Decompiled source of NoCreatureDust v1.0.2

NoCreatureDust.dll

Decompiled 2 weeks ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using JetBrains.Annotations;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyTitle("NoCreatureDust")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("Azumatt")]
[assembly: AssemblyProduct("NoCreatureDust")]
[assembly: AssemblyCopyright("Copyright ©  2021")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("4358610B-F3F4-4843-B7AF-98B7BC60DCDE")]
[assembly: AssemblyFileVersion("1.0.2")]
[assembly: TargetFramework(".NETFramework,Version=v4.6.2", FrameworkDisplayName = ".NET Framework 4.6.2")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.2.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace NoCreatureDust
{
	[BepInPlugin("Azumatt.NoCreatureDust", "NoCreatureDust", "1.0.2")]
	public class NoCreatureDustPlugin : BaseUnityPlugin
	{
		public enum Toggle
		{
			On = 1,
			Off = 0
		}

		private class ConfigurationManagerAttributes
		{
			[UsedImplicitly]
			public int? Order;

			[UsedImplicitly]
			public bool? Browsable;

			[UsedImplicitly]
			public string? Category;

			[UsedImplicitly]
			public Action<ConfigEntryBase>? CustomDrawer;
		}

		private class AcceptableShortcuts : AcceptableValueBase
		{
			public AcceptableShortcuts()
				: base(typeof(KeyboardShortcut))
			{
			}

			public override object Clamp(object value)
			{
				return value;
			}

			public override bool IsValid(object value)
			{
				return true;
			}

			public override string ToDescriptionString()
			{
				return "# Acceptable values: " + string.Join(", ", UnityInput.Current.SupportedKeyCodes);
			}
		}

		internal const string ModName = "NoCreatureDust";

		internal const string ModVersion = "1.0.2";

		internal const string Author = "Azumatt";

		private const string ModGUID = "Azumatt.NoCreatureDust";

		private readonly Harmony _harmony = new Harmony("Azumatt.NoCreatureDust");

		public static readonly ManualLogSource NoCreatureDustLogger = Logger.CreateLogSource("NoCreatureDust");

		public static ConfigEntry<Toggle> RemoveAllVFX = null;

		public static ConfigEntry<Toggle> RemoveAllRagdollVFX = null;

		public void Awake()
		{
			RemoveAllVFX = config("1 - General", "Remove All Effects", Toggle.Off, "Removes all visual effects from when a creature dies, not just the vanilla dust.");
			RemoveAllRagdollVFX = config("1 - General", "Remove All Ragdoll Effects", Toggle.Off, "Removes all ragdoll effects from creatures, not just the vanilla dust. Just in case mods add more you want to remove.");
			Assembly executingAssembly = Assembly.GetExecutingAssembly();
			_harmony.PatchAll(executingAssembly);
		}

		private void OnDestroy()
		{
			((BaseUnityPlugin)this).Config.Save();
		}

		private ConfigEntry<T> config<T>(string group, string name, T value, ConfigDescription description)
		{
			return ((BaseUnityPlugin)this).Config.Bind<T>(group, name, value, description);
		}

		private ConfigEntry<T> config<T>(string group, string name, T value, string description)
		{
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0016: Expected O, but got Unknown
			return config(group, name, value, new ConfigDescription(description, (AcceptableValueBase)null, Array.Empty<object>()));
		}
	}
	[HarmonyPatch(typeof(Character), "OnDeath")]
	internal static class CharacterOnDeathPatch
	{
		public static void Prefix(Character __instance)
		{
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0023: Expected O, but got Unknown
			if (__instance.IsPlayer() || __instance.m_deathEffects == null || NoCreatureDustPlugin.RemoveAllVFX.Value == NoCreatureDustPlugin.Toggle.Off)
			{
				return;
			}
			EffectList val = new EffectList();
			EffectData[] effectPrefabs = __instance.m_deathEffects.m_effectPrefabs;
			foreach (EffectData val2 in effectPrefabs)
			{
				if (!((Object)(object)val2.m_prefab == (Object)null) && !((Object)val2.m_prefab).name.Contains("vfx_"))
				{
					CollectionExtensions.AddItem<EffectData>((IEnumerable<EffectData>)val.m_effectPrefabs, val2);
				}
			}
			__instance.m_deathEffects = val;
		}
	}
	[HarmonyPatch(typeof(Ragdoll), "DestroyNow")]
	internal static class RagdollDestroyNowPatch
	{
		private static void Prefix(Ragdoll __instance)
		{
			//IL_0009: Unknown result type (might be due to invalid IL or missing references)
			//IL_000f: Expected O, but got Unknown
			if (__instance.m_removeEffect == null)
			{
				return;
			}
			EffectList val = new EffectList();
			EffectData[] effectPrefabs = __instance.m_removeEffect.m_effectPrefabs;
			foreach (EffectData val2 in effectPrefabs)
			{
				if (!((Object)(object)val2.m_prefab == (Object)null) && !((Object)val2.m_prefab).name.Contains("vfx_corpse") && (!((Object)val2.m_prefab).name.Contains("vfx_") || NoCreatureDustPlugin.RemoveAllRagdollVFX.Value != NoCreatureDustPlugin.Toggle.On))
				{
					CollectionExtensions.AddItem<EffectData>((IEnumerable<EffectData>)val.m_effectPrefabs, val2);
				}
			}
			__instance.m_removeEffect = val;
		}
	}
}