Decompiled source of balrond furniture reborn v1.0.8

plugins/BalrondFurnitureReborn.dll

Decompiled 2 days ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Collections.Specialized;
using System.Diagnostics;
using System.Globalization;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using System.Text;
using BepInEx;
using HarmonyLib;
using LitJson2;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("BalrondFurnitureReborn")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("BalrondFurnitureReborn")]
[assembly: AssemblyCopyright("Copyright ©  2022")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("cde312a0-cf19-4264-8616-e1c74774beed")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace BalrondFurnitureReborn
{
	public class BalrondTranslator
	{
		public static Dictionary<string, Dictionary<string, string>> translations = new Dictionary<string, Dictionary<string, string>>();

		public static Dictionary<string, string> getLanguage(string language)
		{
			Dictionary<string, string> result = null;
			try
			{
				result = translations[language];
			}
			catch (Exception)
			{
			}
			return result;
		}
	}
	internal class BuildPieceList
	{
		public static string[] buildPieces = new string[67]
		{
			"clutter_bookset1_bal", "clutter_bookset2_bal", "clutter_bookset3_bal", "clutter_bottleset_bal", "clutter_cupset_bal", "clutter_tableset_bal", "hardwood_crate_bal", "Hearth_1x3_bal", "Hearth_2x3_bal", "Hearth_2x2_bal",
			"charred_chest_bal", "HangingJute_bal", "StatueOdin_bal", "StatueRaven_bal", "StatueThor_bal", "StatueFace_bal", "StatueEagle_bal", "StatueWolf_bal", "dvergr_bed_bal", "dvergr_chair_bal",
			"dvergr_chest_bal", "dvergr_shelf_bal", "dvergr_stool_bal", "dvergr_table_bal", "piece_chest_private_bal", "bed_noble_bal", "black_carpet_end_bal", "black_carpet_mid_bal", "bone_pile_bal", "core_wood_bed_bal",
			"ground_spike_trap_bal", "piece_banner_black1_bal", "piece_banner_black2_bal", "piece_banner_black3_bal", "piece_banner_black4_bal", "piece_bed03_bal", "piece_candlechandelier_bal", "piece_chest_jewelbox_bal", "piece_chest_stone_bal", "piece_crystal_walltorch_bal",
			"piece_crystalchandelier_bal", "piece_curtain_big_bal", "BustStand_bal", "herb_ladder_bal", "piece_brazierstone_bal", "piece_elegant_bench2_bal", "piece_emberwood_stool_bal", "piece_emberwoodchair_bal", "piece_sofa_bal", "piece_table_round_noble_bal",
			"runefire_bal", "piece_bannerLong_bal", "rug_vigvisir_bal", "linen_carpet_bal", "side_wall_decor_bal", "StatueWood_bal", "corewood_crate_bal", "rug_neck_bal", "rug_fox_bal", "rug_bear_bal",
			"rug_fenring_bal", "rug_troll_bal", "ladder_wood_2m_bal", "ladder_wood_4m_bal", "hook_itemstand_bal", "piece_braziercolumn_bal", "piece_curtain_side_bal"
		};
	}
	public class DatabaseAddMethods
	{
		public void AddItems(List<GameObject> items)
		{
			foreach (GameObject item in items)
			{
				AddItem(item);
			}
		}

		public void AddRecipes(List<Recipe> recipes)
		{
			foreach (Recipe recipe in recipes)
			{
				AddRecipe(recipe);
			}
		}

		public void AddStatuseffects(List<StatusEffect> statusEffects)
		{
			foreach (StatusEffect statusEffect in statusEffects)
			{
				AddStatus(statusEffect);
			}
		}

		private bool IsObjectDBValid()
		{
			return (Object)(object)ObjectDB.instance != (Object)null && ObjectDB.instance.m_items.Count != 0 && ObjectDB.instance.m_recipes.Count != 0 && (Object)(object)ObjectDB.instance.GetItemPrefab("Amber") != (Object)null;
		}

		private void AddStatus(StatusEffect status)
		{
			if (!IsObjectDBValid())
			{
				return;
			}
			if ((Object)(object)status != (Object)null)
			{
				if ((Object)(object)ObjectDB.instance.GetStatusEffect(status.m_nameHash) == (Object)null)
				{
					ObjectDB.instance.m_StatusEffects.Add(status);
				}
				else
				{
					Debug.Log((object)(Launch.projectName + ":  " + ((Object)status).name + " - Status already in the game"));
				}
			}
			else
			{
				Debug.LogError((object)(Launch.projectName + ":  " + ((Object)status).name + " - Status not found"));
			}
		}

		private void AddRecipe(Recipe recipe)
		{
			if (!IsObjectDBValid())
			{
				return;
			}
			if ((Object)(object)recipe != (Object)null)
			{
				if ((Object)(object)ObjectDB.instance.m_recipes.Find((Recipe x) => ((Object)x).name == ((Object)recipe).name) == (Object)null)
				{
					if ((Object)(object)recipe.m_item != (Object)null)
					{
						ObjectDB.instance.m_recipes.Add(recipe);
					}
				}
				else
				{
					Debug.Log((object)(Launch.projectName + ":  " + ((Object)recipe).name + " - Recipe with this name already in the Game"));
				}
			}
			else
			{
				Debug.LogError((object)(Launch.projectName + ":  " + ((Object)recipe).name + " - Recipe not found"));
			}
		}

		private void AddItem(GameObject newPrefab)
		{
			if (!IsObjectDBValid())
			{
				return;
			}
			ItemDrop component = newPrefab.GetComponent<ItemDrop>();
			if ((Object)(object)component != (Object)null)
			{
				if ((Object)(object)ObjectDB.instance.GetItemPrefab(((Object)newPrefab).name) == (Object)null)
				{
					ObjectDB.instance.m_items.Add(newPrefab);
					Dictionary<int, GameObject> dictionary = (Dictionary<int, GameObject>)typeof(ObjectDB).GetField("m_itemByHash", BindingFlags.Instance | BindingFlags.NonPublic).GetValue(ObjectDB.instance);
					dictionary[((Object)newPrefab).name.GetHashCode()] = newPrefab;
				}
				else
				{
					Debug.LogWarning((object)(Launch.projectName + ": " + ((Object)newPrefab).name + " - ItemDrop already exist"));
				}
			}
			else
			{
				Debug.LogError((object)(Launch.projectName + ": " + ((Object)newPrefab).name + " - ItemDrop not found on prefab"));
			}
		}
	}
	public class FxReplacment
	{
		private List<GameObject> allPrefabs;

		private string projectName = "[BalrondBiomes]";

		public void setInstance(List<GameObject> gameObjects)
		{
			allPrefabs = gameObjects;
		}

		public void ReplaceOnObject(GameObject gameObject)
		{
			if ((Object)(object)gameObject == (Object)null)
			{
				return;
			}
			SpawnArea component = gameObject.GetComponent<SpawnArea>();
			if ((Object)(object)component != (Object)null)
			{
				EffectList spawnEffects = component.m_spawnEffects;
				if (spawnEffects != null)
				{
					findEffectsAndChange(spawnEffects.m_effectPrefabs);
				}
			}
			Destructible component2 = gameObject.GetComponent<Destructible>();
			if ((Object)(object)component2 != (Object)null)
			{
				EffectList hitEffect = component2.m_hitEffect;
				if (hitEffect != null)
				{
					findEffectsAndChange(hitEffect.m_effectPrefabs);
				}
				EffectList destroyedEffect = component2.m_destroyedEffect;
				if (destroyedEffect != null)
				{
					findEffectsAndChange(destroyedEffect.m_effectPrefabs);
				}
			}
			Projectile component3 = gameObject.GetComponent<Projectile>();
			if ((Object)(object)component3 != (Object)null)
			{
				EffectList hitEffects = component3.m_hitEffects;
				if (hitEffects != null)
				{
					findEffectsAndChange(hitEffects.m_effectPrefabs);
				}
				EffectList hitWaterEffects = component3.m_hitWaterEffects;
				if (hitWaterEffects != null)
				{
					findEffectsAndChange(hitWaterEffects.m_effectPrefabs);
				}
				EffectList spawnOnHitEffects = component3.m_spawnOnHitEffects;
				if (spawnOnHitEffects != null)
				{
					findEffectsAndChange(spawnOnHitEffects.m_effectPrefabs);
				}
			}
		}

		public void ReplaceOnVegetation(GameObject gameObject)
		{
			Pickable component = gameObject.GetComponent<Pickable>();
			if ((Object)(object)component != (Object)null)
			{
				fixPlant(component);
			}
			Destructible component2 = gameObject.GetComponent<Destructible>();
			if ((Object)(object)component2 != (Object)null)
			{
				fixPDestructable(component2);
			}
			MineRock5 component3 = gameObject.GetComponent<MineRock5>();
			if ((Object)(object)component3 != (Object)null)
			{
				fixMineRock5(component3);
			}
			MineRock component4 = gameObject.GetComponent<MineRock>();
			if ((Object)(object)component4 != (Object)null)
			{
				fixMineRock(component4);
			}
		}

		private void fixPlant(Pickable pickable)
		{
			EffectList pickEffector = pickable.m_pickEffector;
			if (pickEffector != null)
			{
				findEffectsAndChange(pickEffector.m_effectPrefabs);
			}
		}

		private void fixPDestructable(Destructible minerock5)
		{
			EffectList hitEffect = minerock5.m_hitEffect;
			if (hitEffect != null)
			{
				findEffectsAndChange(hitEffect.m_effectPrefabs);
			}
			EffectList destroyedEffect = minerock5.m_destroyedEffect;
			if (destroyedEffect != null)
			{
				findEffectsAndChange(destroyedEffect.m_effectPrefabs);
			}
		}

		private void fixMineRock5(MineRock5 minerock5)
		{
			EffectList hitEffect = minerock5.m_hitEffect;
			if (hitEffect != null)
			{
				findEffectsAndChange(hitEffect.m_effectPrefabs);
			}
			EffectList destroyedEffect = minerock5.m_destroyedEffect;
			if (destroyedEffect != null)
			{
				findEffectsAndChange(destroyedEffect.m_effectPrefabs);
			}
		}

		private void fixMineRock(MineRock minerock5)
		{
			EffectList hitEffect = minerock5.m_hitEffect;
			if (hitEffect != null)
			{
				findEffectsAndChange(hitEffect.m_effectPrefabs);
			}
			EffectList destroyedEffect = minerock5.m_destroyedEffect;
			if (destroyedEffect != null)
			{
				findEffectsAndChange(destroyedEffect.m_effectPrefabs);
			}
		}

		public void ReplaceOnMonster(GameObject gameObject)
		{
			if ((Object)(object)gameObject == (Object)null)
			{
				Debug.LogWarning((object)(projectName + ":: GameObject not found"));
				return;
			}
			Humanoid component = gameObject.GetComponent<Humanoid>();
			if ((Object)(object)component == (Object)null)
			{
				Debug.LogWarning((object)(projectName + ":: GameObject not found"));
				return;
			}
			EffectList dropEffects = component.m_dropEffects;
			if (dropEffects != null)
			{
				findEffectsAndChange(dropEffects.m_effectPrefabs);
			}
			EffectList backstabHitEffects = ((Character)component).m_backstabHitEffects;
			if (backstabHitEffects != null)
			{
				findEffectsAndChange(backstabHitEffects.m_effectPrefabs);
			}
			EffectList consumeItemEffects = component.m_consumeItemEffects;
			if (consumeItemEffects != null)
			{
				findEffectsAndChange(consumeItemEffects.m_effectPrefabs);
			}
			EffectList critHitEffects = ((Character)component).m_critHitEffects;
			if (critHitEffects != null)
			{
				findEffectsAndChange(critHitEffects.m_effectPrefabs);
			}
			EffectList deathEffects = ((Character)component).m_deathEffects;
			if (deathEffects != null)
			{
				findEffectsAndChange(deathEffects.m_effectPrefabs);
			}
			EffectList hitEffects = ((Character)component).m_hitEffects;
			if (hitEffects != null)
			{
				findEffectsAndChange(hitEffects.m_effectPrefabs);
			}
			EffectList jumpEffects = ((Character)component).m_jumpEffects;
			if (jumpEffects != null)
			{
				findEffectsAndChange(jumpEffects.m_effectPrefabs);
			}
			EffectList perfectBlockEffect = component.m_perfectBlockEffect;
			if (perfectBlockEffect != null)
			{
				findEffectsAndChange(perfectBlockEffect.m_effectPrefabs);
			}
			EffectList pickupEffects = component.m_pickupEffects;
			if (pickupEffects != null)
			{
				findEffectsAndChange(pickupEffects.m_effectPrefabs);
			}
			EffectList slideEffects = ((Character)component).m_slideEffects;
			if (slideEffects != null)
			{
				findEffectsAndChange(slideEffects.m_effectPrefabs);
			}
			EffectList tarEffects = ((Character)component).m_tarEffects;
			if (tarEffects != null)
			{
				findEffectsAndChange(tarEffects.m_effectPrefabs);
			}
			EffectList waterEffects = ((Character)component).m_waterEffects;
			if (waterEffects != null)
			{
				findEffectsAndChange(waterEffects.m_effectPrefabs);
			}
			FootStep component2 = gameObject.GetComponent<FootStep>();
			if (!((Object)(object)component2 != (Object)null))
			{
				return;
			}
			List<StepEffect> effects = component2.m_effects;
			foreach (StepEffect item in effects)
			{
				GameObject[] effectPrefabs = item.m_effectPrefabs;
				List<GameObject> list = new List<GameObject>();
				list.AddRange(effectPrefabs);
				for (int i = 0; i < list.Count; i++)
				{
					if ((Object)(object)list[i] != (Object)null)
					{
						string name = ((Object)list[i]).name;
						GameObject val = allPrefabs.Find((GameObject x) => ((Object)x).name == name);
						if (!((Object)(object)val == (Object)null))
						{
							list[i] = val;
						}
					}
				}
			}
		}

