")]
[assembly: AssemblyProduct("ItemCompare")]
[assembly: AssemblyCopyright("Copyright © 2021")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("4358610B-F3F4-4843-B7AF-98B7BC60DCDE")]
[assembly: AssemblyFileVersion("1.0.2")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.2.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace ItemCompare
{
[BepInPlugin("Azumatt.ItemCompare", "ItemCompare", "1.0.2")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class ItemComparePlugin : BaseUnityPlugin
{
public enum Toggle
{
Off,
On
}
private class ConfigurationManagerAttributes
{
[UsedImplicitly]
public int? Order;
[UsedImplicitly]
public bool? Browsable;
[UsedImplicitly]
public string? Category;
[UsedImplicitly]
public Action<ConfigEntryBase>? CustomDrawer;
}
private class AcceptableShortcuts : AcceptableValueBase
{
public AcceptableShortcuts()
: base(typeof(KeyboardShortcut))
{
}
public override object Clamp(object value)
{
return value;
}
public override bool IsValid(object value)
{
return true;
}
public override string ToDescriptionString()
{
return "# Acceptable values: " + string.Join(", ", UnityInput.Current.SupportedKeyCodes);
}
}
internal const string ModName = "ItemCompare";
internal const string ModVersion = "1.0.2";
internal const string Author = "Azumatt";
private const string ModGUID = "Azumatt.ItemCompare";
private static string ConfigFileName = "Azumatt.ItemCompare.cfg";
private static string ConfigFileFullPath;
private readonly Harmony _harmony = new Harmony("Azumatt.ItemCompare");
public static readonly ManualLogSource ItemCompareLogger;
internal static ConfigEntry<KeyboardShortcut> HoverKeybind;
internal static ConfigEntry<Toggle> KeyHoldNeeded;
public void Awake()
{
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
KeyHoldNeeded = config("1 - General", "Key Hold Needed", Toggle.On, "Should they key be held down to compare items? [Default: On]");
HoverKeybind = config<KeyboardShortcut>("1 - General", "Hover Keybind", new KeyboardShortcut((KeyCode)122, Array.Empty<KeyCode>()), "Key to hold down while hovering over an item to compare it to the item already equipped. [Default: Z]");
Assembly executingAssembly = Assembly.GetExecutingAssembly();
_harmony.PatchAll(executingAssembly);
SetupWatcher();
}
private void OnDestroy()
{
((BaseUnityPlugin)this).Config.Save();
}
private void SetupWatcher()
{
FileSystemWatcher fileSystemWatcher = new FileSystemWatcher(Paths.ConfigPath, ConfigFileName);
fileSystemWatcher.Changed += ReadConfigValues;
fileSystemWatcher.Created += ReadConfigValues;
fileSystemWatcher.Renamed += ReadConfigValues;
fileSystemWatcher.IncludeSubdirectories = true;
fileSystemWatcher.SynchronizingObject = ThreadingHelper.SynchronizingObject;
fileSystemWatcher.EnableRaisingEvents = true;
}
private void ReadConfigValues(object sender, FileSystemEventArgs e)
{
if (!File.Exists(ConfigFileFullPath))
{
return;
}
try
{
ItemCompareLogger.LogDebug((object)"ReadConfigValues called");
((BaseUnityPlugin)this).Config.Reload();
}
catch
{
ItemCompareLogger.LogError((object)("There was an issue loading your " + ConfigFileName));
ItemCompareLogger.LogError((object)"Please check your config entries for spelling and format!");
}
}
private ConfigEntry<T> config<T>(string group, string name, T value, ConfigDescription description)
{
return ((BaseUnityPlugin)this).Config.Bind<T>(group, name, value, description);
}
private ConfigEntry<T> config<T>(string group, string name, T value, string description)
{
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0016: Expected O, but got Unknown
return config(group, name, value, new ConfigDescription(description, (AcceptableValueBase)null, Array.Empty<object>()));
}
static ItemComparePlugin()
{
string configPath = Paths.ConfigPath;
char directorySeparatorChar = Path.DirectorySeparatorChar;
ConfigFileFullPath = configPath + directorySeparatorChar + ConfigFileName;
ItemCompareLogger = Logger.CreateLogSource("ItemCompare");
HoverKeybind = null;
KeyHoldNeeded = null;
}
}
public static class KeyboardExtensions
{
public static bool IsKeyDown(this KeyboardShortcut shortcut)
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_000b: Unknown result type (might be due to invalid IL or missing references)
if ((int)((KeyboardShortcut)(ref shortcut)).MainKey != 0 && Input.GetKeyDown(((KeyboardShortcut)(ref shortcut)).MainKey))
{
return ((KeyboardShortcut)(ref shortcut)).Modifiers.All((Func<KeyCode, bool>)Input.GetKey);
}
return false;
}
public static bool IsKeyHeld(this KeyboardShortcut shortcut)
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_000b: Unknown result type (might be due to invalid IL or missing references)
if ((int)((KeyboardShortcut)(ref shortcut)).MainKey != 0 && Input.GetKey(((KeyboardShortcut)(ref shortcut)).MainKey))
{
return ((KeyboardShortcut)(ref shortcut)).Modifiers.All((Func<KeyCode, bool>)Input.GetKey);
}
return false;
}
}
public class Util
{
public static string ColorToHexString(Color color)
{
//IL_0000: Unknown result type (might be due to invalid IL or missing references)
return ColorUtility.ToHtmlStringRGB(color);
}
internal static void DestroyTooltip()
{
if ((Object)(object)InventoryGridCreateItemTooltipPatch.ClonedTooltip != (Object)null)
{
Object.Destroy((Object)(object)InventoryGridCreateItemTooltipPatch.ClonedTooltip);
InventoryGridCreateItemTooltipPatch.ClonedTooltip = null;
}
}
