using System;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using JetBrains.Annotations;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyTitle("Sleepover")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("Azumatt")]
[assembly: AssemblyProduct("Sleepover")]
[assembly: AssemblyCopyright("Copyright © 2021")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("4358610B-F3F4-4843-B7AF-98B7BC60DCDE")]
[assembly: AssemblyFileVersion("1.1.4")]
[assembly: TargetFramework(".NETFramework,Version=v4.6.2", FrameworkDisplayName = ".NET Framework 4.6.2")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.1.4.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace Sleepover
{
[HarmonyPatch(typeof(Game), "UpdateSleeping")]
internal static class GameUpdateSleepingPatch
{
private static bool Prefix(ref Game __instance)
{
if (SleepoverPlugin.ModEnabled.Value == SleepoverPlugin.Toggle.Off)
{
return true;
}
if (SleepoverPlugin.SleepAnyTime.Value == SleepoverPlugin.Toggle.Off)
{
return true;
}
if (!ZNet.instance.IsServer())
{
return false;
}
if (__instance.m_sleeping)
{
if (!EnvMan.instance.IsTimeSkipping())
{
__instance.m_sleeping = false;
ZRoutedRpc.instance.InvokeRoutedRPC(ZRoutedRpc.Everybody, "SleepStop", Array.Empty<object>());
return false;
}
}
else if (!EnvMan.instance.IsTimeSkipping() && (EnvMan.IsAfternoon() || EnvMan.IsNight() || SleepoverPlugin.SleepAnyTime.Value == SleepoverPlugin.Toggle.On) && __instance.EverybodyIsTryingToSleep())
{
EnvMan.instance.SkipToMorning();
__instance.m_sleeping = true;
ZRoutedRpc.instance.InvokeRoutedRPC(ZRoutedRpc.Everybody, "SleepStart", Array.Empty<object>());
}
return false;
}
}
[HarmonyPatch(typeof(Bed), "GetHoverText")]
internal static class BedGetHoverTextPatch
{
private static bool Prefix(Bed __instance, ref string __result)
{
if (SleepoverPlugin.ModEnabled.Value == SleepoverPlugin.Toggle.Off)
{
return true;
}
string ownerName = __instance.GetOwnerName();
string text = ownerName + "'s $piece_bed\n";
__result = ((ownerName != "") ? text : "$piece_bed_unclaimed\n");
if (Util.MaySleep(__instance, ownerName))
{
__result += "[<color=yellow><b>$KEY_Use</b></color>] $piece_bed_sleep\n";
}
if (Util.MayClaim(__instance))
{
__result += "[<color=yellow><b>shift + $KEY_Use</b></color>] $piece_bed_claim\n";
}
if (Util.MaySetSpawn(__instance))
{
__result += "[<color=yellow><b>alt + $KEY_Use</b></color>] $piece_bed_setspawn\n";
}
__result = Localization.instance.Localize(__result);
return false;
}
}
[HarmonyPatch(typeof(Bed), "Interact")]
internal static class BedInteractPatch
{
[HarmonyPriority(700)]
private static bool Prefix(Bed __instance, ref bool __result, ref Humanoid human, ref bool repeat)
{
//IL_00c4: Unknown result type (might be due to invalid IL or missing references)
//IL_017e: Unknown result type (might be due to invalid IL or missing references)
if (SleepoverPlugin.ModEnabled.Value == SleepoverPlugin.Toggle.Off)
{
return true;
}
if (repeat)
{
return false;
}
Humanoid obj = human;
Player val = (Player)(object)((obj is Player) ? obj : null);
long playerID = Game.instance.GetPlayerProfile().GetPlayerID();
bool num = Input.GetKey((KeyCode)304) || Input.GetKey((KeyCode)303);
bool flag = Input.GetKey((KeyCode)308) || Input.GetKey((KeyCode)307);
bool flag2 = !num && !flag;
string ownerName = __instance.GetOwnerName();
