Decompiled source of balrond furniture reborn v1.2.5

plugins/BalrondFurnitureReborn.dll

Decompiled 2 weeks ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Collections.Specialized;
using System.Diagnostics;
using System.Globalization;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using System.Text;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using LitJson2;
using UnityEngine;
using UnityEngine.Audio;
using YourModNamespace;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("BalrondFurnitureReborn")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("BalrondFurnitureReborn")]
[assembly: AssemblyCopyright("Copyright ©  2022")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("cde312a0-cf19-4264-8616-e1c74774beed")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace YourModNamespace
{
	public class RingingBell : MonoBehaviour, Hoverable, Interactable
	{
		public string m_name = "Bell";

		public float m_cooldown = 2f;

		public bool m_checkGuardStone = true;

		public Animator m_animator;

		public string m_triggerName = "ring";

		public string m_ringClipName = "bell_ring";

		public float m_soundEventTime = 0.12f;

		public EffectList m_ringEffects = new EffectList();

		private ZNetView m_nview;

		private Piece m_piece;

		private int m_triggerHash;

		private static readonly int s_lastRingHash = "last_ring_time".GetHashCode();

		private bool m_eventInjected;

		private void Awake()
		{
			m_nview = ((Component)this).GetComponent<ZNetView>();
			if ((Object)(object)m_animator == (Object)null)
			{
				m_animator = ((Component)this).GetComponent<Animator>();
			}
			if ((Object)(object)m_piece == (Object)null)
			{
				m_piece = ((Component)this).GetComponent<Piece>();
				if ((Object)(object)m_piece != (Object)null)
				{
					m_name = m_piece.m_name;
				}
			}
			m_triggerHash = Animator.StringToHash(m_triggerName);
			InjectAnimationEvent();
			if ((Object)(object)m_nview != (Object)null && m_nview.GetZDO() != null)
			{
				m_nview.Register("RPC_RingBell", (Action<long>)RPC_RingBell);
			}
		}

		private void InjectAnimationEvent()
		{
			//IL_0109: Unknown result type (might be due to invalid IL or missing references)
			//IL_010f: Expected O, but got Unknown
			if (m_eventInjected || (Object)(object)m_animator == (Object)null || (Object)(object)m_animator.runtimeAnimatorController == (Object)null)
			{
				return;
			}
			AnimationClip val = null;
			AnimationClip[] animationClips = m_animator.runtimeAnimatorController.animationClips;
			for (int i = 0; i < animationClips.Length; i++)
			{
				if ((Object)(object)animationClips[i] != (Object)null && string.Equals(((Object)animationClips[i]).name, m_ringClipName, StringComparison.OrdinalIgnoreCase))
				{
					val = animationClips[i];
					break;
				}
			}
			if ((Object)(object)val == (Object)null)
			{
				Debug.LogWarning((object)("[RingingBell] Could not find animation clip: " + m_ringClipName));
				return;
			}
			AnimationEvent[] events = val.events;
			for (int j = 0; j < events.Length; j++)
			{
				if (events[j] != null && events[j].functionName == "PlayBellSound")
				{
					m_eventInjected = true;
					return;
				}
			}
			AnimationEvent val2 = new AnimationEvent();
			val2.time = m_soundEventTime;
			val2.functionName = "PlayBellSound";
			val.AddEvent(val2);
			m_eventInjected = true;
		}

		public void PlayBellSound()
		{
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0018: Unknown result type (might be due to invalid IL or missing references)
			m_ringEffects.Create(((Component)this).transform.position, ((Component)this).transform.rotation, (Transform)null, 1f, -1);
		}

		public string GetHoverName()
		{
			return m_name;
		}

		public string GetHoverText()
		{
			//IL_0034: Unknown result type (might be due to invalid IL or missing references)
			Player localPlayer = Player.m_localPlayer;
			if ((Object)(object)localPlayer == (Object)null)
			{
				return Localization.instance.Localize(m_name);
			}
			if (m_checkGuardStone && !PrivateArea.CheckAccess(((Component)this).transform.position, 0f, false, false))
			{
				return Localization.instance.Localize(m_name + "\n$piece_noaccess");
			}
			return Localization.instance.Localize(m_name + "\n[<color=yellow><b>$KEY_Use</b></color>] $piece_use");
		}

		public bool Interact(Humanoid user, bool hold, bool alt)
		{
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			if (hold || (Object)(object)user == (Object)null || (Object)(object)user != (Object)(object)Player.m_localPlayer)
			{
				return false;
			}
			if (m_checkGuardStone && !PrivateArea.CheckAccess(((Component)this).transform.position, 0f, true, false))
			{
				return true;
			}
			if (OnCooldown())
			{
				return false;
			}
			if ((Object)(object)m_nview != (Object)null && m_nview.IsValid())
			{
				m_nview.InvokeRPC("RPC_RingBell", Array.Empty<object>());
			}
			else
			{
				TriggerRing();
			}
			return true;
		}

		public bool UseItem(Humanoid user, ItemData item)
		{
			return false;
		}

		private void RPC_RingBell(long sender)
		{
			if ((Object)(object)m_nview != (Object)null && m_nview.GetZDO() != null && (Object)(object)ZNet.instance != (Object)null)
			{
				long ticks = ZNet.instance.GetTime().Ticks;
				long @long = m_nview.GetZDO().GetLong(s_lastRingHash, 0L);
				if ((double)(ticks - @long) / 10000000.0 < (double)m_cooldown)
				{
					return;
				}
				m_nview.GetZDO().Set(s_lastRingHash, ticks);
			}
			TriggerRing();
		}

		private void TriggerRing()
		{
			if ((Object)(object)m_animator != (Object)null)
			{
				m_animator.ResetTrigger(m_triggerHash);
				m_animator.SetTrigger(m_triggerHash);
			}
		}

		private bool OnCooldown()
		{
			if ((Object)(object)m_nview == (Object)null || m_nview.GetZDO() == null || (Object)(object)ZNet.instance == (Object)null)
			{
				return false;
			}
			long @long = m_nview.GetZDO().GetLong(s_lastRingHash, 0L);
			if (@long == 0)
			{
				return false;
			}
			return (double)(ZNet.instance.GetTime().Ticks - @long) / 10000000.0 < (double)m_cooldown;
		}
	}
}
namespace BalrondFurnitureReborn
{
	public class BalrondPlanter : MonoBehaviour, Interactable, Hoverable
	{
		private const string ZDO_FlowerKey = "BalrondPlanterName";

		private const string UseItemText = "$tag_plantherbseed_bal";

		public EffectList m_openEffects = new EffectList();

		public EffectList m_closeEffects = new EffectList();

		public bool m_checkGuardStone = true;

		public string m_name = "$tag_plantherb_bal";

		public GameObject m_toggle;

		private Dictionary<string, GameObject> m_flowerObjects;

		private ZNetView m_nview;

		private string currentFlowerName = string.Empty;

		private static readonly string[] flowerList = new string[30]
		{
			"Carrot", "CarrotSeeds", "Onion", "OnionSeeds", "Snowleaf_bal", "Moss_bal", "Cabbage_bal", "CabbageSeeds_bal", "CabbageLeaf_bal", "Yarrow_bal",
			"Plantain_bal", "Lavender_bal", "Sage_bal", "Dandelion", "Thistle", "EnrichedSoil_bal", "Mint_bal", "Garlic", "GarlicSeeds_bal", "Apple",
			"AppleSeeds", "AcaiSeeds_bal", "CypressSeeds_bal", "PoplarSeeds_bal", "YggTreeSeed_bal", "StrawSeeds_bal", "Straw_bal", "SwampTreeSeeds_bal", "WillowSeeds_bal", "BirchSeeds"
		};

		private void Awake()
		{
			m_nview = ((Component)this).GetComponent<ZNetView>();
			if (!((Object)(object)m_nview == (Object)null) && m_nview.IsValid())
			{
				if ((Object)(object)m_toggle == (Object)null)
				{
					ZLog.LogWarning((object)("BalrondPlanter: Missing m_toggle object on " + ((Object)((Component)this).gameObject).name));
					return;
				}
				m_nview.Register<string>("RequestTogglePlant", (Action<long, string>)RPC_RequestTogglePlant);
				m_name = ((Component)this).GetComponent<Piece>().m_name;
				currentFlowerName = m_nview.GetZDO().GetString("BalrondPlanterName", string.Empty);
				CacheFlowerObjects();
				((MonoBehaviour)this).InvokeRepeating("UpdateUseVisual", 0f, 5f);
			}
		}

		private void CacheFlowerObjects()
		{
			m_flowerObjects = new Dictionary<string, GameObject>(StringComparer.Ordinal);
			string[] array = flowerList;
			foreach (string text in array)
			{
				Transform val = m_toggle.transform.Find(text);
				if ((Object)(object)val != (Object)null)
				{
					m_flowerObjects[text] = ((Component)val).gameObject;
					((Component)val).gameObject.SetActive(false);
				}
			}
		}

		private void RPC_RequestTogglePlant(long sender, string plantName)
		{
			ZLog.Log((object)$"BalrondPlanter: RPC_RequestTogglePlant by {sender}, plant={plantName}");
			if (!m_nview.IsOwner())
			{
				ZLog.Log((object)"RPC_RequestTogglePlant: Not owner, aborting.");
				return;
			}
			if (!HasAccess())
			{
				ZLog.Log((object)"RPC_RequestTogglePlant: No access.");
				return;
			}
			m_nview.GetZDO().SetOwner(sender);
			SetToggle(plantName);
		}

		public void SetToggle(string plantName)
		{
			if (m_nview.IsOwner())
			{
				currentFlowerName = plantName ?? string.Empty;
				m_nview.GetZDO().Set("BalrondPlanterName", currentFlowerName);
				UpdateUseVisual();
			}
		}

		private bool HasAccess()
		{
			//IL_000f: Unknown result type (might be due to invalid IL or missing references)
			return !m_checkGuardStone || PrivateArea.CheckAccess(((Component)this).transform.position, 0f, true, false);
		}

		private void UpdateUseVisual()
		{
			foreach (KeyValuePair<string, GameObject> flowerObject in m_flowerObjects)
			{
				flowerObject.Value.SetActive(flowerObject.Key == currentFlowerName);
			}
		}

		private string L(string key)
		{
			return (Localization.instance != null) ? Localization.instance.Localize(key) : key;
		}

		private string GetLocalizedPlantName(string prefabName)
		{
			if (string.IsNullOrEmpty(prefabName))
			{
				return string.Empty;
			}
			GameObject val = (((Object)(object)ObjectDB.instance != (Object)null) ? ObjectDB.instance.GetItemPrefab(prefabName) : null);
			if ((Object)(object)val == (Object)null)
			{
				return prefabName;
			}
			ItemDrop component = val.GetComponent<ItemDrop>();
			if ((Object)(object)component == (Object)null || component.m_itemData == null || component.m_itemData.m_shared == null)
			{
				return prefabName;
			}
			string name = component.m_itemData.m_shared.m_name;
			return string.IsNullOrEmpty(name) ? prefabName : L(name);
		}

		public string GetHoverText()
		{
			if (!m_nview.IsValid())
			{
				return string.Empty;
			}
			string text = L(m_name);
			if (!HasAccess())
			{
				return text + "\n" + L("$piece_noaccess");
			}
			string text2 = L("$tag_plantherbseed_bal");
			string text3 = L("$tag_currentflower_bal");
			string text4 = L("$tag_clearplanter_bal");
			string value = L("$tag_nothingplanted_bal");
			string text5 = L("$KEY_Use");
			StringBuilder stringBuilder = new StringBuilder();
			stringBuilder.AppendLine(text);
			stringBuilder.AppendLine("[<color=yellow><b>1-8</b></color>] " + text2);
			if (!string.IsNullOrEmpty(currentFlowerName) && currentFlowerName != "EnrichedSoil_bal")
			{
				stringBuilder.AppendLine("[" + text3 + "] " + GetLocalizedPlantName(currentFlowerName));
				stringBuilder.AppendLine("[<color=yellow><b>" + text5 + "</b></color>] " + text4);
			}
			else
			{
				stringBuilder.AppendLine(value);
			}
			return stringBuilder.ToString();
		}

		public string GetHoverName()
		{
			return L(m_name);
		}

		public bool Interact(Humanoid character, bool hold, bool alt)
		{
			if (hold)
			{
				return false;
			}
			if (!HasAccess())
			{
				return true;
			}
			if (string.IsNullOrEmpty(currentFlowerName) || currentFlowerName == "EnrichedSoil_bal")
			{
				((Character)character).Message((MessageType)2, L("$tag_nothingtoclear_bal"), 0, (Sprite)null);
				return true;
			}
			((Character)character).Message((MessageType)2, L("$tag_plantedcleared_bal"), 0, (Sprite)null);
			m_nview.InvokeRPC("RequestTogglePlant", new object[1] { "EnrichedSoil_bal" });
			return true;
		}

		public bool UseItem(Humanoid user, ItemData item)
		{
			if (!HasAccess())
			{
				return true;
			}
			if (item == null || (Object)(object)item.m_dropPrefab == (Object)null)
			{
				return false;
			}
			if (flowerList.Contains(((Object)item.m_dropPrefab).name))
			{
				string text = L("$tag_planted_bal");
				string text2 = ((item.m_shared != null) ? L(item.m_shared.m_name) : ((Object)item.m_dropPrefab).name);
				((Character)user).Message((MessageType)2, text + ": " + text2, 0, (Sprite)null);
				m_nview.InvokeRPC("RequestTogglePlant", new object[1] { ((Object)item.m_dropPrefab).name });
				return true;
			}
			((Character)user).Message((MessageType)2, L("$msg_wrongitem"), 0, (Sprite)null);
			return false;
		}
	}
	public class BalrondToggle : MonoBehaviour, Interactable, Hoverable
	{
		public EffectList m_openEffects = new EffectList();

