using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using JetBrains.Annotations;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyTitle("NoCreatureDust")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("Azumatt")]
[assembly: AssemblyProduct("NoCreatureDust")]
[assembly: AssemblyCopyright("Copyright © 2021")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("4358610B-F3F4-4843-B7AF-98B7BC60DCDE")]
[assembly: AssemblyFileVersion("1.0.3")]
[assembly: TargetFramework(".NETFramework,Version=v4.6.2", FrameworkDisplayName = ".NET Framework 4.6.2")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.3.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace NoCreatureDust
{
[BepInPlugin("Azumatt.NoCreatureDust", "NoCreatureDust", "1.0.3")]
public class NoCreatureDustPlugin : BaseUnityPlugin
{
public enum Toggle
{
On = 1,
Off = 0
}
private class ConfigurationManagerAttributes
{
[UsedImplicitly]
public int? Order;
[UsedImplicitly]
public bool? Browsable;
[UsedImplicitly]
public string? Category;
[UsedImplicitly]
public Action<ConfigEntryBase>? CustomDrawer;
}
private class AcceptableShortcuts : AcceptableValueBase
{
public AcceptableShortcuts()
: base(typeof(KeyboardShortcut))
{
}
public override object Clamp(object value)
{
return value;
}
public override bool IsValid(object value)
{
return true;
}
public override string ToDescriptionString()
{
return "# Acceptable values: " + string.Join(", ", UnityInput.Current.SupportedKeyCodes);
}
}
internal const string ModName = "NoCreatureDust";
internal const string ModVersion = "1.0.3";
internal const string Author = "Azumatt";
private const string ModGUID = "Azumatt.NoCreatureDust";
private readonly Harmony _harmony = new Harmony("Azumatt.NoCreatureDust");
public static readonly ManualLogSource NoCreatureDustLogger = Logger.CreateLogSource("NoCreatureDust");
public static ConfigEntry<Toggle> RemoveAllVFX = null;
public static ConfigEntry<Toggle> RemoveAllRagdollVFX = null;
public void Awake()
{
RemoveAllVFX = config("1 - General", "Remove All Effects", Toggle.Off, "Removes all visual effects from when a creature dies, not just the vanilla dust.");
RemoveAllRagdollVFX = config("1 - General", "Remove All Ragdoll Effects", Toggle.Off, "Removes all ragdoll effects from creatures, not just the vanilla dust. Just in case mods add more you want to remove.");
Assembly executingAssembly = Assembly.GetExecutingAssembly();
_harmony.PatchAll(executingAssembly);
}
private void OnDestroy()
{
((BaseUnityPlugin)this).Config.Save();
}
private ConfigEntry<T> config<T>(string group, string name, T value, ConfigDescription description)
{
return ((BaseUnityPlugin)this).Config.Bind<T>(group, name, value, description);
}
private ConfigEntry<T> config<T>(string group, string name, T value, string description)
{
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0016: Expected O, but got Unknown
return config(group, name, value, new ConfigDescription(description, (AcceptableValueBase)null, Array.Empty<object>()));
}
}
[HarmonyPatch(typeof(Character), "OnDeath")]
internal static class CharacterOnDeathPatch
{
public static void Prefix(Character __instance)
{
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
//IL_0023: Expected O, but got Unknown
if (__instance.IsPlayer() || __instance.m_deathEffects == null || NoCreatureDustPlugin.RemoveAllVFX.Value == NoCreatureDustPlugin.Toggle.Off)
{
return;
}
EffectList val = new EffectList();
EffectData[] effectPrefabs = __instance.m_deathEffects.m_effectPrefabs;
foreach (EffectData val2 in effectPrefabs)
{
if (!((Object)(object)val2.m_prefab == (Object)null) && !((Object)val2.m_prefab).name.Contains("vfx_"))
{
CollectionExtensions.AddItem<EffectData>((IEnumerable<EffectData>)val.m_effectPrefabs, val2);
}
}
__instance.m_deathEffects = val;
}
}
[HarmonyPatch(typeof(Ragdoll), "DestroyNow")]
internal static class RagdollDestroyNowPatch
{
private static void Prefix(Ragdoll __instance)
{
//IL_0009: Unknown result type (might be due to invalid IL or missing references)
//IL_000f: Expected O, but got Unknown
if (__instance.m_removeEffect == null)
{
return;
}
EffectList val = new EffectList();
EffectData[] effectPrefabs = __instance.m_removeEffect.m_effectPrefabs;
foreach (EffectData val2 in effectPrefabs)
{
if (!((Object)(object)val2.m_prefab == (Object)null) && !((Object)val2.m_prefab).name.Contains("vfx_corpse") && (!((Object)val2.m_prefab).name.Contains("vfx_") || NoCreatureDustPlugin.RemoveAllRagdollVFX.Value != NoCreatureDustPlugin.Toggle.On))
{
CollectionExtensions.AddItem<EffectData>((IEnumerable<EffectData>)val.m_effectPrefabs, val2);
}
}
__instance.m_removeEffect = val;
}
}
}