internal static ItemData? FindEquippedItemMatching(ItemData hoveredItem)
{
ItemData hoveredItem2 = hoveredItem;
Player localPlayer = Player.m_localPlayer;
if ((Object)(object)localPlayer == (Object)null)
{
return null;
}
if (!hoveredItem2.IsWeapon())
{
return ((IEnumerable<ItemData>)((Humanoid)localPlayer).GetInventory().GetEquippedItems()).FirstOrDefault((Func<ItemData, bool>)((ItemData i) => i.m_shared.m_itemType == hoveredItem2.m_shared.m_itemType));
}
return ((IEnumerable<ItemData>)((Humanoid)localPlayer).GetInventory().GetEquippedItems()).FirstOrDefault((Func<ItemData, bool>)((ItemData i) => i.IsWeapon()));
}
public static void AddDurabilityComparison(ItemData hoveredItem, ItemData equippedItem, StringBuilder comparisonText)
{
float maxDurability = hoveredItem.GetMaxDurability();
float maxDurability2 = equippedItem.GetMaxDurability();
float num = maxDurability - maxDurability2;
if (num != 0f)
{
comparisonText.AppendLine(string.Format("$item_durability: ({0}{1:+0;-0}</color>)", (num >= 0f) ? "<color=#00FF00>" : "<color=#FF0000>", num));
}
}
public static void AddDamageComparison(ItemData hoveredItem, ItemData equippedItem, StringBuilder comparisonText, Player player)
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0014: Unknown result type (might be due to invalid IL or missing references)
//IL_001c: Unknown result type (might be due to invalid IL or missing references)
//IL_0022: Unknown result type (might be due to invalid IL or missing references)
//IL_002a: Unknown result type (might be due to invalid IL or missing references)
//IL_0030: Unknown result type (might be due to invalid IL or missing references)
//IL_0039: Unknown result type (might be due to invalid IL or missing references)
//IL_003f: Unknown result type (might be due to invalid IL or missing references)
//IL_0048: Unknown result type (might be due to invalid IL or missing references)
//IL_004e: Unknown result type (might be due to invalid IL or missing references)
//IL_0057: Unknown result type (might be due to invalid IL or missing references)
//IL_005d: Unknown result type (might be due to invalid IL or missing references)
//IL_0066: Unknown result type (might be due to invalid IL or missing references)
//IL_006c: Unknown result type (might be due to invalid IL or missing references)
//IL_0075: Unknown result type (might be due to invalid IL or missing references)
//IL_007b: Unknown result type (might be due to invalid IL or missing references)
//IL_0084: Unknown result type (might be due to invalid IL or missing references)
//IL_008a: Unknown result type (might be due to invalid IL or missing references)
//IL_0093: Unknown result type (might be due to invalid IL or missing references)
//IL_0099: Unknown result type (might be due to invalid IL or missing references)
//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
DamageTypes damage = hoveredItem.GetDamage();
DamageTypes damage2 = equippedItem.GetDamage();
float num = damage.m_damage - damage2.m_damage;
float num2 = damage.m_blunt - damage2.m_blunt;
float num3 = damage.m_slash - damage2.m_slash;
float num4 = damage.m_pierce - damage2.m_pierce;
float num5 = damage.m_chop - damage2.m_chop;
float num6 = damage.m_pickaxe - damage2.m_pickaxe;
float num7 = damage.m_fire - damage2.m_fire;
float num8 = damage.m_frost - damage2.m_frost;
float num9 = damage.m_lightning - damage2.m_lightning;
float num10 = damage.m_poison - damage2.m_poison;
float num11 = damage.m_spirit - damage2.m_spirit;
float num12 = ((DamageTypes)(ref damage)).GetTotalDamage() - ((DamageTypes)(ref damage2)).GetTotalDamage();
if (num != 0f)
{
comparisonText.AppendLine(string.Format("$inventory_damage: ({0}{1:+0;-0}</color>)", (num >= 0f) ? "<color=#00FF00>" : "<color=#FF0000>", num));
}
if (num2 != 0f)
{
comparisonText.AppendLine(string.Format("$inventory_blunt: ({0}{1:+0;-0}</color>)", (num2 >= 0f) ? "<color=#00FF00>" : "<color=#FF0000>", num2));
}
if (num3 != 0f)
{
comparisonText.AppendLine(string.Format("$inventory_slash: ({0}{1:+0;-0}</color>)", (num3 >= 0f) ? "<color=#00FF00>" : "<color=#FF0000>", num3));
}
if (num4 != 0f)
{
comparisonText.AppendLine(string.Format("$inventory_pierce: ({0}{1:+0;-0}</color>)", (num4 >= 0f) ? "<color=#00FF00>" : "<color=#FF0000>", num4));
}
if (num5 != 0f)
{
comparisonText.AppendLine(string.Format("$inventory_chop: ({0}{1:+0;-0}</color>)", (num5 >= 0f) ? "<color=#00FF00>" : "<color=#FF0000>", num5));
}
if (num6 != 0f)
{
comparisonText.AppendLine(string.Format("$inventory_pickaxe: ({0}{1:+0;-0}</color>)", (num6 >= 0f) ? "<color=#00FF00>" : "<color=#FF0000>", num6));
}
if (num7 != 0f)
{
comparisonText.AppendLine(string.Format("$inventory_fire: ({0}{1:+0;-0}</color>)", (num7 >= 0f) ? "<color=#00FF00>" : "<color=#FF0000>", num7));
}
if (num8 != 0f)
{
comparisonText.AppendLine(string.Format("$inventory_frost: ({0}{1:+0;-0}</color>)", (num8 >= 0f) ? "<color=#00FF00>" : "<color=#FF0000>", num8));
}
if (num9 != 0f)
{
comparisonText.AppendLine(string.Format("$inventory_lightning: ({0}{1:+0;-0}</color>)", (num9 >= 0f) ? "<color=#00FF00>" : "<color=#FF0000>", num9));
}
if (num10 != 0f)
{
comparisonText.AppendLine(string.Format("$inventory_poison: ({0}{1:+0;-0}</color>)", (num10 >= 0f) ? "<color=#00FF00>" : "<color=#FF0000>", num10));
}
if (num11 != 0f)
{
comparisonText.AppendLine(string.Format("$inventory_spirit: ({0}{1:+0;-0}</color>)", (num11 >= 0f) ? "<color=#00FF00>" : "<color=#FF0000>", num11));