		public EffectList m_closeEffects = new EffectList();

		public bool isActive = false;

		public bool m_checkGuardStone = true;

		public string m_name = "toggle shelfs";

		public GameObject m_toggle;

		private ZNetView m_nview;

		private void Awake()
		{
			m_nview = ((Component)this).GetComponent<ZNetView>();
			if (m_nview.GetZDO() == null)
			{
				return;
			}
			if ((Object)(object)m_toggle == (Object)null)
			{
				ZLog.Log((object)("Missing Toggle object: " + ((Object)((Component)this).gameObject).name));
				return;
			}
			if (Object.op_Implicit((Object)(object)m_nview) && (Object)(object)m_toggle != (Object)null)
			{
				m_nview.Register<long>("RequestToggle", (Action<long, long>)RPC_RequestToggle);
			}
			((MonoBehaviour)this).InvokeRepeating("UpdateUseVisual", 0f, 1f);
		}

		private void RPC_RequestToggle(long uid, long playerID)
		{
			//IL_0081: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bd: Unknown result type (might be due to invalid IL or missing references)
			ZLog.Log((object)("Player " + uid + " wants to toggle " + ((Object)((Component)this).gameObject).name + "   im: " + ZDOMan.GetSessionID()));
			if (!m_nview.IsOwner())
			{
				ZLog.Log((object)"  but im not the owner");
				return;
			}
			if (m_checkGuardStone && !PrivateArea.CheckAccess(((Component)this).transform.position, 0f, false, false))
			{
				ZLog.Log((object)" not yours");
				return;
			}
			ZDOMan.instance.ForceSendZDO(uid, m_nview.GetZDO().m_uid);
			m_nview.GetZDO().SetOwner(uid);
			SetToggle(!isActive);
		}

		public void SetToggle(bool inUse)
		{
			//IL_006a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0075: Unknown result type (might be due to invalid IL or missing references)
			//IL_003f: Unknown result type (might be due to invalid IL or missing references)
			//IL_004a: Unknown result type (might be due to invalid IL or missing references)
			if (m_nview.IsOwner() && isActive != inUse)
			{
				isActive = inUse;
				UpdateUseVisual();
				if (inUse)
				{
					m_openEffects.Create(((Component)this).transform.position, ((Component)this).transform.rotation, (Transform)null, 1f, -1);
				}
				else
				{
					m_closeEffects.Create(((Component)this).transform.position, ((Component)this).transform.rotation, (Transform)null, 1f, -1);
				}
			}
		}

		private void UpdateUseVisual()
		{
			bool active;
			if (m_nview.IsOwner())
			{
				active = isActive;
				m_nview.GetZDO().Set(ZDOVars.s_inUse, isActive ? 1 : 0, false);
			}
			else
			{
				active = m_nview.GetZDO().GetInt(ZDOVars.s_inUse, 0) == 1;
			}
			m_toggle.SetActive(active);
		}

		public string GetHoverText()
		{
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			if (!m_nview.IsValid())
			{
				return "";
			}
			if (m_checkGuardStone && !PrivateArea.CheckAccess(((Component)this).transform.position, 0f, false, false))
			{
				return Localization.instance.Localize(m_name + "\n$piece_noaccess");
			}
			return Localization.instance.Localize("Shelfs\n[<color=yellow><b>$KEY_Use</b></color>] " + m_name);
		}

		public string GetHoverName()
		{
			return m_name;
		}

		public bool Interact(Humanoid character, bool hold, bool alt)
		{
			//IL_0018: Unknown result type (might be due to invalid IL or missing references)
			if (hold)
			{
				return false;
			}
			if (m_checkGuardStone && !PrivateArea.CheckAccess(((Component)this).transform.position, 0f, true, false))
			{
				return true;
			}
			long playerID = Game.instance.GetPlayerProfile().GetPlayerID();
			m_nview.InvokeRPC("RequestToggle", new object[1] { playerID });
			return true;
		}

		public bool UseItem(Humanoid user, ItemData item)
		{
			return false;
		}
	}
	public class BalrondTranslator
	{
		public static Dictionary<string, Dictionary<string, string>> translations = new Dictionary<string, Dictionary<string, string>>();

		public static Dictionary<string, string> getLanguage(string language)
		{
			Dictionary<string, string> result = null;
			try
			{
				result = translations[language];
			}
			catch (Exception)
			{
			}
			return result;
		}
	}
	internal class BuildPieceList
	{
		public static string[] buildPieces = new string[146]
		{
			"core_wood_bed_bal", "piece_bed03_bal", "bed_noble_bal", "black_carpet_end_bal", "black_carpet_mid_bal", "elegant_carpet_bal", "linen_carpet_bal", "rug_balrond_bal", "rug_fenring_bal", "rug_fox_bal",
			"rug_habrok_bal", "rug_leatherscrap_bal", "rug_neck_bal", "rug_troll_bal", "rug_vigvisir_bal", "torn_carpet_bal", "clutter_bookset1_bal", "clutter_bookset2_bal", "clutter_bookset3_bal", "clutter_bottleset_bal",
			"clutter_clothset1_bal", "clutter_clothset2_bal", "clutter_cupset_bal", "clutter_cupset2_bal", "clutter_deskknife_bal", "clutter_ropepile_bal", "clutter_tableset_bal", "dvergr_bed_bal", "dvergr_cabinet_bal", "dvergr_cabinet_high_bal",
			"dvergr_cabinet_small_bal", "dvergr_cabinet_small_drawer_bal", "dvergr_cabinet_small_wall_bal", "dvergr_cabinet_wall_bal", "dvergr_chair_bal", "dvergr_chest_bal", "dvergr_shelf_bal", "dvergr_shelf_high_bal", "dvergr_shelf_wall_bal", "dvergr_shelf_wall_small_bal",
			"dvergr_stool_bal", "dvergr_table_bal", "hildir_table_bal", "piece_cartographytable_small_bal", "piece_table_drakkar_bal", "piece_table_round_noble_bal", "piece_table_round_small_bal", "corewood_stool_bal", "piece_darkwood_bench_bal", "piece_elegant_bench2_bal",
			"piece_emberwood_stool_bal", "piece_emberwoodchair_bal", "piece_sofa_bal", "piece_sofa_reverse_bal", "piece_elegant_bench_bal", "gabro_fireplace_bal", "Hearth_1x3_bal", "Hearth_2x2_bal", "Hearth_2x3_bal", "piece_ashwood_echandelier_bal",
			"piece_brazier_green_bal", "piece_brazierceiling_blue_bal", "piece_brazierceiling_green_bal", "piece_braziercolumn_bal", "piece_brazierstone_bal", "piece_candlechandelier_bal", "piece_crystal_walltorch_bal", "piece_crystalchandelier_bal", "piece_lantern_ceiling_bal", "runefire_bal",
			"charred_chest_bal", "corewood_crate_bal", "hardwood_crate_bal", "piece_chest_bronze_bal", "piece_chest_jewelbox_bal", "piece_chest_private_bal", "piece_chest_stone_bal", "piece_clamChest_bal", "piece_clamChestSmall_bal", "wood_shelf_wall_bal",
			"bookcabinet_bal", "scarecrow_bal", "wallrulescroll_bal", "flowergirland4m_bal", "HangingJute_bal", "HangingMedalions_bal", "piece_banner10_bal", "piece_banner11_bal", "piece_banner12_bal", "piece_banner13_bal",
			"piece_banner_balrond_bal", "piece_banner_black1_bal", "piece_banner_black2_bal", "piece_banner_black3_bal", "piece_banner_black4_bal", "piece_banner_metal1_bal", "piece_banner_metal1_long_bal", "piece_banner_metal2_bal", "piece_banner_metal2_long_bal", "piece_banner_metal3_bal",
			"piece_banner_metal3_long_bal", "piece_banner_metal4_bal", "piece_banner_metal4_long_bal", "piece_bannerLong_bal", "piece_curtain_big_bal", "piece_curtain_side_bal", "piece_flagBalrond_bal", "piece_flagDark_bal", "piece_flagRed_bal", "piece_flagStyle1_bal",
			"piece_flagTorn_bal", "blackmarble_runestone1_bal", "blackmarble_sarcophagus_bal", "bone_pile_bal", "BustStand_bal", "piece_bell_brass_bal", "piece_bell_iron_bal", "piece_chicken_nest_bal", "piece_deco_planter1x1_bal", "piece_mosscrown_bal",
			"side_wall_decor_bal", "simple_brasschain_bal", "simple_ironchain_bal", "StatueEagle_bal", "StatueFace_bal", "StatueOdin_bal", "StatueRaven_bal", "StatueThor_bal", "StatueWolf_bal", "StatueWood_bal",
			"stone_wolf_head_floor_bal", "stone_wolf_head_wall_bal", "WeaponDecor01_bal", "ground_spike_trap_bal", "herb_ladder_bal", "hook_itemstand_bal", "itemstand26_inner_bal", "itemstand26_outer_bal", "itemstand45_inner_bal", "itemstand45_outer_bal",
			"ladder_wood_2m_bal", "ladder_wood_4m_bal", "rostrum_itemstand_bal", "tabelcloth1_bal", "wagon_static_bal", "tombstone_bal"
		};
	}
	public class BalrondWindControler : MonoBehaviour
	{
		public bool m_windDirection = false;

		public bool m_northdirection = false;

		public bool m_ = false;

		private float m_cover;

		public AudioSource[] m_sfxLoops;

		public float m_bomRotationSpeed = 200f;

		public float m_propellerRotationSpeed = -600f;

		public float m_minWindSpeed = 0.1f;

		public float m_minPitch = 1f;

		public float m_maxPitch = 1.5f;

		public float m_maxPitchVel = 1f;

		public float m_maxVol = 0.01f;

		public float m_maxVolVel = 0.5f;

		public float m_audioChangeSpeed = 2f;

		public Transform m_bom;

		public Transform m_kompas;

		public Transform m_propeller;

		private float m_propAngle;

		private Quaternion currentRotation = default(Quaternion);

		private void Start()
		{
			((MonoBehaviour)this).InvokeRepeating("CheckCover", 0.1f, 5f);
		}

		private void Update()
		{
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0033: Unknown result type (might be due to invalid IL or missing references)
			//IL_0046: Unknown result type (might be due to invalid IL or missing references)
			//IL_0047: Unknown result type (might be due to invalid IL or missing references)
			//IL_004c: Unknown result type (might be due to invalid IL or missing references)
			//IL_005a: Unknown result type (might be due to invalid IL or missing references)
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_006f: Unknown result type (might be due to invalid IL or missing references)
			//IL_008e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0093: Unknown result type (might be due to invalid IL or missing references)
			//IL_0095: Unknown result type (might be due to invalid IL or missing references)
			//IL_0097: Unknown result type (might be due to invalid IL or missing references)
			//IL_009c: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00af: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c4: Unknown result type (might be due to invalid IL or missing references)
			//IL_0125: Unknown result type (might be due to invalid IL or missing references)
			//IL_0130: Unknown result type (might be due to invalid IL or missing references)
			//IL_0118: Unknown result type (might be due to invalid IL or missing references)
			//IL_015e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0163: Unknown result type (might be due to invalid IL or missing references)
			float powerOutput = GetPowerOutput();
			Vector3 val = EnvMan.instance.GetWindDir();
			if ((Object)(object)m_propeller != (Object)null)
			{
				val = -EnvMan.instance.GetWindDir();
			}
			if ((Object)(object)m_bom != (Object)null)
			{
				Quaternion val2 = Quaternion.LookRotation(val);
				m_bom.rotation = Quaternion.RotateTowards(m_bom.rotation, val2, m_bomRotationSpeed * powerOutput * Time.deltaTime);
			}
			if ((Object)(object)m_kompas != (Object)null)
			{
				Vector3 forward = Vector3.forward;
				Quaternion val3 = Quaternion.LookRotation(forward, Vector3.up);
				m_kompas.rotation = Quaternion.RotateTowards(m_kompas.rotation, val3, m_bomRotationSpeed * powerOutput * Time.deltaTime);
			}
			if ((Object)(object)m_propeller != (Object)null)
			{
				float num = powerOutput * m_propellerRotationSpeed;
				m_propAngle += num * Time.deltaTime;
				m_propeller.localRotation = Quaternion.Euler(0f, 0f, m_propAngle);
			}
			if (Quaternion.Angle(currentRotation, m_bom.rotation) >= 0.1f)
			{
				UpdateAudio(Time.deltaTime);
				currentRotation = m_bom.rotation;
			}
		}

		public float GetPowerOutput()
		{
			return (1f - m_cover) * Utils.LerpStep(m_minWindSpeed, 1f, EnvMan.instance.GetWindIntensity());
		}

		private void CheckCover()
		{
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			bool flag = default(bool);
			Cover.GetCoverForPoint(((Component)m_bom).transform.position, ref m_cover, ref flag, 0.5f);
		}

