Features
Updated 2 years agoFeatures
Everything listed below is a feature in the mod. The config values dictate the GLOBAL
defaults for these values. Admins can change the individual options via the GUI per ward.
- Easy to use GUI interface for admins to configure wards (and owners, in a limited GUI interface, if server allows via config)
- Enforced Config with server (besides client custom configs)
- Built in readiness for our Guilds mod when it releases
- Server version checking, must have mod & must be same version as server
- Default wards removed, players cannot build it anymore. Any vanilla wards will be "off" by default.
- Multiple ward models (including legacy BetterWards models)
- Add players to the permitted list no matter where they are in the world. (As long as they are online)
- Ward Limiting with VIP option for those special players that you want to allow more wards for (configured on the
server and found in General section, thanks KG!)
- wardIsLoveData is where the ward limit information is stored. Found in BepInEx/config folder. Keyed to SteamIDs
- Ward "Charging" to deactivate ward after {x} in game days (configured on server)
- The default cost of the charge is 5 Thunderstones. All wards that expire and are not charged will turn off until charged once more. Leaving it vulnerable to attack or takeover.
- For reference. It's approximately 24 minutes for a full day cycle. Though this wiki says
otherwise. https://valheim.fandom.com/wiki/Day_and_Night_Cycle
- This means that you either have ~5 days until initial expiration or 6.25 if the wiki is correct.
- The default expiration is 300 in-game days.
- Configurable entry and exit messages.
- Different levels of access to the ward.
- The hotkey can be adjusted by the configuration file.
- Allow permitted users on the ward to toggle the ward on and off
- PvP/PvE forced configurations
- Ward Range configuration
- Different bubble modes
- (Default) Enemy spawns will query the range to prevent spawning inside base
- (No Monsters) Enemy monsters will not target players inside the ward's radius
- Configurable bubble colors!
- Pushout Creatures/Players. BUBBLE MUST BE ON! (If they are already inside your bubble, you deal with the consequences) . This change also means that if the bubble is on, it blocks arrows and other projectiles.
- Health/Stamina Boosts for all players inside ward
- Show area marker for the ward
- Indestructible structures can be defined for further custom config (inside ward) (FULL LIST IN CONFIG)
- Auto Close Doors inside ward
- Reduce damage to player structures inside ward from other players, or increase default health of structure (applies to all inside ward)
- Notification of being inside a ward and who the owner is (configurable)
- Sync Admin list from server for additional configurations (auto permit on nearby wards, permit/unpermit/enable/disable/flash with command)
- Warded portal interact/teleport
- Ward pushout for creatures and players
- Unlimited fireplace fuel in warded area
- Configurable interaction in warded area
- No Weather Damage
- Visual Bubble
- Offline Raid protection for PvP servers
- Configurable ward recipe to craft
- Auto repair structures inside ward
- No food drain inside ward ... and much more! Give the mod a try!