}
if (num12 != 0f)
{
comparisonText.AppendLine(string.Format("$item_total $inventory_damage: ({0}{1:+0;-0}</color>)", (num12 >= 0f) ? "<color=#00FF00>" : "<color=#FF0000>", num12));
}
}
public static void AddArmorComparison(ItemData hoveredItem, ItemData equippedItem, StringBuilder comparisonText)
{
float armor = hoveredItem.GetArmor();
float armor2 = equippedItem.GetArmor();
float num = armor - armor2;
if (num != 0f)
{
comparisonText.AppendLine(string.Format("$item_armor: ({0}{1:+0;-0}</color>)", (num >= 0f) ? "<color=#00FF00>" : "<color=#FF0000>", num));
}
}
public static void AddWeightComparison(ItemData hoveredItem, ItemData equippedItem, StringBuilder comparisonText)
{
float weight = hoveredItem.GetWeight();
float weight2 = equippedItem.GetWeight();
float num = weight - weight2;
if (num != 0f)
{
comparisonText.AppendLine(string.Format("$item_weight: ({0}{1:+0;-0}</color>)", (num >= 0f) ? "<color=#00FF00>" : "<color=#FF0000>", num));
}
}
public static void AddValueComparison(ItemData hoveredItem, ItemData equippedItem, StringBuilder comparisonText)
{
int value = hoveredItem.GetValue();
int value2 = equippedItem.GetValue();
int num = value - value2;
if (num != 0)
{
comparisonText.AppendLine(string.Format("$item_value: ({0}{1:+0;-0}</color>)", (num >= 0) ? "<color=#00FF00>" : "<color=#FF0000>", num));
}
}
public static void AddUseComparison(ItemData hoveredItem, ItemData equippedItem, StringBuilder comparisonText)
{
float attackStamina = hoveredItem.m_shared.m_attack.m_attackStamina;
float attackStamina2 = equippedItem.m_shared.m_attack.m_attackStamina;
float num = attackStamina - attackStamina2;
float attackEitr = hoveredItem.m_shared.m_attack.m_attackEitr;
float attackEitr2 = equippedItem.m_shared.m_attack.m_attackEitr;
float num2 = attackEitr - attackEitr2;
float attackEitr3 = hoveredItem.m_shared.m_attack.m_attackEitr;
float attackEitr4 = equippedItem.m_shared.m_attack.m_attackEitr;
float num3 = attackEitr3 - attackEitr4;
if (num != 0f)
{
comparisonText.AppendLine(string.Format("$item_staminause: ({0}{1:+0;-0}</color>)", (num >= 0f) ? "<color=#00FF00>" : "<color=#FF0000>", num));
}
if (num2 != 0f)
{
comparisonText.AppendLine(string.Format("$item_eitruse: ({0}{1:+0;-0}</color>)", (num2 >= 0f) ? "<color=#00FF00>" : "<color=#FF0000>", num2));
}
if (num3 != 0f)
{
comparisonText.AppendLine(string.Format("$item_healthuse: ({0}{1:+0;-0}</color>)", (num3 >= 0f) ? "<color=#00FF00>" : "<color=#FF0000>", num3));
}
}
public static void AddOtherStatComparison(ItemData hoveredItem, ItemData equippedItem, StringBuilder comparisonText)
{
//IL_0301: Unknown result type (might be due to invalid IL or missing references)
//IL_0324: Unknown result type (might be due to invalid IL or missing references)
//IL_03e9: Unknown result type (might be due to invalid IL or missing references)
//IL_040c: Unknown result type (might be due to invalid IL or missing references)
float blockPower = hoveredItem.GetBlockPower(hoveredItem.m_quality, ((Character)Player.m_localPlayer).GetSkillFactor((SkillType)6));
float blockPower2 = equippedItem.GetBlockPower(hoveredItem.m_quality, ((Character)Player.m_localPlayer).GetSkillFactor((SkillType)6));
float num = blockPower - blockPower2;
float deflectionForce = hoveredItem.GetDeflectionForce(hoveredItem.m_quality);
float deflectionForce2 = equippedItem.GetDeflectionForce(equippedItem.m_quality);
float num2 = deflectionForce - deflectionForce2;
float drawStaminaDrain = hoveredItem.GetDrawStaminaDrain();
float drawStaminaDrain2 = equippedItem.GetDrawStaminaDrain();
float num3 = drawStaminaDrain - drawStaminaDrain2;
float attackForce = hoveredItem.m_shared.m_attackForce;
float attackForce2 = equippedItem.m_shared.m_attackForce;
float num4 = attackForce - attackForce2;
float backstabBonus = hoveredItem.m_shared.m_backstabBonus;
float backstabBonus2 = equippedItem.m_shared.m_backstabBonus;
float num5 = backstabBonus - backstabBonus2;
float eitrRegenModifier = hoveredItem.m_shared.m_eitrRegenModifier;
float eitrRegenModifier2 = equippedItem.m_shared.m_eitrRegenModifier;
float num6 = eitrRegenModifier - eitrRegenModifier2;
float movementModifier = hoveredItem.m_shared.m_movementModifier;
float movementModifier2 = equippedItem.m_shared.m_movementModifier;
float num7 = movementModifier - movementModifier2;
float baseItemsStaminaModifier = hoveredItem.m_shared.m_baseItemsStaminaModifier;
float baseItemsStaminaModifier2 = equippedItem.m_shared.m_baseItemsStaminaModifier;
float num8 = baseItemsStaminaModifier - baseItemsStaminaModifier2;
float timedBlockBonus = hoveredItem.m_shared.m_timedBlockBonus;
float timedBlockBonus2 = equippedItem.m_shared.m_timedBlockBonus;
float num9 = timedBlockBonus - timedBlockBonus2;
if (num != 0f)
{
comparisonText.AppendLine(string.Format("$item_blockarmor: ({0}{1:+0;-0}</color>)", (num >= 0f) ? "<color=#00FF00>" : "<color=#FF0000>", num));
}
if (num2 != 0f)
{
comparisonText.AppendLine(string.Format("$item_blockforce: ({0}{1:+0;-0}</color>)", (num2 >= 0f) ? "<color=#00FF00>" : "<color=#FF0000>", num2));
}
if (num9 != 0f)
{
comparisonText.AppendLine(string.Format("$item_parrybonus: ({0}{1:+0;-0}x</color>)", (num9 >= 0f) ? "<color=#00FF00>" : "<color=#FF0000>", num9));
}
if (num3 != 0f)
{
comparisonText.AppendLine(string.Format("$item_staminahold: ({0}{1:+0;-0}</color>)", (num3 >= 0f) ? "<color=#00FF00>" : "<color=#FF0000>", num3));