		private void UpdateAudio(float dt)
		{
			float powerOutput = GetPowerOutput();
			float num = Mathf.Lerp(m_minPitch, m_maxPitch, Mathf.Clamp01(powerOutput / m_maxPitchVel));
			float num2 = m_maxVol * Mathf.Clamp01(powerOutput / m_maxVolVel);
			AudioSource[] sfxLoops = m_sfxLoops;
			foreach (AudioSource val in sfxLoops)
			{
				val.volume = Mathf.MoveTowards(val.volume, num2, m_audioChangeSpeed * dt);
				val.pitch = Mathf.MoveTowards(val.pitch, num, m_audioChangeSpeed * dt);
			}
		}
	}
	public class DatabaseAddMethods
	{
		public void AddItems(List<GameObject> items)
		{
			foreach (GameObject item in items)
			{
				AddItem(item);
			}
		}

		public void AddRecipes(List<Recipe> recipes)
		{
			foreach (Recipe recipe in recipes)
			{
				AddRecipe(recipe);
			}
		}

		public void AddStatuseffects(List<StatusEffect> statusEffects)
		{
			foreach (StatusEffect statusEffect in statusEffects)
			{
				AddStatus(statusEffect);
			}
		}

		private bool IsObjectDBValid()
		{
			return (Object)(object)ObjectDB.instance != (Object)null && ObjectDB.instance.m_items.Count != 0 && ObjectDB.instance.m_recipes.Count != 0 && (Object)(object)ObjectDB.instance.GetItemPrefab("Amber") != (Object)null;
		}

		private void AddStatus(StatusEffect status)
		{
			if (!IsObjectDBValid())
			{
				return;
			}
			if ((Object)(object)status != (Object)null)
			{
				if ((Object)(object)ObjectDB.instance.GetStatusEffect(status.m_nameHash) == (Object)null)
				{
					ObjectDB.instance.m_StatusEffects.Add(status);
				}
				else
				{
					Debug.Log((object)(Launch.projectName + ":  " + ((Object)status).name + " - Status already in the game"));
				}
			}
			else
			{
				Debug.LogError((object)(Launch.projectName + ":  " + ((Object)status).name + " - Status not found"));
			}
		}

		private void AddRecipe(Recipe recipe)
		{
			if (!IsObjectDBValid())
			{
				return;
			}
			if ((Object)(object)recipe != (Object)null)
			{
				if ((Object)(object)ObjectDB.instance.m_recipes.Find((Recipe x) => ((Object)x).name == ((Object)recipe).name) == (Object)null)
				{
					if ((Object)(object)recipe.m_item != (Object)null)
					{
						ObjectDB.instance.m_recipes.Add(recipe);
					}
				}
				else
				{
					Debug.Log((object)(Launch.projectName + ":  " + ((Object)recipe).name + " - Recipe with this name already in the Game"));
				}
			}
			else
			{
				Debug.LogError((object)(Launch.projectName + ":  " + ((Object)recipe).name + " - Recipe not found"));
			}
		}

		private void AddItem(GameObject newPrefab)
		{
			if (!IsObjectDBValid())
			{
				return;
			}
			ItemDrop component = newPrefab.GetComponent<ItemDrop>();
			if ((Object)(object)component != (Object)null)
			{
				if ((Object)(object)ObjectDB.instance.GetItemPrefab(((Object)newPrefab).name) == (Object)null)
				{
					ObjectDB.instance.m_items.Add(newPrefab);
					Dictionary<int, GameObject> dictionary = (Dictionary<int, GameObject>)typeof(ObjectDB).GetField("m_itemByHash", BindingFlags.Instance | BindingFlags.NonPublic).GetValue(ObjectDB.instance);
					dictionary[((Object)newPrefab).name.GetHashCode()] = newPrefab;
				}
				else
				{
					Debug.LogWarning((object)(Launch.projectName + ": " + ((Object)newPrefab).name + " - ItemDrop already exist"));
				}
			}
			else
			{
				Debug.LogError((object)(Launch.projectName + ": " + ((Object)newPrefab).name + " - ItemDrop not found on prefab"));
			}
		}
	}
	public class ModResourceLoader
	{
		public AssetBundle assetBundle;

		public List<GameObject> buildPrefabs = new List<GameObject>();

		public List<GameObject> plantPrefabs = new List<GameObject>();

		public List<GameObject> itemPrefabs = new List<GameObject>();

		public List<GameObject> monsterPrefabs = new List<GameObject>();

		public List<GameObject> vegetationPrefabs = new List<GameObject>();

		public List<GameObject> clutterPrefabs = new List<GameObject>();

		public List<GameObject> locationPrefabs = new List<GameObject>();

		public List<GameObject> roomPrefabs = new List<GameObject>();

		public List<GameObject> vfxPrefabs = new List<GameObject>();

		public List<Recipe> recipes = new List<Recipe>();

		public List<StatusEffect> statusEffects = new List<StatusEffect>();

		public StatusEffect newBarleyStatus = null;

		public ShaderReplacment shaderReplacment = new ShaderReplacment();

		public Sprite newLogo = null;

		public void loadAssets()
		{
			assetBundle = GetAssetBundleFromResources("furniturereborn_bal");
			string basePath = "Assets/Custom/BalrondFurniture/";
			loadPieces(basePath);
			loadOther(basePath);
		}

		public void AddPrefabsToZnetScene(ZNetScene zNetScene)
		{
			zNetScene.m_prefabs.AddRange(vegetationPrefabs);
			foreach (GameObject gm2 in buildPrefabs)
			{
				GameObject val = zNetScene.m_prefabs.Find((GameObject x) => ((Object)x).name == ((Object)gm2).name);
				if ((Object)(object)val == (Object)null)
				{
					zNetScene.m_prefabs.Add(gm2);
				}
			}
			foreach (GameObject gm3 in vfxPrefabs)
			{
				GameObject val2 = zNetScene.m_prefabs.Find((GameObject x) => ((Object)x).name == ((Object)gm3).name);
				if ((Object)(object)val2 == (Object)null)
				{
					zNetScene.m_prefabs.Add(gm3);
				}
			}
			zNetScene.m_prefabs.RemoveAll((GameObject x) => (Object)(object)x == (Object)null);
			addPlantstoCultivator(zNetScene);
			setBalrondWindControler(zNetScene);
			setBalrondBell(zNetScene);
			setupBuildPiecesList(zNetScene);
			addBalrondShelfToggle(zNetScene);
			addBalrondPlanter(zNetScene);
		}

		private void setupBuildPiecesList(ZNetScene zNetScene)
		{
			string[] array = new string[4] { "Hammer", "HammerIron", "HammerDverger", "HammerBlackmetal" };
			GameObject val = zNetScene.m_prefabs.Find((GameObject x) => ((Object)x).name == "Hammer");
			PieceTable buildPieces = val.GetComponent<ItemDrop>().m_itemData.m_shared.m_buildPieces;
			string[] array2 = array;
			foreach (string name in array2)
			{
				addBuildpiecesToOtherHammer(name, buildPieces, zNetScene);
			}
			List<GameObject> pieces = buildPieces.m_pieces;
			foreach (GameObject buildPrefab in buildPrefabs)
			{
				setupRavenGuide(buildPrefab, zNetScene.m_prefabs);
				AddToBuildList(buildPrefab, pieces);
			}
		}

		private void addBuildpiecesToOtherHammer(string name, PieceTable pieceTable, ZNetScene zNetScene)
		{
			GameObject val = zNetScene.m_prefabs.Find((GameObject x) => ((Object)x).name == name);
			if (!((Object)(object)val == (Object)null))
			{
				val.GetComponent<ItemDrop>().m_itemData.m_shared.m_buildPieces = pieceTable;
			}
		}

		public void setupRavenGuide(GameObject gameObject, List<GameObject> gameObjects)
		{
			GameObject val = null;
			Transform val2 = gameObject.transform.Find("GuidePoint");
			if ((Object)(object)val2 == (Object)null)
			{
				return;
			}
			GameObject val3 = gameObjects.Find((GameObject x) => ((Object)x).name == "piece_workbench");
			if ((Object)(object)val3 != (Object)null)
			{
				GameObject gameObject2 = ((Component)val3.transform.Find("GuidePoint")).gameObject;
				if ((Object)(object)gameObject2 != (Object)null)
				{
					GuidePoint component = gameObject2.GetComponent<GuidePoint>();
					if ((Object)(object)component != (Object)null)
					{
						val = component.m_ravenPrefab;
					}
				}
			}
			if ((Object)(object)val == (Object)null)
			{
				Debug.LogWarning((object)"Ravens not found");
			}
			else
			{
				((Component)val2).GetComponent<GuidePoint>().m_ravenPrefab = val;
			}
		}

		public void setupBuildPiecesListDB()
		{
			GameObject val = ObjectDB.instance.m_items.Find((GameObject x) => ((Object)x).name == "Hammer");
			List<GameObject> pieces = val.GetComponent<ItemDrop>().m_itemData.m_shared.m_buildPieces.m_pieces;
			foreach (GameObject buildPrefab in buildPrefabs)
			{
				AddToBuildList(buildPrefab, pieces);
			}
		}

		private void AddToBuildList(GameObject prefab, List<GameObject> buildPieces)
		{
			if ((Object)(object)buildPieces.Find((GameObject x) => ((Object)x).name == ((Object)prefab).name) == (Object)null)
			{
				buildPieces.Add(prefab);
			}
		}

		private void addPlantstoCultivator(ZNetScene zNetScene)
		{
			GameObject val = zNetScene.m_prefabs.Find((GameObject x) => ((Object)x).name == "Cultivator");
			PieceTable buildPieces = val.GetComponent<ItemDrop>().m_itemData.m_shared.m_buildPieces;
			List<GameObject> pieces = buildPieces.m_pieces;
			foreach (GameObject plantPrefab in plantPrefabs)
			{
				pieces.Add(plantPrefab);
			}
		}

		private void loadStatusFromPotion()
		{
			string[] source = new string[0];
			foreach (GameObject itemPrefab in itemPrefabs)
			{
				if (source.Contains(((Object)itemPrefab).name))
				{
					ItemDrop component = itemPrefab.GetComponent<ItemDrop>();
					SharedData shared = component.m_itemData.m_shared;
					checkForStatus(shared.m_consumeStatusEffect);
					checkForStatus(shared.m_setStatusEffect);
					checkForStatus(shared.m_equipStatusEffect);
					checkForStatus(shared.m_attackStatusEffect);
				}
			}
			Debug.Log((object)("Loaded Potion status: " + statusEffects.Count));
		}

		private void checkForStatus(StatusEffect status)
		{
			if ((Object)(object)status != (Object)null)
			{
				statusEffects.Add(status);
			}
		}

		private AssetBundle GetAssetBundleFromResources(string filename)
		{
			Assembly executingAssembly = Assembly.GetExecutingAssembly();
			string name = executingAssembly.GetManifestResourceNames().Single((string str) => str.EndsWith(filename));
			using Stream stream = executingAssembly.GetManifestResourceStream(name);
			return AssetBundle.LoadFromStream(stream);
		}

		private void loadPlants(string basePath)
		{
			string text = basePath + "Plants/";
			string[] array = new string[0];
			string[] array2 = array;
			foreach (string text2 in array2)
			{
				GameObject val = assetBundle.LoadAsset<GameObject>(text + text2 + ".prefab");
				if ((Object)(object)val == (Object)null)
				{
					Debug.LogWarning((object)("Could not find plant with name: " + text2));
					continue;
				}
				ShaderReplacment.Replace(val);
				plantPrefabs.Add(val);
			}
		}

		private void loadPieces(string basePath)
		{
			string text = basePath + "Pieces/";
			string[] buildPieces = BuildPieceList.buildPieces;
			string[] array = buildPieces;
			foreach (string text2 in array)
			{
				GameObject val = assetBundle.LoadAsset<GameObject>(text + text2 + ".prefab");
				if ((Object)(object)val == (Object)null)
				{
					Debug.LogWarning((object)("Could not find piece with name: " + text2));
					continue;
				}
				ShaderReplacment.Replace(val);
				buildPrefabs.Add(val);
			}
		}

		private void loadItems(string basePath)
		{
			string text = basePath + "Items/";
			string[] array = new string[0];
			string[] array2 = array;
			foreach (string text2 in array2)
			{
				GameObject val = assetBundle.LoadAsset<GameObject>(text + text2 + ".prefab");
				if ((Object)(object)val == (Object)null)
				{
					Debug.LogWarning((object)("Could not find item with name: " + text2));
					continue;
				}
				ShaderReplacment.Replace(val);
				itemPrefabs.Add(val);
			}
		}

		private void loadVegetation(string basePath)
		{
			string text = basePath + "Vegetation/";
			string[] array = new string[0];
			string[] array2 = array;
			foreach (string text2 in array2)
			{
				GameObject val = assetBundle.LoadAsset<GameObject>(text + text2 + ".prefab");
				if ((Object)(object)val == (Object)null)
				{
					Debug.LogWarning((object)("Could not find vegegation with name: " + text2));
					continue;
				}
				ShaderReplacment.Replace(val);
				vegetationPrefabs.Add(val);
			}
		}

		private void loadOther(string basePath)
		{
			string text = basePath + "Other/";
			string[] array = new string[2] { "sfx_bell_hit_bal", "vfx_tunes_bal" };
			string[] array2 = array;
			foreach (string text2 in array2)
			{
				GameObject val = assetBundle.LoadAsset<GameObject>(text + text2 + ".prefab");
				if ((Object)(object)val == (Object)null)
				{
					Debug.LogWarning((object)("Could not find object with name: " + text2));
					continue;
				}
				ShaderReplacment.Replace(val);
				vfxPrefabs.Add(val);
			}
		}

