Decompiled source of balrond shipyard v1.4.9
plugins/BalrondShipyard.dll
Decompiled 2 months ago
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using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using System.Text; using BalrondBiomes; using BepInEx; using HarmonyLib; using UnityEngine; using UnityEngine.UI; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("SailorBag")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("SailorBag")] [assembly: AssemblyCopyright("Copyright © 2022")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("d18d2a38-6578-40b5-a296-30f8a379d6ab")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace BalrondBiomes { public class SE_WetImmunity : StatusEffect { public void Awake() { base.m_name = "Waterproof"; ((Object)this).name = "Waterproof"; base.m_tooltip = "Immune to wet effect"; } public override void UpdateStatusEffect(float dt) { ((StatusEffect)this).UpdateStatusEffect(dt); if (base.m_character.GetSEMan().HaveStatusEffect("Wet".GetHashCode())) { base.m_character.GetSEMan().RemoveStatusEffect("Wet".GetHashCode(), false); } } } } namespace BalrondShipyard { internal class AnchorSwitch : MonoBehaviour, Hoverable, Interactable { public string m_name = ""; public EffectList m_activateEffect = new EffectList(); public string turnOffMessage = ""; public string turnOnMessage = ""; public EffectList m_deactivateEffect = new EffectList(); public ZNetView m_nview; public Ship m_ship; public GameObject m_disabled; public GameObject m_enabled; public GameObject m_resetPoint; public GameObject m_anchor; public Rigidbody rigidbody; public bool m_currrentStatus; private void Awake() { if (m_nview.IsValid()) { if (m_name == "") { m_name = " Active Me"; } m_nview.Register("RPC_ToggleAnchor", (Action<long>)RPC_ToggleAnchor); rigidbody = ((Component)m_ship).GetComponent<Rigidbody>(); m_currrentStatus = IsEnabled(); SetEnabled(m_currrentStatus); } } private void UpdateStatus() { if (m_currrentStatus != IsEnabled()) { ToggleAnchor(0L); m_currrentStatus = IsEnabled(); } } public string GetHoverText() { if (IsEnabled()) { return Localization.instance.Localize("\n[<color=yellow><b>$KEY_Use</b></color>] Pull Anchor"); } return Localization.instance.Localize("\n[<color=yellow><b>$KEY_Use</b></color>] Drop Anchor"); } public string GetHoverName() { return m_name; } public void ToggleAnchor(long uid) { m_nview.InvokeRPC(ZNetView.Everybody, "RPC_ToggleAnchor", new object[1] { uid }); } private void RPC_ToggleAnchor(long uid) { if (m_nview.IsOwner()) { SetEnabled(!IsEnabled()); } } public bool IsEnabled() { return m_nview.IsValid() && m_nview.GetZDO().GetBool("enabledAnchor", false); } private void SetEnabled(bool enabled) { //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_0034: Unknown result type (might be due to invalid IL or missing references) m_nview.GetZDO().Set("enabledAnchor", enabled); if (enabled) { m_activateEffect.Create(((Component)this).transform.position, ((Component)this).transform.rotation, (Transform)null, 1f, -1); } else { m_deactivateEffect.Create(((Component)this).transform.position, ((Component)this).transform.rotation, (Transform)null, 1f, -1); } if ((Object)(object)m_disabled != (Object)null && (Object)(object)m_enabled != (Object)null) { m_disabled.SetActive(!enabled); m_enabled.SetActive(enabled); if (enabled) { m_nview.InvokeRPC("Stop", Array.Empty<object>()); rigidbody.constraints = (RigidbodyConstraints)122; } else { rigidbody.constraints = (RigidbodyConstraints)0; } } else { Debug.LogWarning((object)"[SHIPYARD] No object to Toggle"); } } public bool Interact(Humanoid character, bool repeat, bool alt) { //IL_0013: Unknown result type (might be due to invalid IL or missing references) if (repeat) { return false; } if (!PrivateArea.CheckAccess(((Component)this).transform.position, 0f, true, false)) { return true; } ToggleAnchor(((Component)character).GetComponent<Player>().GetPlayerID()); if (turnOffMessage != "" && turnOnMessage != "") { ((Character)character).Message((MessageType)2, IsEnabled() ? turnOnMessage : turnOffMessage, 0, (Sprite)null); } else { ((Character)character).Message((MessageType)2, m_name + " was " + (IsEnabled() ? "dropped" : "picked up"), 0, (Sprite)null); } return true; } public bool UseItem(Humanoid user, ItemData item) { return false; } } [Serializable] public class FishnetTrap : MonoBehaviour { [Serializable] public class ItemConversion { public Biome m_biome; public ItemDrop m_from; public ItemDrop m_to; public int m_seconds; public List<ItemDrop> m_options; } public string m_name = "FishnetTrap"; public string m_addOreTooltip = "Add Fishbait"; public string m_emptyOreTooltip = "Empty the basket"; public Switch m_addOreSwitch; public Switch m_emptyOreSwitch; public Transform m_outputPoint; public GameObject m_enabledObject; public GameObject m_disabledObject; public GameObject m_haveFuelObject; public GameObject m_haveOreObject; public GameObject m_noOreObject; public Animator[] m_animators; public int m_maxOre = 20; public float m_secPerProduct = 120f; public float m_addOreAnimationDuration; public List<ItemConversion> m_conversion; public EffectList m_oreAddedEffects = new EffectList(); public EffectList m_fuelAddedEffects = new EffectList(); public EffectList m_produceEffects = new EffectList(); private ZNetView m_nview; private float m_addedOreTime = -1000f; private StringBuilder m_sb = new StringBuilder(); public Container m_container; public GameObject m_full; public int m_maxFish = 50; private void Awake() { //IL_0058: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Expected O, but got Unknown //IL_0062: Unknown result type (might be due to invalid IL or missing references) //IL_006c: Expected O, but got Unknown //IL_0079: Unknown result type (might be due to invalid IL or missing references) //IL_0083: Expected O, but got Unknown //IL_00a7: Unknown result type (might be due to invalid IL or missing references) //IL_00b1: Expected O, but got Unknown //IL_00b1: Unknown result type (might be due to invalid IL or missing references) //IL_00bb: Expected O, but got Unknown //IL_00ce: Unknown result type (might be due to invalid IL or missing references) //IL_00d8: Expected O, but got Unknown //IL_00d8: Unknown result type (might be due to invalid IL or missing references) //IL_00e2: Expected O, but got Unknown m_nview = ((Component)this).GetComponent<ZNetView>(); if ((Object)(object)m_nview == (Object)null || m_nview.GetZDO() == null) { return; } if (Object.op_Implicit((Object)(object)m_addOreSwitch)) { Switch addOreSwitch = m_addOreSwitch; addOreSwitch.m_onUse = (Callback)Delegate.Combine((Delegate?)(object)addOreSwitch.m_onUse, (Delegate?)new Callback(OnAddOre)); m_addOreSwitch.m_onHover = new TooltipCallback(OnHoverAddOre); } if (Object.op_Implicit((Object)(object)m_emptyOreSwitch)) { Switch emptyOreSwitch = m_emptyOreSwitch; emptyOreSwitch.m_onUse = (Callback)Delegate.Combine((Delegate?)(object)emptyOreSwitch.m_onUse, (Delegate?)new Callback(OnEmpty)); Switch emptyOreSwitch2 = m_emptyOreSwitch; emptyOreSwitch2.m_onHover = (TooltipCallback)Delegate.Combine((Delegate?)(object)emptyOreSwitch2.m_onHover, (Delegate?)new TooltipCallback(OnHoverEmptyOre)); } m_nview.Register<string>("AddOre", (Action<long, string>)RPC_AddOre); m_nview.Register("EmptyProcessed", (Action<long>)RPC_EmptyProcessed); if ((Object)(object)m_container == (Object)null) { Debug.LogWarning((object)"There is no container"); return; } WearNTear component = ((Component)this).GetComponent<WearNTear>(); if (Object.op_Implicit((Object)(object)component)) { component.m_onDestroyed = (Action)Delegate.Combine(component.m_onDestroyed, new Action(OnDestroyed)); } ((MonoBehaviour)this).InvokeRepeating("UpdateFishnetTrap", 1f, 1f); } private void DropAllItems() { //IL_002c: Unknown result type (might be due to invalid IL or missing