


Balrond visual containers:
Show what items is put inside depending on container used:
All containers except for potion shelf work only with vanilla items. Configs are server synced and allow of changing recipes and ingame name and description
NOTE: If by any means containers: Wood shed, Metal locker , Ore Basket , Potion Shelf , Trough
get their container size changed then they will break. and items inside will be lost.
Id: piece_chest_barrel_bal piece_chest_metalshed_bal piece_chest_rockshed_bal piece_chest_seedbasket_bal piece_chest_shelf_bal piece_chest_trough_bal piece_chest_woodshed_bal
example config :
{
"enabled":true,
"type":"piece",
"prefabName":"bal_blackmarble_lantern",
"inGameName":"Dvergr Stone Lantern",
"description":"Shiny",
"recipe":{
"enabled": true,
"craftingStation":"piece_workbench",
"minStationLevel": "1",
"res1": "Wisp:1:0:true",
"res2": "BlackMarble:3:0:true",
"res3": "Crystal:3:0:true",
"res4": "Stone:4:0:true"
}
}
NOTE : prefab name should not be changed if you want for prefab to work
Most values are self explained. All configs are server synced
Explenation for resource : res 1-4 are anotaiton types for fields As example Wood:1:1:true means Item : Wood Amount: 1 AmountPerLevel: 1 Recoverable: true
Instalation: Rar file contains folder that has 2 folders - Config and Plugin . FIles that are inside should be placed in proper folders in bepinex
UPDATE 1.0.1 : Fix Relative path for R2modman profile error
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