Decompiled source of NoBuildDust v1.0.5

NoBuildDust.dll

Decompiled 3 weeks ago
using System;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyTitle("NoBuildDust")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("Azumatt")]
[assembly: AssemblyProduct("NoBuildDust")]
[assembly: AssemblyCopyright("Copyright ©  2021")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("4358610B-F3F4-4843-B7AF-98B7BC60DCDE")]
[assembly: AssemblyFileVersion("1.0.5")]
[assembly: TargetFramework(".NETFramework,Version=v4.6.2", FrameworkDisplayName = ".NET Framework 4.6.2")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.5.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace NoBuildDust
{
	[BepInPlugin("Azumatt.NoBuildDust", "NoBuildDust", "1.0.5")]
	public class NoBuildDustPlugin : BaseUnityPlugin
	{
		internal const string ModName = "NoBuildDust";

		internal const string ModVersion = "1.0.5";

		internal const string Author = "Azumatt";

		private const string ModGUID = "Azumatt.NoBuildDust";

		private readonly Harmony _harmony = new Harmony("Azumatt.NoBuildDust");

		public static readonly ManualLogSource NoBuildDustLogger = Logger.CreateLogSource("NoBuildDust");

		public void Awake()
		{
			Assembly executingAssembly = Assembly.GetExecutingAssembly();
			_harmony.PatchAll(executingAssembly);
		}
	}
	[HarmonyPatch(typeof(ZNetScene), "Awake")]
	internal static class ZNetSceneAwakePatch
	{
		[HarmonyPriority(0)]
		private static void Postfix(ZNetScene __instance)
		{
			NoBuildDustPlugin.NoBuildDustLogger.LogDebug((object)"ZNetScene Awake Postfix, turning off build dust");
			Piece val = default(Piece);
			WearNTear val2 = default(WearNTear);
			foreach (GameObject prefab in __instance.m_prefabs)
			{
				prefab.TryGetComponent<Piece>(ref val);
				prefab.TryGetComponent<WearNTear>(ref val2);
				if ((Object)(object)val != (Object)null)
				{
					try
					{
						if (val.m_placeEffect.m_effectPrefabs.Length != 0)
						{
							val.m_placeEffect.m_effectPrefabs = val.m_placeEffect.m_effectPrefabs.Where((EffectData effect) => !((Object)effect.m_prefab).name.Contains("vfx")).ToArray();
						}
					}
					catch
					{
						NoBuildDustPlugin.NoBuildDustLogger.LogWarning((object)("Couldn't replace the placement effects for: " + Localization.instance.Localize(val.m_name) + " [" + ((Object)val).name + "]"));
					}
				}
				if (!((Object)(object)val2 != (Object)null))
				{
					continue;
				}
				try
				{
					if (val2.m_destroyedEffect.m_effectPrefabs.Length != 0)
					{
						val2.m_destroyedEffect.m_effectPrefabs = val2.m_destroyedEffect.m_effectPrefabs.Where((EffectData effect) => !((Object)effect.m_prefab).name.Contains("vfx")).ToArray();
					}
				}
				catch
				{
					NoBuildDustPlugin.NoBuildDustLogger.LogWarning((object)("Couldn't replace the destruction effects for: " + Utils.GetPrefabName(((Component)((Component)val2).transform.root).gameObject)));
				}
			}
		}
	}
}