Please disclose if your mod was created primarily using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
Decompiled source of NoWeaponDust v1.0.1
NoWeaponDust.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using HarmonyLib; using JetBrains.Annotations; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: AssemblyTitle("NoWeaponDust")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("Azumatt")] [assembly: AssemblyProduct("NoWeaponDust")] [assembly: AssemblyCopyright("Copyright © 2021")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("4358610B-F3F4-4843-B7AF-98B7BC60DCDE")] [assembly: AssemblyFileVersion("1.0.1")] [assembly: TargetFramework(".NETFramework,Version=v4.6.2", FrameworkDisplayName = ".NET Framework 4.6.2")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.1.0")] [module: UnverifiableCode] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace NoWeaponDust { [BepInPlugin("Azumatt.NoWeaponDust", "NoWeaponDust", "1.0.1")] public class NoWeaponDustPlugin : BaseUnityPlugin { public enum Toggle { On = 1, Off = 0 } private class ConfigurationManagerAttributes { [UsedImplicitly] public int? Order; [UsedImplicitly] public bool? Browsable; [UsedImplicitly] public string? Category; [UsedImplicitly] public Action<ConfigEntryBase>? CustomDrawer; } internal const string ModName = "NoWeaponDust"; internal const string ModVersion = "1.0.1"; internal const string Author = "Azumatt"; private const string ModGUID = "Azumatt.NoWeaponDust"; private static string ConfigFileName = "Azumatt.NoWeaponDust.cfg"; private static string ConfigFileFullPath; internal static string ConnectionError; private readonly Harmony _harmony = new Harmony("Azumatt.NoWeaponDust"); public static readonly ManualLogSource NoWeaponDustLogger; internal static ConfigEntry<Toggle> RemoveTriggerEffects; internal static ConfigEntry<Toggle> RemoveHitTerrainEffects; internal static ConfigEntry<Toggle> RemoveHitEffects; internal static ConfigEntry<Toggle> RemoveStartEffects; public void Awake() { RemoveTriggerEffects = config("1 - General", "RemoveTriggerEffects", Toggle.On, "If on, this will remove the dust effect from weapons (On Trigger). If off, it will not."); RemoveHitTerrainEffects = config("1 - General", "RemoveHitTerrainEffects", Toggle.Off, "If on, this will remove the dust effect from weapons (On Hit Terrain). If off, it will not."); RemoveHitEffects = config("1 - General", "RemoveHitEffects", Toggle.Off, "If on, this will remove the dust effect from weapons (On Hit). If off, it will not."); RemoveStartEffects = config("1 - General", "RemoveStartEffects", Toggle.Off, "If on, this will remove the dust effect from weapons (On Start). If off, it will not."); Assembly executingAssembly = Assembly.GetExecutingAssembly(); _harmony.PatchAll(executingAssembly); SetupWatcher(); } private void OnDestroy() { ((BaseUnityPlugin)this).Config.Save(); } private void SetupWatcher() { FileSystemWatcher fileSystemWatcher = new FileSystemWatcher(Paths.ConfigPath, ConfigFileName); fileSystemWatcher.Changed += ReadConfigValues; fileSystemWatcher.Created += ReadConfigValues; fileSystemWatcher.Renamed += ReadConfigValues; fileSystemWatcher.IncludeSubdirectories = true; fileSystemWatcher.SynchronizingObject = ThreadingHelper.SynchronizingObject; fileSystemWatcher.EnableRaisingEvents = true; } private void ReadConfigValues(object sender, FileSystemEventArgs e) { if (!File.Exists(ConfigFileFullPath)) { return; } try { NoWeaponDustLogger.LogDebug((object)"ReadConfigValues called"); ((BaseUnityPlugin)this).Config.Reload(); } catch { NoWeaponDustLogger.LogError((object)("There was an issue loading your " + ConfigFileName)); NoWeaponDustLogger.LogError((object)"Please check your config entries for spelling and format!"); } } internal static void DisableEffectBasedOnConfig(EffectList effectList, Toggle shouldDisable) { if (effectList == null) { return; } EffectData[] effectPrefabs = effectList.m_effectPrefabs; foreach (EffectData val in effectPrefabs) { if (!