}
if (num4 != 0f)
{
comparisonText.AppendLine(string.Format("$item_knockback: ({0}{1:+0;-0}</color>)", (num4 >= 0f) ? "<color=#00FF00>" : "<color=#FF0000>", num4));
}
if (num5 != 0f)
{
comparisonText.AppendLine(string.Format("$item_backstab: ({0}{1:+0;-0}x</color>)", (num5 >= 0f) ? "<color=#00FF00>" : "<color=#FF0000>", num5));
}
if (num6 != 0f)
{
comparisonText.AppendLine(string.Format("$item_eitrregen_modifier: ({0}{1:+0;-0}</color>)", (num6 >= 0f) ? "<color=#00FF00>" : "<color=#FF0000>", num6));
}
if (num7 != 0f)
{
comparisonText.AppendLine(string.Format("$item_movement_modifier: ({0}{1:+0;-0}</color>)", (num7 >= 0f) ? "<color=#00FF00>" : "<color=#FF0000>", num7));
}
if (num8 != 0f)
{
comparisonText.AppendLine(string.Format("$base_item_modifier: ({0}{1:+0;-0}</color>)", (num8 >= 0f) ? "<color=#00FF00>" : "<color=#FF0000>", num8));
}
string statusEffectTooltip = hoveredItem.GetStatusEffectTooltip(hoveredItem.m_quality, ((Character)Player.m_localPlayer).GetSkillLevel(hoveredItem.m_shared.m_skillType));
string statusEffectTooltip2 = equippedItem.GetStatusEffectTooltip(equippedItem.m_quality, ((Character)Player.m_localPlayer).GetSkillLevel(equippedItem.m_shared.m_skillType));
if (statusEffectTooltip != statusEffectTooltip2)
{
comparisonText.AppendLine("\n\n$inventory_activeeffects:");
if (!string.IsNullOrEmpty(statusEffectTooltip2) && string.IsNullOrEmpty(statusEffectTooltip))
{
comparisonText.AppendLine("<color=#FF0000>- $hud_remove: " + statusEffectTooltip2 + "</color>");
}
else if (string.IsNullOrEmpty(statusEffectTooltip2) && !string.IsNullOrEmpty(statusEffectTooltip))
{
comparisonText.AppendLine("<color=#00FF00>+ $piece_smelter_add: " + statusEffectTooltip + "</color>");
}
else
{
comparisonText.AppendLine("<color=#FF0000>- $hud_remove: " + statusEffectTooltip2 + "</color>");
comparisonText.AppendLine("<color=#00FF00>+ $piece_smelter_add: " + statusEffectTooltip + "</color>");
}
}
string setStatusEffectTooltip = hoveredItem.GetSetStatusEffectTooltip(hoveredItem.m_quality, ((Character)Player.m_localPlayer).GetSkillLevel(hoveredItem.m_shared.m_skillType));
string setStatusEffectTooltip2 = equippedItem.GetSetStatusEffectTooltip(equippedItem.m_quality, ((Character)Player.m_localPlayer).GetSkillLevel(equippedItem.m_shared.m_skillType));
if (setStatusEffectTooltip != setStatusEffectTooltip2)
{
comparisonText.AppendLine("\n\n$item_seteffect:");
if (!string.IsNullOrEmpty(setStatusEffectTooltip2) && string.IsNullOrEmpty(setStatusEffectTooltip))
{
comparisonText.AppendLine("<color=#FF0000>- $hud_remove: <color=orange>" + equippedItem.m_shared.m_setStatusEffect.m_name + "</color> " + setStatusEffectTooltip2 + "</color>");
return;
}
if (string.IsNullOrEmpty(setStatusEffectTooltip2) && !string.IsNullOrEmpty(setStatusEffectTooltip))
{
comparisonText.AppendLine("<color=#00FF00>+ $piece_smelter_add: <color=orange>" + hoveredItem.m_shared.m_setStatusEffect.m_name + "</color> " + setStatusEffectTooltip + "</color>");
return;
}
comparisonText.AppendLine("<color=#FF0000>- $hud_remove: <color=orange>" + equippedItem.m_shared.m_setStatusEffect.m_name + "</color> " + setStatusEffectTooltip2 + "</color>");
comparisonText.AppendLine("<color=#00FF00>+ $piece_smelter_add: <color=orange>" + hoveredItem.m_shared.m_setStatusEffect.m_name + "</color> " + setStatusEffectTooltip + "</color>");
}
}
public static void AddSeInformation(ItemData hoveredItem, ItemData equippedItem, StringBuilder comparisonText)
{
string damageModifiersTooltipString = SE_Stats.GetDamageModifiersTooltipString(hoveredItem.m_shared.m_damageModifiers);
string damageModifiersTooltipString2 = SE_Stats.GetDamageModifiersTooltipString(equippedItem.m_shared.m_damageModifiers);
if (damageModifiersTooltipString != damageModifiersTooltipString2)
{
if (!string.IsNullOrEmpty(damageModifiersTooltipString2) && string.IsNullOrEmpty(damageModifiersTooltipString))
{
comparisonText.AppendLine("<color=#FF0000>- $hud_remove: " + damageModifiersTooltipString2 + "</color>");
return;
}
if (string.IsNullOrEmpty(damageModifiersTooltipString2) && !string.IsNullOrEmpty(damageModifiersTooltipString))
{
comparisonText.AppendLine("<color=#00FF00>+ $piece_smelter_add: " + damageModifiersTooltipString + "</color>");
return;
}
comparisonText.AppendLine("<color=#FF0000>- $hud_remove: " + damageModifiersTooltipString2 + "</color>");
comparisonText.AppendLine("<color=#00FF00>+ $piece_smelter_add: " + damageModifiersTooltipString + "</color>");
}
}
}
}
namespace ItemCompare.Patches
{
[HarmonyPatch(typeof(InventoryGrid), "CreateItemTooltip")]
internal static class InventoryGridCreateItemTooltipPatch
{
public static GameObject ClonedTooltip;
[HarmonyPriority(0)]
[HarmonyAfter(new string[] { "org.bepinex.plugins.jewelcrafting", "randyknapp.mods.epicloot" })]
public static void Postfix(ItemData item, UITooltip tooltip, InventoryGrid __instance)
{
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
//IL_008a: Unknown result type (might be due to invalid IL or missing references)
//IL_0096: Unknown result type (might be due to invalid IL or missing references)
//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
//IL_00c6: Unknown result type (might be due to invalid IL or missing references)
//IL_00d2: Unknown result type (might be due to invalid IL or missing references)