references) //IL_0031: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_0066: Unknown result type (might be due to invalid IL or missing references) //IL_006b: Unknown result type (might be due to invalid IL or missing references) //IL_0078: Unknown result type (might be due to invalid IL or missing references) //IL_0079: Unknown result type (might be due to invalid IL or missing references) while (GetQueueSize() > 0) { string queuedOre = GetQueuedOre(); RemoveOneOre(); ItemConversion itemConversion = GetItemConversion(queuedOre); if (itemConversion != null) { Vector3 val = ((Component)this).transform.position + Vector3.up + Random.insideUnitSphere * 0.3f; Quaternion val2 = Quaternion.Euler(0f, (float)Random.Range(0, 360), 0f); ItemDrop.OnCreateNew(Object.Instantiate<GameObject>(((Component)itemConversion.m_from).gameObject, val, val2)); } } } private void OnDestroyed() { if (m_nview.IsOwner()) { DropAllItems(); } } private bool IsItemAllowed(ItemData item) { return IsItemAllowed(((Object)item.m_dropPrefab).name); } private bool IsItemAllowed(string itemName) { foreach (ItemConversion item in m_conversion) { if (((Object)((Component)item.m_from).gameObject).name == itemName) { return true; } } return false; } private ItemData FindCookableItem(Inventory inventory) { foreach (ItemConversion item2 in m_conversion) { ItemData item = inventory.GetItem(item2.m_from.m_itemData.m_shared.m_name, -1, false); if (item != null) { return item; } } return null; } private bool OnAddOre(Switch sw, Humanoid user, ItemData item) { if (item == null) { item = FindCookableItem(user.GetInventory()); if (item == null) { ((Character)user).Message((MessageType)2, "$msg_noprocessableitems", 0, (Sprite)null); return false; } } if (!IsItemAllowed(((Object)item.m_dropPrefab).name)) { ((Character)user).Message((MessageType)2, "$msg_wontwork", 0, (Sprite)null); return false; } ZLog.Log((object)("trying to add " + item.m_shared.m_name)); if (GetQueueSize() >= m_maxOre) { ((Character)user).Message((MessageType)2, "$msg_itsfull", 0, (Sprite)null); return false; } ((Character)user).Message((MessageType)2, "$msg_added " + item.m_shared.m_name, 0, (Sprite)null); user.GetInventory().RemoveItem(item, 1); m_nview.InvokeRPC("AddOre", new object[1] { ((Object)item.m_dropPrefab).name }); m_addedOreTime = Time.time; if ((double)m_addOreAnimationDuration > 0.0) { SetAnimation(active: true); } return true; } private float GetBakeTimer() { return (!m_nview.IsValid()) ? 0f : m_nview.GetZDO().GetFloat(ZDOVars.s_bakeTimer, 0f); } private void SetBakeTimer(float t) { if (m_nview.IsValid()) { m_nview.GetZDO().Set(ZDOVars.s_bakeTimer, t); } } private float GetFuel() { return (!m_nview.IsValid()) ? 0f : m_nview.GetZDO().GetFloat(ZDOVars.s_fuel, 0f); } private void SetFuel(float fuel) { if (m_nview.IsValid()) { m_nview.GetZDO().Set(ZDOVars.s_fuel, fuel); } } private int GetQueueSize() { return m_nview.IsValid() ? m_nview.GetZDO().GetInt(ZDOVars.s_queued, 0) : 0; } private void RPC_AddOre(long sender, string name) { //IL_004d: Unknown result type (might be due to invalid IL or missing references) //IL_0058: Unknown result type (might be due to invalid IL or missing references) if (m_nview.IsOwner()) { if (!IsItemAllowed(name)) { ZLog.Log((object)("Item not allowed " + name)); return; } QueueOre(name); m_oreAddedEffects.Create(((Component)this).transform.position, ((Component)this).transform.rotation, (Transform)null, 1f, -1); ZLog.Log((object)("Added ore " + name)); } } private void QueueOre(string name) { int queueSize = GetQueueSize(); m_nview.GetZDO().Set("item" + queueSize, name); m_nview.GetZDO().Set(ZDOVars.s_queued, queueSize + 1, false); } private string GetQueuedOre() { return (GetQueueSize() == 0) ? "" : m_nview.GetZDO().GetString(ZDOVars.s_item0, ""); } private void RemoveOneOre() { int queueSize = GetQueueSize(); if (queueSize != 0) { for (int i = 0; i < queueSize; i++) { string @string = m_nview.GetZDO().GetString("item" + (i + 1), ""); m_nview.GetZDO().Set("item" + i, @string); } m_nview.GetZDO().Set(ZDOVars.s_queued, queueSize - 1, false); } } private bool OnEmpty(Switch sw, Humanoid user, ItemData item) { if (GetProcessedQueueSize() <= 0) { return false; } m_nview.InvokeRPC("EmptyProcessed", Array.Empty<object>()); return true; } private void RPC_EmptyProcessed(long sender) { if (m_nview.IsOwner()) { } } private double GetDeltaTime() { DateTime time = ZNet.instance.GetTime(); DateTime dateTime = new DateTime(m_nview.GetZDO().GetLong("StartTime", time.Ticks)); double totalSeconds = (time - dateTime).TotalSeconds; m_nview.GetZDO().Set(ZDOVars.s_startTime, time.Ticks); return totalSeconds; } private float GetAccumulator() { return (!m_nview.IsValid()) ? 0f : m_nview.GetZDO().GetFloat(ZDOVars.s_accTime, 0f); } private void SetAccumulator(float t) { if (m_nview.IsValid()) { m_nview.GetZDO().Set(ZDOVars.s_accTime, t); } } private void UpdateFishnetTrap() { if (!m_nview.IsValid()) { return; } UpdateState(); if (!m_nview.IsOwner() || !m_container.m_inventory.HaveEmptySlot()) { return; } double deltaTime = GetDeltaTime(); float num = GetAccumulator() + (float)deltaTime; if ((double)num > 3600.0) { num = 3600f; } float num2 = 1f; while ((double)num >= 1.0) { num -= 1f; string queuedOre = GetQueuedOre(); if ((m_maxOre != 0 && !(queuedOre != "")) || !((double)m_secPerProduct > 0.0)) { continue; } float num3 = 1f * num2; if (queuedOre != "") { float num4 = GetBakeTimer() + num3; SetBakeTimer(num4); if ((double)num4 >= (double)m_secPerProduct) { SetBakeTimer(0f); RemoveOneOre(); QueueProcessed(queuedOre); } } } SetAccumulator(num); } private void QueueProcessed(string ore) { AddToContainer(ore, 1); } private void SpawnProcessed() { if (m_nview.IsValid()) { int @int = m_nview.GetZDO().GetInt(ZDOVars.s_spawnAmount, 0); if (@int > 0) { Spawn(m_nview.GetZDO().GetString(ZDOVars.s_spawnOre, ""), @int); m_nview.GetZDO().Set(ZDOVars.s_spawnOre, ""); m_nview.GetZDO().Set(ZDOVars.s_spawnAmount, 0, false); } } } private int GetProcessedQueueSize() { return m_nview.IsValid() ? m_nview.GetZDO().GetInt(ZDOVars.s_spawnAmount, 0) : 0; } private void Spawn(string ore, int stack) { //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_002a: Unknown result type (might be due to invalid IL or missing references) //IL_004d: Unknown result type (might be due to invalid IL or missing references) //IL_0058: Unknown result type (might be due to invalid IL or missing references) ItemConversion itemConversion = GetItemConversion(ore); if (itemConversion != null) { m_produceEffects.Create(((Component)this).transform.position, ((Component)this).transform.rotation, (Transform)null, 1f, -1); ItemDrop component = Object.Instantiate<GameObject>(((Component)itemConversion.m_to).gameObject, m_outputPoint.position, m_outputPoint.rotation).GetComponent<ItemDrop>(); component.m_itemData.m_stack = stack; ItemDrop.OnCreateNew(component); } } private void AddToContainer(string ore, int stack) { //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Unknown result type (might be due to invalid IL or missing references) ItemConversion itemConversion = GetItemConversion(ore); if (itemConversion != null) { m_produceEffects.Create(((Component)this).transform.position, ((Component)this).transform.rotation, (Transform)null, 1f, -1); ItemDrop fish = getFish(itemConversion); if ((Object)(object)fish == (Object)null) { Debug.LogWarning((object)"Something went wrong no fish found!"); } ItemData val = fish.m_itemData.Clone(); val.m_stack = stack; if (m_container.GetInventory().CanAddItem(val, 1)) { m_container.GetInventory().AddItem(val); } } } private ItemDrop getFish(ItemConversion itemConversion) { //IL_0003: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Unknown result type (might be due to invalid IL or missing references) if (!CheckBiome(itemConversion.m_biome)) { int num = Random.Range(0, 100); if (num <= 10) { ItemConversion