		public void ReplaceOnItem(GameObject gameObject)
		{
			if ((Object)(object)gameObject == (Object)null)
			{
				return;
			}
			ItemDrop component = gameObject.GetComponent<ItemDrop>();
			if (!((Object)(object)component == (Object)null))
			{
				EffectList hitEffect = component.m_itemData.m_shared.m_hitEffect;
				if (hitEffect != null)
				{
					findEffectsAndChange(hitEffect.m_effectPrefabs);
				}
				EffectList hitTerrainEffect = component.m_itemData.m_shared.m_hitTerrainEffect;
				if (hitTerrainEffect != null)
				{
					findEffectsAndChange(hitTerrainEffect.m_effectPrefabs);
				}
				EffectList holdStartEffect = component.m_itemData.m_shared.m_holdStartEffect;
				if (holdStartEffect != null)
				{
					findEffectsAndChange(holdStartEffect.m_effectPrefabs);
				}
				EffectList trailStartEffect = component.m_itemData.m_shared.m_trailStartEffect;
				if (trailStartEffect != null)
				{
					findEffectsAndChange(trailStartEffect.m_effectPrefabs);
				}
				EffectList blockEffect = component.m_itemData.m_shared.m_blockEffect;
				if (blockEffect != null)
				{
					findEffectsAndChange(blockEffect.m_effectPrefabs);
				}
			}
		}

		public void ReplaceFxOnPiece(GameObject gameObject)
		{
			if ((Object)(object)gameObject == (Object)null)
			{
				return;
			}
			Piece component = gameObject.GetComponent<Piece>();
			if ((Object)(object)component != (Object)null)
			{
				EffectList placeEffect = component.m_placeEffect;
				if (placeEffect != null)
				{
					findEffectsAndChange(placeEffect.m_effectPrefabs);
				}
			}
			WearNTear component2 = gameObject.GetComponent<WearNTear>();
			if ((Object)(object)component2 != (Object)null)
			{
				EffectList hitEffect = component2.m_hitEffect;
				if (hitEffect != null)
				{
					findEffectsAndChange(hitEffect.m_effectPrefabs);
				}
			}
		}

		private void findEffectsAndChange(EffectData[] effects)
		{
			if (effects == null || effects.Length == 0)
			{
				return;
			}
			foreach (EffectData val in effects)
			{
				if ((Object)(object)val.m_prefab != (Object)null)
				{
					string name = ((Object)val.m_prefab).name;
					GameObject val2 = allPrefabs.Find((GameObject x) => ((Object)x).name == name);
					if (!((Object)(object)val2 == (Object)null))
					{
						val.m_prefab = val2;
					}
				}
			}
		}
	}
	public class ModResourceLoader
	{
		public AssetBundle assetBundle;

		public List<GameObject> buildPrefabs = new List<GameObject>();

		public List<GameObject> plantPrefabs = new List<GameObject>();

		public List<GameObject> itemPrefabs = new List<GameObject>();

		public List<GameObject> monsterPrefabs = new List<GameObject>();

		public List<GameObject> vegetationPrefabs = new List<GameObject>();

		public List<GameObject> clutterPrefabs = new List<GameObject>();

		public List<GameObject> locationPrefabs = new List<GameObject>();

		public List<GameObject> roomPrefabs = new List<GameObject>();

		public List<GameObject> vfxPrefabs = new List<GameObject>();

		public FxReplacment fxReplacment = null;

		public List<Recipe> recipes = new List<Recipe>();

		public List<StatusEffect> statusEffects = new List<StatusEffect>();

		public StatusEffect newBarleyStatus = null;

		public ShaderReplacment shaderReplacment = new ShaderReplacment();

		public Sprite newLogo = null;

		public void loadAssets()
		{
			assetBundle = GetAssetBundleFromResources("furniturereborn_bal");
			string basePath = "Assets/Custom/BalrondFurniture/";
			loadPieces(basePath);
		}

		public void AddPrefabsToZnetScene(ZNetScene zNetScene)
		{
			zNetScene.m_prefabs.AddRange(vegetationPrefabs);
			foreach (GameObject gm in itemPrefabs)
			{
				GameObject val = zNetScene.m_prefabs.Find((GameObject x) => ((Object)x).name == ((Object)gm).name);
				if ((Object)(object)val == (Object)null)
				{
					zNetScene.m_prefabs.Add(gm);
				}
				else
				{
					Debug.LogWarning((object)("Object exists: " + ((Object)gm).name));
				}
			}
			foreach (GameObject gm2 in buildPrefabs)
			{
				GameObject val2 = zNetScene.m_prefabs.Find((GameObject x) => ((Object)x).name == ((Object)gm2).name);
				if ((Object)(object)val2 == (Object)null)
				{
					zNetScene.m_prefabs.Add(gm2);
				}
				else
				{
					Debug.LogWarning((object)("Object exists: " + ((Object)gm2).name));
				}
			}
			foreach (GameObject gm3 in vfxPrefabs)
			{
				GameObject val3 = zNetScene.m_prefabs.Find((GameObject x) => ((Object)x).name == ((Object)gm3).name);
				if ((Object)(object)val3 == (Object)null)
				{
					zNetScene.m_prefabs.Add(gm3);
				}
				else
				{
					Debug.LogWarning((object)("Object exists: " + ((Object)gm3).name));
				}
			}
			zNetScene.m_prefabs.RemoveAll((GameObject x) => (Object)(object)x == (Object)null);
			addPlantstoCultivator(zNetScene);
			setupBuildPiecesList(zNetScene);
		}

		private void setupBuildPiecesList(ZNetScene zNetScene)
		{
			string[] array = new string[4] { "Hammer", "HammerIron", "HammerDverger", "HammerBlackmetal" };
			GameObject val = zNetScene.m_prefabs.Find((GameObject x) => ((Object)x).name == "Hammer");
			PieceTable buildPieces = val.GetComponent<ItemDrop>().m_itemData.m_shared.m_buildPieces;
			string[] array2 = array;
			foreach (string name in array2)
			{
				addBuildpiecesToOtherHammer(name, buildPieces, zNetScene);
			}
			List<GameObject> pieces = buildPieces.m_pieces;
			foreach (GameObject buildPrefab in buildPrefabs)
			{
				setupRavenGuide(buildPrefab, zNetScene.m_prefabs);
				AddToBuildList(buildPrefab, pieces);
			}
		}

		private void addBuildpiecesToOtherHammer(string name, PieceTable pieceTable, ZNetScene zNetScene)
		{
			GameObject val = zNetScene.m_prefabs.Find((GameObject x) => ((Object)x).name == name);
			if (!((Object)(object)val == (Object)null))
			{
				val.GetComponent<ItemDrop>().m_itemData.m_shared.m_buildPieces = pieceTable;
			}
		}

		public void setupRavenGuide(GameObject gameObject, List<GameObject> gameObjects)
		{
			GameObject val = null;
			Transform val2 = gameObject.transform.Find("GuidePoint");
			if ((Object)(object)val2 == (Object)null)
			{
				return;
			}
			GameObject val3 = gameObjects.Find((GameObject x) => ((Object)x).name == "piece_workbench");
			if ((Object)(object)val3 != (Object)null)
			{
				GameObject gameObject2 = ((Component)val3.transform.Find("GuidePoint")).gameObject;
				if ((Object)(object)gameObject2 != (Object)null)
				{
					GuidePoint component = gameObject2.GetComponent<GuidePoint>();
					if ((Object)(object)component != (Object)null)
					{
						val = component.m_ravenPrefab;
					}
				}
			}
			if ((Object)(object)val == (Object)null)
			{
				Debug.LogWarning((object)"Ravens not found");
			}
			else
			{
				((Component)val2).GetComponent<GuidePoint>().m_ravenPrefab = val;
			}
		}

		public void setupBuildPiecesListDB()
		{
			GameObject val = ObjectDB.instance.m_items.Find((GameObject x) => ((Object)x).name == "Hammer");
			List<GameObject> pieces = val.GetComponent<ItemDrop>().m_itemData.m_shared.m_buildPieces.m_pieces;
			foreach (GameObject buildPrefab in buildPrefabs)
			{
				AddToBuildList(buildPrefab, pieces);
			}
		}

		private void AddToBuildList(GameObject prefab, List<GameObject> buildPieces)
		{
			if ((Object)(object)buildPieces.Find((GameObject x) => ((Object)x).name == ((Object)prefab).name) == (Object)null)
			{
				buildPieces.Add(prefab);
			}
		}

		private void addPlantstoCultivator(ZNetScene zNetScene)
		{
			GameObject val = zNetScene.m_prefabs.Find((GameObject x) => ((Object)x).name == "Cultivator");
			PieceTable buildPieces = val.GetComponent<ItemDrop>().m_itemData.m_shared.m_buildPieces;
			List<GameObject> pieces = buildPieces.m_pieces;
			foreach (GameObject plantPrefab in plantPrefabs)
			{
				pieces.Add(plantPrefab);
			}
		}

		public void FixAllFx(FxReplacment fxReplacment)
		{
			this.fxReplacment = fxReplacment;
			fixBuildPiecesFX();
			fixVegetationFX();
			fixItemFX();
			fixMonsterFX();
			fixOtherFX();
		}

		private void loadStatusFromPotion()
		{
			string[] source = new string[0];
			foreach (GameObject itemPrefab in itemPrefabs)
			{
				if (source.Contains(((Object)itemPrefab).name))
				{
					ItemDrop component = itemPrefab.GetComponent<ItemDrop>();
					SharedData shared = component.m_itemData.m_shared;
					checkForStatus(shared.m_consumeStatusEffect);
					checkForStatus(shared.m_setStatusEffect);
					checkForStatus(shared.m_equipStatusEffect);
					checkForStatus(shared.m_attackStatusEffect);
				}
			}
			Debug.Log((object)("Loaded Potion status: " + statusEffects.Count));
		}

		private void checkForStatus(StatusEffect status)
		{
			if ((Object)(object)status != (Object)null)
			{
				statusEffects.Add(status);
			}
		}

		private void fixVegetationFX()
		{
			foreach (GameObject vegetationPrefab in vegetationPrefabs)
			{
				fxReplacment.ReplaceOnVegetation(vegetationPrefab);
			}
		}

		private void fixBuildPiecesFX()
		{
			foreach (GameObject buildPrefab in buildPrefabs)
			{
				fxReplacment.ReplaceFxOnPiece(buildPrefab);
			}
		}

		private void fixItemFX()
		{
			foreach (GameObject itemPrefab in itemPrefabs)
			{
				fxReplacment.ReplaceOnItem(itemPrefab);
			}
		}

		private void fixMonsterFX()
		{
			foreach (GameObject monsterPrefab in monsterPrefabs)
			{
				fxReplacment.ReplaceOnMonster(monsterPrefab);
			}
		}

		private void fixOtherFX()
		{
			foreach (GameObject vfxPrefab in vfxPrefabs)
			{
				fxReplacment.ReplaceOnObject(vfxPrefab);
			}
		}

		private AssetBundle GetAssetBundleFromResources(string filename)
		{
			Assembly executingAssembly = Assembly.GetExecutingAssembly();
			string name = executingAssembly.GetManifestResourceNames().Single((string str) => str.EndsWith(filename));
			using Stream stream = executingAssembly.GetManifestResourceStream(name);
			return AssetBundle.LoadFromStream(stream);
		}

		private void loadPlants(string basePath)
		{
			string text = basePath + "Plants/";
			string[] array = new string[0];
			string[] array2 = array;
			foreach (string text2 in array2)
			{
				GameObject val = assetBundle.LoadAsset<GameObject>(text + text2 + ".prefab");
				if ((Object)(object)val == (Object)null)
				{
					Debug.LogWarning((object)("Could not find plant with name: " + text2));
					continue;
				}
				ShaderReplacment.Replace(val);
				plantPrefabs.Add(val);
			}
		}

		private void loadPieces(string basePath)
		{
			string text = basePath + "Pieces/";
			string[] buildPieces = BuildPieceList.buildPieces;
			string[] array = buildPieces;
			foreach (string text2 in array)
			{
				GameObject val = assetBundle.LoadAsset<GameObject>(text + text2 + ".prefab");
				if ((Object)(object)val == (Object)null)
				{
					Debug.LogWarning((object)("Could not find piece with name: " + text2));
					continue;
				}
				ShaderReplacment.Replace(val);
				buildPrefabs.Add(val);
			}
		}