//IL_00de: Unknown result type (might be due to invalid IL or missing references)
//IL_00ea: Unknown result type (might be due to invalid IL or missing references)
//IL_00f6: Unknown result type (might be due to invalid IL or missing references)
//IL_0102: Unknown result type (might be due to invalid IL or missing references)
if (!ItemComparePlugin.HoverKeybind.Value.IsKeyHeld() && ItemComparePlugin.KeyHoldNeeded.Value != 0)
{
return;
}
ItemData val = Util.FindEquippedItemMatching(item);
if (val != null && val != item)
{
if ((Object)(object)ClonedTooltip != (Object)null)
{
Object.Destroy((Object)(object)ClonedTooltip);
ClonedTooltip = null;
}
GameObject tooltipPrefab = tooltip.m_tooltipPrefab;
if (!((Object)(object)tooltipPrefab == (Object)null))
{
ClonedTooltip = Object.Instantiate<GameObject>(tooltipPrefab, ((Component)((Component)((Component)tooltip).transform).GetComponentInParent<Canvas>()).transform);
RectTransform component = ((Component)tooltip).GetComponent<RectTransform>();
RectTransform component2 = ClonedTooltip.GetComponent<RectTransform>();
component2.sizeDelta = component.sizeDelta;
component2.anchorMin = component.anchorMin;
component2.anchorMax = component.anchorMax;
component2.pivot = component.pivot;
((Transform)component2).position = ((Transform)component).position;
((Transform)component2).localScale = ((Transform)component).localScale;
((Transform)component2).localRotation = ((Transform)component).localRotation;
((Transform)component2).localEulerAngles = ((Transform)component).localEulerAngles;
((Transform)component2).localPosition = ((Transform)component).localPosition;
component2.offsetMin = component.offsetMin;
component2.offsetMax = component.offsetMax;
Utils.ClampUIToScreen(component2);
UpdateClonedTooltipText(ClonedTooltip, item);
}
}
}
private static void UpdateClonedTooltipText(GameObject clonedTooltip, ItemData hoveredItem)
{
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
//IL_0026: Unknown result type (might be due to invalid IL or missing references)
//IL_004b: Unknown result type (might be due to invalid IL or missing references)
//IL_006c: Unknown result type (might be due to invalid IL or missing references)
//IL_0063: Unknown result type (might be due to invalid IL or missing references)
ItemData val = Util.FindEquippedItemMatching(hoveredItem);
string text = Util.ColorToHexString((Color)((!API.IsLoaded()) ? Color.yellow : (((??)API.GetSocketableItemColor(hoveredItem)) ?? Color.yellow)));
string text2 = ((val != null) ? Util.ColorToHexString((Color)((!API.IsLoaded()) ? Color.yellow : (((??)API.GetSocketableItemColor(val)) ?? Color.yellow))) : "FFFFFF");
string text3 = Localization.instance.Localize("$hud_equipping");
string text4 = Environment.NewLine + text3 + " <color=#" + text + ">" + Localization.instance.Localize(hoveredItem.m_shared.m_name) + "</color> changes the following stats:" + Environment.NewLine + Environment.NewLine + GenerateComparisonText(hoveredItem);
string text5 = "<color=#" + text2 + ">" + Localization.instance.Localize(val?.m_shared.m_name) + " (Equipped)</color>";
if (API.IsLoaded())
{
Transform jewelcraftingTooltipRoot = API.GetJewelcraftingTooltipRoot(clonedTooltip);
if (jewelcraftingTooltipRoot != null)
{
API.FillItemContainerTooltip(val, jewelcraftingTooltipRoot, showInteract: false);
}
}
Transform val2 = Utils.FindChild(clonedTooltip.transform, "Text", (IterativeSearchType)0);
if ((Object)(object)val2 != (Object)null)
{
TMP_Text component = ((Component)val2).GetComponent<TMP_Text>();
if ((Object)(object)component != (Object)null)
{
component.text = text4;
}
}
Transform val3 = Utils.FindChild(clonedTooltip.transform, "Topic", (IterativeSearchType)0);
if ((Object)(object)val3 != (Object)null)
{
TMP_Text component2 = ((Component)val3).GetComponent<TMP_Text>();
if ((Object)(object)component2 != (Object)null)
{
component2.text = text5;
}
}
}
private static string GenerateComparisonText(ItemData hoveredItem)
{
StringBuilder stringBuilder = new StringBuilder();
Player localPlayer = Player.m_localPlayer;
ItemData val = Util.FindEquippedItemMatching(hoveredItem);
if (val != null)
{
Util.AddDurabilityComparison(hoveredItem, val, stringBuilder);
Util.AddWeightComparison(hoveredItem, val, stringBuilder);
Util.AddUseComparison(hoveredItem, val, stringBuilder);
Util.AddDamageComparison(hoveredItem, val, stringBuilder, localPlayer);
Util.AddArmorComparison(hoveredItem, val, stringBuilder);
Util.AddValueComparison(hoveredItem, val, stringBuilder);
Util.AddOtherStatComparison(hoveredItem, val, stringBuilder);
Util.AddSeInformation(hoveredItem, val, stringBuilder);
}
return Localization.instance.Localize(stringBuilder.ToString());
}
}
[HarmonyPatch(typeof(UITooltip), "OnHoverStart")]
internal static class UITooltipOnHoverStartPatch
{
public static void Postfix()
{
if ((Object)(object)InventoryGridCreateItemTooltipPatch.ClonedTooltip != (Object)null)
{
InventoryGridCreateItemTooltipPatch.ClonedTooltip.SetActive(true);
}
}
}
[HarmonyPatch(typeof(UITooltip), "OnPointerExit")]
public static class UITooltipOnPointerExitPatch
{
public static void Prefix()
{
if (!((Object)(object)InventoryGridCreateItemTooltipPatch.ClonedTooltip == (Object)null))
{
Object.Destroy((Object)(object)InventoryGridCreateItemTooltipPatch.ClonedTooltip);
InventoryGridCreateItemTooltipPatch.ClonedTooltip = null;
}
}
}
[HarmonyPatch(typeof(UITooltip), "HideTooltip")]
