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balrond DualMastery
A simple mod allowing for dual wielding any onehanded weapons with it own skill
| Last updated | 4 hours ago |
| Total downloads | 30 |
| Total rating | 1 |
| Categories | Mods Tweaks Gear Misc Server-side Client-side Utility Bog Witch Update |
| Dependency string | Balrond-balrond_DualMastery-0.2.0 |
| Dependants | 0 other packages depend on this package |
README
⚔️ Balrond Dual Mastery - Mod Documentation
Overview
Balrond Dual Mastery introduces a new combat mechanic to Valheim that allows players to dual wield two one‑handed weapons simultaneously while progressing through a dedicated Dual Wield skill.
Inspired by the Smoothbrain's DualWield mod and Rusty's Dual Wielder mod, this implementation focuses on separate weapon calculations, skill-based scaling, and a custom attack animation system designed specifically for dual wield gameplay.
Players can equip two one‑handed weapons and perform attacks using a special dual wield animation that combines both weapons into a single combat flow that speed,rang and angle depends on weapons used.
As players gain experience with the Dual Wield skill, the effectiveness of the off‑hand weapon gradually improves.
⚠️ This mod must be installed on both the server and all clients for multiplayer environments.
✨ Key Features
- ⚔️ Dual wield two one‑handed weapons
- 🧠 New Dual Wield skill that improves off‑hand weapon damage
- 🎬 Custom dual wield attack animation
- ⚖️ Independent damage calculation for each weapon
- 🔋 Secondary attack with increased stamina cost
- 🗡 Off‑hand penalty that improves as the skill levels up
- 🌐 Translation support
- 🔧 No configuration required
⚠️ This mod is not compatible with other dual wield mods.
⚔️ Dual Wield Skill
The mod introduces a new skill called:
DualWield
This skill determines how effective the off‑hand weapon becomes during combat.
Off‑Hand Damage Scaling
When dual wielding, the left‑hand weapon receives a damage penalty.
- At Skill 0 → Off‑hand damage = 50%
- At Skill 100 → Off‑hand damage = 75%
The scaling increases gradually as the skill improves.
This system ensures that dual wielding starts weaker but becomes more effective with practice.
⚔️ Combat Behavior
Primary Attack
- Uses a custom dual wield animation
- Both weapons attack in sequence
- Damage from each weapon is calculated independently
- Off‑hand weapon damage is reduced based on the skill modifier
Secondary Attack
The secondary attack changes behavior when dual wielding.
- ❌ Weapons lose their original special attack
- ⚡ Secondary attack is same as primary but removes the off‑hand penalty
- 🔋 Higher stamina cost is applied
This creates a risk vs reward mechanic where players can spend additional stamina to deal full dual weapon damage.
🗡 Weapon Rules
- Players can equip two one‑handed weapons
- Both weapons will participate in the attack animation
- Off‑hand weapon damage is reduced by default
Spear Exception
Spears behave differently when used with dual wielding.
- If a spear is equipped with another one‑handed weapon:
- The spear becomes the dominant weapon
- Combat behaves like vanilla spear usage
- After throwing the spear, the off‑hand weapon automatically moves to the main hand
This prevents conflicts with Valheim's spear mechanics.
⚠️ Compatibility Notes
- ✔ Works in singleplayer
- ✔ Works in multiplayer
- ✔ Requires installation on server and clients
- ✔ Compatible with translation systems
Not compatible with:
- ❌ Other dual wield mods
Running multiple dual wield systems at the same time will cause conflicts.
📂 Installation
Install using your preferred mod manager or manually place the files into:
BepInEx/plugins
If the mod includes translations:
BepInEx/config
Restart the game after installation.
💬 Support & Feedback
Join the community:
Balrond's Den Discord
https://discord.gg/Jfp8T5N7Pv
Support development:
🧾 Changelog
0.1.0
- Initial release