		private void loadItems(string basePath)
		{
			string text = basePath + "Items/";
			string[] array = new string[0];
			string[] array2 = array;
			foreach (string text2 in array2)
			{
				GameObject val = assetBundle.LoadAsset<GameObject>(text + text2 + ".prefab");
				if ((Object)(object)val == (Object)null)
				{
					Debug.LogWarning((object)("Could not find item with name: " + text2));
					continue;
				}
				ShaderReplacment.Replace(val);
				itemPrefabs.Add(val);
			}
		}

		private void loadVegetation(string basePath)
		{
			string text = basePath + "Vegetation/";
			string[] array = new string[0];
			string[] array2 = array;
			foreach (string text2 in array2)
			{
				GameObject val = assetBundle.LoadAsset<GameObject>(text + text2 + ".prefab");
				if ((Object)(object)val == (Object)null)
				{
					Debug.LogWarning((object)("Could not find vegegation with name: " + text2));
					continue;
				}
				ShaderReplacment.Replace(val);
				vegetationPrefabs.Add(val);
			}
		}

		private void loadOther(string basePath)
		{
			string text = basePath + "Other/";
			string[] array = new string[0];
			string[] array2 = array;
			foreach (string text2 in array2)
			{
				GameObject val = assetBundle.LoadAsset<GameObject>(text + text2 + ".prefab");
				if ((Object)(object)val == (Object)null)
				{
					Debug.LogWarning((object)("Could not find object with name: " + text2));
					continue;
				}
				ShaderReplacment.Replace(val);
				vfxPrefabs.Add(val);
			}
		}

		public void setIronHook(ZNetScene zNetScene)
		{
			//IL_0057: Unknown result type (might be due to invalid IL or missing references)
			//IL_005d: Expected O, but got Unknown
			//IL_00d2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d8: Expected O, but got Unknown
			GameObject val = zNetScene.m_prefabs.Find((GameObject x) => ((Object)x).name == "piece_cookingstation_iron");
			GameObject val2 = zNetScene.m_prefabs.Find((GameObject x) => ((Object)x).name == "piece_cookingstation");
			ItemConversion val3 = new ItemConversion();
			val3.m_from = zNetScene.m_prefabs.Find((GameObject x) => ((Object)x).name == "BearMeat").GetComponent<ItemDrop>();
			val3.m_to = zNetScene.m_prefabs.Find((GameObject x) => ((Object)x).name == "BearMeatCooked").GetComponent<ItemDrop>();
			val3.m_cookTime = 40f;
			ItemConversion val4 = new ItemConversion();
			val4.m_from = zNetScene.m_prefabs.Find((GameObject x) => ((Object)x).name == "Potato").GetComponent<ItemDrop>();
			val4.m_to = zNetScene.m_prefabs.Find((GameObject x) => ((Object)x).name == "PotatoFried").GetComponent<ItemDrop>();
			val4.m_cookTime = 30f;
			if ((Object)(object)val != (Object)null)
			{
				CookingStation component = val.GetComponent<CookingStation>();
				component.m_conversion.Add(val4);
				component.m_conversion.Add(val3);
			}
			if ((Object)(object)val2 != (Object)null)
			{
				CookingStation component2 = val2.GetComponent<CookingStation>();
				component2.m_conversion.Add(val4);
				component2.m_conversion.Add(val3);
			}
		}

		public void setupPickableDrops(ZNetScene zNetScene)
		{
			GameObject val = zNetScene.m_prefabs.Find((GameObject x) => ((Object)x).name == "Pickable_MeadowsMeatPile01");
			GameObject val2 = zNetScene.m_prefabs.Find((GameObject x) => ((Object)x).name == "Pickable_MeadowsMeatPile02");
			Pickable component = val.GetComponent<Pickable>();
			Pickable component2 = val2.GetComponent<Pickable>();
			GameObject item = getItem(zNetScene, "RawMeat");
			if ((Object)(object)item != (Object)null)
			{
				component.m_itemPrefab = item;
				component2.m_itemPrefab = item;
			}
			createExtraDrops(component, zNetScene);
			createExtraDrops(component2, zNetScene);
		}

		private void createExtraDrops(Pickable pickable, ZNetScene zNetScene)
		{
			//IL_0043: Unknown result type (might be due to invalid IL or missing references)
			//IL_005d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0077: Unknown result type (might be due to invalid IL or missing references)
			//IL_0091: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ad: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fc: Unknown result type (might be due to invalid IL or missing references)
			List<DropData> list = new List<DropData>();
			string name = ((Object)((Component)pickable).gameObject).name;
			string text = name;
			if (!(text == "Pickable_MeadowsMeatPile01"))
			{
				if (text == "Pickable_MeadowsMeatPile02")
				{
					list.Add(createDrop(zNetScene, "RawMeat", 1, 1, 0.4f));
					list.Add(createDrop(zNetScene, "Coins", 5, 15, 0.2f));
					list.Add(createDrop(zNetScene, "BoneFragments", 1, 3, 0.2f));
					list.Add(createDrop(zNetScene, "NeckTail", 1, 2, 0.3f));
				}
			}
			else
			{
				list.Add(createDrop(zNetScene, "RawMeat", 1, 1, 0.4f));
				list.Add(createDrop(zNetScene, "DeerMeat", 1, 1, 0.2f));
				list.Add(createDrop(zNetScene, "NeckTail", 1, 2, 0.3f));
				list.Add(createDrop(zNetScene, "Honey", 1, 2, 0.1f));
			}
			pickable.m_extraDrops.m_drops = list;
		}

		private DropData createDrop(ZNetScene zNetScene, string name, int min, int max, float chance)
		{
			//IL_0003: Unknown result type (might be due to invalid IL or missing references)
			//IL_0032: Unknown result type (might be due to invalid IL or missing references)
			//IL_0033: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			DropData result = default(DropData);
			result.m_stackMin = min;
			result.m_stackMax = max;
			result.m_weight = chance;
			result.m_item = getItem(zNetScene, name);
			return result;
		}

		private GameObject getItem(ZNetScene zNetScene, string name)
		{
			return zNetScene.m_prefabs.Find((GameObject x) => ((Object)x).name == name);
		}
	}
	public class ShaderReplacment
	{
		public static List<GameObject> prefabsToReplaceShader = new List<GameObject>();

		public static List<Material> materialsInPrefabs = new List<Material>();

		public string[] shaderlist = new string[49]
		{
			"Custom/AlphaParticle", "Custom/Blob", "Custom/Bonemass", "Custom/Clouds", "Custom/Creature", "Custom/Decal", "Custom/Distortion", "Custom/Flow", "Custom/FlowOpaque", "Custom/Grass",
			"Custom/GuiScroll", "Custom/Heightmap", "Custom/icon", "Custom/InteriorSide", "Custom/LitGui", "Custom/LitParticles", "Custom/mapshader", "Custom/ParticleDecal", "Custom/Piece", "Custom/Player",
			"Custom/Rug", "Custom/ShadowBlob", "Custom/SkyboxProcedural", "Custom/SkyObject", "Custom/StaticRock", "Custom/Tar", "Custom/Trilinearmap", "Custom/UI/BGBlur", "Custom/Vegetation", "Custom/Water",
			"Custom/WaterBottom", "Custom/WaterMask", "Custom/Yggdrasil", "Custom/Yggdrasil/root", "Hidden/BlitCopyHDRTonemap", "Hidden/Dof/DepthOfFieldHdr", "Hidden/Dof/DX11Dof", "Hidden/Internal-Loading", "Hidden/Internal-UIRDefaultWorld", "Hidden/SimpleClear",
			"Hidden/SunShaftsComposite", "Lux Lit Particles/ Bumped", "Lux Lit Particles/ Tess Bumped", "Particles/Standard Surface2", "Particles/Standard Unlit2", "Standard TwoSided", "ToonDeferredShading2017", "Unlit/DepthWrite", "Unlit/Lighting"
		};

		public static List<Shader> shaders = new List<Shader>();

		private static readonly HashSet<Shader> CachedShaders = new HashSet<Shader>();

		public static bool debug = true;

		public static Shader findShader(string name)
		{
			Shader[] array = Resources.FindObjectsOfTypeAll<Shader>();
			if (array.Length == 0)
			{
				Debug.LogWarning((object)"SHADER LIST IS EMPTY!");
				return null;
			}
			if (debug)
			{
			}
			return shaders.Find((Shader x) => ((Object)x).name == name);
		}

		public static Shader GetShaderByName(string name)
		{
			return shaders.Find((Shader x) => ((Object)x).name == name.Trim());
		}

		public static void debugShaderList(List<Shader> shadersRes)
		{
			foreach (Shader shadersRe in shadersRes)
			{
				Debug.LogWarning((object)("SHADER NAME IS: " + ((Object)shadersRe).name));
			}
			debug = false;
		}

		public static void Replace(GameObject gameObject)
		{
			prefabsToReplaceShader.Add(gameObject);
			GetMaterialsInPrefab(gameObject);
		}

		public static void GetMaterialsInPrefab(GameObject gameObject)
		{
			Renderer[] componentsInChildren = gameObject.GetComponentsInChildren<Renderer>(true);
			Renderer[] array = componentsInChildren;
			foreach (Renderer val in array)
			{
				Material[] sharedMaterials = val.sharedMaterials;
				if (sharedMaterials == null || sharedMaterials.Length == 0)
				{
					continue;
				}
				Material[] array2 = sharedMaterials;
				foreach (Material val2 in array2)
				{
					if ((Object)(object)val2 != (Object)null)
					{
						materialsInPrefabs.Add(val2);
					}
				}
			}
		}

		public static void getMeShaders()
		{
			AssetBundle[] array = Resources.FindObjectsOfTypeAll<AssetBundle>();
			AssetBundle[] array2 = array;
			foreach (AssetBundle val in array2)
			{
				IEnumerable<Shader> enumerable3;
				try
				{
					IEnumerable<Shader> enumerable2;
					if (!val.isStreamedSceneAssetBundle || !Object.op_Implicit((Object)(object)val))
					{
						IEnumerable<Shader> enumerable = val.LoadAllAssets<Shader>();
						enumerable2 = enumerable;
					}
					else
					{
						enumerable2 = from shader in ((IEnumerable<string>)val.GetAllAssetNames()).Select((Func<string, Shader>)val.LoadAsset<Shader>)
							where (Object)(object)shader != (Object)null
							select shader;
					}
					enumerable3 = enumerable2;
				}
				catch (Exception)
				{
					continue;
				}
				if (enumerable3 == null)
				{
					continue;
				}
				foreach (Shader item in enumerable3)
				{
					CachedShaders.Add(item);
				}
			}
		}

		public static void runMaterialFix()
		{
			getMeShaders();
			shaders.AddRange(CachedShaders);
			foreach (Material materialsInPrefab in materialsInPrefabs)
			{
				Shader shader = materialsInPrefab.shader;
				if (!((Object)(object)shader == (Object)null))
				{
					string name = ((Object)shader).name;
					if (!(name == "Standard") && name.Contains("Balrond"))
					{
						setProperValue(materialsInPrefab, name);
					}
				}
			}
		}

		private static void setProperValue(Material material, string shaderName)
		{
			string name = shaderName.Replace("Balrond", "Custom");
			name = checkNaming(name);
			Shader shaderByName = GetShaderByName(name);
			if ((Object)(object)shaderByName == (Object)null)
			{
				Debug.LogWarning((object)("Shader not found " + name));
			}
			else
			{
				material.shader = shaderByName;
			}
		}

		private static string checkNaming(string name)
		{
			string result = name;
			if (name.Contains("Bumped"))
			{
				result = name.Replace("Custom", "Lux Lit Particles");
			}
			if (name.Contains("Tess Bumped"))
			{
				result = name.Replace("Custom", "Lux Lit Particles");
			}
			if (name.Contains("Standard Surface"))
			{
				result = name.Replace("Custom", "Particles");
				result = result.Replace("Standard Surface2", "Standard Surface");
			}
			if (name.Contains("Standard Unlit"))
			{
				result = name.Replace("Custom", "Particles");
				result = result.Replace("Standard Unlit", "Standard Unlit2");
				result = result.Replace("Standard Unlit22", "Standard Unlit2");
			}
			return result;
		}
	}
	public class TableMapper
	{
		public static CraftingStation cauldron;

		public static CraftingStation workbench;

		public static CraftingStation heavyWorkbench;

		public static CraftingStation forge;

		public static CraftingStation ironworks;

		public static CraftingStation blackforge;

		public static CraftingStation stoneCutter;

		public static CraftingStation artisian;

		public static CraftingStation magetable;

		public static CraftingStation runeforge;

		public static CraftingStation tannery;

		public static CraftingStation fletcher;

		public static CraftingStation grill;

		public static CraftingStation alchemylab;

		public static List<GameObject> pieces = new List<GameObject>();

		public static void setupTables(List<GameObject> list)
		{
			pieces = list;
			prepareTables();
		}

		private static CraftingStation FindStation(List<GameObject> list, string name)
		{
			GameObject val = list.Find((GameObject x) => ((Object)x).name == name);
			if ((Object)(object)val != (Object)null)
			{
				return val.GetComponent<CraftingStation>();
			}
			Debug.LogWarning((object)("TableMapper - Station not found: " + name));
			return null;
		}