if (num && Util.MayClaim(__instance))
{
if (!__instance.CheckExposure(val))
{
__result = false;
return false;
}
__instance.SetOwner(playerID, Game.instance.GetPlayerProfile().GetName());
}
if (flag && Util.MaySetSpawn(__instance))
{
if (!__instance.CheckExposure(val))
{
__result = false;
return false;
}
Game.instance.GetPlayerProfile().SetCustomSpawnPoint(__instance.GetSpawnPoint());
((Character)human).Message((MessageType)2, "$msg_spawnpointset", 0, (Sprite)null);
return false;
}
if (flag2 && Util.MaySleep(__instance, ownerName))
{
if (SleepoverPlugin.SleepAnyTime.Value == SleepoverPlugin.Toggle.Off && !EnvMan.IsAfternoon() && !EnvMan.IsNight())
{
((Character)human).Message((MessageType)2, "$msg_cantsleep", 0, (Sprite)null);
__result = false;
return false;
}
if (!__instance.CheckEnemies(val))
{
__result = false;
return false;
}
if (!__instance.CheckExposure(val))
{
__result = false;
return false;
}
if (!__instance.CheckFire(val))
{
__result = false;
return false;
}
if (!__instance.CheckWet(val))
{
__result = false;
return false;
}
((Character)human).AttachStart(__instance.m_spawnPoint, ((Component)human).gameObject, true, true, false, "attach_bed", new Vector3(0f, 0.5f, 0f), (Transform)null);
}
__result = false;
return false;
}
}
[HarmonyPatch(typeof(Bed), "IsCurrent")]
internal static class BedIsCurrentPatch
{
private static bool Prefix(Bed __instance, ref bool __result)
{
//IL_001b: Unknown result type (might be due to invalid IL or missing references)
//IL_002a: Unknown result type (might be due to invalid IL or missing references)
if (!__instance.IsMine() && SleepoverPlugin.MultipleSpawnpointsPerBed.Value == SleepoverPlugin.Toggle.Off)
{
__result = false;
return false;
}
__result = Vector3.Distance(__instance.GetSpawnPoint(), Game.instance.GetPlayerProfile().GetCustomSpawnPoint()) < 1f;
return false;
}
}
[HarmonyPatch(typeof(Bed), "CheckExposure")]
internal static class BedCheckExposurePatch
{
private static bool Prefix(ref bool __result)
{
if (SleepoverPlugin.IgnoreExposure.Value != SleepoverPlugin.Toggle.On)
{
return true;
}
__result = true;
return false;
}
}
[HarmonyPatch(typeof(Bed), "CheckEnemies")]
internal static class BedCheckEnemiesPatch
{
private static bool Prefix(ref bool __result)
{
if (SleepoverPlugin.IgnoreEnemies.Value != SleepoverPlugin.Toggle.On)
{
return true;
}
__result = true;
return false;
}
}
[HarmonyPatch(typeof(Bed), "CheckFire")]
internal static class BedCheckFirePatch
{
private static bool Prefix(ref bool __result)
{
if (SleepoverPlugin.IgnoreFire.Value != SleepoverPlugin.Toggle.On)
{
return true;
}
__result = true;
return false;
}
}
[HarmonyPatch(typeof(Bed), "CheckWet")]
internal static class BedCheckWetPatch
{
private static bool Prefix(ref bool __result)
{
if (SleepoverPlugin.IgnoreWet.Value != SleepoverPlugin.Toggle.On)
{
return true;
}
__result = true;
return false;
}
}
[BepInPlugin("Azumatt.Sleepover", "Sleepover", "1.1.4")]
public class SleepoverPlugin : BaseUnityPlugin
{
public enum Toggle
{
On = 1,
Off = 0
}
private class ConfigurationManagerAttributes
{
[UsedImplicitly]
public int? Order;
[UsedImplicitly]
public bool? Browsable;
[UsedImplicitly]
public string? Category;
[UsedImplicitly]
public Action<ConfigEntryBase>? CustomDrawer;
}
private class AcceptableShortcuts : AcceptableValueBase
{
public AcceptableShortcuts()
