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Decompiled source of NoCreatureDust v1.0.3
NoCreatureDust.dll
Decompiled 2 years agousing System; using System.Collections.Generic; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using HarmonyLib; using JetBrains.Annotations; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: AssemblyTitle("NoCreatureDust")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("Azumatt")] [assembly: AssemblyProduct("NoCreatureDust")] [assembly: AssemblyCopyright("Copyright © 2021")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("4358610B-F3F4-4843-B7AF-98B7BC60DCDE")] [assembly: AssemblyFileVersion("1.0.3")] [assembly: TargetFramework(".NETFramework,Version=v4.6.2", FrameworkDisplayName = ".NET Framework 4.6.2")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.3.0")] [module: UnverifiableCode] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace NoCreatureDust { [BepInPlugin("Azumatt.NoCreatureDust", "NoCreatureDust", "1.0.3")] public class NoCreatureDustPlugin : BaseUnityPlugin { public enum Toggle { On = 1, Off = 0 } private class ConfigurationManagerAttributes { [UsedImplicitly] public int? Order; [UsedImplicitly] public bool? Browsable; [UsedImplicitly] public string? Category; [UsedImplicitly] public Action<ConfigEntryBase>? CustomDrawer; } private class AcceptableShortcuts : AcceptableValueBase { public AcceptableShortcuts() : base(typeof(KeyboardShortcut)) { } public override object Clamp(object value) { return value; } public override bool IsValid(object value) { return true; } public override string ToDescriptionString() { return "# Acceptable values: " + string.Join(", ", UnityInput.Current.SupportedKeyCodes); } } internal const string ModName = "NoCreatureDust"; internal const string ModVersion = "1.0.3"; internal const string Author = "Azumatt"; private const string ModGUID = "Azumatt.NoCreatureDust"; private readonly Harmony _harmony = new Harmony("Azumatt.NoCreatureDust"); public static readonly ManualLogSource NoCreatureDustLogger = Logger.CreateLogSource("NoCreatureDust"); public static ConfigEntry<Toggle> RemoveAllVFX = null; public static ConfigEntry<Toggle> RemoveAllRagdollVFX = null; public void Awake() { RemoveAllVFX = config("1 - General", "Remove All Effects", Toggle.Off, "Removes all visual effects from when a creature dies, not just the vanilla dust."); RemoveAllRagdollVFX = config("1 - General", "Remove All Ragdoll Effects", Toggle.Off, "Removes all ragdoll effects from creatures, not just the vanilla dust. Just in case mods add more you want to remove."); Assembly executingAssembly = Assembly.GetExecutingAssembly(); _harmony.PatchAll(executingAssembly); } private void OnDestroy() { ((BaseUnityPlugin)this).Config.Save(); } private ConfigEntry<T> config<T>(string group, string name, T value, ConfigDescription description) { return ((BaseUnityPlugin)this).Config.Bind<T>(group, name, value, description); } private ConfigEntry<T> config<T>(string group, string name, T value, string description) { //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Expected O, but got Unknown return config(group, name, value, new ConfigDescription(description, (AcceptableValueBase)null, Array.Empty<object>())); } } [HarmonyPatch(typeof(Character), "OnDeath")] internal static class CharacterOnDeathPatch { public static void Prefix(Character __instance) { //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_0023: Expected O, but got Unknown if (__instance.IsPlayer() || __instance.m_deathEffects == null || NoCreatureDustPlugin.RemoveAllVFX.Value == NoCreatureDustPlugin.Toggle.Off) { return; } EffectList val = new EffectList(); EffectData[] effectPrefabs = __instance.m_deathEffects.m_effectPrefabs; foreach (EffectData val2 in effectPrefabs) { if (!((Object)(object)val2.m_prefab == (Object)null) && !((Object)val2.m_prefab).name.Contains("vfx_")) { CollectionExtensions.AddItem<EffectData>((IEnumerable<EffectData>)val.m_effectPrefabs, val2); } } __instance.m_deathEffects = val; } } [HarmonyPatch(typeof(Ragdoll), "DestroyNow")] internal static class RagdollDestroyNowPatch { private static void Prefix(Ragdoll __instance) { //IL_0009: Unknown result type (might be due to invalid IL or missing references) //IL_000f: Expected O, but got Unknown if (__instance.m_removeEffect == null) { return; } EffectList val = new EffectList(); EffectData[] effectPrefabs = __instance.m_removeEffect.m_effectPrefabs; foreach (EffectData val2 in effectPrefabs) { if (!((Object)(object)val2.m_prefab == (Object)null) && !((Object)val2.m_prefab).name.Contains("vfx_corpse") && (!((Object)val2.m_prefab).name.Contains("vfx_") || NoCreatureDustPlugin.RemoveAllRagdollVFX.Value != NoCreatureDustPlugin.Toggle.On)) { CollectionExtensions.AddItem<EffectData>((IEnumerable<EffectData>)val.m_effectPrefabs, val2); } } __instance.m_removeEffect = val; } } }