		private static void prepareTables()
		{
			cauldron = FindStation(pieces, "piece_cauldron");
			workbench = FindStation(pieces, "piece_workbench");
			heavyWorkbench = FindStation(pieces, "piece_heavy_workbench_bal");
			forge = FindStation(pieces, "forge");
			ironworks = FindStation(pieces, "piece_metalworks_bal");
			blackforge = FindStation(pieces, "blackforge");
			stoneCutter = FindStation(pieces, "piece_stonecutter");
			artisian = FindStation(pieces, "piece_artisanstation");
			runeforge = FindStation(pieces, "piece_runeforge_bal");
			magetable = FindStation(pieces, "piece_magetable");
			fletcher = FindStation(pieces, "piece_fletcher_bal");
		}
	}
	public class JsonLoader
	{
		public string defaultPath = string.Empty;

		public void loadJson()
		{
			LoadTranslations();
			justDefaultPath();
		}

		public void justDefaultPath()
		{
			string configPath = Paths.ConfigPath;
			string text = Path.Combine(configPath, "BalrondFurnitureReborn-translation/");
			defaultPath = text;
		}

		public void createDefaultPath()
		{
			string configPath = Paths.ConfigPath;
			string text = Path.Combine(configPath, "BalrondFurnitureReborn-translation/");
			if (!Directory.Exists(text))
			{
				CreateFolder(text);
			}
			else
			{
				Debug.Log((object)("BalrondFurnitureReborn: Folder already exists: " + text));
			}
			defaultPath = text;
		}

		private string[] jsonFilePath(string folderName, string extension)
		{
			string configPath = Paths.ConfigPath;
			string text = Path.Combine(configPath, "BalrondFurnitureReborn-translation/");
			if (!Directory.Exists(text))
			{
				CreateFolder(text);
			}
			else
			{
				Debug.Log((object)("BalrondFurnitureReborn: Folder already exists: " + text));
			}
			string[] files = Directory.GetFiles(text, extension);
			Debug.Log((object)("BalrondFurnitureReborn:" + folderName + " Json Files Found: " + files.Length));
			return files;
		}

		private static void CreateFolder(string path)
		{
			try
			{
				Directory.CreateDirectory(path);
				Debug.Log((object)"BalrondFurnitureReborn: Folder created successfully.");
			}
			catch (Exception ex)
			{
				Debug.Log((object)("BalrondFurnitureReborn: Error creating folder: " + ex.Message));
			}
		}

		private void LoadTranslations()
		{
			int num = 0;
			string[] array = jsonFilePath("Translation", "*.json");
			foreach (string text in array)
			{
				string fileNameWithoutExtension = Path.GetFileNameWithoutExtension(text);
				string json = File.ReadAllText(text);
				JsonData jsonData = JsonMapper.ToObject(json);
				Dictionary<string, string> dictionary = new Dictionary<string, string>();
				foreach (string key in jsonData.Keys)
				{
					dictionary[key] = jsonData[key].ToString();
				}
				if (dictionary != null)
				{
					BalrondTranslator.translations.Add(fileNameWithoutExtension, dictionary);
					Debug.Log((object)("BalrondFurnitureReborn: Json Files Language: " + fileNameWithoutExtension));
					num++;
				}
				else
				{
					Debug.LogError((object)("BalrondFurnitureReborn: Loading FAILED file: " + text));
				}
			}
			Debug.Log((object)("BalrondFurnitureReborn: Translation JsonFiles Loaded: " + num));
		}
	}
	[BepInPlugin("balrond.astafaraios.BalrondFurnitureReborn", "BalrondFurnitureReborn", "1.0.8")]
	public class Launch : BaseUnityPlugin
	{
		[HarmonyPatch(typeof(Player), "UseStamina")]
		private class Player_UseStamina
		{
			private static bool Prefix()
			{
				if (Player.m_debugMode && ((Terminal)Console.instance).IsCheatsEnabled())
				{
					return false;
				}
				return true;
			}
		}

		[HarmonyPriority(800)]
		[HarmonyPatch(typeof(Localization), "SetupLanguage")]
		private class Translation_SetupLanguage
		{
			private static void Prefix(Localization __instance, string language)
			{
				Dictionary<string, string> dictionary = BalrondTranslator.getLanguage("English");
				if ("English" != language)
				{
					Dictionary<string, string> language2 = BalrondTranslator.getLanguage(language);
					if (language2 != null)
					{
						dictionary = language2;
					}
					else
					{
						Debug.Log((object)"BalrondFurnitureReborn: Did not find translation file loading English");
					}
				}
				if (dictionary != null)
				{
					foreach (KeyValuePair<string, string> item in dictionary)
					{
						__instance.AddWord(item.Key, item.Value);
					}
					return;
				}
				Debug.LogWarning((object)"BalrondFurnitureReborn: No translation file found!");
			}
		}

		[HarmonyPriority(800)]
		[HarmonyPatch(typeof(Localization), "LoadCSV")]
		private class Translation_LoadCSV
		{
			private static void Prefix(Localization __instance, string language)
			{
				Dictionary<string, string> dictionary = BalrondTranslator.getLanguage("English");
				if ("English" != language)
				{
					Dictionary<string, string> language2 = BalrondTranslator.getLanguage(language);
					if (language2 != null)
					{
						dictionary = language2;
					}
					else
					{
						Debug.Log((object)"BalrondFurnitureReborn: Did not find translation file loading English");
					}
				}
				if (dictionary != null)
				{
					foreach (KeyValuePair<string, string> item in dictionary)
					{
						__instance.AddWord(item.Key, item.Value);
					}
					return;
				}
				Debug.LogWarning((object)"BalrondFurnitureReborn: No translation file found!");
			}
		}

		[HarmonyPatch(typeof(FejdStartup), "SetupGui")]
		private class FejdStartup_SetupGUI
		{
			private static void Postfix()
			{
				string selectedLanguage = Localization.instance.GetSelectedLanguage();
				Dictionary<string, string> dictionary = BalrondTranslator.getLanguage("English");
				if ("English" != selectedLanguage)
				{
					Dictionary<string, string> language = BalrondTranslator.getLanguage(selectedLanguage);
					if (language != null)
					{
						dictionary = language;
					}
					else
					{
						Debug.Log((object)"BalrondFurnitureReborn: Did not find translation file loading English");
					}
				}
				if (dictionary != null)
				{
					foreach (KeyValuePair<string, string> item in dictionary)
					{
						Localization.instance.AddWord(item.Key, item.Value);
					}
					return;
				}
				Debug.LogWarning((object)"BalrondFurnitureReborn: No translation file found!");
			}
		}

		[HarmonyPatch(typeof(AudioMan), "Awake")]
		private static class AudioMan_Awake_Patch
		{
			private static void Postfix(AudioMan __instance)
			{
				foreach (GameObject itemPrefab in modResourceLoader.itemPrefabs)
				{
					AudioSource[] componentsInChildren = itemPrefab.GetComponentsInChildren<AudioSource>(true);
					foreach (AudioSource val in componentsInChildren)
					{
						val.outputAudioMixerGroup = __instance.m_masterMixer.outputAudioMixerGroup;
					}
				}
				foreach (GameObject buildPrefab in modResourceLoader.buildPrefabs)
				{
					AudioSource[] componentsInChildren2 = buildPrefab.GetComponentsInChildren<AudioSource>(true);
					foreach (AudioSource val2 in componentsInChildren2)
					{
						val2.outputAudioMixerGroup = __instance.m_masterMixer.outputAudioMixerGroup;
					}
				}
				foreach (GameObject monsterPrefab in modResourceLoader.monsterPrefabs)
				{
					AudioSource[] componentsInChildren3 = monsterPrefab.GetComponentsInChildren<AudioSource>(true);
					foreach (AudioSource val3 in componentsInChildren3)
					{
						val3.outputAudioMixerGroup = __instance.m_masterMixer.outputAudioMixerGroup;
					}
				}
				foreach (GameObject vfxPrefab in modResourceLoader.vfxPrefabs)
				{
					AudioSource[] componentsInChildren4 = vfxPrefab.GetComponentsInChildren<AudioSource>(true);
					foreach (AudioSource val4 in componentsInChildren4)
					{
						val4.outputAudioMixerGroup = __instance.m_masterMixer.outputAudioMixerGroup;
					}
				}
				foreach (GameObject vegetationPrefab in modResourceLoader.vegetationPrefabs)
				{
					AudioSource[] componentsInChildren5 = vegetationPrefab.GetComponentsInChildren<AudioSource>(true);
					foreach (AudioSource val5 in componentsInChildren5)
					{
						val5.outputAudioMixerGroup = __instance.m_masterMixer.outputAudioMixerGroup;
					}
				}
			}
		}

		[HarmonyPatch(typeof(ObjectDB), "CopyOtherDB")]
		public static class Object_CopyOtherDB_Path
		{
			public static void Postfix()
			{
				if (IsObjectDBValid())
				{
					modResourceLoader.setupBuildPiecesListDB();
					StatusEffect val = ObjectDB.instance.m_StatusEffects.Find((StatusEffect x) => ((Object)x).name == "Spirit");
					databaseAddMethods.AddItems(modResourceLoader.itemPrefabs);
					databaseAddMethods.AddStatuseffects(modResourceLoader.statusEffects);
					databaseAddMethods.AddRecipes(modResourceLoader.recipes);
				}
			}
		}

		[HarmonyPatch(typeof(ObjectDB), "Awake")]
		public static class ObjectDB_Awake_Path
		{
			public static void Postfix()
			{
				if (IsObjectDBValid())
				{
					modResourceLoader.setupBuildPiecesListDB();
					databaseAddMethods.AddItems(modResourceLoader.itemPrefabs);
					databaseAddMethods.AddStatuseffects(modResourceLoader.statusEffects);
					databaseAddMethods.AddRecipes(modResourceLoader.recipes);
					ObjectDB.instance.m_recipes.Sort(SortByScore);
				}
			}

			private static int SortByScore(Recipe p1, Recipe p2)
			{
				if ((Object)(object)p1.m_item == (Object)null)
				{
					return 0;
				}
				if ((Object)(object)p2.m_item == (Object)null)
				{
					return 1;
				}
				return ((Object)p1.m_item).name.CompareTo(((Object)p2.m_item).name);
			}
		}

		[HarmonyPatch(typeof(ZNetScene), "Awake")]
		public static class ZNetScene_Awake_Path
		{
			public static bool hasSpawned;

			public static void Prefix(ZNetScene __instance)
			{
				//IL_007f: Unknown result type (might be due to invalid IL or missing references)
				if ((Object)(object)__instance == (Object)null)
				{
					Debug.LogWarning((object)(projectName + ": No ZnetScene found"));
					return;
				}
				fxReplacment.setInstance(__instance.m_prefabs);
				modResourceLoader.FixAllFx(fxReplacment);
				modResourceLoader.AddPrefabsToZnetScene(__instance);
				if (!Launch.hasSpawned)
				{
					pieceTargeting.changePieceTargeting(__instance.m_prefabs);
					buildPieceBuilder.SetupBuildPieces(__instance.m_prefabs);
					if (!new ZNet().IsDedicated())
					{
						ShaderReplacment.runMaterialFix();
						hasSpawned = true;
					}
				}
			}
		}

		private readonly Harmony harmony = new Harmony("balrond.astafaraios.BalrondFurnitureReborn");

		public const string PluginGUID = "balrond.astafaraios.BalrondFurnitureReborn";

		public const string PluginName = "BalrondFurnitureReborn";

		public const string PluginVersion = "1.0.8";

		public static ModResourceLoader modResourceLoader = new ModResourceLoader();

		public static FxReplacment fxReplacment = new FxReplacment();

		public static DatabaseAddMethods databaseAddMethods = new DatabaseAddMethods();

		public static BuildPieceTargeting pieceTargeting = new BuildPieceTargeting();

		public static BuildPieceBuilder buildPieceBuilder = new BuildPieceBuilder();

		public static GameObject gui;

		public static GameObject gui2;

		public static string projectName = "BalrondFurnitureReborn";

		public static GameObject RootObject;

		public static GameObject PrefabContainer;

		public static bool hasSpawned = false;

		public static JsonLoader jsonLoader = new JsonLoader();

		private void Awake()
		{
			jsonLoader.loadJson();
			createPrefabContainer();
			modResourceLoader.loadAssets();
			harmony.PatchAll();
		}

		private string buildUpgradeString(List<GameObject> list)
		{
			string text = "vegetation_reset ";
			text += buildStringFromList(list);
			return text + " start";
		}

		private string buildStringFromList(List<GameObject> list)
		{
			string text = "";
			foreach (GameObject item in list)
			{
				text = text + ((Object)item).name + ",";
			}
			text.Remove(text.Length - 1);
			return text;
		}

		public void createPrefabContainer()
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_0010: Expected O, but got Unknown
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			//IL_002a: Expected O, but got Unknown
			RootObject = new GameObject("_ValheimReforgedRoot");
			Object.DontDestroyOnLoad((Object)(object)RootObject);
			PrefabContainer = new GameObject("Prefabs");
			PrefabContainer.transform.parent = RootObject.transform;
			PrefabContainer.SetActive(false);
		}