internal static class UITooltipHideTooltipPatch
{
private static void Prefix(UITooltip __instance)
{
if (!((Object)(object)InventoryGridCreateItemTooltipPatch.ClonedTooltip == (Object)null))
{
Object.Destroy((Object)(object)InventoryGridCreateItemTooltipPatch.ClonedTooltip);
InventoryGridCreateItemTooltipPatch.ClonedTooltip = null;
}
}
}
[HarmonyPatch(typeof(UITooltip), "LateUpdate")]
internal static class UITooltipLateUpdatePatch
{
private static void Postfix(UITooltip __instance)
{
//IL_02f5: Unknown result type (might be due to invalid IL or missing references)
//IL_02fa: Unknown result type (might be due to invalid IL or missing references)
//IL_03b2: Unknown result type (might be due to invalid IL or missing references)
//IL_03b7: Unknown result type (might be due to invalid IL or missing references)
//IL_03bd: Unknown result type (might be due to invalid IL or missing references)
//IL_03c2: Unknown result type (might be due to invalid IL or missing references)
//IL_03d1: Unknown result type (might be due to invalid IL or missing references)
//IL_03d6: Unknown result type (might be due to invalid IL or missing references)
//IL_03df: Unknown result type (might be due to invalid IL or missing references)
//IL_03e4: Unknown result type (might be due to invalid IL or missing references)
//IL_036e: Unknown result type (might be due to invalid IL or missing references)
//IL_0373: Unknown result type (might be due to invalid IL or missing references)
//IL_0379: Unknown result type (might be due to invalid IL or missing references)
//IL_037e: Unknown result type (might be due to invalid IL or missing references)
//IL_038d: Unknown result type (might be due to invalid IL or missing references)
//IL_0392: Unknown result type (might be due to invalid IL or missing references)
//IL_039b: Unknown result type (might be due to invalid IL or missing references)
//IL_03a0: Unknown result type (might be due to invalid IL or missing references)
//IL_032d: Unknown result type (might be due to invalid IL or missing references)
//IL_0332: Unknown result type (might be due to invalid IL or missing references)
//IL_0338: Unknown result type (might be due to invalid IL or missing references)
//IL_033d: Unknown result type (might be due to invalid IL or missing references)
//IL_0346: Unknown result type (might be due to invalid IL or missing references)
//IL_034b: Unknown result type (might be due to invalid IL or missing references)
//IL_0354: Unknown result type (might be due to invalid IL or missing references)
//IL_0359: Unknown result type (might be due to invalid IL or missing references)
//IL_0198: Unknown result type (might be due to invalid IL or missing references)
//IL_019e: Unknown result type (might be due to invalid IL or missing references)
//IL_01a3: Unknown result type (might be due to invalid IL or missing references)
//IL_01b2: Unknown result type (might be due to invalid IL or missing references)
//IL_01b7: Unknown result type (might be due to invalid IL or missing references)
//IL_01c0: Unknown result type (might be due to invalid IL or missing references)
//IL_01c5: Unknown result type (might be due to invalid IL or missing references)
//IL_01ca: Unknown result type (might be due to invalid IL or missing references)
//IL_0210: Unknown result type (might be due to invalid IL or missing references)
//IL_0215: Unknown result type (might be due to invalid IL or missing references)
//IL_01f9: Unknown result type (might be due to invalid IL or missing references)
//IL_01fe: Unknown result type (might be due to invalid IL or missing references)
//IL_01ff: Unknown result type (might be due to invalid IL or missing references)
//IL_0204: Unknown result type (might be due to invalid IL or missing references)
//IL_022c: Unknown result type (might be due to invalid IL or missing references)
//IL_0231: Unknown result type (might be due to invalid IL or missing references)
//IL_0232: Unknown result type (might be due to invalid IL or missing references)
//IL_0237: Unknown result type (might be due to invalid IL or missing references)
//IL_0278: Unknown result type (might be due to invalid IL or missing references)
//IL_0280: Unknown result type (might be due to invalid IL or missing references)
//IL_0285: Unknown result type (might be due to invalid IL or missing references)
//IL_028f: Unknown result type (might be due to invalid IL or missing references)
//IL_0294: Unknown result type (might be due to invalid IL or missing references)
//IL_0295: Unknown result type (might be due to invalid IL or missing references)
//IL_029a: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)InventoryGridCreateItemTooltipPatch.ClonedTooltip == (Object)null)
{
return;
}
RectTransform component = ((Component)__instance).GetComponent<RectTransform>();
RectTransform component2 = ((Component)(API.IsLoaded() ? ((object)(API.GetJewelcraftingTooltipRoot(InventoryGridCreateItemTooltipPatch.ClonedTooltip) ?? InventoryGridCreateItemTooltipPatch.ClonedTooltip.transform)) : ((object)InventoryGridCreateItemTooltipPatch.ClonedTooltip.transform))).GetComponent<RectTransform>();
if ((Object)(object)UITooltip.m_current != (Object)null && !UITooltip.m_tooltip.activeSelf)
{
__instance.m_showTimer += Time.deltaTime;
if ((double)__instance.m_showTimer > 0.5 || (ZInput.IsGamepadActive() && !ZInput.IsMouseActive()))
