Valheim
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DamageMeter

Measures the real damage each player deals to creatures and bosses in multiplayer.

How it works

  • The same DLL goes on the server and on every client.
  • A hit is applied on the client that owns the creature, after armor and resistances. That client reports "player X removed N HP from creature Y" to the server over the game's own routed RPC.
  • The server writes BepInEx/dmgmeter.log:
    • BOSS lines after every boss fight with each player's share in percent.
    • MOB lines for bigger fights.
    • DEALT lines every 5 minutes with HP dealt per player.
  • Players without the mod are not reporting. Only hits on creatures their own game owns are missing.

Notes

  • No configuration needed. Config options: ReportSeconds (client), LogFile (server).
  • Uses Harmony to patch Character.ApplyDamage. Written for Valheim 1.0.16.

Changelog

  • 1.0.0 first release
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