Decompiled source of NoWeaponDust v1.0.0

NoWeaponDust.dll

Decompiled 3 months ago
using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using JetBrains.Annotations;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyTitle("NoWeaponDust")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("Azumatt")]
[assembly: AssemblyProduct("NoWeaponDust")]
[assembly: AssemblyCopyright("Copyright ©  2021")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("4358610B-F3F4-4843-B7AF-98B7BC60DCDE")]
[assembly: AssemblyFileVersion("1.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.6.2", FrameworkDisplayName = ".NET Framework 4.6.2")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace NoWeaponDust
{
	[BepInPlugin("Azumatt.NoWeaponDust", "NoWeaponDust", "1.0.0")]
	public class NoWeaponDustPlugin : BaseUnityPlugin
	{
		public enum Toggle
		{
			On = 1,
			Off = 0
		}

		private class ConfigurationManagerAttributes
		{
			[UsedImplicitly]
			public int? Order;

			[UsedImplicitly]
			public bool? Browsable;

			[UsedImplicitly]
			public string? Category;

			[UsedImplicitly]
			public Action<ConfigEntryBase>? CustomDrawer;
		}

		internal const string ModName = "NoWeaponDust";

		internal const string ModVersion = "1.0.0";

		internal const string Author = "Azumatt";

		private const string ModGUID = "Azumatt.NoWeaponDust";

		private static string ConfigFileName = "Azumatt.NoWeaponDust.cfg";

		private static string ConfigFileFullPath;

		internal static string ConnectionError;

		private readonly Harmony _harmony = new Harmony("Azumatt.NoWeaponDust");

		public static readonly ManualLogSource NoWeaponDustLogger;

		internal static ConfigEntry<Toggle> RemoveTriggerEffects;

		internal static ConfigEntry<Toggle> RemoveHitTerrainEffects;

		internal static ConfigEntry<Toggle> RemoveHitEffects;

		internal static ConfigEntry<Toggle> RemoveStartEffects;

		public void Awake()
		{
			RemoveTriggerEffects = config("1 - General", "RemoveTriggerEffects", Toggle.On, "If on, this will remove the dust effect from weapons (On Trigger). If off, it will not.");
			RemoveHitTerrainEffects = config("1 - General", "RemoveHitTerrainEffects", Toggle.Off, "If on, this will remove the dust effect from weapons (On Hit Terrain). If off, it will not.");
			RemoveHitEffects = config("1 - General", "RemoveHitEffects", Toggle.Off, "If on, this will remove the dust effect from weapons (On Hit). If off, it will not.");
			RemoveStartEffects = config("1 - General", "RemoveStartEffects", Toggle.Off, "If on, this will remove the dust effect from weapons (On Start). If off, it will not.");
			Assembly executingAssembly = Assembly.GetExecutingAssembly();
			_harmony.PatchAll(executingAssembly);
			SetupWatcher();
		}

		private void OnDestroy()
		{
			((BaseUnityPlugin)this).Config.Save();
		}

		private void SetupWatcher()
		{
			FileSystemWatcher fileSystemWatcher = new FileSystemWatcher(Paths.ConfigPath, ConfigFileName);
			fileSystemWatcher.Changed += ReadConfigValues;
			fileSystemWatcher.Created += ReadConfigValues;
			fileSystemWatcher.Renamed += ReadConfigValues;
			fileSystemWatcher.IncludeSubdirectories = true;
			fileSystemWatcher.SynchronizingObject = ThreadingHelper.SynchronizingObject;
			fileSystemWatcher.EnableRaisingEvents = true;
		}

		private void ReadConfigValues(object sender, FileSystemEventArgs e)
		{
			if (!File.Exists(ConfigFileFullPath))
			{
				return;
			}
			try
			{
				NoWeaponDustLogger.LogDebug((object)"ReadConfigValues called");
				((BaseUnityPlugin)this).Config.Reload();
			}
			catch
			{
				NoWeaponDustLogger.LogError((object)("There was an issue loading your " + ConfigFileName));
				NoWeaponDustLogger.LogError((object)"Please check your config entries for spelling and format!");
			}
		}

		internal static void DisableEffectBasedOnConfig(EffectList effectList, Toggle shouldDisable)
		{
			if (effectList == null)
			{
				return;
			}
			EffectData[] effectPrefabs = effectList.m_effectPrefabs;
			foreach (EffectData val in effectPrefabs)
			{
				if (!((Object)(object)val.m_prefab == (Object)null) && (((Object)val.m_prefab).name.Contains("vfx_") || ((Object)val.m_prefab).name.StartsWith("fx_")))
				{
					val.m_enabled = shouldDisable == Toggle.Off;
				}
			}
		}

		private ConfigEntry<T> config<T>(string group, string name, T value, ConfigDescription description)
		{
			return ((BaseUnityPlugin)this).Config.Bind<T>(group, name, value, description);
		}