{
InventoryGridCreateItemTooltipPatch.ClonedTooltip.SetActive(true);
}
}
Rect rect;
if (ZInput.IsGamepadActive() && !ZInput.IsMouseActive())
{
if ((Object)(object)__instance.m_gamepadFocusObject != (Object)null)
{
if (__instance.m_gamepadFocusObject.activeSelf && (Object)(object)UITooltip.m_current != (Object)(object)__instance)
{
InventoryGridCreateItemTooltipPatch.ClonedTooltip.SetActive(true);
}
else if (!__instance.m_gamepadFocusObject.activeSelf && (Object)(object)UITooltip.m_current == (Object)(object)__instance)
{
Util.DestroyTooltip();
}
}
else if (Object.op_Implicit((Object)(object)__instance.m_selectable))
{
if ((Object)(object)EventSystem.current.currentSelectedGameObject == (Object)(object)((Component)__instance.m_selectable).gameObject && (Object)(object)UITooltip.m_current != (Object)(object)__instance)
{
InventoryGridCreateItemTooltipPatch.ClonedTooltip.SetActive(true);
}
else if ((Object)(object)EventSystem.current.currentSelectedGameObject != (Object)(object)((Component)__instance.m_selectable).gameObject && (Object)(object)UITooltip.m_current == (Object)(object)__instance)
{
Util.DestroyTooltip();
}
}
if (!((Object)(object)UITooltip.m_current == (Object)(object)__instance) || !((Object)(object)UITooltip.m_tooltip != (Object)null))
{
return;
}
Vector3 right = Vector3.right;
rect = component.rect;
float num = ((Rect)(ref rect)).width * 4f;
rect = component2.rect;
Vector2 val = Vector2.op_Implicit(right * (num + ((Rect)(ref rect)).width));
if ((Object)(object)__instance.m_anchor != (Object)null)
{
InventoryGridCreateItemTooltipPatch.ClonedTooltip.transform.SetParent((Transform)(object)__instance.m_anchor);
InventoryGridCreateItemTooltipPatch.ClonedTooltip.transform.localPosition = Vector2.op_Implicit(__instance.m_fixedPosition + val);
return;
}
if (__instance.m_fixedPosition != Vector2.zero)
{
InventoryGridCreateItemTooltipPatch.ClonedTooltip.transform.position = Vector2.op_Implicit(__instance.m_fixedPosition + val);
return;
}
Transform transform = ((Component)__instance).gameObject.transform;
Transform obj = ((transform is RectTransform) ? transform : null);
Vector3[] array = (Vector3[])(object)new Vector3[4];
Vector3[] array2 = array;
if (obj != null)
{
((RectTransform)obj).GetWorldCorners(array2);
}
InventoryGridCreateItemTooltipPatch.ClonedTooltip.transform.position = (array[1] + array[2]) / 2f + Vector2.op_Implicit(val);
Transform transform2 = InventoryGridCreateItemTooltipPatch.ClonedTooltip.transform;
Utils.ClampUIToScreen((RectTransform)(object)((transform2 is RectTransform) ? transform2 : null));
}
else
{
if ((Object)(object)UITooltip.m_current != (Object)(object)__instance)
{
return;
}
if ((Object)(object)UITooltip.m_hovered == (Object)null)
{
Util.DestroyTooltip();
return;
}
if (UITooltip.m_tooltip.activeSelf && !RectTransformUtility.RectangleContainsScreenPoint((RectTransform)/*isinst with value type is only supported in some contexts*/, Vector2.op_Implicit(ZInput.mousePosition)))
{
Util.DestroyTooltip();
return;
}
if (API.IsLoaded())
{
Transform jewelcraftingTooltipRoot = API.GetJewelcraftingTooltipRoot(InventoryGridCreateItemTooltipPatch.ClonedTooltip);
if (jewelcraftingTooltipRoot != null)
{
Transform transform3 = ((Component)jewelcraftingTooltipRoot).transform;
Vector3 mousePosition = ZInput.mousePosition;
Vector3 right2 = Vector3.right;
rect = component.rect;
float width = ((Rect)(ref rect)).width;
rect = component2.rect;
transform3.position = mousePosition + right2 * (width + ((Rect)(ref rect)).width);
}
else
{
Transform transform4 = ((Component)component2).transform;
Vector3 mousePosition2 = ZInput.mousePosition;
Vector3 right3 = Vector3.right;
rect = component.rect;
float num2 = ((Rect)(ref rect)).width * 4f;
rect = component2.rect;
transform4.position = mousePosition2 + right3 * (num2 + ((Rect)(ref rect)).width);
}
}
else
{
Transform transform5 = ((Component)component2).transform;
Vector3 mousePosition3 = ZInput.mousePosition;
Vector3 right4 = Vector3.right;
rect = component.rect;
float num3 = ((Rect)(ref rect)).width * 4f;
rect = component2.rect;
transform5.position = mousePosition3 + right4 * (num3 + ((Rect)(ref rect)).width);
}
Transform transform6 = ((Component)component2).transform;
Utils.ClampUIToScreen((RectTransform)(object)((transform6 is RectTransform) ? transform6 : null));
}
}
}
}
namespace Jewelcrafting
{
[PublicAPI]
internal static class API
{
[PublicAPI]
public class GemInfo
{
public readonly string gemPrefab;
public readonly Dictionary<string, uint>? gemSeed;
public readonly Sprite gemSprite;
public readonly Dictionary<string, float> gemEffects;
public readonly Dictionary<string, float[]> gemEffectsPowerRange;
public GemInfo(string gemPrefab, Sprite gemSprite, Dictionary<string, float> gemEffects, Dictionary<string, float[]> gemEffectsPowerRange, Dictionary<string, uint>? gemSeed = null)
{
this.gemPrefab = gemPrefab;
this.gemSeed = gemSeed;
this.gemSprite = gemSprite;
this.gemEffects = gemEffects;
this.gemEffectsPowerRange = gemEffectsPowerRange;
base..ctor();
}
}
public delegate bool GemBreakHandler(ItemData? container, ItemData gem, int count = 1);
public delegate bool ItemBreakHandler(ItemData? container);
public delegate bool ItemMirroredHandler(ItemData? item);
public static event Action? OnEffectRecalc;
public static bool IsLoaded()
{
return false;
}
internal static void InvokeEffectRecalc()
{