: base(typeof(KeyboardShortcut))
{
}
public override object Clamp(object value)
{
return value;
}
public override bool IsValid(object value)
{
return true;
}
public override string ToDescriptionString()
{
return "# Acceptable values: " + string.Join(", ", UnityInput.Current.SupportedKeyCodes);
}
}
internal const string ModName = "Sleepover";
internal const string ModVersion = "1.1.4";
internal const string Author = "Azumatt";
private const string ModGUID = "Azumatt.Sleepover";
private static string ConfigFileName = "Azumatt.Sleepover.cfg";
private static string ConfigFileFullPath;
internal static string ConnectionError;
private readonly Harmony _harmony = new Harmony("Azumatt.Sleepover");
public static readonly ManualLogSource SleepoverLogger;
public static ConfigEntry<Toggle> ModEnabled;
public static ConfigEntry<Toggle> EnableMultipleBedfellows;
public static ConfigEntry<Toggle> SleepAnyTime;
public static ConfigEntry<Toggle> IgnoreExposure;
public static ConfigEntry<Toggle> IgnoreEnemies;
public static ConfigEntry<Toggle> IgnoreFire;
public static ConfigEntry<Toggle> IgnoreWet;
public static ConfigEntry<Toggle> SleepWithoutSpawnpoint;
public static ConfigEntry<Toggle> MultipleSpawnpointsPerBed;
public static ConfigEntry<Toggle> SleepWithoutClaiming;
public void Awake()
{
ModEnabled = config("1 - General", "Enabled", Toggle.On, "Enable this mod");
EnableMultipleBedfellows = config("1 - General", "Multiple sleepers", Toggle.On, "Allow multiple people to use this bed simultaneously. Not tested on public servers.");
SleepAnyTime = config("1 - General", "Ignore time restrictions", Toggle.On, "Sleep at any time of day, not just at night.");
IgnoreExposure = config("1 - General", "Ignore exposure restrictions", Toggle.On, "Ignore restrictions for walls and a roof. Sleep under a starry sky.");
IgnoreEnemies = config("1 - General", "Ignore nearby enemies", Toggle.On, "Enemies no longer prevent you from sleeping.");
IgnoreFire = config("1 - General", "Ignore fire requirement", Toggle.On, "Sleep without a nearby fire.");
IgnoreWet = config("1 - General", "Ignore wet restrictions", Toggle.On, "Sleep while wet.");
SleepWithoutClaiming = config("1 - General", "Do not automatically claim beds", Toggle.On, "Sleep without claiming a bed first.");
SleepWithoutSpawnpoint = config("1 - General", "Do not set spawnpoint", Toggle.On, "Sleep without setting a spawnpoint first.");
MultipleSpawnpointsPerBed = config("1 - General", "Multiple spawnpoints per bed", Toggle.On, "Any number of players can use the same bed as a spawnpoint.");
if (ModEnabled.Value != 0)
{
Assembly executingAssembly = Assembly.GetExecutingAssembly();
_harmony.PatchAll(executingAssembly);
SetupWatcher();
}
}
private void OnDestroy()
{
((BaseUnityPlugin)this).Config.Save();
}
private void SetupWatcher()
{
FileSystemWatcher fileSystemWatcher = new FileSystemWatcher(Paths.ConfigPath, ConfigFileName);
fileSystemWatcher.Changed += ReadConfigValues;
fileSystemWatcher.Created += ReadConfigValues;
fileSystemWatcher.Renamed += ReadConfigValues;
fileSystemWatcher.IncludeSubdirectories = true;
fileSystemWatcher.SynchronizingObject = ThreadingHelper.SynchronizingObject;
fileSystemWatcher.EnableRaisingEvents = true;
}
private void ReadConfigValues(object sender, FileSystemEventArgs e)
{
if (!File.Exists(ConfigFileFullPath))
{
return;
}
try