		private DropData createDrop(ZNetScene zNetScene, string name, int min, int max, float chance)
		{
			//IL_0003: Unknown result type (might be due to invalid IL or missing references)
			//IL_0032: Unknown result type (might be due to invalid IL or missing references)
			//IL_0033: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			DropData result = default(DropData);
			result.m_stackMin = min;
			result.m_stackMax = max;
			result.m_weight = chance;
			result.m_item = getItem(zNetScene, name);
			return result;
		}

		private GameObject getItem(ZNetScene zNetScene, string name)
		{
			return zNetScene.m_prefabs.Find((GameObject x) => ((Object)x).name == name);
		}

		public static void addBalrondPlanter(ZNetScene zNetScene)
		{
			string[] array = new string[1] { "piece_deco_planter1x1_bal" };
			string[] array2 = array;
			foreach (string planterName in array2)
			{
				GameObject val = zNetScene.m_prefabs.Find((GameObject x) => ((Object)x).name == planterName);
				BalrondPlanter balrondPlanter = val.GetComponent<BalrondPlanter>();
				if ((Object)(object)balrondPlanter == (Object)null)
				{
					balrondPlanter = val.AddComponent<BalrondPlanter>();
				}
				balrondPlanter.m_toggle = ((Component)val.transform.Find("flowers")).gameObject;
			}
		}

		public void setBalrondBell(ZNetScene zNetScene)
		{
			GameObject val = zNetScene.m_prefabs.Find((GameObject x) => ((Object)x).name == "piece_bell_brass_bal");
			if ((Object)(object)val.GetComponent<RingingBell>() == (Object)null)
			{
				trasnformRingBell(val, zNetScene);
			}
			GameObject val2 = zNetScene.m_prefabs.Find((GameObject x) => ((Object)x).name == "piece_bell_iron_bal");
			if ((Object)(object)val2.GetComponent<RingingBell>() == (Object)null)
			{
				trasnformRingBell(val2, zNetScene);
			}
		}

		public void setBalrondWindControler(ZNetScene zNetScene)
		{
			string[] array = new string[5] { "piece_flagBalrond_bal", "piece_flagRed_bal", "piece_flagDark_bal", "piece_flagStyle1_bal", "piece_flagTorn_bal" };
			string[] array2 = array;
			foreach (string flagName in array2)
			{
				GameObject val = zNetScene.m_prefabs.Find((GameObject x) => ((Object)x).name == flagName);
				if (!((Object)(object)val == (Object)null) && (Object)(object)val.GetComponent<BalrondWindControler>() == (Object)null)
				{
					transferWindmilToControler(val, zNetScene);
				}
			}
		}

		private void trasnformRingBell(GameObject gameObject, ZNetScene zNetScene)
		{
			NpcTalk component = gameObject.GetComponent<NpcTalk>();
			if (!((Object)(object)component == (Object)null))
			{
				RingingBell ringingBell = gameObject.GetComponent<RingingBell>();
				if ((Object)(object)ringingBell == (Object)null)
				{
					ringingBell = gameObject.AddComponent<RingingBell>();
				}
				ringingBell.m_ringEffects = component.m_randomTalkFX;
				Object.DestroyImmediate((Object)(object)component);
			}
		}

		private void transferWindmilToControler(GameObject gameObject, ZNetScene zNetScene)
		{
			Windmill component = gameObject.GetComponent<Windmill>();
			if (!((Object)(object)component == (Object)null))
			{
				BalrondWindControler balrondWindControler = gameObject.GetComponent<BalrondWindControler>();
				if ((Object)(object)balrondWindControler == (Object)null)
				{
					balrondWindControler = gameObject.AddComponent<BalrondWindControler>();
				}
				balrondWindControler.m_propeller = component.m_propeller;
				balrondWindControler.m_bom = component.m_bom;
				balrondWindControler.m_kompas = component.m_grindstone;
				balrondWindControler.m_sfxLoops = component.m_sfxLoops;
				if (((Object)gameObject).name == "weathervane_bal")
				{
					balrondWindControler.m_windDirection = true;
				}
				Object.DestroyImmediate((Object)(object)component);
			}
		}

		public static void addBalrondShelfToggle(ZNetScene zNetScene)
		{
			string[] array = new string[3] { "dvergr_shelf_wall_bal", "dvergr_shelf_high_bal", "dvergr_shelf_bal" };
			string[] array2 = array;
			foreach (string shelfName in array2)
			{
				GameObject val = zNetScene.m_prefabs.Find((GameObject x) => ((Object)x).name == shelfName);
				if ((Object)(object)val != (Object)null)
				{
					Container component = val.GetComponent<Container>();
					BalrondToggle balrondToggle = val.GetComponent<BalrondToggle>();
					if ((Object)(object)balrondToggle == (Object)null)
					{
						balrondToggle = val.AddComponent<BalrondToggle>();
					}
					balrondToggle.m_toggle = ((Component)val.transform.Find("toggle")).gameObject;
					if ((Object)(object)component != (Object)null)
					{
						balrondToggle.m_openEffects = component.m_openEffects;
						balrondToggle.m_closeEffects = component.m_closeEffects;
						Object.DestroyImmediate((Object)(object)component);
					}
				}
			}
		}
	}
	public class ShaderReplacment
	{
		public static List<GameObject> prefabsToReplaceShader = new List<GameObject>();

		public static List<Material> materialsInPrefabs = new List<Material>();

		public string[] shaderlist = new string[49]
		{
			"Custom/AlphaParticle", "Custom/Blob", "Custom/Bonemass", "Custom/Clouds", "Custom/Creature", "Custom/Decal", "Custom/Distortion", "Custom/Flow", "Custom/FlowOpaque", "Custom/Grass",
			"Custom/GuiScroll", "Custom/Heightmap", "Custom/icon", "Custom/InteriorSide", "Custom/LitGui", "Custom/LitParticles", "Custom/mapshader", "Custom/ParticleDecal", "Custom/Piece", "Custom/Player",
			"Custom/Rug", "Custom/ShadowBlob", "Custom/SkyboxProcedural", "Custom/SkyObject", "Custom/StaticRock", "Custom/Tar", "Custom/Trilinearmap", "Custom/UI/BGBlur", "Custom/Vegetation", "Custom/Water",
			"Custom/WaterBottom", "Custom/WaterMask", "Custom/Yggdrasil", "Custom/Yggdrasil/root", "Hidden/BlitCopyHDRTonemap", "Hidden/Dof/DepthOfFieldHdr", "Hidden/Dof/DX11Dof", "Hidden/Internal-Loading", "Hidden/Internal-UIRDefaultWorld", "Hidden/SimpleClear",
			"Hidden/SunShaftsComposite", "Lux Lit Particles/ Bumped", "Lux Lit Particles/ Tess Bumped", "Particles/Standard Surface2", "Particles/Standard Unlit2", "Standard TwoSided", "ToonDeferredShading2017", "Unlit/DepthWrite", "Unlit/Lighting"
		};

		public static List<Shader> shaders = new List<Shader>();

		private static readonly HashSet<Shader> CachedShaders = new HashSet<Shader>();

		public static bool debug = true;

		public static Shader findShader(string name)
		{
			Shader[] array = Resources.FindObjectsOfTypeAll<Shader>();
			if (array.Length == 0)
			{
				return null;
			}
			if (debug)
			{
			}
			return shaders.Find((Shader x) => ((Object)x).name == name);
		}

		public static Shader GetShaderByName(string name)
		{
			return shaders.Find((Shader x) => ((Object)x).name == name.Trim());
		}

		public static void debugShaderList(List<Shader> shadersRes)
		{
			foreach (Shader shadersRe in shadersRes)
			{
				Debug.LogWarning((object)("SHADER NAME IS: " + ((Object)shadersRe).name));
			}
			debug = false;
		}

		public static void Replace(GameObject gameObject)
		{
			prefabsToReplaceShader.Add(gameObject);
			GetMaterialsInPrefab(gameObject);
		}

		public static void GetMaterialsInPrefab(GameObject gameObject)
		{
			Renderer[] componentsInChildren = gameObject.GetComponentsInChildren<Renderer>(true);
			Renderer[] array = componentsInChildren;
			foreach (Renderer val in array)
			{
				Material[] sharedMaterials = val.sharedMaterials;
				if (sharedMaterials == null || sharedMaterials.Length == 0)
				{
					continue;
				}
				Material[] array2 = sharedMaterials;
				foreach (Material val2 in array2)
				{
					if ((Object)(object)val2 != (Object)null)
					{
						materialsInPrefabs.Add(val2);
					}
				}
			}
		}

		public static void getMeShaders()
		{
			AssetBundle[] array = Resources.FindObjectsOfTypeAll<AssetBundle>();
			AssetBundle[] array2 = array;
			foreach (AssetBundle val in array2)
			{
				IEnumerable<Shader> enumerable3;
				try
				{
					IEnumerable<Shader> enumerable2;
					if (!val.isStreamedSceneAssetBundle || !Object.op_Implicit((Object)(object)val))
					{
						IEnumerable<Shader> enumerable = val.LoadAllAssets<Shader>();
						enumerable2 = enumerable;
					}
					else
					{
						enumerable2 = from shader in ((IEnumerable<string>)val.GetAllAssetNames()).Select((Func<string, Shader>)val.LoadAsset<Shader>)
							where (Object)(object)shader != (Object)null
							select shader;
					}
					enumerable3 = enumerable2;
				}
				catch (Exception)
				{
					continue;
				}
				if (enumerable3 == null)
				{
					continue;
				}
				foreach (Shader item in enumerable3)
				{
					CachedShaders.Add(item);
				}
			}
		}

		public static void runMaterialFix()
		{
			getMeShaders();
			shaders.AddRange(CachedShaders);
			foreach (Material materialsInPrefab in materialsInPrefabs)
			{
				Shader shader = materialsInPrefab.shader;
				if (!((Object)(object)shader == (Object)null))
				{
					string name = ((Object)shader).name;
					if (!(name == "Standard") && name.Contains("Balrond"))
					{
						setProperValue(materialsInPrefab, name);
					}
				}
			}
		}

		private static void setProperValue(Material material, string shaderName)
		{
			string name = shaderName.Replace("Balrond", "Custom");
			name = checkNaming(name);
			Shader shaderByName = GetShaderByName(name);
			if (!((Object)(object)shaderByName == (Object)null))
			{
				material.shader = shaderByName;
			}
		}

		private static string checkNaming(string name)
		{
			string result = name;
			if (name.Contains("Bumped"))
			{
				result = name.Replace("Custom", "Lux Lit Particles");
			}
			if (name.Contains("Tess Bumped"))
			{
				result = name.Replace("Custom", "Lux Lit Particles");
			}
			if (name.Contains("Standard Surface"))
			{
				result = name.Replace("Custom", "Particles");
				result = result.Replace("Standard Surface2", "Standard Surface");
			}
			if (name.Contains("Standard Unlit"))
			{
				result = name.Replace("Custom", "Particles");
				result = result.Replace("Standard Unlit", "Standard Unlit2");
				result = result.Replace("Standard Unlit22", "Standard Unlit2");
			}
			return result;
		}
	}
	public class TableMapper
	{
		public static CraftingStation cauldron;

		public static CraftingStation workbench;

		public static CraftingStation heavyWorkbench;

		public static CraftingStation forge;

		public static CraftingStation ironworks;

		public static CraftingStation blackforge;

		public static CraftingStation stoneCutter;

		public static CraftingStation artisian;

		public static CraftingStation magetable;

		public static CraftingStation runeforge;

		public static CraftingStation tannery;

		public static CraftingStation fletcher;

		public static CraftingStation grill;

		public static CraftingStation alchemylab;

		public static List<GameObject> pieces = new List<GameObject>();

		public static void setupTables(List<GameObject> list)
		{
			pieces = list;
			prepareTables();
		}

		private static CraftingStation FindStation(List<GameObject> list, string name, CraftingStation alt = null)
		{
			GameObject val = list.Find((GameObject x) => ((Object)x).name == name);
			if ((Object)(object)val != (Object)null)
			{
				return val.GetComponent<CraftingStation>();
			}
			Debug.LogWarning((object)("TableMapper - Station not found: " + name + " using: " + ((Object)alt).name));
			if ((Object)(object)alt != (Object)null)
			{
				return alt;
			}
			return null;
		}

		private static void prepareTables()
		{
			cauldron = FindStation(pieces, "piece_cauldron");
			workbench = FindStation(pieces, "piece_workbench");
			heavyWorkbench = FindStation(pieces, "piece_heavy_workbench_bal", workbench);
			forge = FindStation(pieces, "forge");
			ironworks = FindStation(pieces, "piece_metalworks_bal", forge);
			blackforge = FindStation(pieces, "blackforge");
			stoneCutter = FindStation(pieces, "piece_stonecutter");
			artisian = FindStation(pieces, "piece_artisanstation");
			runeforge = FindStation(pieces, "piece_runeforge_bal", blackforge);
			magetable = FindStation(pieces, "piece_magetable");
			fletcher = FindStation(pieces, "piece_fletcher_bal", workbench);
		}
	}
	public class JsonLoader
	{
		public string defaultPath = string.Empty;