API.OnEffectRecalc?.Invoke();
}
public static GameObject CreateNecklaceFromTemplate(string colorName, Color color)
{
return null;
}
public static GameObject CreateNecklaceFromTemplate(string colorName, Material material)
{
return null;
}
public static GameObject CreateRingFromTemplate(string colorName, Color color)
{
return null;
}
public static GameObject CreateRingFromTemplate(string colorName, Material material)
{
return null;
}
public static void MarkJewelry(GameObject jewelry)
{
}
public static void AddGems(string type, string colorName, Color color)
{
}
public static List<GameObject> AddGems(string type, string colorName, Material material, Color color)
{
return null;
}
public static GameObject AddDestructibleFromTemplate(string type, string colorName, Color color)
{
return null;
}
public static GameObject AddDestructibleFromTemplate(string type, string colorName, Material material)
{
return null;
}
public static GameObject AddUncutFromTemplate(string type, string colorName, Color color)
{
return null;
}
public static GameObject AddUncutFromTemplate(string type, string colorName, Material material)
{
return null;
}
public static GameObject AddAndRegisterUncutFromTemplate(string type, string colorName, Color color)
{
return null;
}
public static GameObject AddAndRegisterUncutFromTemplate(string type, string colorName, Material material)
{
return null;
}
public static GameObject AddShardFromTemplate(string type, string colorName, Color color)
{
return null;
}
public static GameObject AddShardFromTemplate(string type, string colorName, Material material)
{
return null;
}
public static GameObject[] AddTieredGemFromTemplate(string type, string colorName, Color color)
{
return null;
}
public static GameObject[] AddTieredGemFromTemplate(string type, string colorName, Material material, Color color)
{
return null;
}
public static void AddGem(GameObject prefab, string colorName)
{
}
public static void AddShard(GameObject prefab, string colorName)
{
}
public static void AddDestructible(GameObject prefab, string colorName)
{
}
public static void AddUncutGem(GameObject prefab, string colorName, ConfigEntry<float>? dropChance = null)
{
}
public static void AddGemEffect<T>(string name, string? englishDescription = null, string? englishDescriptionDetailed = null) where T : struct
{
}
public static void AddGemConfig(string yaml)
{
}
public static T GetEffectPower<T>(this Player player, string name) where T : struct
{
return default(T);
}
public static List<GemInfo?> GetGems(ItemData item)
{
return new List<GemInfo>();
}
public static bool SetGems(ItemData item, List<GemInfo?> gems)
{
return false;
}
public static Sprite GetSocketBorder()
{
return null;
}
public static GameObject GetGemcuttersTable()
{
return null;
}
public static void AddParticleEffect(string prefabName, GameObject effect, VisualEffectCondition displayCondition)
{
}
public static void SetSocketsLock(ItemData item, bool enabled)
{
}
public static void OnGemBreak(GemBreakHandler callback)
{
}
public static void OnItemBreak(ItemBreakHandler callback)
{
}
public static void OnItemMirrored(ItemMirroredHandler callback)
{
}
public static bool IsJewelryEquipped(Player player, string prefabName)
{
return false;
}
public static bool BlacklistItem(GameObject item)
{
return false;
}
public static Transform? GetJewelcraftingTooltipRoot(GameObject tooltip)
{
return null;
}
public static bool FillItemContainerTooltip(ItemData? item, Transform root, bool showInteract)
{
return false;
}
public static Color? GetSocketableItemColor(ItemData item)
{
return null;
}
}
[AttributeUsage(AttributeTargets.Field)]
internal abstract class PowerAttribute : Attribute
{
public abstract float Add(float a, float b);
}
internal class AdditivePowerAttribute : PowerAttribute
{
public override float Add(float a, float b)
{
return a + b;
}
}
internal class MultiplicativePercentagePowerAttribute : PowerAttribute
{
public override float Add(float a, float b)
{
return ((1f + a / 100f) * (1f + b / 100f) - 1f) * 100f;
}
}
internal class InverseMultiplicativePercentagePowerAttribute : PowerAttribute
{
public override float Add(float a, float b)
{
return (1f - (1f - a / 100f) * (1f - b / 100f)) * 100f;
}
}
internal class MinPowerAttribute : PowerAttribute
{
public override float Add(float a, float b)
{
return Mathf.Min(a, b);
}
}
internal class MaxPowerAttribute : PowerAttribute
{
public override float Add(float a, float b)
{
return Mathf.Max(a, b);
}
}
[AttributeUsage(AttributeTargets.Field)]
internal class OptionalPowerAttribute : Attribute
{
public readonly float DefaultValue;
public OptionalPowerAttribute(float defaultValue)
{
DefaultValue = defaultValue;
}
}
[Flags]
internal enum VisualEffectCondition : uint
{
IsSkill = 0xFFFu,
Swords = 1u,
Knives = 2u,
Clubs = 3u,
Polearms = 4u,
Spears = 5u,
Blocking = 6u,
Axes = 7u,
Bows = 8u,
Unarmed = 0xBu,
Pickaxes = 0xCu,
WoodCutting = 0xDu,
Crossbows = 0xEu,
IsItem = 0xFF000u,
Helmet = 0x6000u,
Chest = 0x7000u,
Legs = 0xB000u,
Hands = 0xC000u,
Shoulder = 0x11000u,
Tool = 0x13000u,
GenericExtraAttributes = 0xFF000000u,
Blackmetal = 0x40000000u,
TwoHanded = 0x80000000u,
SpecificExtraAttributes = 0xF00000u,
Hammer = 0x113000u,
Hoe = 0x213000u,
Buckler = 0x100006u,
Towershield = 0x200006u,
FineWoodBow = 0x100008u,
BowHuntsman = 0x200008u,
BowDraugrFang = 0x300008u,
PickaxeIron = 0x10000Cu,
Club = 0x100003u
}
}