		public static GameObject cloneMe(GameObject source, string name)
		{
			GameObject val = Object.Instantiate<GameObject>(source, PrefabContainer.transform);
			((Object)val).name = name;
			fixMaterials(val, source);
			val.SetActive(true);
			return val;
		}

		public static void addConsumeFood(MonsterAI monsterAI, ZNetScene __instance, string name)
		{
			monsterAI.m_consumeItems.Add(__instance.m_prefabs.Find((GameObject x) => ((Object)x).name == "BugMeat").GetComponent<ItemDrop>());
		}

		public static GameObject fixMaterials(GameObject clone, GameObject source)
		{
			MeshRenderer[] componentsInChildren = source.GetComponentsInChildren<MeshRenderer>();
			foreach (MeshRenderer val in componentsInChildren)
			{
				MeshRenderer[] componentsInChildren2 = clone.GetComponentsInChildren<MeshRenderer>();
				foreach (MeshRenderer val2 in componentsInChildren2)
				{
					if (((Object)val).name == ((Object)val2).name)
					{
						((Renderer)val2).materials = ((Renderer)val).sharedMaterials;
						((Renderer)val2).sharedMaterials = ((Renderer)val).sharedMaterials;
						break;
					}
				}
			}
			return clone;
		}

		private void OnDestroy()
		{
			harmony.UnpatchSelf();
		}

		private static bool IsObjectDBValid()
		{
			return (Object)(object)ObjectDB.instance != (Object)null && ObjectDB.instance.m_items.Count != 0 && ObjectDB.instance.m_recipes.Count != 0 && (Object)(object)ObjectDB.instance.GetItemPrefab("Amber") != (Object)null;
		}

		public static void setPlayerResistance(GameObject player)
		{
			//IL_000f: Unknown result type (might be due to invalid IL or missing references)
			Humanoid component = player.GetComponent<Humanoid>();
			((Character)component).m_damageModifiers.m_spirit = (DamageModifier)0;
		}

		private static string editZnetName(string name)
		{
			name = name.Replace("(Clone)", "");
			int num = name.IndexOf("(");
			if (num >= 0)
			{
				name = name.Substring(0, num);
			}
			return name.Trim();
		}

		public static GameObject cloneZnet(ZNetView znet)
		{
			GameObject val = ZNetScene.instance.m_prefabs.Find((GameObject x) => ((Object)x).name == ((Object)znet).name);
			if ((Object)(object)val != (Object)null)
			{
				Transform parent = val.transform.parent;
				GameObject val2 = val;
				val = cloneMe(val, ((Object)val2).name);
				val.transform.parent = parent;
				val2.transform.parent = null;
				RandomSpawn component = val2.GetComponent<RandomSpawn>();
				if ((Object)(object)component != (Object)null)
				{
					RandomSpawn val3 = val.AddComponent<RandomSpawn>();
					val3.m_chanceToSpawn = component.m_chanceToSpawn;
					if ((Object)(object)component.m_OffObject != (Object)null)
					{
						string name = ((Object)component.m_OffObject).name;
						Transform[] componentsInChildren = val.GetComponentsInChildren<Transform>();
						Transform[] array = componentsInChildren;
						foreach (Transform val4 in array)
						{
							if (((Object)val4).name == name)
							{
								val3.m_OffObject = ((Component)val4).gameObject;
								break;
							}
						}
					}
				}
				return val;
			}
			return null;
		}
	}
	public class BuildPieceBuilder
	{
		private List<GameObject> list;

		private string[] piecesNames = BuildPieceList.buildPieces;

		public void SetupBuildPieces(List<GameObject> list)
		{
			TableMapper.setupTables(list);
			this.list = list;
			string[] array = piecesNames;
			foreach (string name in array)
			{
				GameObject val = list.Find((GameObject x) => ((Object)x).name == name);
				if ((Object)(object)val == (Object)null)
				{
					Debug.LogWarning((object)("Cant find buildpiece with name: " + name));
				}
				else
				{
					EditBuildPiece(val);
				}
			}
		}

