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DualWielder
Allows players to equip and use two different one-handed weapons simultaneously
| Last updated | 2 months ago |
| Total downloads | 25895 |
| Total rating | 6 |
| Categories | Tweaks Client-side |
| Dependency string | RustyMods-DualWielder-1.1.1 |
| Dependants | 51 other packages depend on this package |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.
Preferred version: 5.4.2333README
DualWielder
- Inspired by: Smoothbrain's Dual Wield
- Extracted from: RustyMods' Almanac Class System
DualWielder is a dual wield system that allows players to equip and use two different one-handed weapons simultaneously (e.g., Sword + Axe).
Features
- Custom attach point for the left-hand weapon when holstered (only if dual wielding).
- Option to merge left-hand damage into right-hand attacks (
configurable). - Option to apply a damage modifier to the total damage after combining (
configurable). - Dual Wield skill (
DualWielder), which increases damage when dual wielding.
Notes
- If left-hand damage is disabled (
Off), then:- The damage modifier will not be applied.
- The Dual Wield skill will not contribute to damage.
- These configs let you balance dual wielding by tuning how much extra damage is gained.
- Stamina use is modified calculating
right+leftx0.75 - Eitr use is modified calculating
right+leftx0.75
Damage Calculation
- Left-hand weapon damage is added to the right-hand weapon damage.
- The total is then scaled by the damage modifier.
- Finally, the Dual Wield skill is applied as a multiplier.
Formula:
Modifier= damage scaling factor (0.0 – 1.0).SkillFactor= Dual Wield skill percentage (0.0 – 1.0).
Example (Skill 50)
- Combine Weapon Damages:
On - Damage Modifier:
0.5(50%) - Dual Wield Skill: 50 (≈ 50% = 0.5 SkillFactor)
Calculation:
- Base damage =
Right + Left - Apply modifier =
(Right + Left) * 0.5 - Apply skill =
(Right + Left) * 0.5 * (1 + 0.5 * (1 - 0.5))- =
(Right + Left) * 0.5 * (1 + 0.25) - =
(Right + Left) * 0.5 * 1.25 - =
(Right + Left) * 0.625
- =
Result: At skill 50, you deal 62.5% of the combined damage.
Example (Skill 100)
- Combine Weapon Damages:
On - Damage Modifier:
0.5(50%) - Dual Wield Skill: 100 (≈ 1.0 SkillFactor)
Calculation:
- Base damage =
Right + Left - Apply modifier =
(Right + Left) * 0.5 - Apply skill =
(Right + Left) * 0.5 * (1 + 1.0 * (1 - 0.5))- =
(Right + Left) * 0.5 * (1 + 0.5) - =
(Right + Left) * 0.5 * 1.5 - =
(Right + Left) * 0.75
- =
Result: At skill 100 with DamageModifier 0.5, you deal 75% of the combined weapon damage.