


RUNE RAILS is a fully modular railway, cargo and automation system for Valheim.
The mod introduces:
All RUNIC RAILS content unlocks after defeating:
The railway system becomes available during the Artisan progression tier.
The mod adds a dedicated:
The Railway Hammer contains all railway categories and all RUNIC RAILS build pieces.
All railway pieces are ALSO available in the vanilla Hammer under the:
Players may use:
interchangeably.
The Builder Workstation is a universal railway construction station.
Features:
The Builder Workstation can temporarily replace:
during BUILDING.
This allows players to:
The Builder Workstation DOES NOT replace crafting stations for crafting items.
It only replaces building requirements while constructing pieces.
Track will only works if placed properly. the middle of track edge need to match the next track !
Prefab:
RailCargoWagon_balFeatures:
Prefab:
RailPowerWagon_balFeatures:
Prefab:
RailTableWagon_balFeatures:
Carts support automatic and manual coupling.
When carts are placed close enough to each other, they can automatically connect through their couplers.
Players can also connect or disconnect carts manually by interacting with the front or rear coupler on a cart.
Use this when:
If you flip or rotate a cart, existing coupling links may be broken.
This is intentional, because the coupler orientation changes and the train connection needs to be recalculated.
Coupling can sometimes be awkward when carts are placed very close together.
For easier train setup, it is recommended to build:
This gives enough spacing between carts and makes coupling, uncoupling, spawning and alignment easier.
railtrack1m_balrailtrack_balrailtrack4m_balrailtrack8m_balrailtrackRamp_balrailtrackRamp26short_balrailtrackRamp45short_balrailtrackRamp45_balrailtrackRamp64_balrailtrackTurnLeft15_balrailtrackTurnRight15_balrailtrackTurn15_balrailtrackTurnLeft30_balrailtrackTurnRight30_balrailtrackTurn30_balrailtrackTurnLeft45_balrailtrackTurnRight45_balrailtrackTurn45_balrailtrackSwitchMid_balrailtrackSwitchLeft_balrailtrackSwitchRight_balFeatures:
railtrackCross_balrailtrackSpeed_balFeatures:
railtrackJump4m_balrailtrackJump6m_balrailtrackJump8m_balrailtrackJumpUp4m_balrailtrackJumpUp6m_balrailtrackJumpUp8m_balrailtrackJumpDown4m_balrailtrackJumpDown6m_balrailtrackJumpDown8m_balrailtrackDrop4m_balrailtrackDrop6m_balrailtrackDrop8m_balrailtrackDrawbridge6m_bal - SOON TMrailtrackDrawbridge8m_bal - SOON TMrailtrackDrawbridge10m_balFeatures:
Prefab:
railtrackControl_balThe Control Rail is a special utility rail used for train interaction and runtime railway control.
Control Rails are typically used in:
Prefab:
railtrackContainer_balThe Container Transfer Rail allows automatic item transfer between nearby containers and cargo carts.
Container Transfer Rails are ideal for:
Industrial storage systems
Automated warehouses
Mining transport systems
Harbor logistics
Automated production lines
The rail can:
Prefab:
railtrackUnload_balThe Unload Rail automatically unloads items from carts directly into the world.
Unload Rails are ideal for:
Unload Rails support filtering modes allowing:
The RUNIC RAILS signal system allows railway components to communicate using shared signal names.
A signal network always consists of:
Receivers react only to emitters using the exact same signal name.
Example:
railtrackSignalEmitter_balInteract with the emitter and assign a signal name.
Example:
MAIN_STATION
Example:
Set the receiver signal name to the same value:
MAIN_STATION
Now both objects belong to the same signal network.
Signal emitters only communicate within their configured range.
Receivers outside of that range will not react.
You can increase or decrease range using:
+-while hovering the emitter.
Presence Emitters can detect:
Detection modes include:
Shape modes:
These emitters are useful for:
Signal doors and lift gates can react to network events.
Possible behaviors include:
Example:
Lamp receivers can toggle light sources remotely through the signal system.
Useful for:
Speaker receivers can play sounds or announcements when receiving signals.
Useful for:
Most signal receivers include visible configuration indicators.
You can usually determine:
without opening the hover text.
pressenceSignalEmitter_balFeatures:
railtrackSignalEmitter_balFeatures:
railtrackLampReciver_balFeatures:
railtrackSpeakerReciver_balFeatures:
railSignalDoor_balFeatures:
railSignalLiftGate_balFeatures:
Lift gates contain runtime animation locking.
This prevents:
Once a gate begins opening or closing:
Features:
The following systems are synchronized:
Synchronization uses:
RUNIC RAILS uses bundled railway parts for most construction pieces.