		private void EditBuildPiece(GameObject gameObject)
		{
			//IL_1c98: Unknown result type (might be due to invalid IL or missing references)
			//IL_19e0: Unknown result type (might be due to invalid IL or missing references)
			//IL_1a28: Unknown result type (might be due to invalid IL or missing references)
			//IL_1585: Unknown result type (might be due to invalid IL or missing references)
			//IL_1af2: Unknown result type (might be due to invalid IL or missing references)
			//IL_16b7: Unknown result type (might be due to invalid IL or missing references)
			//IL_14b1: Unknown result type (might be due to invalid IL or missing references)
			//IL_1420: Unknown result type (might be due to invalid IL or missing references)
			//IL_1b29: Unknown result type (might be due to invalid IL or missing references)
			//IL_111c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0c33: Unknown result type (might be due to invalid IL or missing references)
			//IL_0ee4: Unknown result type (might be due to invalid IL or missing references)
			//IL_1b79: Unknown result type (might be due to invalid IL or missing references)
			//IL_13b2: Unknown result type (might be due to invalid IL or missing references)
			//IL_1bb1: Unknown result type (might be due to invalid IL or missing references)
			//IL_1c61: Unknown result type (might be due to invalid IL or missing references)
			//IL_15eb: Unknown result type (might be due to invalid IL or missing references)
			//IL_1a6c: Unknown result type (might be due to invalid IL or missing references)
			//IL_1c39: Unknown result type (might be due to invalid IL or missing references)
			//IL_1cde: Unknown result type (might be due to invalid IL or missing references)
			//IL_1049: Unknown result type (might be due to invalid IL or missing references)
			//IL_0e18: Unknown result type (might be due to invalid IL or missing references)
			//IL_0e6b: Unknown result type (might be due to invalid IL or missing references)
			//IL_12bb: Unknown result type (might be due to invalid IL or missing references)
			//IL_0c6a: Unknown result type (might be due to invalid IL or missing references)
			//IL_1d30: Unknown result type (might be due to invalid IL or missing references)
			//IL_12ff: Unknown result type (might be due to invalid IL or missing references)
			//IL_1220: Unknown result type (might be due to invalid IL or missing references)
			//IL_117d: Unknown result type (might be due to invalid IL or missing references)
			//IL_10d6: Unknown result type (might be due to invalid IL or missing references)
			//IL_1c01: Unknown result type (might be due to invalid IL or missing references)
			//IL_0d7b: Unknown result type (might be due to invalid IL or missing references)
			//IL_1b51: Unknown result type (might be due to invalid IL or missing references)
			//IL_1bd9: Unknown result type (might be due to invalid IL or missing references)
			//IL_0dd3: Unknown result type (might be due to invalid IL or missing references)
			//IL_13cb: Unknown result type (might be due to invalid IL or missing references)
			//IL_0b3e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0d01: Unknown result type (might be due to invalid IL or missing references)
			//IL_1003: Unknown result type (might be due to invalid IL or missing references)
			//IL_0fa2: Unknown result type (might be due to invalid IL or missing references)
			//IL_0f19: Unknown result type (might be due to invalid IL or missing references)
			//IL_0ba7: Unknown result type (might be due to invalid IL or missing references)
			//IL_1660: Unknown result type (might be due to invalid IL or missing references)
			//IL_0bfc: Unknown result type (might be due to invalid IL or missing references)
			//IL_179a: Unknown result type (might be due to invalid IL or missing references)
			//IL_1360: Unknown result type (might be due to invalid IL or missing references)
			//IL_0eaf: Unknown result type (might be due to invalid IL or missing references)
			//IL_1aaf: Unknown result type (might be due to invalid IL or missing references)
			//IL_1266: Unknown result type (might be due to invalid IL or missing references)
			//IL_1090: Unknown result type (might be due to invalid IL or missing references)
			//IL_1754: Unknown result type (might be due to invalid IL or missing references)
			//IL_0d3e: Unknown result type (might be due to invalid IL or missing references)
			//IL_1171: Unknown result type (might be due to invalid IL or missing references)
			//IL_0cc5: Unknown result type (might be due to invalid IL or missing references)
			//IL_170e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0f4e: Unknown result type (might be due to invalid IL or missing references)
			Piece component = gameObject.gameObject.GetComponent<Piece>();
			SetStation(component, TableMapper.workbench);
			switch (((Object)gameObject).name)
			{
			case "BustStand_bal":
				SetStation(component, TableMapper.heavyWorkbench);
				AddResources(component, "RoundLog", 2);
				AddResources(component, "Wood", 2);
				AddResources(component, "FineWood", 2);
				component.m_category = (PieceCategory)4;
				break;
			case "piece_brazierstone_bal":
				SetStation(component, TableMapper.forge);
				setFireplaceFuelItem(component, "Coal");
				AddResources(component, "RoundLog", 2);
				AddResources(component, "Coal", 2);
				AddResources(component, "Iron", 3);
				AddResources(component, "Stone", 4);
				component.m_category = (PieceCategory)4;
				break;
			case "herb_ladder_bal":
				SetStation(component, TableMapper.heavyWorkbench);
				AddResources(component, "RoundLog", 2);
				AddResources(component, "Straw_bal", 2);
				AddResources(component, "Dandelion", 2);
				AddResources(component, "FreshSeaweed", 2);
				component.m_category = (PieceCategory)4;
				break;
			case "clutter_bookset1_bal":
			case "clutter_bookset2_bal":
			case "clutter_bookset3_bal":
				SetStation(component, TableMapper.artisian);
				AddResources(component, "FineWood", 1);
				AddResources(component, "Coal", 1);
				component.m_category = (PieceCategory)0;
				break;
			case "clutter_bottleset_bal":
			case "clutter_cupset_bal":
			case "clutter_tableset_bal":
				SetStation(component, TableMapper.artisian);
				AddResources(component, "ClayBrick_bal", 1);
				AddResources(component, "FineWood", 1);
				component.m_category = (PieceCategory)0;
				break;
			case "piece_braziercolumn_bal":
				setFireplaceFuelItem(component, "Coal");
				SetStation(component, TableMapper.stoneCutter);
				AddResources(component, "Stone", 12);
				AddResources(component, "Coal", 2);
				AddResources(component, "Iron", 1);
				component.m_category = (PieceCategory)0;
				break;
			case "Hearth_1x3_bal":
				setFireplaceFuelItem(component, "Wood");
				SetStation(component, TableMapper.stoneCutter);
				AddResources(component, "Stone", 6);
				component.m_category = (PieceCategory)0;
				break;
			case "Hearth_2x3_bal":
				setFireplaceFuelItem(component, "Wood");
				SetStation(component, TableMapper.stoneCutter);
				AddResources(component, "Stone", 12);
				component.m_category = (PieceCategory)0;
				break;
			case "Hearth_2x2_bal":
				setFireplaceFuelItem(component, "Wood");
				SetStation(component, TableMapper.stoneCutter);
				AddResources(component, "Stone", 9);
				component.m_category = (PieceCategory)0;
				break;
			case "charred_chest_bal":
				SetStation(component, TableMapper.magetable);
				AddResources(component, "CharredBone", 50);
				AddResources(component, "FlametalNew", 30);
				AddResources(component, "MorgenHeart", 2);
				AddResources(component, "Blackwood", 30);
				component.m_category = (PieceCategory)4;
				break;
			case "HangingJute_bal":
				component.m_resources = (Requirement[])(object)new Requirement[0];
				AddResources(component, "JuteThread_bal", 1);
				AddResources(component, "Bloodbag", 1);
				AddResources(component, "IronNails", 1);
				component.m_category = (PieceCategory)0;
				break;
			case "StatueOdin_bal":
				SetStation(component, TableMapper.stoneCutter);
				component.m_resources = (Requirement[])(object)new Requirement[0];
				AddResources(component, "BlackMarble", 15);
				AddResources(component, "Stone", 5);
				AddResources(component, "Opal_bal", 1);
				component.m_category = (PieceCategory)0;
				break;
			case "StatueFace_bal":
				SetStation(component, TableMapper.stoneCutter);
				component.m_resources = (Requirement[])(object)new Requirement[0];
				AddResources(component, "Stone", 10);
				AddResources(component, "Sapphire_bal", 1);
				component.m_category = (PieceCategory)0;
				break;
			case "StatueEagle_bal":
				SetStation(component, TableMapper.stoneCutter);
				component.m_resources = (Requirement[])(object)new Requirement[0];
				AddResources(component, "Stone", 20);
				component.m_category = (PieceCategory)0;
				break;
			case "StatueRaven_bal":
				SetStation(component, TableMapper.stoneCutter);
				component.m_resources = (Requirement[])(object)new Requirement[0];
				AddResources(component, "Stone", 20);
				component.m_category = (PieceCategory)0;
				break;
			case "StatueWolf_bal":
				SetStation(component, TableMapper.stoneCutter);
				component.m_resources = (Requirement[])(object)new Requirement[0];
				AddResources(component, "Stone", 50);
				component.m_category = (PieceCategory)0;
				break;
			case "StatueThor_bal":
				SetStation(component, TableMapper.stoneCutter);
				component.m_resources = (Requirement[])(object)new Requirement[0];
				AddResources(component, "BlackMarble", 25);
				AddResources(component, "Stone", 10);
				AddResources(component, "Sapphire_bal", 2);
				component.m_category = (PieceCategory)0;
				break;
			case "dvergr_bed_bal":
				SetStation(component, TableMapper.forge);
				component.m_resources = (Requirement[])(object)new Requirement[0];
				AddResources(component, "Wood", 2);
				AddResources(component, "ScaleHide", 2);
				AddResources(component, "YggdrasilWood", 2);
				AddResources(component, "Copper", 2);
				component.m_category = (PieceCategory)4;
				break;
			case "dvergr_chair_bal":
				SetStation(component, TableMapper.forge);
				AddResources(component, "LeatherScraps", 2);
				AddResources(component, "YggdrasilWood", 2);
				AddResources(component, "Copper", 2);
				component.m_category = (PieceCategory)4;
				break;
			case "dvergr_chest_bal":
				SetStation(component, TableMapper.forge);
				AddResources(component, "BronzeNails", 12);
				AddResources(component, "YggdrasilWood", 5);
				AddResources(component, "Copper", 5);
				component.m_category = (PieceCategory)4;
				break;
			case "dvergr_shelf_bal":
				SetStation(component, TableMapper.forge);
				AddResources(component, "Wood", 2);
				AddResources(component, "YggdrasilWood", 2);
				AddResources(component, "Copper", 2);
				component.m_category = (PieceCategory)4;
				break;
			case "dvergr_stool_bal":
				SetStation(component, TableMapper.forge);
				AddResources(component, "Wood", 2);
				AddResources(component, "YggdrasilWood", 2);
				AddResources(component, "Copper", 2);
				component.m_category = (PieceCategory)4;
				break;
			case "dvergr_table_bal":
				SetStation(component, TableMapper.forge);
				AddResources(component, "IronNails", 8);
				AddResources(component, "Wood", 2);
				AddResources(component, "YggdrasilWood", 2);
				AddResources(component, "Copper", 2);
				component.m_category = (PieceCategory)4;
				break;
			case "piece_chest_private_bal":
				component.m_category = (PieceCategory)4;
				SetStation(component, TableMapper.magetable);
				AddResources(component, "BronzeNails", 40);
				AddResources(component, "YggdrasilWood", 25);
				AddResources(component, "DvergrKeyFragment", 1);
				AddResources(component, "Sap", 10);
				break;
			case "bed_noble_bal":
				SetStation(component, TableMapper.forge);
				AddResources(component, "FlametalNew", 2);
				AddResources(component, "Blackwood", 15);
				AddResources(component, "JuteRed", 4);
				AddResources(component, "LinenThread", 10);
				component.m_category = (PieceCategory)4;
				break;
			case "black_carpet_end_bal":
				SetStation(component, TableMapper.heavyWorkbench);
				AddResources(component, "AskHide", 1);
				AddResources(component, "LinenThread", 2);
				AddResources(component, "Coal", 2);
				component.m_category = (PieceCategory)4;
				break;
			case "black_carpet_mid_bal":
				SetStation(component, TableMapper.heavyWorkbench);
				AddResources(component, "AskHide", 2);
				AddResources(component, "LinenThread", 8);
				AddResources(component, "Coal", 4);
				AddResources(component, "JuteRed", 1);
				component.m_category = (PieceCategory)4;
				break;
			case "bone_pile_bal":
				SetStation(component, TableMapper.workbench);
				component.m_resources = (Requirement[])(object)new Requirement[0];
				AddResources(component, "BoneFragments", 20);
				AddResources(component, "TrophySkeleton", 5);
				component.m_category = (PieceCategory)0;
				break;
			case "core_wood_bed_bal":
				SetStation(component, TableMapper.heavyWorkbench);
				component.m_resources = (Requirement[])(object)new Requirement[0];
				AddResources(component, "TrollHide", 2);
				AddResources(component, "Straw_bal", 3);
				AddResources(component, "RoundLog", 5);
				AddResources(component, "Wood", 3);
				component.m_category = (PieceCategory)4;
				break;
			case "ground_spike_trap_bal":
				SetStation(component, TableMapper.workbench);
				component.m_resources = (Requirement[])(object)new Requirement[0];
				AddResources(component, "Root", 2);
				AddResources(component, "Straw_bal", 2);
				AddResources(component, "BoneFragments", 5);
				component.m_category = (PieceCategory)0;
				break;
			case "piece_banner10_bal":
			case "piece_banner11_bal":
				SetStation(component, TableMapper.heavyWorkbench);
				component.m_category = (PieceCategory)4;
				AddResources(component, "FineWood", 2);
				AddResources(component, "DyeKit_bal", 1);
				AddResources(component, "LeatherScraps", 3);
				AddResources(component, "StrawThread_bal", 3);
				break;
			case "piece_banner12_bal":
				SetStation(component, TableMapper.heavyWorkbench);
				component.m_category = (PieceCategory)4;
				AddResources(component, "FineWood", 2);
				AddResources(component, "DyeKit_bal", 1);
				AddResources(component, "JuteRed", 1);
				AddResources(component, "StrawThread_bal", 3);
				break;
			case "piece_banner_black1_bal":
			case "piece_banner_black2_bal":
			case "piece_banner_black3_bal":
			case "piece_banner_black4_bal":
				SetStation(component, TableMapper.forge);
				AddResources(component, "HardWood_bal", 1);
				AddResources(component, "LeatherScraps", 4);
				AddResources(component, "DyeKit_bal", 2);
				AddResources(component, "Coal", 2);
				component.m_category = (PieceCategory)4;
				break;
			case "piece_bed03_bal":
				SetStation(component, TableMapper.workbench);
				AddResources(component, "JuteRed", 2);
				AddResources(component, "JuteBlue", 4);
				AddResources(component, "Coal", 10);
				AddResources(component, "YggdrasilWood", 20);
				break;
			case "piece_candlechandelier_bal":
				SetStation(component, TableMapper.forge);
				setFireplaceFuelItem(component, "Honey");
				component.m_resources = (Requirement[])(object)new Requirement[0];
				AddResources(component, "Honey", 4);
				AddResources(component, "Resin", 8);
				AddResources(component, "Chain", 1);
				AddResources(component, "Iron", 4);
				AddResources(component, "BronzeNails", 8);
				component.m_category = (PieceCategory)4;
				break;
			case "piece_crystal_walltorch_bal":
				SetStation(component, TableMapper.forge);
				setFireplaceFuelItem(component, "Crystal");
				component.m_resources = (Requirement[])(object)new Requirement[0];
				AddResources(component, "Crystal", 2);
				AddResources(component, "Iron", 3);
				AddResources(component, "BronzeNails", 4);
				component.m_category = (PieceCategory)4;
				break;
			case "piece_crystalchandelier_bal":
				SetStation(component, TableMapper.forge);
				setFireplaceFuelItem(component, "Crystal");
				component.m_resources = (Requirement[])(object)new Requirement[0];
				AddResources(component, "Crystal", 5);
				AddResources(component, "Iron", 6);
				AddResources(component, "Chain", 1);
				AddResources(component, "BronzeNails", 8);
				component.m_category = (PieceCategory)4;
				break;
			case "piece_chest_jewelbox_bal":
				SetStation(component, TableMapper.forge);
				AddResources(component, "BronzeNails", 20);
				AddResources(component, "FineWood", 10);
				AddResources(component, "HardAntler", 1);
				AddResources(component, "TrollHide", 2);
				component.m_category = (PieceCategory)4;
				break;
			case "piece_chest_stone_bal":
				SetStation(component, TableMapper.stoneCutter);
				AddResources(component, "Stone", 30);
				AddResources(component, "Flint", 10);
				AddResources(component, "SharpeningStone", 4);
				AddResources(component, "IronScrap", 8);
				component.m_category = (PieceCategory)4;
				break;
			case "piece_curtain_big_bal":
				SetStation(component, TableMapper.forge);
				AddResources(component, "FlametalNew", 4);
				AddResources(component, "JuteRed", 4);
				AddResources(component, "IronNails", 8);
				component.m_category = (PieceCategory)4;
				break;
			case "piece_curtain_side_bal":
				SetStation(component, TableMapper.forge);
				AddResources(component, "Silver", 1);
				AddResources(component, "JuteThread_bal", 4);
				AddResources(component, "IronNails", 4);
				component.m_category = (PieceCategory)4;
				break;
			case "piece_elegant_bench_bal":
				SetStation(component, TableMapper.forge);
				AddResources(component, "FlametalNew", 3);
				AddResources(component, "Blackwood", 15);
				AddResources(component, "JuteRed", 2);
				AddResources(component, "IronNails", 8);
				break;
			case "piece_elegant_bench2_bal":
				SetStation(component, TableMapper.forge);
				AddResources(component, "FlametalNew", 4);
				AddResources(component, "Blackwood", 20);
				AddResources(component, "JuteRed", 2);
				AddResources(component, "IronNails", 8);
				break;
			case "piece_emberwood_stool_bal":
				SetStation(component, TableMapper.forge);
				AddResources(component, "FlametalNew", 1);
				AddResources(component, "Blackwood", 10);
				AddResources(component, "JuteRed", 1);
				AddResources(component, "IronNails", 4);
				break;
			case "piece_emberwoodchair_bal":
				SetStation(component, TableMapper.forge);
				AddResources(component, "FlametalNew", 4);
				AddResources(component, "Blackwood", 15);
				AddResources(component, "JuteRed", 2);
				AddResources(component, "IronNails", 20);
				break;
			case "piece_sofa_bal":
				SetStation(component, TableMapper.forge);
				AddResources(component, "JuteRed", 4);
				AddResources(component, "JuteBlue", 1);
				AddResources(component, "HardWood_bal", 5);
				AddResources(component, "IronNails", 20);
				break;
			case "piece_table_round_noble_bal":
				SetStation(component, TableMapper.forge);
				AddResources(component, "FlametalNew", 4);
				AddResources(component, "Blackwood", 20);
				AddResources(component, "JuteRed", 3);
				AddResources(component, "IronNails", 8);
				break;
			case "runefire_bal":
				setFireplaceFuelItem(component, "SpiritShard_bal");
				SetStation(component, TableMapper.stoneCutter);
				AddResources(component, "HardWood_bal", 10);
				AddResources(component, "Thunderstone", 2);
				AddResources(component, "SpiritShard_bal", 5);
				AddResources(component, "Flint", 10);
				component.m_category = (PieceCategory)0;
				break;
			case "piece_bannerLong_bal":
				AddResources(component, "DyeKit_bal", 3);
				AddResources(component, "FineWood", 3);
				AddResources(component, "LinenThread", 8);
				AddResources(component, "LeatherScraps", 6);
				component.m_category = (PieceCategory)4;
				break;
			case "corewood_crate_bal":
				SetStation(component, TableMapper.heavyWorkbench);
				component.m_resources = (Requirement[])(object)new Requirement[0];
				AddResources(component, "RoundLog", 6);
				AddResources(component, "BronzeNails", 16);
				component.m_category = (PieceCategory)4;
				break;
			case "hardwood_crate_bal":
				SetStation(component, TableMapper.heavyWorkbench);
				component.m_resources = (Requirement[])(object)new Requirement[0];
				AddResources(component, "HardWood_bal", 6);
				AddResources(component, "IronNails", 8);
				component.m_category = (PieceCategory)4;
				break;
			case "hook_itemstand_bal":
				SetStation(component, TableMapper.heavyWorkbench);
				component.m_resources = (Requirement[])(object)new Requirement[0];
				AddResources(component, "Chain", 1);
				AddResources(component, "Iron", 2);
				component.m_category = (PieceCategory)4;
				break;
			case "rug_bear_bal":
				SetStation(component, TableMapper.heavyWorkbench);
				AddResources(component, "BearFur_bal", 3);
				AddResources(component, "StrawThread_bal", 2);
				component.m_category = (PieceCategory)4;
				break;
			case "rug_neck_bal":
				SetStation(component, TableMapper.heavyWorkbench);
				AddResources(component, "NeckSkin_bal", 2);
				component.m_category = (PieceCategory)4;
				break;
			case "side_wall_decor_bal":
				SetStation(component, TableMapper.heavyWorkbench);
				AddResources(component, "FineWood", 2);
				component.m_category = (PieceCategory)2;
				break;
			case "StatueWood_bal":
				SetStation(component, TableMapper.heavyWorkbench);
				AddResources(component, "RoundLog", 10);
				AddResources(component, "Ruby", 1);
				component.m_category = (PieceCategory)0;
				break;
			case "ladder_wood_2m_bal":
				SetStation(component, TableMapper.heavyWorkbench);
				AddResources(component, "Wood", 5);
				component.m_category = (PieceCategory)0;
				break;
			case "ladder_wood_4m_bal":
				SetStation(component, TableMapper.heavyWorkbench);
				AddResources(component, "Wood", 4);
				component.m_category = (PieceCategory)0;
				break;
			case "linen_carpet_bal":
				SetStation(component, TableMapper.heavyWorkbench);
				AddResources(component, "Bloodbag", 2);
				AddResources(component, "LinenThread", 10);
				component.m_category = (PieceCategory)4;
				break;
			case "rug_troll_bal":
				SetStation(component, TableMapper.heavyWorkbench);
				AddResources(component, "TrollHide", 5);
				component.m_category = (PieceCategory)4;
				break;
			case "rug_fox_bal":
				SetStation(component, TableMapper.heavyWorkbench);
				AddResources(component, "FoxFur_bal", 2);
				AddResources(component, "StrawThread_bal", 2);
				component.m_category = (PieceCategory)4;
				break;
			case "rug_fenring_bal":
				SetStation(component, TableMapper.heavyWorkbench);
				AddResources(component, "WolfHairBundle", 3);
				AddResources(component, "WolfPelt", 1);
				AddResources(component, "StrawThread_bal", 2);
				component.m_category = (PieceCategory)4;
				break;
			case "rug_vigvisir_bal":
				SetStation(component, TableMapper.heavyWorkbench);
				AddResources(component, "Coal", 4);
				AddResources(component, "JuteRed", 4);
				AddResources(component, "StrawThread_bal", 8);
				AddResources(component, "Bloodbag", 1);
				component.m_category = (PieceCategory)4;
				break;
			}
		}

