using System;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyTitle("NoBuildDust")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("Azumatt")]
[assembly: AssemblyProduct("NoBuildDust")]
[assembly: AssemblyCopyright("Copyright © 2021")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("4358610B-F3F4-4843-B7AF-98B7BC60DCDE")]
[assembly: AssemblyFileVersion("1.0.6")]
[assembly: TargetFramework(".NETFramework,Version=v4.6.2", FrameworkDisplayName = ".NET Framework 4.6.2")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.6.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace NoBuildDust
{
[BepInPlugin("Azumatt.NoBuildDust", "NoBuildDust", "1.0.6")]
public class NoBuildDustPlugin : BaseUnityPlugin
{
internal const string ModName = "NoBuildDust";
internal const string ModVersion = "1.0.6";
internal const string Author = "Azumatt";
private const string ModGUID = "Azumatt.NoBuildDust";
private readonly Harmony _harmony = new Harmony("Azumatt.NoBuildDust");
public static readonly ManualLogSource NoBuildDustLogger = Logger.CreateLogSource("NoBuildDust");
public void Awake()
{
Assembly executingAssembly = Assembly.GetExecutingAssembly();
_harmony.PatchAll(executingAssembly);
}
}
[HarmonyPatch(typeof(ZNetScene), "Awake")]
internal static class ZNetSceneAwakePatch
{
[HarmonyPriority(0)]
private static void Postfix(ZNetScene __instance)
{
NoBuildDustPlugin.NoBuildDustLogger.LogDebug((object)"ZNetScene Awake Postfix, turning off build dust");
Piece val = default(Piece);
WearNTear val2 = default(WearNTear);
foreach (GameObject prefab in __instance.m_prefabs)
{
prefab.TryGetComponent<Piece>(ref val);
prefab.TryGetComponent<WearNTear>(ref val2);
if ((Object)(object)val != (Object)null)
{
try
{
if (val.m_placeEffect.m_effectPrefabs.Length != 0)
{
val.m_placeEffect.m_effectPrefabs = val.m_placeEffect.m_effectPrefabs.Where((EffectData effect) => !((Object)effect.m_prefab).name.Contains("vfx")).ToArray();
}
}
catch
{
NoBuildDustPlugin.NoBuildDustLogger.LogWarning((object)("Couldn't replace the placement effects for: " + Localization.instance.Localize(val.m_name) + " [" + ((Object)val).name + "]"));
}
}
if (!((Object)(object)val2 != (Object)null))
{
continue;
}
try
{
if (val2.m_destroyedEffect.m_effectPrefabs.Length != 0)
{
val2.m_destroyedEffect.m_effectPrefabs = val2.m_destroyedEffect.m_effectPrefabs.Where((EffectData effect) => !((Object)effect.m_prefab).name.Contains("vfx")).ToArray();
}
}
catch
{
NoBuildDustPlugin.NoBuildDustLogger.LogWarning((object)("Couldn't replace the destruction effects for: " + Utils.GetPrefabName(((Component)((Component)val2).transform.root).gameObject)));
}
}
}
}
}