| Item | Recipe |
|---|---|
RailwayHammer_bal |
3 Iron, 4 Fine Wood, 10 Bronze Nails |
RailPartsBundle_bal |
4 Iron Nails, 2 Fine Wood, 4 Bronze Nails, 2 Greydwarf Eyes |
WagonPartsBundle_bal |
2 Iron, 10 Fine Wood, 16 Bronze Nails, 2 Tin |
BuilderWorkstationBundle_bal |
6 Bronze, 20 Fine Wood, 10 Flint, 6 Iron |
WagonBundleCargo_bal |
1 Wagon Parts Bundle, 10 Wood |
WagonBundleTable_bal |
1 Wagon Parts Bundle, 1 Builder Workstation Bundle, 4 Crystal |
WagonBundlePower_bal |
1 Wagon Parts Bundle, 2 Surtling Cores, 1 Thunderstone |
UncharedThunderstone_bal |
6 Flint, 1 Hard Antler, 3 Crystal |
| Piece | Prefab | Build Cost |
|---|---|---|
| Builder Workstation | piece_buildstation_bal |
1 Builder Workstation Bundle |
| Item | Prefab | Craft Cost |
|---|---|---|
| Railway Hammer | RailwayHammer_bal |
3 Iron, 4 Fine Wood, 10 Bronze Nails |
| Cart | Prefab | Build Cost |
|---|---|---|
| Powered Wagon | RailPowerWagon_bal |
1 Wagon Bundle Power |
| Cargo Wagon | RailCargoWagon_bal |
1 Wagon Bundle Cargo |
| Utility / Workstation Wagon | RailTableWagon_bal |
1 Wagon Bundle Table |
| Rail | Prefab | Build Cost |
|---|---|---|
| 1m Rail | railtrack1m_bal |
1 Rail Parts Bundle |
| Standard Rail | railtrack_bal |
2 Rail Parts Bundles |
| 4m Rail | railtrack4m_bal |
3 Rail Parts Bundles |
| 8m Rail | railtrack8m_bal |
4 Rail Parts Bundles |
| Rail | Prefab | Build Cost |
|---|---|---|
| Short 26° Ramp | railtrackRamp26short_bal |
1 Rail Parts Bundle |
| Short 45° Ramp | railtrackRamp45short_bal |
1 Rail Parts Bundle |
| Ramp | railtrackRamp_bal |
2 Rail Parts Bundles |
| 45° Ramp | railtrackRamp45_bal |
2 Rail Parts Bundles |
| 64° Ramp | railtrackRamp64_bal |
2 Rail Parts Bundles |
| Rail | Prefab | Build Cost |
|---|---|---|
| Left 15° Turn | railtrackTurnLeft15_bal |
2 Rail Parts Bundles |
| Right 15° Turn | railtrackTurnRight15_bal |
2 Rail Parts Bundles |
| 15° Turn | railtrackTurn15_bal |
2 Rail Parts Bundles |
| Left 30° Turn | railtrackTurnLeft30_bal |
2 Rail Parts Bundles |
| Right 30° Turn | railtrackTurnRight30_bal |
2 Rail Parts Bundles |
| 30° Turn | railtrackTurn30_bal |
2 Rail Parts Bundles |
| Left 45° Turn | railtrackTurnLeft45_bal |
2 Rail Parts Bundles |
| Right 45° Turn | railtrackTurnRight45_bal |
2 Rail Parts Bundles |
| 45° Turn | railtrackTurn45_bal |
2 Rail Parts Bundles |
| Rail | Prefab | Build Cost |
|---|---|---|
| Rail Switch Mid | railtrackSwitchMid_bal |
3 Rail Parts Bundles, 1 Crystal |
| Rail Switch Right | railtrackSwitchRight_bal |
3 Rail Parts Bundles, 1 Crystal |
| Rail Switch Left | railtrackSwitchLeft_bal |
3 Rail Parts Bundles, 1 Crystal |
| Cross Rail | railtrackCross_bal |
2 Rail Parts Bundles |
| Rail | Prefab | Build Cost |
|---|---|---|
| Control Rail | railtrackControl_bal |
2 Rail Parts Bundles, 1 Thunderstone, 1 Crystal |
| Container Transfer Rail | railtrackContainer_bal |
2 Rail Parts Bundles, 1 Thunderstone, 4 Iron, 20 Fine Wood |
| Unload Rail | railtrackUnload_bal |
2 Rail Parts Bundles, 2 Iron, 1 Surtling Core, 5 Fine Wood |
| Speed Rail | railtrackSpeed_bal |
3 Rail Parts Bundles, 1 Thunderstone |
| Stop Rail | railtrackStop_bal |
1 Rail Parts Bundle, 2 Wood |
| Rail | Prefab | Build Cost |
|---|---|---|
| Jump Rail 4m | railtrackJump4m_bal |
2 Rail Parts Bundles, 1 Surtling Core |
| Jump Rail 6m | railtrackJump6m_bal |
3 Rail Parts Bundles, 1 Surtling Core |
| Jump Rail 8m | railtrackJump8m_bal |
4 Rail Parts Bundles, 1 Surtling Core |
| Rail | Prefab | Build Cost |
|---|---|---|
| Drawbridge Rail 10m | railtrackDrawbridge10m_bal |
8 Rail Parts Bundles, 1 Thunderstone, 4 Iron, 20 Fine Wood |
| Piece | Prefab | Build Cost |
|---|---|---|
| Signal Door | railSignalDoor_bal |
5 Rail Parts Bundles, 2 Crystal |
| Signal Lift Gate | railSignalLiftGate_bal |
7 Rail Parts Bundles, 2 Crystal, 10 Round Logs |
| Signal Lamp Receiver | railtrackLampReciver_bal |
2 Rail Parts Bundles, 3 Tin, 2 Crystal |
| Signal Speaker Receiver | railtrackSpeakerReciver_bal |
2 Rail Parts Bundles, 3 Tin, 2 Crystal |
| Rail Signal Emitter | railtrackSignalEmitter_bal |
1 Rail Parts Bundle, 1 Thunderstone, 1 Crystal |
no
Not right now, support planned in future
It runs. it can even run without a player inside the active render zone
You use the slots 1-8 with Cart Bundle item on the control rails to spawn it
If power cart is the middle Wagon it will become a passenger wagon with a small chest
Kill moder unlock Artisan table
Yes.
The Builder Workstation replaces nearby build station requirements during building.
No.
It only replaces building requirements.
Yes.
The system was designed for multiplayer synchronization.
Yes.
Carts can form complete train chains.
Yes.
Powered carts contain runtime slope handling logic.
Yes.
The system includes:
Internal development names may still reference:
Discord: https://discord.gg/Jfp8T5N7Pv
Ko-fi: https://ko-fi.com/balrond1020