((Object)(object)val.m_prefab == (Object)null) && (((Object)val.m_prefab).name.Contains("vfx_") || ((Object)val.m_prefab).name.StartsWith("fx_"))) { val.m_enabled = shouldDisable == Toggle.Off; } } } private ConfigEntry<T> config<T>(string group, string name, T value, ConfigDescription description) { return ((BaseUnityPlugin)this).Config.Bind<T>(group, name, value, description); } private ConfigEntry<T> config<T>(string group, string name, T value, string description) { //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Expected O, but got Unknown return config(group, name, value, new ConfigDescription(description, (AcceptableValueBase)null, Array.Empty<object>())); } static NoWeaponDustPlugin() { string configPath = Paths.ConfigPath; char directorySeparatorChar = Path.DirectorySeparatorChar; ConfigFileFullPath = configPath + directorySeparatorChar + ConfigFileName; ConnectionError = ""; NoWeaponDustLogger = Logger.CreateLogSource("NoWeaponDust"); RemoveTriggerEffects = null; RemoveHitTerrainEffects = null; RemoveHitEffects = null; RemoveStartEffects = null; } } [HarmonyPatch(typeof(Attack), "DoAreaAttack")] internal static class AttackDoAreaAttackPatch { private static void Prefix(Attack __instance) { if (((Character)__instance.m_character).IsPlayer()) { NoWeaponDustPlugin.DisableEffectBasedOnConfig(__instance.m_hitTerrainEffect, NoWeaponDustPlugin.RemoveHitTerrainEffects.Value); NoWeaponDustPlugin.DisableEffectBasedOnConfig(__instance.m_weapon.m_shared.m_hitTerrainEffect, NoWeaponDustPlugin.RemoveHitTerrainEffects.Value); NoWeaponDustPlugin.DisableEffectBasedOnConfig(__instance.m_hitEffect, NoWeaponDustPlugin.RemoveHitEffects.Value); NoWeaponDustPlugin.DisableEffectBasedOnConfig(__instance.m_weapon.m_shared.m_hitEffect, NoWeaponDustPlugin.RemoveHitEffects.Value); NoWeaponDustPlugin.DisableEffectBasedOnConfig(__instance.m_triggerEffect, NoWeaponDustPlugin.RemoveTriggerEffects.Value); NoWeaponDustPlugin.DisableEffectBasedOnConfig(__instance.m_weapon.m_shared.m_triggerEffect, NoWeaponDustPlugin.RemoveTriggerEffects.Value); NoWeaponDustPlugin.DisableEffectBasedOnConfig(__instance.m_startEffect, NoWeaponDustPlugin.RemoveStartEffects.Value); NoWeaponDustPlugin.DisableEffectBasedOnConfig(__instance.m_weapon.m_shared.m_startEffect, NoWeaponDustPlugin.RemoveStartEffects.Value); } } } [HarmonyPatch(typeof(Attack), "DoNonAttack")] internal static class AttackDoNonAttackPatch { private static void Prefix(Attack __instance) { if (((Character)__instance.m_character).IsPlayer()) { NoWeaponDustPlugin.DisableEffectBasedOnConfig(__instance.m_triggerEffect, NoWeaponDustPlugin.RemoveTriggerEffects.Value); NoWeaponDustPlugin.DisableEffectBasedOnConfig(__instance.m_weapon.m_shared.m_triggerEffect, NoWeaponDustPlugin.RemoveTriggerEffects.Value); NoWeaponDustPlugin.DisableEffectBasedOnConfig(__instance.m_startEffect, NoWeaponDustPlugin.RemoveStartEffects.Value); NoWeaponDustPlugin.DisableEffectBasedOnConfig(__instance.m_weapon.m_shared.m_startEffect, NoWeaponDustPlugin.RemoveStartEffects.Value); } } } [HarmonyPatch(typeof(Attack), "DoMeleeAttack")] internal static class AttackOnAttackTriggerPatch { private static void Prefix(Attack __instance) { if (((Character)__instance.m_character).IsPlayer()) { NoWeaponDustPlugin.DisableEffectBasedOnConfig(__instance.m_hitTerrainEffect, NoWeaponDustPlugin.RemoveHitTerrainEffects.Value); NoWeaponDustPlugin.DisableEffectBasedOnConfig(__instance.m_weapon.m_shared.m_hitTerrainEffect, NoWeaponDustPlugin.RemoveHitTerrainEffects.Value); NoWeaponDustPlugin.DisableEffectBasedOnConfig(__instance.m_hitEffect, NoWeaponDustPlugin.RemoveHitEffects.Value); NoWeaponDustPlugin.DisableEffectBasedOnConfig(__instance.m_weapon.m_shared.m_hitEffect, NoWeaponDustPlugin.RemoveHitEffects.Value); NoWeaponDustPlugin.DisableEffectBasedOnConfig(__instance.m_triggerEffect, NoWeaponDustPlugin.RemoveTriggerEffects.Value); NoWeaponDustPlugin.DisableEffectBasedOnConfig(__instance.m_weapon.m_shared.m_triggerEffect, NoWeaponDustPlugin.RemoveTriggerEffects.Value); } } } }