Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
Decompiled source of Sleepover v1.1.4
Sleepover.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.IO; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using HarmonyLib; using JetBrains.Annotations; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: AssemblyTitle("Sleepover")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("Azumatt")] [assembly: AssemblyProduct("Sleepover")] [assembly: AssemblyCopyright("Copyright © 2021")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("4358610B-F3F4-4843-B7AF-98B7BC60DCDE")] [assembly: AssemblyFileVersion("1.1.4")] [assembly: TargetFramework(".NETFramework,Version=v4.6.2", FrameworkDisplayName = ".NET Framework 4.6.2")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.1.4.0")] [module: UnverifiableCode] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace Sleepover { [HarmonyPatch(typeof(Game), "UpdateSleeping")] internal static class GameUpdateSleepingPatch { private static bool Prefix(ref Game __instance) { if (SleepoverPlugin.ModEnabled.Value == SleepoverPlugin.Toggle.Off) { return true; } if (SleepoverPlugin.SleepAnyTime.Value == SleepoverPlugin.Toggle.Off) { return true; } if (!ZNet.instance.IsServer()) { return false; } if (__instance.m_sleeping) { if (!EnvMan.instance.IsTimeSkipping()) { __instance.m_sleeping = false; ZRoutedRpc.instance.InvokeRoutedRPC(ZRoutedRpc.Everybody, "SleepStop", Array.Empty<object>()); return false; } } else if (!EnvMan.instance.IsTimeSkipping() && (EnvMan.IsAfternoon() || EnvMan.IsNight() || SleepoverPlugin.SleepAnyTime.Value == SleepoverPlugin.Toggle.On) && __instance.EverybodyIsTryingToSleep()) { EnvMan.instance.SkipToMorning(); __instance.m_sleeping = true; ZRoutedRpc.instance.InvokeRoutedRPC(ZRoutedRpc.Everybody, "SleepStart", Array.Empty<object>()); } return false; } } [HarmonyPatch(typeof(Bed), "GetHoverText")] internal static class BedGetHoverTextPatch { private static bool Prefix(Bed __instance, ref string __result) { if (SleepoverPlugin.ModEnabled.Value == SleepoverPlugin.Toggle.Off) { return true; } string ownerName = __instance.GetOwnerName(); string text = ownerName + "'s $piece_bed\n"; __result = ((ownerName != "") ? text : "$piece_bed_unclaimed\n"); if (Util.MaySleep(__instance, ownerName)) { __result += "[<color=yellow><b>$KEY_Use</b></color>] $piece_bed_sleep\n"; } if (Util.MayClaim(__instance)) { __result += "[<color=yellow><b>shift + $KEY_Use</b></color>] $piece_bed_claim\n"; } if (Util.MaySetSpawn(__instance)) { __result += "[<color=yellow><b>alt + $KEY_Use</b></color>] $piece_bed_setspawn\n"; } __result = Localization.instance.Localize(__result); return false; } } [HarmonyPatch(typeof(Bed), "Interact")] internal static class BedInteractPatch { [HarmonyPriority(700)] private static bool Prefix(Bed __instance, ref bool __result, ref Humanoid human, ref bool repeat) { //IL_00c4: Unknown result type (might be due to invalid IL or missing references) //IL_017e: Unknown result type (might be due to invalid IL or missing references) if (SleepoverPlugin.ModEnabled.Value == SleepoverPlugin.Toggle.Off) { return true; } if (repeat) { return false; } Humanoid obj = human; Player val = (Player)(object)((obj is Player) ? obj : null); long playerID = Game.instance.GetPlayerProfile().GetPlayerID(); bool num = Input.GetKey((KeyCode)304) || Input.GetKey((KeyCode)303); bool flag = Input.GetKey((KeyCode)308) || Input.GetKey((KeyCode)307); bool flag2 = !num && !flag; string ownerName = __instance.GetOwnerName(); if (num && Util.MayClaim(__instance)) { if (!__instance.CheckExposure(val)) { __result = false; return false; } __instance.SetOwner(playerID, Game.instance.GetPlayerProfile().GetName()); } if (flag && Util.MaySetSpawn(__instance)) { if (!__instance.CheckExposure(val)) { __result = false; return false; } Game.instance.GetPlayerProfile().SetCustomSpawnPoint(__instance.GetSpawnPoint()); ((Character)human).Message((MessageType)2, "$msg_spawnpointset", 0, (Sprite)null); return false; } if (flag2 && Util.MaySleep(__instance, ownerName)) { if (SleepoverPlugin.SleepAnyTime.Value == SleepoverPlugin.Toggle.Off && !EnvMan.IsAfternoon() && !EnvMan.IsNight()) { ((Character)human).Message((MessageType)2, "$msg_cantsleep", 0, (Sprite)null); __result = false; return false; } if (!__instance.CheckEnemies(val)) { __result = false; return false; } if (!__instance.CheckExposure(val)) { __result = false; return false; } if (!