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Decompiled source of NoCultivatorDust v1.0.6
NoCultivatorDust.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: AssemblyTitle("NoCultivatorDust")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("Azumatt")] [assembly: AssemblyProduct("NoCultivatorDust")] [assembly: AssemblyCopyright("Copyright © 2021")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("4358610B-F3F4-4843-B7AF-98B7BC60DCDE")] [assembly: AssemblyFileVersion("1.0.6")] [assembly: TargetFramework(".NETFramework,Version=v4.6.2", FrameworkDisplayName = ".NET Framework 4.6.2")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.6.0")] [module: UnverifiableCode] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace NoCultivatorDust { [HarmonyPatch(typeof(ZNetScene), "Awake")] internal static class ZNetSceneAwakePatch { [HarmonyPriority(0)] private static void Postfix(ZNetScene __instance) { PieceTable buildPieces = __instance.GetPrefab("Cultivator").GetComponent<ItemDrop>().m_itemData.m_shared.m_buildPieces; if ((Object)(object)buildPieces == (Object)null) { return; } Piece val = default(Piece); foreach (GameObject piece in buildPieces.m_pieces) { GameObject prefab = ZNetScene.instance.GetPrefab(Utils.GetPrefabName(piece)); if ((Object)(object)prefab == (Object)null) { continue; } prefab.TryGetComponent<Piece>(ref val); if (!((Object)(object)val == (Object)null)) { val.m_placeEffect.m_effectPrefabs = val.m_placeEffect.m_effectPrefabs.Where((EffectData effect) => !((Object)effect.m_prefab).name.Contains("vfx")).ToArray(); NoCultivatorDustPlugin.NoCultivatorDustLogger.LogDebug((object)("Removed build dust from " + ((Object)piece.gameObject).name + " Current list of effect prefabs: " + string.Join("\n", val.m_placeEffect.m_effectPrefabs.Select((EffectData effect) => ((Object)effect.m_prefab).name)))); } } } } [HarmonyPatch(typeof(Player), "PlacePiece")] internal static class PiecePlacePiecePatch { [HarmonyPriority(800)] private static void Prefix(Player __instance, ref Piece piece) { string name = ((Object)((Component)piece).gameObject).name; if (name.Contains("replant") || name.Contains("cultivate")) { NoCultivatorDustPlugin.NoCultivatorDustLogger.LogDebug((object)("Preventing cultivator dust from spawning " + name)); piece.m_placeEffect.m_effectPrefabs = piece.m_placeEffect.m_effectPrefabs.Where((EffectData effect) => !((Object)effect.m_prefab).name.Contains("vfx")).ToArray(); NoCultivatorDustPlugin.NoCultivatorDustLogger.LogDebug((object)("Removed build dust from " + name + " Current list of effect prefabs: " + string.Join("\n", piece.m_placeEffect.m_effectPrefabs.Select((EffectData effect) => ((Object)effect.m_prefab).name)))); } } } [BepInPlugin("Azumatt.NoCultivatorDust", "NoCultivatorDust", "1.0.6")] public class NoCultivatorDustPlugin : BaseUnityPlugin { internal const string ModName = "NoCultivatorDust"; internal const string ModVersion = "1.0.6"; internal const string Author = "Azumatt"; private const string ModGUID = "Azumatt.NoCultivatorDust"; private readonly Harmony _harmony = new Harmony("Azumatt.NoCultivatorDust"); public static readonly ManualLogSource NoCultivatorDustLogger = Logger.CreateLogSource("NoCultivatorDust"); public void Awake() { Assembly executingAssembly = Assembly.GetExecutingAssembly(); _harmony.PatchAll(executingAssembly); } } }