		public void loadJson()
		{
			LoadTranslations();
			justDefaultPath();
		}

		public void justDefaultPath()
		{
			string configPath = Paths.ConfigPath;
			string text = Path.Combine(configPath, "BalrondFurnitureReborn-translation/");
			defaultPath = text;
		}

		public void createDefaultPath()
		{
			string configPath = Paths.ConfigPath;
			string path = Path.Combine(configPath, "BalrondFurnitureReborn-translation/");
			if (!Directory.Exists(path))
			{
				CreateFolder(path);
			}
			defaultPath = path;
		}

		private string[] jsonFilePath(string folderName, string extension)
		{
			string configPath = Paths.ConfigPath;
			string path = Path.Combine(configPath, "BalrondFurnitureReborn-translation/");
			if (!Directory.Exists(path))
			{
				CreateFolder(path);
			}
			return Directory.GetFiles(path, extension);
		}

		private static void CreateFolder(string path)
		{
			try
			{
				Directory.CreateDirectory(path);
			}
			catch (Exception ex)
			{
				Debug.Log((object)("BalrondFurnitureReborn: Error creating folder: " + ex.Message));
			}
		}

		private void LoadTranslations()
		{
			int num = 0;
			string[] array = jsonFilePath("Translation", "*.json");
			foreach (string text in array)
			{
				string fileNameWithoutExtension = Path.GetFileNameWithoutExtension(text);
				string json = File.ReadAllText(text);
				JsonData jsonData = JsonMapper.ToObject(json);
				Dictionary<string, string> dictionary = new Dictionary<string, string>();
				foreach (string key in jsonData.Keys)
				{
					dictionary[key] = jsonData[key].ToString();
				}
				if (dictionary != null)
				{
					BalrondTranslator.translations.Add(fileNameWithoutExtension, dictionary);
					num++;
				}
				else
				{
					Debug.LogError((object)("BalrondFurnitureReborn: Loading FAILED file: " + text));
				}
			}
		}
	}
	[BepInPlugin("balrond.astafaraios.BalrondFurnitureReborn", "BalrondFurnitureReborn", "1.2.5")]
	public class Launch : BaseUnityPlugin
	{
		[HarmonyPatch(typeof(FejdStartup), "SetupGui")]
		private static class FejdStartup_SetupGUI
		{
			private static void Postfix()
			{
				try
				{
					if (Localization.instance != null)
					{
						string selectedLanguage = Localization.instance.GetSelectedLanguage();
						Dictionary<string, string> translations = GetTranslations(selectedLanguage);
						AddTranslations(translations);
					}
				}
				catch (Exception ex)
				{
					if (Log != null)
					{
						Log.LogError((object)("FejdStartup.SetupGui Postfix failed: " + ex));
					}
				}
			}
		}

		[HarmonyPriority(800)]
		[HarmonyPatch(typeof(Localization), "SetupLanguage")]
		private static class Translation_SetupLanguage
		{
			private static void Prefix(Localization __instance, string language)
			{
				try
				{
					Dictionary<string, string> translations = GetTranslations(language);
					AddTranslations(translations, __instance);
				}
				catch (Exception ex)
				{
					if (Log != null)
					{
						Log.LogError((object)("Localization.SetupLanguage Prefix failed: " + ex));
					}
				}
			}
		}

		[HarmonyPriority(800)]
		[HarmonyPatch(typeof(Localization), "LoadCSV")]
		private static class Translation_LoadCSV
		{
			private static void Prefix(Localization __instance, string language)
			{
				try
				{
					Dictionary<string, string> translations = GetTranslations(language);
					AddTranslations(translations, __instance);
				}
				catch (Exception ex)
				{
					if (Log != null)
					{
						Log.LogError((object)("Localization.LoadCSV Prefix failed: " + ex));
					}
				}
			}
		}

		[HarmonyPatch(typeof(AudioMan), "Awake")]
		private static class AudioMan_Awake_Patch
		{
			private static void Postfix(AudioMan __instance)
			{
				try
				{
					if ((Object)(object)__instance == (Object)null || (Object)(object)__instance.m_masterMixer == (Object)null)
					{
						return;
					}
					AudioMixerGroup outputAudioMixerGroup = __instance.m_masterMixer.outputAudioMixerGroup;
					if ((Object)(object)outputAudioMixerGroup == (Object)null)
					{
						return;
					}
					foreach (List<GameObject> allPrefabGroup in GetAllPrefabGroups())
					{
						if (allPrefabGroup == null)
						{
							continue;
						}
						foreach (GameObject item in allPrefabGroup)
						{
							if ((Object)(object)item == (Object)null)
							{
								continue;
							}
							AudioSource[] componentsInChildren;
							try
							{
								componentsInChildren = item.GetComponentsInChildren<AudioSource>(true);
							}
							catch
							{
								continue;
							}
							if (componentsInChildren == null || componentsInChildren.Length == 0)
							{
								continue;
							}
							AudioSource[] array = componentsInChildren;
							foreach (AudioSource val in array)
							{
								if (!((Object)(object)val == (Object)null))
								{
									val.outputAudioMixerGroup = outputAudioMixerGroup;
								}
							}
						}
					}
				}
				catch (Exception ex)
				{
					if (Log != null)
					{
						Log.LogError((object)("AudioMan.Awake Postfix failed: " + ex));
					}
				}
			}
		}

		[HarmonyPatch(typeof(ObjectDB), "CopyOtherDB")]
		public static class Object_CopyOtherDB_Path
		{
			public static void Postfix()
			{
				try
				{
					SafeSetupDatabaseContent();
				}
				catch (Exception ex)
				{
					if (Log != null)
					{
						Log.LogError((object)("ObjectDB.CopyOtherDB Postfix failed: " + ex));
					}
				}
			}
		}

		[HarmonyPatch(typeof(ObjectDB), "Awake")]
		public static class ObjectDB_Awake_Path
		{
			public static void Postfix()
			{
				try
				{
					SafeSetupDatabaseContent();
				}
				catch (Exception ex)
				{
					if (Log != null)
					{
						Log.LogError((object)("ObjectDB.Awake Postfix failed: " + ex));
					}
				}
			}
		}

		[HarmonyPatch(typeof(ZNetScene), "Awake")]
		public static class ZNetScene_Awake_Path
		{
			public static bool hasSpawned;

			public static void Prefix(ZNetScene __instance)
			{
				if ((Object)(object)__instance == (Object)null)
				{
					Debug.LogWarning((object)(projectName + ": No ZNetScene found"));
					return;
				}
				try
				{
					modResourceLoader.AddPrefabsToZnetScene(__instance);
				}
				catch (Exception ex)
				{
					if (Log != null)
					{
						Log.LogError((object)("AddPrefabsToZnetScene failed: " + ex));
					}
				}
				if (Launch.hasSpawned)
				{
					return;
				}
				try
				{
					buildPieceBuilder.SetupBuildPieces(__instance);
				}
				catch (Exception ex2)
				{
					if (Log != null)
					{
						Log.LogError((object)("SetupBuildPieces failed: " + ex2));
					}
				}
				if (IsDedicatedServer())
				{
					return;
				}
				try
				{
					ShaderReplacment.runMaterialFix();
				}
				catch (Exception ex3)
				{
					if (Log != null)
					{
						Log.LogError((object)("runMaterialFix failed: " + ex3));
					}
				}
				Launch.hasSpawned = true;
				hasSpawned = true;
			}
		}

		public const string PluginGUID = "balrond.astafaraios.BalrondFurnitureReborn";

		public const string PluginName = "BalrondFurnitureReborn";

		public const string PluginVersion = "1.2.5";

		private static Harmony _harmony;

		internal static ManualLogSource Log;

		public static readonly ModResourceLoader modResourceLoader = new ModResourceLoader();

		public static readonly DatabaseAddMethods databaseAddMethods = new DatabaseAddMethods();

		public static readonly BuildPieceBuilder buildPieceBuilder = new BuildPieceBuilder();

		public static readonly JsonLoader jsonLoader = new JsonLoader();

		public static GameObject gui;

		public static GameObject gui2;

		public static string projectName = "BalrondFurnitureReborn";

		public static GameObject RootObject;

		public static GameObject PrefabContainer;

		public static bool hasSpawned = false;

		private void Awake()
		{
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Expected O, but got Unknown
			Log = ((BaseUnityPlugin)this).Logger;
			try
			{
				SafeLoadJson();
				SafeLoadAssets();
				if (_harmony == null)
				{
					_harmony = new Harmony("balrond.astafaraios.BalrondFurnitureReborn");
				}
				_harmony.PatchAll();
				Log.LogInfo((object)"BalrondFurnitureReborn loaded successfully.");
			}
			catch (Exception ex)
			{
				Log.LogError((object)("Error during Awake: " + ex));
			}
		}

		private void OnDestroy()
		{
			try
			{
				if (_harmony != null)
				{
					_harmony.UnpatchSelf();
				}
			}
			catch (Exception ex)
			{
				if (Log != null)
				{
					Log.LogError((object)("Error during OnDestroy: " + ex));
				}
			}
		}

		private static void SafeLoadJson()
		{
			try
			{
				jsonLoader.loadJson();
			}
			catch (Exception ex)
			{
				if (Log != null)
				{
					Log.LogError((object)("Failed to load JSON data: " + ex));
				}
			}
		}

		private static void SafeLoadAssets()
		{
			try
			{
				modResourceLoader.loadAssets();
			}
			catch (Exception ex)
			{
				if (Log != null)
				{
					Log.LogError((object)("Failed to load assets: " + ex));
				}
			}
		}

		private static bool IsObjectDBValid()
		{
			try
			{
				if ((Object)(object)ObjectDB.instance == (Object)null)
				{
					return false;
				}
				if (ObjectDB.instance.m_items == null || ObjectDB.instance.m_items.Count == 0)
				{
					return false;
				}
				if (ObjectDB.instance.m_recipes == null || ObjectDB.instance.m_recipes.Count == 0)
				{
					return false;
				}
				return (Object)(object)ObjectDB.instance.GetItemPrefab("Amber") != (Object)null;
			}
			catch (Exception ex)
			{
				if (Log != null)
				{
					Log.LogWarning((object)("IsObjectDBValid failed: " + ex));
				}
				return false;
			}
		}

		private static bool IsDedicatedServer()
		{
			try
			{
				return (Object)(object)ZNet.instance != (Object)null && ZNet.instance.IsDedicated();
			}
			catch (Exception ex)
			{
				if (Log != null)
				{
					Log.LogWarning((object)("Dedicated server check failed: " + ex));
				}
				return false;
			}
		}

		private static Dictionary<string, string> GetTranslations(string language)
		{
			try
			{
				Dictionary<string, string> result = BalrondTranslator.getLanguage("English");
				if (!string.IsNullOrEmpty(language) && !string.Equals(language, "English", StringComparison.OrdinalIgnoreCase))
				{
					Dictionary<string, string> language2 = BalrondTranslator.getLanguage(language);
					if (language2 != null)
					{
						result = language2;
					}
					else
					{
						Debug.Log((object)("BalrondFurnitureReborn: Did not find translation file for '" + language + "', loading English"));
					}
				}
				return result;
			}
			catch (Exception ex)
			{
				if (Log != null)
				{
					Log.LogError((object)("Failed to get translations for language '" + language + "': " + ex));
				}
				return null;
			}
		}

		private static void AddTranslations(Dictionary<string, string> translations, Localization localizationInstance = null)
		{
			if (translations == null || translations.Count == 0)
			{
				Debug.LogWarning((object)"BalrondFurnitureReborn: No translation file found or translation set is empty.");
				return;
			}
			try
			{
				Localization val = localizationInstance ?? Localization.instance;
				if (val == null)
				{
					Debug.LogWarning((object)"BalrondFurnitureReborn: Localization instance is null.");
					return;
				}
				foreach (KeyValuePair<string, string> translation in translations)
				{
					if (!string.IsNullOrEmpty(translation.Key))
					{
						val.AddWord(translation.Key, translation.Value ?? string.Empty);
					}
				}
			}
			catch (Exception ex)
			{
				if (Log != null)
				{
					Log.LogError((object)("Failed to add translations: " + ex));
				}
			}
		}

		private static void SafeSetupDatabaseContent()
		{
			if (!IsObjectDBValid())
			{
				return;
			}
			try
			{
				modResourceLoader.setupBuildPiecesListDB();
			}
			catch (Exception ex)
			{
				if (Log != null)
				{
					Log.LogError((object)("setupBuildPiecesListDB failed: " + ex));
				}
			}
			try
			{
				if (modResourceLoader.itemPrefabs != null)
				{
					databaseAddMethods.AddItems(modResourceLoader.itemPrefabs);
				}
			}
			catch (Exception ex2)
			{
				if (Log != null)
				{
					Log.LogError((object)("AddItems failed: " + ex2));
				}
			}
			try
			{
				if (modResourceLoader.statusEffects != null)
				{
					databaseAddMethods.AddStatuseffects(modResourceLoader.statusEffects);
				}
			}
			catch (Exception ex3)
			{
				if (Log != null)
				{
					Log.LogError((object)("AddStatuseffects failed: " + ex3));
				}
			}
			try
			{
				if (modResourceLoader.recipes != null)
				{
					databaseAddMethods.AddRecipes(modResourceLoader.recipes);
				}
			}
			catch (Exception ex4)
			{
				if (Log != null)
				{
					Log.LogError((object)("AddRecipes failed: " + ex4));
				}
			}
		}