		private void setFireplaceFuelItem(Piece piece, string name, int startFuel = -1, int maxFuel = -1, float secPerFuel = -1f)
		{
			Fireplace component = ((Component)piece).GetComponent<Fireplace>();
			component.m_fuelItem = FindItem(list, name).GetComponent<ItemDrop>();
			component.m_startFuel = ((startFuel != -1) ? ((float)startFuel) : component.m_startFuel);
			component.m_maxFuel = ((maxFuel != -1) ? ((float)maxFuel) : component.m_maxFuel);
			component.m_secPerFuel = ((secPerFuel != -1f) ? secPerFuel : component.m_secPerFuel);
		}

		private void SetStation(Piece piece, CraftingStation station)
		{
			piece.m_craftingStation = station;
		}

		private void EditResource(Piece piece, string itemName, int amount, bool remove = false)
		{
			if (remove)
			{
				List<Requirement> list = new List<Requirement>();
				Requirement[] resources = piece.m_resources;
				foreach (Requirement val in resources)
				{
					if (((Object)((Component)val.m_resItem).gameObject).name != itemName)
					{
						list.Add(val);
					}
				}
				piece.m_resources = list.ToArray();
				return;
			}
			Requirement[] resources2 = piece.m_resources;
			foreach (Requirement val2 in resources2)
			{
				if (((Object)((Component)val2.m_resItem).gameObject).name == itemName)
				{
					val2.m_amount = amount;
				}
			}
		}

		private void AddResources(Piece piece, string itemName, int amount, int amountPerLevel = 0)
		{
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			//IL_001a: Expected O, but got Unknown
			List<Requirement> list = new List<Requirement>();
			list.AddRange(piece.m_resources);
			Requirement val = new Requirement();
			val.m_resItem = FindItem(this.list, itemName).GetComponent<ItemDrop>();
			val.m_amount = amount;
			val.m_amountPerLevel = amountPerLevel;
			list.Add(val);
			piece.m_resources = list.ToArray();
		}

		private GameObject FindItem(List<GameObject> list, string name, bool isStation = false)
		{
			GameObject val = list.Find((GameObject x) => ((Object)x).name == name);
			if ((Object)(object)val != (Object)null)
			{
				return val;
			}
			if ((Object)(object)val == (Object)null && isStation)
			{
				return null;
			}
			Debug.LogWarning((object)(Launch.projectName + ": Item Not Found - " + name + ", Replaced With Wood"));
			return list.Find((GameObject x) => ((Object)x).name == "Wood");
		}

		private CraftingStation FindStation(List<GameObject> list, string name)
		{
			GameObject val = FindItem(list, name, isStation: true);
			if ((Object)(object)val != (Object)null)
			{
				return val.GetComponent<CraftingStation>();
			}
			return null;
		}
	}
	public class BuildPieceTargeting
	{
		private static string[] names = new string[0];

		public void changePieceTargeting(List<GameObject> gameObjects)
		{
			List<GameObject> list = gameObjects.FindAll((GameObject x) => (Object)(object)x.GetComponent<WearNTear>() != (Object)null);
			foreach (GameObject item in list)
			{
				Piece component = item.GetComponent<Piece>();
				if ((Object)(object)component != (Object)null && names.Contains(((Object)item).name))
				{
					((StaticTarget)component).m_primaryTarget = true;
				}
				if ((Object)(object)component != (Object)null && shouldBePrimaryTarget(item))
				{
					((StaticTarget)component).m_primaryTarget = true;
				}
				setResistances(item);
			}
		}

		private bool shouldBePrimaryTarget(GameObject gameObject)
		{
			if ((Object)(object)gameObject.GetComponent<Door>() != (Object)null)
			{
				return true;
			}
			if ((Object)(object)gameObject.GetComponent<CraftingStation>() != (Object)null)
			{
				return true;
			}
			if ((Object)(object)gameObject.GetComponent<StationExtension>() != (Object)null)
			{
				return true;
			}
			if ((Object)(object)gameObject.GetComponent<Container>() != (Object)null)
			{
				return false;
			}
			return false;
		}

		private void setResistances(GameObject gameObject)
		{
			//IL_001c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0021: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0033: Unknown result type (might be due to invalid IL or missing references)
			//IL_0040: Unknown result type (might be due to invalid IL or missing references)
			//IL_0045: Unknown result type (might be due to invalid IL or missing references)
			WearNTear component = gameObject.GetComponent<WearNTear>();
			if ((Object)(object)component != (Object)null)
			{
				component.m_damages.m_chop = setChopDamageResistance(component);
				component.m_damages.m_pickaxe = setPickaxeDamageResistance(component);
				component.m_damages.m_fire = setFireDamageResistance(component);
			}
		}

		private DamageModifier setChopDamageResistance(WearNTear wearNTear)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_0009: Unknown result type (might be due to invalid IL or missing references)
			//IL_000a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Expected I4, but got Unknown
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0027: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			//IL_0033: Unknown result type (might be due to invalid IL or missing references)
			MaterialType materialType = wearNTear.m_materialType;
			MaterialType val = materialType;
			return (DamageModifier)((int)val switch
			{
				0 => 6, 
				3 => 2, 
				2 => 5, 
				1 => 1, 
				_ => 0, 
			});
		}

		private DamageModifier setPickaxeDamageResistance(WearNTear wearNTear)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_0009: Unknown result type (might be due to invalid IL or missing references)
			//IL_000a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Expected I4, but got Unknown
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0027: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			//IL_0033: Unknown result type (might be due to invalid IL or missing references)
			MaterialType materialType = wearNTear.m_materialType;
			MaterialType val = materialType;
			return (DamageModifier)((int)val switch
			{
				0 => 0, 
				3 => 1, 
				2 => 2, 
				1 => 6, 
				_ => 0, 
			});
		}

		private DamageModifier setFireDamageResistance(WearNTear wearNTear)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_0009: Unknown result type (might be due to invalid IL or missing references)
			//IL_000a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Expected I4, but got Unknown
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0027: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			//IL_0033: Unknown result type (might be due to invalid IL or missing references)
			MaterialType materialType = wearNTear.m_materialType;
			MaterialType val = materialType;
			return (DamageModifier)((int)val switch
			{
				0 => 6, 
				3 => 2, 
				2 => 0, 
				1 => 5, 
				_ => 0, 
			});
		}
	}
	public class Resource
	{
		public int amount = 1;

		public int amountPerLevel = 0;

		public bool recovery = true;

		public ItemDrop itemDrop;

		public Requirement pieceConfig;

		public string item = "Wood";

		public Resource()
		{
		}

		public Resource(string item, int amount, int amountPerLevel = 0, bool recovery = true)
		{
			this.item = item;
			this.amount = amount;
			this.amountPerLevel = amountPerLevel;
			this.recovery = recovery;
		}

		public void setItemDrop(GameObject prefab)
		{
			if ((Object)(object)prefab.GetComponent<ItemDrop>() != (Object)null)
			{
				itemDrop = prefab.GetComponent<ItemDrop>();
			}
			else
			{
				Debug.LogWarning((object)("DVERGER FURNITURE: NO ITEM DROP FOUND on prefab name: " + ((Object)prefab).name));
			}
		}

		public Requirement getPieceConfig()
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0037: Unknown result type (might be due to invalid IL or missing references)
			//IL_0039: Expected O, but got Unknown
			//IL_003e: Expected O, but got Unknown
			Requirement val = new Requirement
			{
				m_resItem = itemDrop,
				m_amount = amount,
				m_amountPerLevel = amountPerLevel,
				m_recover = recovery
			};
			Requirement result = val;
			pieceConfig = val;
			return result;
		}
	}
}
namespace LitJson2
{
	internal enum JsonType
	{
		None,
		Object,
		Array,
		String,
		Int,
		Long,
		Double,
		Boolean
	}
	internal interface IJsonWrapper : IList, IOrderedDictionary, IDictionary, ICollection, IEnumerable
	{
		bool IsArray { get; }

		bool IsBoolean { get; }

		bool IsDouble { get; }

		bool IsInt { get; }

		bool IsLong { get; }

		bool IsObject { get; }

		bool IsString { get; }

		bool GetBoolean();

		double GetDouble();

		int GetInt();

		JsonType GetJsonType();

		long GetLong();

		string GetString();

		void SetBoolean(bool val);

		void SetDouble(double val);

		void SetInt(int val);

		void SetJsonType(JsonType type);

		void SetLong(long val);

		void SetString(string val);

		string ToJson();

		void ToJson(JsonWriter writer);
	}
	internal class JsonData : IJsonWrapper, IList, IOrderedDictionary, IDictionary, ICollection, IEnumerable, IEquatable<JsonData>
	{
		private IList<JsonData> inst_array;

		private bool inst_boolean;

		private double inst_double;

		private int inst_int;

		private long inst_long;

		private IDictionary<string, JsonData> inst_object;

		private string inst_string;

		private string json;

		private JsonType type;

		private IList<KeyValuePair<string, JsonData>> object_list;

		public int Count => EnsureCollection().Count;

		public bool IsArray => type == JsonType.Array;

		public bool IsBoolean => type == JsonType.Boolean;

		public bool IsDouble => type == JsonType.Double;

		public bool IsInt => type == JsonType.Int;

		public bool IsLong => type == JsonType.Long;

		public bool IsObject => type == JsonType.Object;

		public bool IsString => type == JsonType.String;

		public ICollection<string> Keys
		{
			get
			{
				EnsureDictionary();
				return inst_object.Keys;
			}
		}

		int ICollection.Count => Count;

		bool ICollection.IsSynchronized => EnsureCollection().IsSynchronized;

		object ICollection.SyncRoot => EnsureCollection().SyncRoot;

		bool IDictionary.IsFixedSize => EnsureDictionary().IsFixedSize;

		bool IDictionary.IsReadOnly => EnsureDictionary().IsReadOnly;

		ICollection IDictionary.Keys
		{
			get
			{
				EnsureDictionary();
				IList<string> list = new List<string>();
				foreach (KeyValuePair<string, JsonData> item in object_list)
				{
					list.Add(item.Key);
				}
				return (ICollection)list;
			}
		}