__instance.CheckFire(val)) { __result = false; return false; } if (!__instance.CheckWet(val)) { __result = false; return false; } ((Character)human).AttachStart(__instance.m_spawnPoint, ((Component)human).gameObject, true, true, false, "attach_bed", new Vector3(0f, 0.5f, 0f), (Transform)null); } __result = false; return false; } } [HarmonyPatch(typeof(Bed), "IsCurrent")] internal static class BedIsCurrentPatch { private static bool Prefix(Bed __instance, ref bool __result) { //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_002a: Unknown result type (might be due to invalid IL or missing references) if (!__instance.IsMine() && SleepoverPlugin.MultipleSpawnpointsPerBed.Value == SleepoverPlugin.Toggle.Off) { __result = false; return false; } __result = Vector3.Distance(__instance.GetSpawnPoint(), Game.instance.GetPlayerProfile().GetCustomSpawnPoint()) < 1f; return false; } } [HarmonyPatch(typeof(Bed), "CheckExposure")] internal static class BedCheckExposurePatch { private static bool Prefix(ref bool __result) { if (SleepoverPlugin.IgnoreExposure.Value != SleepoverPlugin.Toggle.On) { return true; } __result = true; return false; } } [HarmonyPatch(typeof(Bed), "CheckEnemies")] internal static class BedCheckEnemiesPatch { private static bool Prefix(ref bool __result) { if (SleepoverPlugin.IgnoreEnemies.Value != SleepoverPlugin.Toggle.On) { return true; } __result = true; return false; } } [HarmonyPatch(typeof(Bed), "CheckFire")] internal static class BedCheckFirePatch { private static bool Prefix(ref bool __result) { if (SleepoverPlugin.IgnoreFire.Value != SleepoverPlugin.Toggle.On) { return true; } __result = true; return false; } } [HarmonyPatch(typeof(Bed), "CheckWet")] internal static class BedCheckWetPatch { private static bool Prefix(ref bool __result) { if (SleepoverPlugin.IgnoreWet.Value != SleepoverPlugin.Toggle.On) { return true; } __result = true; return false; } } [BepInPlugin("Azumatt.Sleepover", "Sleepover", "1.1.4")] public class SleepoverPlugin : BaseUnityPlugin { public enum Toggle { On = 1, Off = 0 } private class ConfigurationManagerAttributes { [UsedImplicitly] public int? Order; [UsedImplicitly] public bool? Browsable; [UsedImplicitly] public string? Category; [UsedImplicitly] public Action<ConfigEntryBase>? CustomDrawer; } private class AcceptableShortcuts : AcceptableValueBase { public AcceptableShortcuts() : base(typeof(KeyboardShortcut)) { } public override object Clamp(object value) { return value; } public override bool IsValid(object value) { return true; } public override string ToDescriptionString() { return "# Acceptable values: " + string.Join(", ", UnityInput.Current.SupportedKeyCodes); } } internal const string ModName = "Sleepover"; internal const string ModVersion = "1.1.4"; internal const string Author = "Azumatt"; private const string ModGUID = "Azumatt.Sleepover"; private static string ConfigFileName = "Azumatt.Sleepover.cfg"; private static string ConfigFileFullPath; internal static string ConnectionError; private readonly Harmony _harmony = new Harmony("Azumatt.Sleepover"); public static readonly ManualLogSource SleepoverLogger; public static ConfigEntry<Toggle> ModEnabled; public static ConfigEntry<Toggle> EnableMultipleBedfellows; public static ConfigEntry<Toggle> SleepAnyTime; public static ConfigEntry<Toggle> IgnoreExposure; public static ConfigEntry<Toggle> IgnoreEnemies; public static ConfigEntry<Toggle> IgnoreFire; public static ConfigEntry<Toggle> IgnoreWet; public static ConfigEntry<Toggle> SleepWithoutSpawnpoint; public static ConfigEntry<Toggle> MultipleSpawnpointsPerBed; public static ConfigEntry<Toggle> SleepWithoutClaiming; public void Awake() { ModEnabled = config("1 - General", "Enabled", Toggle.On, "Enable this mod"); EnableMultipleBedfellows = config("1 - General", "Multiple sleepers", Toggle.On, "Allow multiple people to use this bed simultaneously. Not tested on public servers."); SleepAnyTime = config("1 - General", "Ignore time restrictions", Toggle.On, "Sleep at any time of day, not just at night."); IgnoreExposure = config("1 - General", "Ignore exposure restrictions", Toggle.On, "Ignore restrictions for walls and a roof. Sleep under a starry sky."); IgnoreEnemies = config("1 - General", "Ignore nearby enemies", Toggle.On, "Enemies no longer prevent you from sleeping."); IgnoreFire = config("1 - General", "Ignore fire requirement", Toggle.On, "Sleep without a nearby fire."); IgnoreWet = config("1 - General", "Ignore wet restrictions", Toggle.On, "Sleep while wet."); SleepWithoutClaiming = config("1 - General", "Do not automatically claim beds", Toggle.On, "Sleep without claiming a bed first."); SleepWithoutSpawnpoint = config("1 - General", "Do not set spawnpoint", Toggle.On, "Sleep without setting a spawnpoint first."); MultipleSpawnpointsPerBed = config("1 - General", "Multiple spawnpoints per bed", Toggle.On, "Any number of players can use the same bed as a spawnpoint."); if (ModEnabled.Value != 0) { Assembly executingAssembly = Assembly.GetExecutingAssembly(); _harmony.PatchAll(executingAssembly); SetupWatcher(); } } private void OnDestroy() { ((BaseUnityPlugin)this).Config.Save(); } private void SetupWatcher() { FileSystemWatcher fileSystemWatcher = new FileSystemWatcher(Paths.ConfigPath, ConfigFileName); fileSystemWatcher.Changed += ReadConfigValues; fileSystemWatcher.Created += ReadConfigValues; fileSystemWatcher.Renamed += ReadConfigValues; fileSystemWatcher.IncludeSubdirectories = true; fileSystemWatcher.SynchronizingObject = ThreadingHelper.SynchronizingObject; fileSystemWatcher.EnableRaisingEvents = true; } private void ReadConfigValues(object sender, FileSystemEventArgs e) { if (!File.Exists(ConfigFileFullPath)) { return; } try { SleepoverLogger.LogDebug((object)"ReadConfigValues called"); ((BaseUnityPlugin)this).Config.Reload(); } catch { SleepoverLogger.LogError((object)("There was an issue loading your " + ConfigFileName)); SleepoverLogger.LogError((object)"Please check your config entries for spelling and format!"); } } private ConfigEntry<T> config<T>(string group, string name, T value, ConfigDescription description) { return ((BaseUnityPlugin)this).Config.Bind<T>(group, name, value, description); } private ConfigEntry<T> config<T>(string group, string name, T value, string description) { //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Expected O, but got Unknown return config(group, name, value, new ConfigDescription(description, (AcceptableValueBase)null, Array.Empty<object>())); } static SleepoverPlugin() { string configPath = Paths.ConfigPath; char directorySeparatorChar = Path.DirectorySeparatorChar; ConfigFileFullPath = configPath + directorySeparatorChar + ConfigFileName; ConnectionError = ""; SleepoverLogger = Logger.CreateLogSource("Sleepover"); ModEnabled = null; EnableMultipleBedfellows = null; SleepAnyTime = null; IgnoreExposure = null; IgnoreEnemies = null; IgnoreFire = null; IgnoreWet = null; SleepWithoutSpawnpoint = null; MultipleSpawnpointsPerBed = null; SleepWithoutClaiming = null; } } public class Util { public const string SleepHover = "[<color=yellow><b>$KEY_Use</b></color>] $piece_bed_sleep\n"; public const string ClaimHover = "[<color=yellow><b>shift + $KEY_Use</b></color>] $piece_bed_claim\n"; public const string SetSpawnHover = "[<color=yellow><b>alt + $KEY_Use</b></color>] $piece_bed_setspawn\n"; public static bool MayClaim(Bed bed) { return bed.GetOwnerName() == ""; } public static bool MaySleep(Bed bed, string ownerName) { if ((!bed.IsMine() || !bed.IsCurrent()) && (bed.IsMine() || !(ownerName != "") || SleepoverPlugin.EnableMultipleBedfellows.Value != SleepoverPlugin.Toggle.On) && (!(ownerName == "") || SleepoverPlugin.SleepWithoutClaiming.Value != SleepoverPlugin.Toggle.On)) { if (!bed.IsCurrent()) { return SleepoverPlugin.SleepWithoutSpawnpoint.Value == SleepoverPlugin.Toggle.On; } return false; } return true; } public static bool MaySetSpawn(Bed bed) { if (bed.IsCurrent() || !bed.IsMine()) { if (!bed.IsCurrent()) { if (!bed.IsMine()) { return SleepoverPlugin.MultipleSpawnpointsPerBed.Value == SleepoverPlugin.Toggle.On; } return false; } return false; } return true; } } public static class KeyboardExtensions { public static bool IsKeyDown(this KeyboardShortcut shortcut) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) if ((int)((KeyboardShortcut)(ref shortcut)).MainKey != 0 && Input.GetKeyDown(((KeyboardShortcut)(ref shortcut)).MainKey)) { return ((KeyboardShortcut)(ref shortcut)).Modifiers.All((Func<KeyCode, bool>)Input.GetKey); } return false; } public static bool IsKeyHeld(this KeyboardShortcut shortcut) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) if ((int)((KeyboardShortcut)(ref shortcut)).MainKey != 0 && Input.GetKey(((KeyboardShortcut)(ref shortcut)).MainKey)) { return ((KeyboardShortcut)(ref shortcut)).Modifiers.All((Func<KeyCode, bool>)Input.GetKey); } return false; } } }