		private static IEnumerable<List<GameObject>> GetAllPrefabGroups()
		{
			if (modResourceLoader != null)
			{
				if (modResourceLoader.itemPrefabs != null)
				{
					yield return modResourceLoader.itemPrefabs;
				}
				if (modResourceLoader.buildPrefabs != null)
				{
					yield return modResourceLoader.buildPrefabs;
				}
				if (modResourceLoader.monsterPrefabs != null)
				{
					yield return modResourceLoader.monsterPrefabs;
				}
				if (modResourceLoader.vfxPrefabs != null)
				{
					yield return modResourceLoader.vfxPrefabs;
				}
				if (modResourceLoader.vegetationPrefabs != null)
				{
					yield return modResourceLoader.vegetationPrefabs;
				}
			}
		}
	}
	public class BuildPieceBuilder
	{
		private List<GameObject> list;

		private string[] piecesNames = BuildPieceList.buildPieces;

		public void SetupBuildPieces(ZNetScene zNetScene)
		{
			TableMapper.setupTables(zNetScene.m_prefabs);
			list = zNetScene.m_prefabs;
			string[] array = piecesNames;
			foreach (string name in array)
			{
				GameObject val = list.Find((GameObject x) => ((Object)x).name == name);
				if ((Object)(object)val == (Object)null)
				{
					Debug.LogWarning((object)("Cant find buildpiece with name: " + name));
				}
				else
				{
					EditBuildPiece(val);
				}
			}
		}