		ICollection IDictionary.Values
		{
			get
			{
				EnsureDictionary();
				IList<JsonData> list = new List<JsonData>();
				foreach (KeyValuePair<string, JsonData> item in object_list)
				{
					list.Add(item.Value);
				}
				return (ICollection)list;
			}
		}

		bool IJsonWrapper.IsArray => IsArray;

		bool IJsonWrapper.IsBoolean => IsBoolean;

		bool IJsonWrapper.IsDouble => IsDouble;

		bool IJsonWrapper.IsInt => IsInt;

		bool IJsonWrapper.IsLong => IsLong;

		bool IJsonWrapper.IsObject => IsObject;

		bool IJsonWrapper.IsString => IsString;

		bool IList.IsFixedSize => EnsureList().IsFixedSize;

		bool IList.IsReadOnly => EnsureList().IsReadOnly;

		object IDictionary.this[object key]
		{
			get
			{
				return EnsureDictionary()[key];
			}
			set
			{
				if (!(key is string))
				{
					throw new ArgumentException("The key has to be a string");
				}
				JsonData value2 = ToJsonData(value);
				this[(string)key] = value2;
			}
		}

		object IOrderedDictionary.this[int idx]
		{
			get
			{
				EnsureDictionary();
				return object_list[idx].Value;
			}
			set
			{
				EnsureDictionary();
				JsonData value2 = ToJsonData(value);
				KeyValuePair<string, JsonData> keyValuePair = object_list[idx];
				inst_object[keyValuePair.Key] = value2;
				KeyValuePair<string, JsonData> value3 = new KeyValuePair<string, JsonData>(keyValuePair.Key, value2);
				object_list[idx] = value3;
			}
		}

		object IList.this[int index]
		{
			get
			{
				return EnsureList()[index];
			}
			set
			{
				EnsureList();
				JsonData value2 = ToJsonData(value);
				this[index] = value2;
			}
		}

		public JsonData this[string prop_name]
		{
			get
			{
				EnsureDictionary();
				return inst_object[prop_name];
			}
			set
			{
				EnsureDictionary();
				KeyValuePair<string, JsonData> keyValuePair = new KeyValuePair<string, JsonData>(prop_name, value);
				if (inst_object.ContainsKey(prop_name))
				{
					for (int i = 0; i < object_list.Count; i++)
					{
						if (object_list[i].Key == prop_name)
						{
							object_list[i] = keyValuePair;
							break;
						}
					}
				}
				else
				{
					object_list.Add(keyValuePair);
				}
				inst_object[prop_name] = value;
				json = null;
			}
		}

		public JsonData this[int index]
		{
			get
			{
				EnsureCollection();
				if (type == JsonType.Array)
				{
					return inst_array[index];
				}
				return object_list[index].Value;
			}
			set
			{
				EnsureCollection();
				if (type == JsonType.Array)
				{
					inst_array[index] = value;
				}
				else
				{
					KeyValuePair<string, JsonData> keyValuePair = object_list[index];
					KeyValuePair<string, JsonData> value2 = new KeyValuePair<string, JsonData>(keyValuePair.Key, value);
					object_list[index] = value2;
					inst_object[keyValuePair.Key] = value;
				}
				json = null;
			}
		}

		public JsonData()
		{
		}

		public JsonData(bool boolean)
		{
			type = JsonType.Boolean;
			inst_boolean = boolean;
		}

		public JsonData(double number)
		{
			type = JsonType.Double;
			inst_double = number;
		}

		public JsonData(int number)
		{
			type = JsonType.Int;
			inst_int = number;
		}

		public JsonData(long number)
		{
			type = JsonType.Long;
			inst_long = number;
		}

		public JsonData(object obj)
		{
			if (obj is bool)
			{
				type = JsonType.Boolean;
				inst_boolean = (bool)obj;
				return;
			}
			if (obj is double)
			{
				type = JsonType.Double;
				inst_double = (double)obj;
				return;
			}
			if (obj is int)
			{
				type = JsonType.Int;
				inst_int = (int)obj;
				return;
			}
			if (obj is long)
			{
				type = JsonType.Long;
				inst_long = (long)obj;
				return;
			}
			if (obj is string)
			{
				type = JsonType.String;
				inst_string = (string)obj;
				return;
			}
			throw new ArgumentException("Unable to wrap the given object with JsonData");
		}

		public JsonData(string str)
		{
			type = JsonType.String;
			inst_string = str;
		}

		public static implicit operator JsonData(bool data)
		{
			return new JsonData(data);
		}

		public static implicit operator JsonData(double data)
		{
			return new JsonData(data);
		}

		public static implicit operator JsonData(int data)
		{
			return new JsonData(data);
		}

		public static implicit operator JsonData(long data)
		{
			return new JsonData(data);
		}

		public static implicit operator JsonData(string data)
		{
			return new JsonData(data);
		}

		public static explicit operator bool(JsonData data)
		{
			if (data.type != JsonType.Boolean)
			{
				throw new InvalidCastException("Instance of JsonData doesn't hold a double");
			}
			return data.inst_boolean;
		}

		public static explicit operator double(JsonData data)
		{
			if (data.type != JsonType.Double)
			{
				throw new InvalidCastException("Instance of JsonData doesn't hold a double");
			}
			return data.inst_double;
		}

		public static explicit operator int(JsonData data)
		{
			if (data.type != JsonType.Int)
			{
				throw new InvalidCastException("Instance of JsonData doesn't hold an int");
			}
			return data.inst_int;
		}

		public static explicit operator long(JsonData data)
		{
			if (data.type != JsonType.Long)
			{
				throw new InvalidCastException("Instance of JsonData doesn't hold an int");
			}
			return data.inst_long;
		}

		public static explicit operator string(JsonData data)
		{
			if (data.type != JsonType.String)
			{
				throw new InvalidCastException("Instance of JsonData doesn't hold a string");
			}
			return data.inst_string;
		}

		void ICollection.CopyTo(Array array, int index)
		{
			EnsureCollection().CopyTo(array, index);
		}

		void IDictionary.Add(object key, object value)
		{
			JsonData value2 = ToJsonData(value);
			EnsureDictionary().Add(key, value2);
			KeyValuePair<string, JsonData> item = new KeyValuePair<string, JsonData>((string)key, value2);
			object_list.Add(item);
			json = null;
		}

		void IDictionary.Clear()
		{
			EnsureDictionary().Clear();
			object_list.Clear();
			json = null;
		}

		bool IDictionary.Contains(object key)
		{
			return EnsureDictionary().Contains(key);
		}

		IDictionaryEnumerator IDictionary.GetEnumerator()
		{
			return ((IOrderedDictionary)this).GetEnumerator();
		}

		void IDictionary.Remove(object key)
		{
			EnsureDictionary().Remove(key);
			for (int i = 0; i < object_list.Count; i++)
			{
				if (object_list[i].Key == (string)key)
				{
					object_list.RemoveAt(i);
					break;
				}
			}
			json = null;
		}

		IEnumerator IEnumerable.GetEnumerator()
		{
			return EnsureCollection().GetEnumerator();
		}

		bool IJsonWrapper.GetBoolean()
		{
			if (type != JsonType.Boolean)
			{
				throw new InvalidOperationException("JsonData instance doesn't hold a boolean");
			}
			return inst_boolean;
		}

		double IJsonWrapper.GetDouble()
		{
			if (type != JsonType.Double)
			{
				throw new InvalidOperationException("JsonData instance doesn't hold a double");
			}
			return inst_double;
		}

		int IJsonWrapper.GetInt()
		{
			if (type != JsonType.Int)
			{
				throw new InvalidOperationException("JsonData instance doesn't hold an int");
			}
			return inst_int;
		}

		long IJsonWrapper.GetLong()
		{
			if (type != JsonType.Long)
			{
				throw new InvalidOperationException("JsonData instance doesn't hold a long");
			}
			return inst_long;
		}

		string IJsonWrapper.GetString()
		{
			if (type != JsonType.String)
			{
				throw new InvalidOperationException("JsonData instance doesn't hold a string");
			}
			return inst_string;
		}

		void IJsonWrapper.SetBoolean(bool val)
		{
			type = JsonType.Boolean;
			inst_boolean = val;
			json = null;
		}

		void IJsonWrapper.SetDouble(double val)
		{
			type = JsonType.Double;
			inst_double = val;
			json = null;
		}

		void IJsonWrapper.SetInt(int val)
		{
			type = JsonType.Int;
			inst_int = val;
			json = null;
		}

		void IJsonWrapper.SetLong(long val)
		{
			type = JsonType.Long;
			inst_long = val;
			json = null;
		}

		void IJsonWrapper.SetString(string val)
		{
			type = JsonType.String;
			inst_string = val;
			json = null;
		}

		string IJsonWrapper.ToJson()
		{
			return ToJson();
		}

		void IJsonWrapper.ToJson(JsonWriter writer)
		{
			ToJson(writer);
		}

		int IList.Add(object value)
		{
			return Add(value);
		}

		void IList.Clear()
		{
			EnsureList().Clear();
			json = null;
		}

		bool IList.Contains(object value)
		{
			return EnsureList().Contains(value);
		}

		int IList.IndexOf(object value)
		{
			return EnsureList().IndexOf(value);
		}

		void IList.Insert(int index, object value)
		{
			EnsureList().Insert(index, value);
			json = null;
		}

		void IList.Remove(object value)
		{
			EnsureList().Remove(value);
			json = null;
		}

		void IList.RemoveAt(int index)
		{
			EnsureList().RemoveAt(index);
			json = null;
		}

		IDictionaryEnumerator IOrderedDictionary.GetEnumerator()
		{
			EnsureDictionary();
			return new OrderedDictionaryEnumerator(object_list.GetEnumerator());
		}

		void IOrderedDictionary.Insert(int idx, object key, object value)
		{
			string text = (string)key;
			JsonData value2 = (this[text] = ToJsonData(value));
			KeyValuePair<string, JsonData> item = new KeyValuePair<string, JsonData>(text, value2);
			object_list.Insert(idx, item);
		}

		void IOrderedDictionary.RemoveAt(int idx)
		{
			EnsureDictionary();
			inst_object.Remove(object_list[idx].Key);
			object_list.RemoveAt(idx);
		}

		private ICollection EnsureCollection()
		{
			if (type == JsonType.Array)
			{
				return (ICollection)inst_array;
			}
			if (type == JsonType.Object)
			{
				return (ICollection)inst_object;
			}
			throw new InvalidOperationException("The JsonData instance has to be initialized first");
		}

		private IDictionary EnsureDictionary()
		{
			if (type == JsonType.Object)
			{
				return (IDictionary)inst_object;
			}
			if (type != 0)
			{
				throw new InvalidOperationException("Instance of JsonData is not a dictionary");
			}
			type = JsonType.Object;
			inst_object = new Dictionary<string, JsonData>();
			object_list = new List<KeyValuePair<string, JsonData>>();
			return (IDictionary)inst_object;
		}

		private IList EnsureList()
		{
			if (type == JsonType.Array)
			{
				return (IList)inst_array;
			}
			if (type != 0)
			{
				throw new InvalidOperationException("Instance of JsonData is not a list");
			}
			type = JsonType.Array;
			inst_array = new List<JsonData>();
			return (IList)inst_array;
		}

		private JsonData ToJsonData(object obj)
		{
			if (obj == null)
			{
				return null;
			}
			if (obj is JsonData)
			{
				return (JsonData)obj;
			}
			return new JsonData(obj);
		}

		private static void WriteJson(IJsonWrapper obj, JsonWriter writer)
		{
			if (obj == null)
			{
				writer.Write(null);
			}
			else if (obj.IsString)
			{
				writer.Write(obj.GetString());
			}
			else if (obj.IsBoolean)
			{
				writer.Write(obj.GetBoolean());
			}
			else if (obj.IsDouble)
			{
				writer.Write(obj.GetDouble());
			}
			else if (obj.IsInt)
			{
				writer.Write(obj.GetInt());
			}
			else if (obj.IsLong)
			{
				writer.Write(obj.GetLong());
			}
			else if (obj.IsArray)
			{
				writer.WriteArrayStart();
				foreach (object item in (IEnumerable)obj)
				{
					WriteJson((JsonData)item, writer);
				}
				writer.WriteArrayEnd();
			}
			else
			{
				if (!obj.IsObject)
				{
					return;
				}
				writer.WriteObjectStart();
				foreach (DictionaryEntry item2 in (IDictionary)obj)
				{
					writer.WritePropertyName((string)item2.Key);
					WriteJson((JsonData)item2.Value, writer);
				}
				writer.WriteObjectEnd();
			}
		}

		public int Add(object value)
		{
			JsonData value2 = ToJsonData(value);
			json = null;
			return EnsureList().Add(value2);
		}

		public void Clear()
		{
			if (IsObject)
			{
				((IDictionary)this).Clear();
			}
			else if (IsArray)
			{
				((IList)this).Clear();
			}
		}

		public bool Equals(JsonData x)
		{
			if (x == null)
			{
				return false;
			}
			if (x.type != type)
			{
				return false;
			}
			return type switch
			{
				JsonType.None => true, 
				JsonType.Object => inst_object.Equals(x.inst_object), 
				JsonType.Array => inst_array.Equals(x.inst_array), 
				JsonType.String => inst_string.Equals(x.inst_string), 
				JsonType.Int => inst_int.Equals(x.inst_int), 
				JsonType.Long => inst_long.Equals(x.inst_long), 
				JsonType.Double => inst_double.Equals(x.inst_double), 
				JsonType.Boolean => inst_boolean.Equals(x.inst_boolean), 
				_ => false, 
			};
		}

		public JsonType GetJsonType()
		{
			return type;
		}

		public void SetJsonType(JsonType type)
		{
			if (this.type != type)
			{
				switch (type)
				{
				case JsonType.Object:
					inst_object = new Dictionary<string, JsonData>();
					object_list = new List<KeyValuePair<string, JsonData>>();
					break;
				case JsonType.Array:
					inst_array = new List<JsonData>();
					break;
				case JsonType.String:
					inst_string = null;
					break;
				case JsonType.Int:
					inst_int = 0;
					break;
				case JsonType.Long:
					inst_long = 0L;
					break;
				case JsonType.Double:
					inst_double = 0.0;
					break;
				case JsonType.Boolean:
					inst_boolean = false;
					break;
				}
				this.type = type;
			}
		}

		public string ToJson()
		{
			if (json != null)
			{
				return json;
			}
			StringWriter stringWriter = new StringWriter();
			JsonWriter jsonWriter = new JsonWriter(stringWriter);
			jsonWriter.Validate = false;
			WriteJson(this, jsonWriter);
			json = stringWriter.ToString();
			return json;
		}

		public void ToJson(JsonWriter writer)
		{
			bool validate = writer.Validate;
			writer.Validate = false;
			WriteJson(this, writer);
			writer.Validate = validate;
		}

		public override string ToString()
		{
			return type switch
			{
				JsonType.Array => "JsonData array", 
				JsonType.Boolean => inst_boolean.ToString(), 
				JsonType.Double => inst_double.ToString(), 
				JsonType.Int => inst_int.ToStr