		private ConfigEntry<T> config<T>(string group, string name, T value, string description)
		{
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0016: Expected O, but got Unknown
			return config(group, name, value, new ConfigDescription(description, (AcceptableValueBase)null, Array.Empty<object>()));
		}

		static NoWeaponDustPlugin()
		{
			string configPath = Paths.ConfigPath;
			char directorySeparatorChar = Path.DirectorySeparatorChar;
			ConfigFileFullPath = configPath + directorySeparatorChar + ConfigFileName;
			ConnectionError = "";
			NoWeaponDustLogger = Logger.CreateLogSource("NoWeaponDust");
			RemoveTriggerEffects = null;
			RemoveHitTerrainEffects = null;
			RemoveHitEffects = null;
			RemoveStartEffects = null;
		}
	}
	[HarmonyPatch(typeof(Attack), "DoAreaAttack")]
	internal static class AttackDoAreaAttackPatch
	{
		private static void Prefix(Attack __instance)
		{
			if (((Character)__instance.m_character).IsPlayer())
			{
				NoWeaponDustPlugin.DisableEffectBasedOnConfig(__instance.m_hitTerrainEffect, NoWeaponDustPlugin.RemoveHitTerrainEffects.Value);
				NoWeaponDustPlugin.DisableEffectBasedOnConfig(__instance.m_weapon.m_shared.m_hitTerrainEffect, NoWeaponDustPlugin.RemoveHitTerrainEffects.Value);
				NoWeaponDustPlugin.DisableEffectBasedOnConfig(__instance.m_hitEffect, NoWeaponDustPlugin.RemoveHitEffects.Value);
				NoWeaponDustPlugin.DisableEffectBasedOnConfig(__instance.m_weapon.m_shared.m_hitEffect, NoWeaponDustPlugin.RemoveHitEffects.Value);
				NoWeaponDustPlugin.DisableEffectBasedOnConfig(__instance.m_triggerEffect, NoWeaponDustPlugin.RemoveTriggerEffects.Value);
				NoWeaponDustPlugin.DisableEffectBasedOnConfig(__instance.m_weapon.m_shared.m_triggerEffect, NoWeaponDustPlugin.RemoveTriggerEffects.Value);
				NoWeaponDustPlugin.DisableEffectBasedOnConfig(__instance.m_startEffect, NoWeaponDustPlugin.RemoveStartEffects.Value);
				NoWeaponDustPlugin.DisableEffectBasedOnConfig(__instance.m_weapon.m_shared.m_startEffect, NoWeaponDustPlugin.RemoveStartEffects.Value);
			}
		}
	}
	[HarmonyPatch(typeof(Attack), "DoNonAttack")]
	internal static class AttackDoNonAttackPatch
	{
		private static void Prefix(Attack __instance)
		{
			if (((Character)__instance.m_character).IsPlayer())
			{
				NoWeaponDustPlugin.DisableEffectBasedOnConfig(__instance.m_triggerEffect, NoWeaponDustPlugin.RemoveTriggerEffects.Value);
				NoWeaponDustPlugin.DisableEffectBasedOnConfig(__instance.m_weapon.m_shared.m_triggerEffect, NoWeaponDustPlugin.RemoveTriggerEffects.Value);
				NoWeaponDustPlugin.DisableEffectBasedOnConfig(__instance.m_startEffect, NoWeaponDustPlugin.RemoveStartEffects.Value);
				NoWeaponDustPlugin.DisableEffectBasedOnConfig(__instance.m_weapon.m_shared.m_startEffect, NoWeaponDustPlugin.RemoveStartEffects.Value);
			}
		}
	}
	[HarmonyPatch(typeof(Attack), "DoMeleeAttack")]
	internal static class AttackOnAttackTriggerPatch
	{
		private static void Prefix(Attack __instance)
		{
			if (((Character)__instance.m_character).IsPlayer())
			{
				NoWeaponDustPlugin.DisableEffectBasedOnConfig(__instance.m_hitTerrainEffect, NoWeaponDustPlugin.RemoveHitTerrainEffects.Value);
				NoWeaponDustPlugin.DisableEffectBasedOnConfig(__instance.m_weapon.m_shared.m_hitTerrainEffect, NoWeaponDustPlugin.RemoveHitTerrainEffects.Value);
				NoWeaponDustPlugin.DisableEffectBasedOnConfig(__instance.m_hitEffect, NoWeaponDustPlugin.RemoveHitEffects.Value);
				NoWeaponDustPlugin.DisableEffectBasedOnConfig(__instance.m_weapon.m_shared.m_hitEffect, NoWeaponDustPlugin.RemoveHitEffects.Value);
				NoWeaponDustPlugin.DisableEffectBasedOnConfig(__instance.m_triggerEffect, NoWeaponDustPlugin.RemoveTriggerEffects.Value);
				NoWeaponDustPlugin.DisableEffectBasedOnConfig(__instance.m_weapon.m_shared.m_triggerEffect, NoWeaponDustPlugin.RemoveTriggerEffects.Value);
			}
		}
	}
}