		private void EditBuildPiece(GameObject gameObject)
		{
			//IL_2cff: Unknown result type (might be due to invalid IL or missing references)
			//IL_32fa: Unknown result type (might be due to invalid IL or missing references)
			//IL_2365: Unknown result type (might be due to invalid IL or missing references)
			//IL_1aaf: Unknown result type (might be due to invalid IL or missing references)
			//IL_40eb: Unknown result type (might be due to invalid IL or missing references)
			//IL_2a09: Unknown result type (might be due to invalid IL or missing references)
			//IL_31d3: Unknown result type (might be due to invalid IL or missing references)
			//IL_38fe: Unknown result type (might be due to invalid IL or missing references)
			//IL_1ea8: Unknown result type (might be due to invalid IL or missing references)
			//IL_3d3f: Unknown result type (might be due to invalid IL or missing references)
			//IL_3d9b: Unknown result type (might be due to invalid IL or missing references)
			//IL_24b2: Unknown result type (might be due to invalid IL or missing references)
			//IL_4255: Unknown result type (might be due to invalid IL or missing references)
			//IL_367e: Unknown result type (might be due to invalid IL or missing references)
			//IL_28b5: Unknown result type (might be due to invalid IL or missing references)
			//IL_3e84: Unknown result type (might be due to invalid IL or missing references)
			//IL_3fa3: Unknown result type (might be due to invalid IL or missing references)
			//IL_3101: Unknown result type (might be due to invalid IL or missing references)
			//IL_2f0d: Unknown result type (might be due to invalid IL or missing references)
			//IL_22f0: Unknown result type (might be due to invalid IL or missing references)
			//IL_2e3b: Unknown result type (might be due to invalid IL or missing references)
			//IL_2079: Unknown result type (might be due to invalid IL or missing references)
			//IL_2ab3: Unknown result type (might be due to invalid IL or missing references)
			//IL_168b: Unknown result type (might be due to invalid IL or missing references)
			//IL_1a2c: Unknown result type (might be due to invalid IL or missing references)
			//IL_189d: Unknown result type (might be due to invalid IL or missing references)
			//IL_323c: Unknown result type (might be due to invalid IL or missing references)
			//IL_21ab: Unknown result type (might be due to invalid IL or missing references)
			//IL_2614: Unknown result type (might be due to invalid IL or missing references)
			//IL_2760: Unknown result type (might be due to invalid IL or missing references)
			//IL_29b4: Unknown result type (might be due to invalid IL or missing references)
			//IL_264e: Unknown result type (might be due to invalid IL or missing references)
			//IL_3572: Unknown result type (might be due to invalid IL or missing references)
			//IL_1bae: Unknown result type (might be due to invalid IL or missing references)
			//IL_252a: Unknown result type (might be due to invalid IL or missing references)
			//IL_1b45: Unknown result type (might be due to invalid IL or missing references)
			//IL_3a16: Unknown result type (might be due to invalid IL or missing references)
			//IL_295f: Unknown result type (might be due to invalid IL or missing references)
			//IL_3852: Unknown result type (might be due to invalid IL or missing references)
			//IL_3435: Unknown result type (might be due to invalid IL or missing references)
			//IL_1fe3: Unknown result type (might be due to invalid IL or missing references)
			//IL_194d: Unknown result type (might be due to invalid IL or missing references)
			//IL_3a6b: Unknown result type (might be due to invalid IL or missing references)
			//IL_4012: Unknown result type (might be due to invalid IL or missing references)
			//IL_2688: Unknown result type (might be due to invalid IL or missing references)
			//IL_27b5: Unknown result type (might be due to invalid IL or missing references)
			//IL_2038: Unknown result type (might be due to invalid IL or missing references)
			//IL_3363: Unknown result type (might be due to invalid IL or missing references)
			//IL_2d4c: Unknown result type (might be due to invalid IL or missing references)
			//IL_1cf0: Unknown result type (might be due to invalid IL or missing references)
			//IL_407c: Unknown result type (might be due to invalid IL or missing references)
			//IL_280b: Unknown result type (might be due to invalid IL or missing references)
			//IL_2100: Unknown result type (might be due to invalid IL or missing references)
			//IL_35b3: Unknown result type (might be due to invalid IL or missing references)
			//IL_42aa: Unknown result type (might be due to invalid IL or missing references)
			//IL_1dd6: Unknown result type (might be due to invalid IL or missing references)
			//IL_3291: Unknown result type (might be due to invalid IL or missing references)
			//IL_2f76: Unknown result type (might be due to invalid IL or missing references)
			//IL_1c6d: Unknown result type (might be due to invalid IL or missing references)
			//IL_16e0: Unknown result type (might be due to invalid IL or missing references)
			//IL_1913: Unknown result type (might be due to invalid IL or missing references)
			//IL_39e9: Unknown result type (might be due to invalid IL or missing references)
			//IL_42ff: Unknown result type (might be due to invalid IL or missing references)
			//IL_2bf3: Unknown result type (might be due to invalid IL or missing references)
			//IL_2a5e: Unknown result type (might be due to invalid IL or missing references)
			//IL_2b28: Unknown result type (might be due to invalid IL or missing references)
			//IL_2860: Unknown result type (might be due to invalid IL or missing references)
			//IL_2b1c: Unknown result type (might be due to invalid IL or missing references)
			//IL_3fd0: Unknown result type (might be due to invalid IL or missing references)
			//IL_222f: Unknown result type (might be due to invalid IL or missing references)
			//IL_178a: Unknown result type (might be due to invalid IL or missing references)
			//IL_37e7: Unknown result type (might be due to invalid IL or missing references)
			//IL_33cc: Unknown result type (might be due to invalid IL or missing references)
			//IL_4351: Unknown result type (might be due to invalid IL or missing references)
			//IL_349e: Unknown result type (might be due to invalid IL or missing references)
			//IL_1efd: Unknown result type (might be due to invalid IL or missing references)
			//IL_185c: Unknown result type (might be due to invalid IL or missing references)
			//IL_3507: Unknown result type (might be due to invalid IL or missing references)
			//IL_2284: Unknown result type (might be due to invalid IL or missing references)
			//IL_17df: Unknown result type (might be due to invalid IL or missing references)
			//IL_23dc: Unknown result type (might be due to invalid IL or missing references)
			//IL_197a: Unknown result type (might be due to invalid IL or missing references)
			//IL_26eb: Unknown result type (might be due to invalid IL or missing references)
			//IL_216a: Unknown result type (might be due to invalid IL or missing references)
			//IL_3f34: Unknown result type (might be due to invalid IL or missing references)
			//IL_2e22: Unknown result type (might be due to invalid IL or missing references)
			//IL_1f7a: Unknown result type (might be due to invalid IL or missing references)
			//IL_3f76: Unknown result type (might be due to invalid IL or missing references)
			//IL_377c: Unknown result type (might be due to invalid IL or missing references)
			//IL_40a9: Unknown result type (might be due to invalid IL or missing references)
			//IL_3ec6: Unknown result type (might be due to invalid IL or missing references)
			//IL_36f3: Unknown result type (might be due to invalid IL or missing references)
			//IL_3de9: Unknown result type (might be due to invalid IL or missing references)
			//IL_35e1: Unknown result type (might be due to invalid IL or missing references)
			//IL_1d6d: Unknown result type (might be due to invalid IL or missing references)
			//IL_4140: Unknown result type (might be due to invalid IL or missing references)
			//IL_2dc1: Unknown result type (might be due to invalid IL or missing references)
			//IL_25da: Unknown result type (might be due to invalid IL or missing references)
			//IL_3e37: Unknown result type (might be due to invalid IL or missing references)
			//IL_2c48: Unknown result type (might be due to invalid IL or missing references)
			//IL_258c: Unknown result type (might be due to invalid IL or missing references)
			//IL_19d4: Unknown result type (might be due to invalid IL or missing references)
			//IL_1b04: Unknown result type (might be due to invalid IL or missing references)
			//IL_3953: Unknown result type (might be due to invalid IL or missing references)
			//IL_316a: Unknown result type (might be due to invalid IL or missing references)
			//IL_1cae: Unknown result type (might be due to invalid IL or missing references)
			//IL_302f: Unknown result type (might be due to invalid IL or missing references)
			//IL_39bc: Unknown result type (might be due to invalid IL or missing references)
			//IL_21ed: Unknown result type (might be due to invalid IL or missing references)
			//IL_41ff: Unknown result type (might be due to invalid IL or missing references)
			//IL_19a7: Unknown result type (might be due to invalid IL or missing references)
			//IL_38a8: Unknown result type (might be due to invalid IL or missing references)
			//IL_4196: Unknown result type (might be due to invalid IL or missing references)
			//IL_3f07: Unknown result type (might be due to invalid IL or missing references)
			//IL_1e3f: Unknown result type (might be due to invalid IL or missing references)
			//IL_1c2b: Unknown result type (might be due to invalid IL or missing references)
			//IL_290a: Unknown result type (might be due to invalid IL or missing references)
			//IL_1735: Unknown result type (might be due to invalid IL or missing references)
			//IL_3098: Unknown result type (might be due to invalid IL or missing references)
			//IL_1a6d: Unknown result type (might be due to invalid IL or missing references)
			//IL_2ea4: Unknown result type (might be due to invalid IL or missing references)
			//IL_243d: Unknown result type (might be due to invalid IL or missing references)
			//IL_2cb1: Unknown result type (might be due to invalid IL or missing references)
			Piece component = gameObject.gameObject.GetComponent<Piece>();
			SetStation(component, TableMapper.workbench);
			component.m_resources = (Requirement[])(object)new Requirement[0];
			switch (((Object)gameObject).name)
			{
			case "piece_flagRed_bal":
				SetStation(component, TableMapper.heavyWorkbench);
				component.m_category = (PieceCategory)4;
				AddResources(component, "DyeKit_bal", 2, "Raspberry", 3);
				AddResources(component, "LinenThread", 3);
				AddResources(component, "Wood", 1);
				break;
			case "piece_flagDark_bal":
				SetStation(component, TableMapper.heavyWorkbench);
				component.m_category = (PieceCategory)4;
				AddResources(component, "DyeKit_bal", 2, "Coal", 3);
				AddResources(component, "LinenThread", 3);
				AddResources(component, "Wood", 1);
				break;
			case "piece_flagStyle1_bal":
				SetStation(component, TableMapper.heavyWorkbench);
				component.m_category = (PieceCategory)4;
				AddResources(component, "DyeKit_bal", 2, "Cloudberry", 2);
				AddResources(component, "LinenThread", 3);
				AddResources(component, "Wood", 1);
				break;
			case "piece_flagTorn_bal":
				SetStation(component, TableMapper.heavyWorkbench);
				component.m_category = (PieceCategory)4;
				AddResources(component, "DyeKit_bal", 2, "Bloodbag", 1);
				AddResources(component, "LinenThread", 3);
				AddResources(component, "Wood", 1);
				break;
			case "piece_banner_balrond_bal":
			case "piece_flagBalrond_bal":
				SetStation(component, TableMapper.heavyWorkbench);
				component.m_category = (PieceCategory)4;
				AddResources(component, "DyeKit_bal", 1, "Cloudberry", 1);
				AddResources(component, "DyeKit_bal", 1, "Blueberries", 1);
				AddResources(component, "DyeKit_bal", 1, "Raspberry", 1);
				AddResources(component, "LinenThread", 3);
				AddResources(component, "Wood", 1);
				break;
			case "rug_leatherscrap_bal":
				SetStation(component, TableMapper.heavyWorkbench);
				component.m_category = (PieceCategory)4;
				AddResources(component, "LeatherScraps", 4);
				AddResources(component, "StrawThread_bal", 3, "LeatherScraps", 4);
				break;
			case "rug_balrond_bal":
				SetStation(component, TableMapper.heavyWorkbench);
				component.m_category = (PieceCategory)4;
				AddResources(component, "DyeKit_bal", 1, "Cloudberry", 2);
				AddResources(component, "DyeKit_bal", 1, "Blueberries", 2);
				AddResources(component, "DyeKit_bal", 1, "Raspberry", 2);
				AddResources(component, "LinenThread", 6);
				break;
			case "piece_bell_brass_bal":
				SetStation(component, TableMapper.forge);
				SetStation(component, TableMapper.heavyWorkbench);
				component.m_category = (PieceCategory)4;
				AddResources(component, "BellMetal_bal", 2);
				break;
			case "piece_bell_iron_bal":
				SetStation(component, TableMapper.forge);
				SetStation(component, TableMapper.heavyWorkbench);
				component.m_category = (PieceCategory)4;
				AddResources(component, "Iron", 2);
				break;
			case "simple_ironchain_bal":
				SetStation(component, TableMapper.forge);
				component.m_category = (PieceCategory)3;
				AddResources(component, "Chain", 1);
				break;
			case "simple_brasschain_bal":
				SetStation(component, TableMapper.forge);
				component.m_category = (PieceCategory)3;
				AddResources(component, "BrassChain_bal", 1, "Chain", 1);
				break;
			case "piece_table_drakkar_bal":
				SetStation(component, TableMapper.blackforge);
				component.m_category = (PieceCategory)4;
				AddResources(component, "YggdrasilWood", 20);
				AddResources(component, "CeramicPlate", 20);
				AddResources(component, "BronzeNails", 100);
				break;
			case "piece_clamChestSmall_bal":
				SetStation(component, TableMapper.heavyWorkbench);
				component.m_category = (PieceCategory)4;
				AddResources(component, "BoneFragments", 5);
				AddResources(component, "AmberPearl", 1);
				break;
			case "piece_clamChest_bal":
				SetStation(component, TableMapper.heavyWorkbench);
				component.m_category = (PieceCategory)4;
				AddResources(component, "BoneFragments", 10);
				AddResources(component, "SeaPearl_bal", 1, "AmberPearl", 1);
				break;
			case "piece_lantern_ceiling_bal":
				SetStation(component, TableMapper.blackforge);
				component.m_category = (PieceCategory)4;
				AddResources(component, "BrassChain_bal", 1, "Chain", 1);
				AddResources(component, "Lantern", 1);
				AddResources(component, "Copper", 1);
				break;
			case "tabelcloth1_bal":
				SetStation(component, TableMapper.workbench);
				component.m_category = (PieceCategory)4;
				AddResources(component, "JuteThread_bal", 1, "LeatherScraps", 5);
				AddResources(component, "StrawThread_bal", 2, "LinenThread", 1);
				break;
			case "clutter_clothset1_bal":
			case "clutter_clothset2_bal":
				SetStation(component, TableMapper.heavyWorkbench);
				component.m_category = (PieceCategory)4;
				AddResources(component, "FineWood", 2);
				AddResources(component, "StrawThread_bal", 4, "LinenThread", 2);
				AddResources(component, "JuteBlue", 1);
				AddResources(component, "JuteRed", 1);
				break;
			case "flowergirland4m_bal":
				SetStation(component, TableMapper.workbench);
				component.m_category = (PieceCategory)4;
				AddResources(component, "Wood", 1);
				AddResources(component, "Moss_bal", 3, "Thistle", 1);
				AddResources(component, "Dandelion", 2);
				break;
			case "WeaponDecor01_bal":
				SetStation(component, TableMapper.forge);
				AddResources(component, "Iron", 2);
				AddResources(component, "Stone", 4);
				component.m_category = (PieceCategory)4;
				break;
			case "wagon_static_bal":
				SetStation(component, TableMapper.forge);
				AddResources(component, "Iron", 3);
				AddResources(component, "FineWood", 15);
				component.m_category = (PieceCategory)0;
				break;
			case "hildir_table_bal":
				SetStation(component, TableMapper.forge);
				AddResources(component, "Iron", 1);
				AddResources(component, "FineWood", 8);
				component.m_category = (PieceCategory)4;
				break;
			case "piece_chest_bronze_bal":
				SetStation(component, TableMapper.forge);
				AddResources(component, "Bronze", 2);
				AddResources(component, "FineWood", 10);
				component.m_category = (PieceCategory)4;
				break;
			case "gabro_fireplace_bal":
				SetStation(component, TableMapper.stoneCutter);
				setFireplaceFuelItem(component, "Wood");
				AddResources(component, "Wood", 5);
				AddResources(component, "FineWood", 4);
				AddResources(component, "Gabro_bal", 4);
				AddResources(component, "Stone", 2);
				component.m_category = (PieceCategory)4;
				break;
			case "piece_brazier_green_bal":
				SetStation(component, TableMapper.forge);
				setFireplaceFuelItem(component, "Guck");
				AddResources(component, "Bronze", 5);
				AddResources(component, "Guck", 3);
				AddResources(component, "WolfClaw", 3);
				component.m_category = (PieceCategory)4;
				break;
			case "piece_brazierceiling_blue_bal":
				SetStation(component, TableMapper.forge);
				setFireplaceFuelItem(component, "GreydwarfEye");
				AddResources(component, "Bronze", 3);
				AddResources(component, "GreydwarfEye", 5);
				AddResources(component, "BrassChain_bal", 1, "Chain", 1);
				component.m_category = (PieceCategory)4;
				break;
			case "piece_brazierceiling_green_bal":
				SetStation(component, TableMapper.forge);
				setFireplaceFuelItem(component, "Guck");
				AddResources(component, "Bronze", 3);
				AddResources(component, "Guck", 3);
				AddResources(component, "BrassChain_bal", 1, "Chain", 1);
				component.m_category = (PieceCategory)4;
				break;
			case "BustStand_bal":
				SetStation(component, TableMapper.heavyWorkbench);
				AddResources(component, "RoundLog", 2);
				AddResources(component, "CarvedWood_bal", 2, "RoundLog", 2);
				AddResources(component, "FineWood", 2);
				component.m_category = (PieceCategory)4;
				break;
			case "piece_brazierstone_bal":
				SetStation(component, TableMapper.forge);
				setFireplaceFuelItem(component, "Coal");
				AddResources(component, "RoundLog", 2);
				AddResources(component, "Coal", 2);
				AddResources(component, "Iron", 3);
				AddResources(component, "Stone", 4);
				component.m_category = (PieceCategory)4;
				break;
			case "herb_ladder_bal":
				SetStation(component, TableMapper.heavyWorkbench);
				AddResources(component, "RoundLog", 2);
				AddResources(component, "Straw_bal", 2, "Wood", 1);
				AddResources(component, "Dandelion", 2);
				AddResources(component, "FreshSeaweed", 2);
				component.m_category = (PieceCategory)4;
				break;
			case "clutter_bookset1_bal":
			case "clutter_bookset2_bal":
			case "clutter_bookset3_bal":