{
SleepoverLogger.LogDebug((object)"ReadConfigValues called");
((BaseUnityPlugin)this).Config.Reload();
}
catch
{
SleepoverLogger.LogError((object)("There was an issue loading your " + ConfigFileName));
SleepoverLogger.LogError((object)"Please check your config entries for spelling and format!");
}
}
private ConfigEntry<T> config<T>(string group, string name, T value, ConfigDescription description)
{
return ((BaseUnityPlugin)this).Config.Bind<T>(group, name, value, description);
}
private ConfigEntry<T> config<T>(string group, string name, T value, string description)
{
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0016: Expected O, but got Unknown
return config(group, name, value, new ConfigDescription(description, (AcceptableValueBase)null, Array.Empty<object>()));
}
static SleepoverPlugin()
{
string configPath = Paths.ConfigPath;
char directorySeparatorChar = Path.DirectorySeparatorChar;
ConfigFileFullPath = configPath + directorySeparatorChar + ConfigFileName;
ConnectionError = "";
SleepoverLogger = Logger.CreateLogSource("Sleepover");
ModEnabled = null;
EnableMultipleBedfellows = null;
SleepAnyTime = null;
IgnoreExposure = null;
IgnoreEnemies = null;
IgnoreFire = null;
IgnoreWet = null;
SleepWithoutSpawnpoint = null;
MultipleSpawnpointsPerBed = null;
SleepWithoutClaiming = null;
}
}
public class Util
{
public const string SleepHover = "[<color=yellow><b>$KEY_Use</b></color>] $piece_bed_sleep\n";
public const string ClaimHover = "[<color=yellow><b>shift + $KEY_Use</b></color>] $piece_bed_claim\n";
public const string SetSpawnHover = "[<color=yellow><b>alt + $KEY_Use</b></color>] $piece_bed_setspawn\n";
public static bool MayClaim(Bed bed)
{
return bed.GetOwnerName() == "";
}
public static bool MaySleep(Bed bed, string ownerName)
{
if ((!bed.IsMine() || !bed.IsCurrent()) && (bed.IsMine() || !(ownerName != "") || SleepoverPlugin.EnableMultipleBedfellows.Value != SleepoverPlugin.Toggle.On) && (!(ownerName == "") || SleepoverPlugin.SleepWithoutClaiming.Value != SleepoverPlugin.Toggle.On))
{
if (!bed.IsCurrent())
{
return SleepoverPlugin.SleepWithoutSpawnpoint.Value == SleepoverPlugin.Toggle.On;
}
return false;
}
return true;
}
public static bool MaySetSpawn(Bed bed)
{
if (bed.IsCurrent() || !bed.IsMine())
{
if (!bed.IsCurrent())
{
if (!bed.IsMine())
{
return SleepoverPlugin.MultipleSpawnpointsPerBed.Value == SleepoverPlugin.Toggle.On;
}
return false;
}
return false;
}
return true;
}
}
public static class KeyboardExtensions
{
public static bool IsKeyDown(this KeyboardShortcut shortcut)
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_000b: Unknown result type (might be due to invalid IL or missing references)
if ((int)((KeyboardShortcut)(ref shortcut)).MainKey != 0 && Input.GetKeyDown(((KeyboardShortcut)(ref shortcut)).MainKey))
{
return ((KeyboardShortcut)(ref shortcut)).Modifiers.All((Func<KeyCode, bool>)Input.GetKey);
}
return false;
}
public static bool IsKeyHeld(this KeyboardShortcut shortcut)
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_000b: Unknown result type (might be due to invalid IL or missing references)
if ((int)((KeyboardShortcut)(ref shortcut)).MainKey != 0 && Input.GetKey(((KeyboardShortcut)(ref shortcut)).MainKey))
{
return ((KeyboardShortcut)(ref shortcut)).Modifiers.All((Func<KeyCode, bool>)Input.GetKey);
}
return false;
}
}
}