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Decompiled source of FinalSunsetPermadeath v1.1.0
plugins\FinalSunsetPermadeath.dll
Decompiled 2 days agousing System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using BepInEx; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: AssemblyVersion("0.0.0.0")] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } [BepInPlugin("fix.permadeath.finalsunset", "FinalSunsetPermadeath", "1.1.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] public class FinalSunsetPermadeath : BaseUnityPlugin { [HarmonyPatch(typeof(Player), "CreateTombStone")] private static class Patch_CreateTombStone { [HarmonyPrefix] private static void Prefix(Player __instance, ref HashSet<int> __state) { __state = null; if (!((Object)(object)__instance != (Object)(object)Player.m_localPlayer)) { __state = new HashSet<int>(); TombStone[] array = Object.FindObjectsOfType<TombStone>(); for (int i = 0; i < array.Length; i++) { __state.Add(((Object)array[i]).GetInstanceID()); } } } [HarmonyPostfix] private static void Postfix(Player __instance, HashSet<int> __state) { if (__state == null) { return; } RealDeath = true; TombStone[] array = Object.FindObjectsOfType<TombStone>(); TombStone val = null; for (int i = 0; i < array.Length; i++) { if (!__state.Contains(((Object)array[i]).GetInstanceID())) { val = array[i]; break; } } if ((Object)(object)val == (Object)null) { Debug.Log((object)"[FinalSunsetPermadeath] No new tombstone detected — items may survive"); return; } Container component = ((Component)val).GetComponent<Container>(); if ((Object)(object)component == (Object)null) { return; } Inventory inventory = component.GetInventory(); if (inventory != null) { List<ItemData> list = new List<ItemData>(inventory.GetAllItems()); int count = list.Count; for (int j = 0; j < list.Count; j++) { inventory.RemoveItem(list[j]); } Debug.Log((object)("[FinalSunsetPermadeath] Destroyed " + count + " item(s) from tombstone [id=" + ((Object)val).GetInstanceID() + "]")); } } } [HarmonyPatch(typeof(Player), "OnDeath")] [HarmonyAfter(new string[] { "shudnal.ExtraSlots", "balrond.astafaraios.BalrondSecondChance" })] private static class Patch_OnDeath { [HarmonyPrefix] private static void Prefix(Player __instance) { if ((Object)(object)__instance == (Object)(object)Player.m_localPlayer) { RealDeath = false; } } [HarmonyPostfix] private static void Postfix(Player __instance) { if ((Object)(object)__instance != (Object)(object)Player.m_localPlayer || !RealDeath) { return; } RealDeath = false; if (FSkillData == null || FSkillLevel == null) { return; } Skills skills = ((Character)__instance).GetSkills(); if ((Object)(object)skills == (Object)null || !(FSkillData.GetValue(skills) is IDictionary dictionary)) { return; } int num = 0; foreach (object value in dictionary.Values) { if (FSkillLevel != null) { FSkillLevel.SetValue(value, 0f); } if (FSkillAcc != null) { FSkillAcc.SetValue(value, 0f); } num++; } Debug.Log((object)("[FinalSunsetPermadeath] Reset " + num + " skill(s) to level 0")); } } public const string PluginGUID = "fix.permadeath.finalsunset"; public const string PluginName = "FinalSunsetPermadeath"; public const string PluginVersion = "1.1.0"; internal static bool RealDeath; internal static FieldInfo FSkillData; internal static FieldInfo FSkillLevel; internal static FieldInfo FSkillAcc; private void Awake() { //IL_007a: Unknown result type (might be due to invalid IL or missing references) BindingFlags bindingAttr = BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic; FSkillData = typeof(Skills).GetField("m_skillData", bindingAttr); Type nestedType = typeof(Skills).GetNestedType("Skill", BindingFlags.Public | BindingFlags.NonPublic); if (nestedType != null) { FSkillLevel = nestedType.GetField("m_level", bindingAttr); FSkillAcc = nestedType.GetField("m_accumulator", bindingAttr); } MethodInfo method = typeof(Player).GetMethod("CreateTombStone", bindingAttr); new Harmony("fix.permadeath.finalsunset").PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)("FinalSunsetPermadeath v1.1.0 loaded | skillData=" + R(FSkillData) + " level=" + R(FSkillLevel) + " acc=" + R(FSkillAcc) + " createTombStone=" + R(method))); } private static string R(object o) { if (o == null) { return "NULL"; } return "ok"; } }