				SetStation(component, TableMapper.artisian);
				AddResources(component, "StrawThread_bal", 1);
				AddResources(component, "LeatherScraps", 1);
				AddResources(component, "Coal", 1);
				component.m_category = (PieceCategory)0;
				break;
			case "clutter_deskknife_bal":
				SetStation(component, TableMapper.heavyWorkbench);
				AddResources(component, "Flint", 1);
				AddResources(component, "FineWood", 1);
				component.m_category = (PieceCategory)0;
				break;
			case "itemstand26_inner_bal":
			case "itemstand26_outer_bal":
			case "itemstand45_inner_bal":
			case "itemstand45_outer_bal":
				SetStation(component, TableMapper.heavyWorkbench);
				component.m_resources = (Requirement[])(object)new Requirement[0];
				AddResources(component, "CarvedWood_bal", 2, "RoundLog", 1);
				AddResources(component, "WoodNails_bal", 2, "Wood", 1);
				break;
			case "clutter_bottleset_bal":
			case "clutter_cupset_bal":
			case "clutter_cupset2_bal":
			case "clutter_tableset_bal":
				SetStation(component, TableMapper.heavyWorkbench);
				AddResources(component, "ClayBrick_bal", 1, "Wood", 2);
				AddResources(component, "FineWood", 1);
				component.m_category = (PieceCategory)0;
				break;
			case "piece_braziercolumn_bal":
				setFireplaceFuelItem(component, "Coal");
				SetStation(component, TableMapper.stoneCutter);
				AddResources(component, "Stone", 12);
				AddResources(component, "Coal", 2);
				AddResources(component, "Iron", 1);
				component.m_category = (PieceCategory)0;
				break;
			case "Hearth_1x3_bal":
				setFireplaceFuelItem(component, "Wood");
				SetStation(component, TableMapper.stoneCutter);
				AddResources(component, "Stone", 6);
				component.m_category = (PieceCategory)0;
				break;
			case "Hearth_2x3_bal":
				setFireplaceFuelItem(component, "Wood");
				SetStation(component, TableMapper.stoneCutter);
				AddResources(component, "Stone", 12);
				component.m_category = (PieceCategory)0;
				break;
			case "Hearth_2x2_bal":
				setFireplaceFuelItem(component, "Wood");
				SetStation(component, TableMapper.stoneCutter);
				AddResources(component, "Stone", 9);
				component.m_category = (PieceCategory)0;
				break;
			case "rostrum_itemstand_bal":
				SetStation(component, TableMapper.stoneCutter);
				AddResources(component, "Stone", 5);
				AddResources(component, "CarvedWood_bal", 3, "FineWood", 2);
				AddResources(component, "Resin", 2);
				component.m_category = (PieceCategory)4;
				break;
			case "charred_chest_bal":
				SetStation(component, TableMapper.magetable);
				AddResources(component, "CharredBone", 50);
				AddResources(component, "FlametalNew", 30);
				AddResources(component, "MorgenHeart", 2);
				AddResources(component, "Blackwood", 30);
				component.m_category = (PieceCategory)4;
				break;
			case "HangingMedalions_bal":
				SetStation(component, TableMapper.forge);
				component.m_resources = (Requirement[])(object)new Requirement[0];
				AddResources(component, "JuteRed", 1);
				AddResources(component, "FineWood", 2);
				AddResources(component, "GreydwarfEye", 2);
				AddResources(component, "IronNails", 2);
				component.m_category = (PieceCategory)0;
				break;
			case "piece_ashwood_echandelier_bal":
				SetStation(component, TableMapper.blackforge);
				setFireplaceFuelItem(component, "Resin");
				component.m_resources = (Requirement[])(object)new Requirement[0];
				AddResources(component, "Flametal", 4);
				AddResources(component, "Blackwood", 10);
				AddResources(component, "Resin", 20);
				component.m_category = (PieceCategory)4;
				break;
			case "HangingJute_bal":
				SetStation(component, TableMapper.forge);
				component.m_resources = (Requirement[])(object)new Requirement[0];
				AddResources(component, "JuteThread_bal", 1, "JuteRed", 1);
				AddResources(component, "Bloodbag", 1);
				AddResources(component, "IronNails", 1);
				component.m_category = (PieceCategory)0;
				break;
			case "piece_deco_planter1x1_bal":
				SetStation(component, TableMapper.heavyWorkbench);
				component.m_resources = (Requirement[])(object)new Requirement[0];
				AddResources(component, "CarvedWood_bal", 1, "FineWood", 1);
				AddResources(component, "Stone", 1);
				AddResources(component, "WoodBucketWater_bal", 1, "Wood", 2);
				AddResources(component, "EnrichedSoil_bal", 2, "Flint", 1);
				component.m_category = (PieceCategory)0;
				break;
			case "blackmarble_sarcophagus_bal":
				SetStation(component, TableMapper.stoneCutter);
				component.m_resources = (Requirement[])(object)new Requirement[0];
				AddResources(component, "BlackMarble", 25);
				AddResources(component, "BoneFragments", 25);
				AddResources(component, "GreydwarfEye", 10);
				AddResources(component, "DvergrKeyFragment", 1);
				component.m_category = (PieceCategory)4;
				break;
			case "StatueOdin_bal":
				SetStation(component, TableMapper.stoneCutter);
				component.m_resources = (Requirement[])(object)new Requirement[0];
				AddResources(component, "BlackMarble", 15);
				AddResources(component, "Stone", 5);
				AddResources(component, "Opal_bal", 1, "Ruby", 1);
				component.m_category = (PieceCategory)0;
				break;
			case "StatueFace_bal":
				SetStation(component, TableMapper.stoneCutter);
				component.m_resources = (Requirement[])(object)new Requirement[0];
				AddResources(component, "Stone", 10);
				AddResources(component, "Sapphire_bal", 1, "Ruby", 1);
				component.m_category = (PieceCategory)0;
				break;
			case "StatueEagle_bal":
				SetStation(component, TableMapper.stoneCutter);
				component.m_resources = (Requirement[])(object)new Requirement[0];
				AddResources(component, "Stone", 20);
				component.m_category = (PieceCategory)0;
				break;
			case "StatueRaven_bal":
				SetStation(component, TableMapper.stoneCutter);
				component.m_resources = (Requirement[])(object)new Requirement[0];
				AddResources(component, "Stone", 20);
				component.m_category = (PieceCategory)0;
				break;
			case "StatueWolf_bal":
				SetStation(component, TableMapper.stoneCutter);
				component.m_resources = (Requirement[])(object)new Requirement[0];
				AddResources(component, "Stone", 50);
				component.m_category = (PieceCategory)0;
				break;
			case "StatueThor_bal":
				SetStation(component, TableMapper.stoneCutter);
				component.m_resources = (Requirement[])(object)new Requirement[0];
				AddResources(component, "BlackMarble", 25);
				AddResources(component, "Stone", 10);
				AddResources(component, "Sapphire_bal", 2, "Ruby", 2);
				component.m_category = (PieceCategory)0;
				break;
			case "dvergr_bed_bal":
				SetStation(component, TableMapper.forge);
				component.m_resources = (Requirement[])(object)new Requirement[0];
				AddResources(component, "Wood", 2);
				AddResources(component, "ScaleHide", 2);
				AddResources(component, "YggdrasilWood", 2);
				AddResources(component, "Copper", 2);
				component.m_category = (PieceCategory)4;
				break;
			case "dvergr_chair_bal":
				SetStation(component, TableMapper.forge);
				AddResources(component, "LeatherScraps", 2);
				AddResources(component, "YggdrasilWood", 2);
				AddResources(component, "Copper", 2);
				component.m_category = (PieceCategory)4;
				break;
			case "dvergr_chest_bal":
				SetStation(component, TableMapper.forge);
				AddResources(component, "BronzeNails", 12);
				AddResources(component, "YggdrasilWood", 5);
				AddResources(component, "Copper", 5);
				component.m_category = (PieceCategory)4;
				break;
			case "dvergr_shelf_bal":
				SetStation(component, TableMapper.forge);
				AddResources(component, "Wood", 2);
				AddResources(component, "YggdrasilWood", 1);
				AddResources(component, "Copper", 1);
				component.m_category = (PieceCategory)4;
				break;
			case "wood_shelf_wall_bal":
				SetStation(component, TableMapper.heavyWorkbench);
				AddResources(component, "CarvedWood_bal", 2, "RoundLog", 1);
				AddResources(component, "FineWood", 1);
				AddResources(component, "WoodNails_bal", 2, "Wood", 1);
				component.m_category = (PieceCategory)4;
				break;
			case "dvergr_shelf_high_bal":
				SetStation(component, TableMapper.forge);
				AddResources(component, "Wood", 3);
				AddResources(component, "YggdrasilWood", 2);
				AddResources(component, "Copper", 1);
				component.m_category = (PieceCategory)4;
				break;
			case "dvergr_shelf_wall_bal":
				SetStation(component, TableMapper.forge);
				AddResources(component, "Wood", 2);
				AddResources(component, "YggdrasilWood", 1);
				AddResources(component, "Copper", 1);
				component.m_category = (PieceCategory)4;
				break;
			case "dvergr_shelf_wall_small_bal":
				SetStation(component, TableMapper.forge);
				AddResources(component, "Wood", 1);
				AddResources(component, "YggdrasilWood", 1);
				AddResources(component, "Copper", 1);
				component.m_category = (PieceCategory)4;
				break;
			case "dvergr_cabinet_small_wall_bal":
			case "dvergr_cabinet_small_drawer_bal":
			case "dvergr_cabinet_small_bal":
				SetStation(component, TableMapper.forge);
				AddResources(component, "Wood", 2);
				AddResources(component, "YggdrasilWood", 2);
				AddResources(component, "Copper", 2);
				component.m_category = (PieceCategory)4;
				break;
			case "dvergr_cabinet_high_bal":
			case "dvergr_cabinet_bal":
			case "dvergr_cabinet_wall_bal":
				SetStation(component, TableMapper.forge);
				AddResources(component, "Wood", 4);
				AddResources(component, "YggdrasilWood", 3);
				AddResources(component, "Copper", 3);
				component.m_category = (PieceCategory)4;
				break;
			case "dvergr_stool_bal":
				SetStation(component, TableMapper.forge);
				AddResources(component, "Wood", 2);
				AddResources(component, "YggdrasilWood", 2);
				AddResources(component, "Copper", 2);
				component.m_category = (PieceCategory)4;
				break;
			case "dvergr_table_bal":
				SetStation(component, TableMapper.forge);
				AddResources(component, "IronNails", 8);
				AddResources(component, "Wood", 2);
				AddResources(component, "YggdrasilWood", 2);
				AddResources(component, "Copper", 2);
				component.m_category = (PieceCategory)4;
				break;
			case "piece_chest_private_bal":
				component.m_category = (PieceCategory)4;
				SetStation(component, TableMapper.magetable);
				AddResources(component, "BronzeNails", 40);
				AddResources(component, "YggdrasilWood", 25);
				AddResources(component, "DvergrKeyFragment", 1);
				AddResources(component, "Sap", 10);
				break;
			case "bed_noble_bal":
				SetStation(component, TableMapper.forge);
				AddResources(component, "FlametalNew", 2);
				AddResources(component, "Blackwood", 15);
				AddResources(component, "JuteRed", 4);
				AddResources(component, "LinenThread", 10);
				component.m_category = (PieceCategory)4;
				break;
			case "black_carpet_end_bal":
				SetStation(component, TableMapper.heavyWorkbench);
				AddResources(component, "AskHide", 1);
				AddResources(component, "LinenThread", 2);
				AddResources(component, "Coal", 2);
				component.m_category = (PieceCategory)4;
				break;
			case "black_carpet_mid_bal":
				SetStation(component, TableMapper.heavyWorkbench);
				AddResources(component, "AskHide", 2);
				AddResources(component, "LinenThread", 8);
				AddResources(component, "Coal", 4);
				AddResources(component, "JuteRed", 1);
				component.m_category = (PieceCategory)4;
				break;
			case "bone_pile_bal":
				SetStation(component, TableMapper.workbench);
				component.m_resources = (Requirement[])(object)new Requirement[0];
				AddResources(component, "BoneFragments", 20);
				AddResources(component, "TrophySkeleton", 5);
				component.m_category = (PieceCategory)0;
				break;
			case "piece_mosscrown_bal":
				SetStation(component, TableMapper.workbench);
				component.m_resources = (Requirement[])(object)new Requirement[0];
				AddResources(component, "Moss_bal", 5, "Dandelion", 2);
				AddResources(component, "Wood", 3);
				component.m_category = (PieceCategory)4;
				break;
			case "core_wood_bed_bal":
				SetStation(component, TableMapper.heavyWorkbench);
				component.m_resources = (Requirement[])(object)new Requirement[0];
				AddResources(component, "TrollHide", 2);
				AddResources(component, "Straw_bal", 3, "Dandelion", 2);
				AddResources(component, "RoundLog", 5);
				AddResources(component, "Wood", 3);
				component.m_category = (PieceCategory)4;
				break;
			case "ground_spike_trap_bal":
				SetStation(component, TableMapper.workbench);
				component.m_resources = (Requirement[])(object)new Requirement[0];
				AddResources(component, "Root", 2);
				AddResources(component, "Straw_bal", 2, "Wood", 1);
				AddResources(component, "BoneFragments", 5);
				component.m_category = (PieceCategory)0;
				break;
			case "piece_banner10_bal":
				SetStation(component, TableMapper.heavyWorkbench);
				component.m_category = (PieceCategory)4;
				AddResources(component, "FineWood", 2);
				AddResources(component, "DyeKit_bal", 1, "Cloudberry", 2);
				AddResources(component, "LeatherScraps", 3);
				AddResources(component, "StrawThread_bal", 3, "Wood", 2);
				break;
			case "piece_banner11_bal":
				SetStation(component, TableMapper.heavyWorkbench);
				component.m_category = (PieceCategory)4;
				AddResources(component, "FineWood", 2);
				AddResources(component, "DyeKit_bal", 1, "Blueberries", 3);
				AddResources(component, "LeatherScraps", 3);
				AddResources(component, "StrawThread_bal", 3, "Wood", 2);
				break;
			case "piece_banner12_bal":
				SetStation(component, TableMapper.heavyWorkbench);
				component.m_category = (PieceCategory)4;
				AddResources(component, "FineWood", 2);
				AddResources(component, "DyeKit_bal", 1, "Bloodbag", 1);
				AddResources(component, "JuteRed", 1);
				AddResources(component, "StrawThread_bal", 3, "Wood", 2);
				break;
			case "piece_banner13_bal":
				SetStation(component, TableMapper.heavyWorkbench);
				component.m_category = (PieceCategory)4;
				AddResources(component, "Blackwood", 1);
				AddResources(component, "DyeKit_bal", 1, "Bloodbag", 1);
				AddResources(component, "JuteRed", 1);
				AddResources(component, "StrawThread_bal", 3, "Wood", 2);
				break;
			case "piece_banner_metal1_bal":
				SetStation(component, TableMapper.forge);
				AddResources(component, "Iron", 1);
				AddResources(component, "LinenThread", 1);
				AddResources(component, "DyeKit_bal", 1, "Cloudberry", 2);
				AddResources(component, "Coal", 2);
				component.m_category = (PieceCategory)4;
				break;
			case "piece_banner_metal1_long_bal":
				SetStation(component, TableMapper.forge);
				AddResources(component, "Iron", 1);
				AddResources(component, "LinenThread", 2);
				AddResources(component, "DyeKit_bal", 2, "Cloudberry", 4);
				AddResources(component, "Coal", 2);
				component.m_category = (PieceCategory)4;
				break;
			case "piece_banner_metal2_bal":
				SetStation(component, TableMapper.forge);
				AddResources(component, "Iron", 1);
				AddResources(component, "LinenThread", 1);
				AddResources(component, "DyeKit_bal", 1, "Raspberry", 2);
				AddResources(component, "Coal", 2);
				component.m_category = (PieceCategory)4;
				break;
			case "piece_banner_metal2_long_bal":
				SetStation(component, TableMapper.forge);
				AddResources(component, "Iron", 1);
				AddResources(component, "LinenThread", 2);
				AddResources(component, "DyeKit_bal", 2, "Raspberry", 4);
				AddResources(component, "Coal", 2);
				component.m_category = (PieceCategory)4;
				break;
			case "piece_banner_metal4_bal":
				SetStation(component, TableMapper.forge);
				AddResources(component, "Iron", 1);
				AddResources(component, "LinenThread", 1);
				AddResources(component, "DyeKit_bal", 1, "Blueberries", 2);
				AddResources(component, "Coal", 2);
				component.m_category = (PieceCategory)4;
				break;
			case "piece_banner_metal4_long_bal":
				SetStation(component, TableMapper.forge);
				AddResources(component, "Iron", 1);
				AddResources(component, "LinenThread", 2);
				AddResources(component, "DyeKit_bal", 2, "Blueberries", 4);
				AddResources(component, "Coal", 2);
				component.m_category = (PieceCategory)4;
				break;
			case "piece_darkwood_bench_bal":
				SetStation(component, TableMapper.heavyWorkbench);
				AddResources(component, "ElderBark", 5);
				AddResources(component, "IronNails", 4);
				AddResources(component, "FineWood", 3);
				component.m_category = (PieceCategory)4;
				break;
			case "piece_banner_metal3_bal":
				SetStation(component, TableMapper.forge);
				AddResources(component, "Iron", 1);
				AddResources(component, "LinenThread", 1);
				AddResources(component, "DyeKit_bal", 1, "Guck", 2);
				AddResources(component, "Coal", 2);
				component.m_category = (PieceCategory)4;
				break;
			case "piece_banner_metal3_long_bal":
				SetStation(component, TableMapper.forge);
				AddResources(component, "Iron", 1);
				AddResources(component, "LinenThread", 2);
				AddResources(component, "DyeKit_bal", 2, "Guck", 4);
				AddResources(component, "Coal", 2);
				component.m_category = (PieceCategory)4;
				break;
			case "piece_banner_black1_bal":
				SetStation(component, TableMapper.forge);
				AddResources(component, "HardWood_bal", 1, "FineWood", 2);
				AddResources(component, "LeatherScraps", 4);
				AddResources(component, "DyeKit_bal", 2, "Blueberries", 3);
				AddResources(component, "Coal", 2);
				component.m_category = (PieceCategory)4;
				break;
			case "piece_banner_black2_bal":
				SetStation(component, TableMapper.forge);
				AddResources(component, "HardWood_bal", 1, "FineWood", 2);
				AddResources(component, "LeatherScraps", 4);
				AddResources(component, "DyeKit_bal", 2, "Resin", 3);
				AddResources(component, "Coal", 2);
				component.m_category = (PieceCategory)4;
				break;
			case "piece_banner_black3_bal":
				SetStation(component, TableMapper.forge);
				AddResources(component, "HardWood_bal", 1, "FineWood", 2);
				AddResources(component, "LeatherScraps", 4);
				AddResources(component, "DyeKit_bal", 2, "Guck", 1);
				AddResources(component, "Coal", 2);
				component.m_category = (PieceCategory)4;
				break;
			case "piece_banner_black4_bal":
				SetStation(component, TableMapper.forge);
				AddResources(component, "HardWood_bal", 1, "FineWood", 2);
				AddResources(component, "LeatherScraps", 4);
				AddResources(component, "DyeKit_bal", 2, "Bloodbag", 1);
				AddResources(component, "Coal", 2);
				component.m_category = (PieceCategory)4;
				break;
			case "piece_bed03_bal":
				SetStation(component, TableMapper.workbench);
				AddResources(component, "JuteRed", 2);
				AddResources(component, "JuteBlue", 4);
				AddResources(component, "Coal", 10);
				AddResources(component, "YggdrasilWood", 20);
				component.m_category = (PieceCategory)4;
				break;
			case "piece_chicken_nest_bal":
				SetStation(component, TableMapper.workbench);
				AddResources(component, "Straw_bal", 5, "Dandelion", 2);
				AddResources(component, "Wood", 1);
				component.m_category = (PieceCategory)4;
				break;
			case "clutter_ropepile_bal":
				SetStation(component, TableMapper.workbench);
				AddResources(component, "StrawThread_bal", 10