Features

Updated 2 years ago

Features

Everything listed below is a feature in the mod. The config values dictate the GLOBAL defaults for these values. Admins can change the individual options via the GUI per ward.

  • Easy to use GUI interface for admins to configure wards (and owners, in a limited GUI interface, if server allows via config)
  • Enforced Config with server (besides client custom configs)
  • Built in readiness for our Guilds mod when it releases
  • Server version checking, must have mod & must be same version as server
  • Default wards removed, players cannot build it anymore. Any vanilla wards will be "off" by default.
  • Multiple ward models (including legacy BetterWards models)
  • Add players to the permitted list no matter where they are in the world. (As long as they are online)
  • Ward Limiting with VIP option for those special players that you want to allow more wards for (configured on the server and found in General section, thanks KG!)
    • wardIsLoveData is where the ward limit information is stored. Found in BepInEx/config folder. Keyed to SteamIDs
    • Ward "Charging" to deactivate ward after {x} in game days (configured on server)
      • The default cost of the charge is 5 Thunderstones. All wards that expire and are not charged will turn off until charged once more. Leaving it vulnerable to attack or takeover.
      • For reference. It's approximately 24 minutes for a full day cycle. Though this wiki says otherwise. https://valheim.fandom.com/wiki/Day_and_Night_Cycle
        • This means that you either have ~5 days until initial expiration or 6.25 if the wiki is correct.
        • The default expiration is 300 in-game days.
  • Configurable entry and exit messages.
  • Different levels of access to the ward.
  • The hotkey can be adjusted by the configuration file.
  • Allow permitted users on the ward to toggle the ward on and off
  • PvP/PvE forced configurations
  • Ward Range configuration
  • Different bubble modes
    • (Default) Enemy spawns will query the range to prevent spawning inside base
    • (No Monsters) Enemy monsters will not target players inside the ward's radius
  • Configurable bubble colors!
  • Pushout Creatures/Players. BUBBLE MUST BE ON! (If they are already inside your bubble, you deal with the consequences) . This change also means that if the bubble is on, it blocks arrows and other projectiles.
  • Health/Stamina Boosts for all players inside ward
  • Show area marker for the ward
  • Indestructible structures can be defined for further custom config (inside ward) (FULL LIST IN CONFIG)
  • Auto Close Doors inside ward
  • Reduce damage to player structures inside ward from other players, or increase default health of structure (applies to all inside ward)
  • Notification of being inside a ward and who the owner is (configurable)
  • Sync Admin list from server for additional configurations (auto permit on nearby wards, permit/unpermit/enable/disable/flash with command)
  • Warded portal interact/teleport
  • Ward pushout for creatures and players
  • Unlimited fireplace fuel in warded area
  • Configurable interaction in warded area
  • No Weather Damage
  • Visual Bubble
  • Offline Raid protection for PvP servers
  • Configurable ward recipe to craft
  • Auto repair structures inside ward
  • No food drain inside ward ... and much more! Give the mod a try!