itemConversionByBiomes = GetItemConversionByBiomes(GetBiome()); if (itemConversionByBiomes != null) { return itemConversionByBiomes.m_to; } } return itemConversion.m_options[Random.Range(0, itemConversion.m_options.Count)]; } int num2 = Random.Range(0, 100); if (num2 >= 75) { return itemConversion.m_to; } return itemConversion.m_options[Random.Range(0, itemConversion.m_options.Count)]; } private bool CheckBiome(Biome m_biome) { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Invalid comparison between Unknown and I4 return (Heightmap.FindBiome(((Component)this).transform.position) & m_biome) > 0; } private Biome GetBiome() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) return Heightmap.FindBiome(((Component)this).transform.position); } private ItemConversion GetItemConversion(string itemName) { foreach (ItemConversion item in m_conversion) { if (((Object)((Component)item.m_from).gameObject).name == itemName) { return item; } } return null; } private ItemConversion GetItemConversionByBiomes(Biome m_biome) { //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) foreach (ItemConversion item in m_conversion) { if (item.m_biome == m_biome) { return item; } } return null; } private void SetNetState() { if (!IsActive()) { m_full.SetActive(false); return; } m_full.SetActive(true); int num = m_container.m_inventory.NrOfItemsIncludingStacks(); if (num > 1) { ((Component)m_full.transform.Find("low")).gameObject.SetActive(true); } else { ((Component)m_full.transform.Find("low")).gameObject.SetActive(false); } if ((double)num >= (double)m_maxFish * 0.5) { ((Component)m_full.transform.Find("mid")).gameObject.SetActive(true); } else { ((Component)m_full.transform.Find("mid")).gameObject.SetActive(false); } if ((double)num >= (double)m_maxFish * 0.75) { ((Component)m_full.transform.Find("max")).gameObject.SetActive(true); } else { ((Component)m_full.transform.Find("max")).gameObject.SetActive(false); } if (num >= m_maxFish) { m_full.SetActive(false); } } private void UpdateState() { bool flag = IsActive(); m_enabledObject.SetActive(flag); if (Object.op_Implicit((Object)(object)m_disabledObject)) { m_disabledObject.SetActive(!flag); } if (Object.op_Implicit((Object)(object)m_haveFuelObject)) { m_haveFuelObject.SetActive((double)GetFuel() > 0.0); } if (Object.op_Implicit((Object)(object)m_haveOreObject)) { m_haveOreObject.SetActive(GetQueueSize() > 0); } if (Object.op_Implicit((Object)(object)m_noOreObject)) { m_noOreObject.SetActive(GetQueueSize() == 0); } if ((double)m_addOreAnimationDuration > 0.0 && (double)Time.time - (double)m_addedOreTime < (double)m_addOreAnimationDuration) { flag = true; } SetAnimation(flag); SetNetState(); } private void SetAnimation(bool active) { Animator[] animators = m_animators; foreach (Animator val in animators) { if (((Component)val).gameObject.activeInHierarchy) { val.SetBool("active", active); val.SetFloat("activef", active ? 1f : 0f); } } } public bool IsActive() { return m_maxOre == 0 || GetQueueSize() > 0; } private string OnHoverEmptyOre() { return Localization.instance.Localize($"{m_name} ({GetProcessedQueueSize()} $piece_FishnetTrap_ready) \n[<color=yellow><b>$KEY_Use</b></color>] {m_emptyOreTooltip}"); } private string OnHoverAddOre() { m_sb.Clear(); m_sb.Append($"{m_name} ({GetQueueSize()}/{m_maxOre}) "); m_sb.Append("\n[<color=yellow><b>$KEY_Use</b></color>] " + m_addOreTooltip); return Localization.instance.Localize(m_sb.ToString()); } } [BepInPlugin("balrond.astafaraios.BalrondShipyard", "BalrondShipyard", "1.4.9")] public class Launch : BaseUnityPlugin { [HarmonyPatch(typeof(ShipyardStation), "Awake")] public static class ShipyardStation_Awake_Path { public static void Prefix(ShipyardStation __instance) { __instance.m_conversions = list; } } [HarmonyPatch(typeof(FishnetTrap), "Awake")] public static class FishnetTrap_Awake_Path { public static void Prefix(FishnetTrap __instance) { __instance.m_conversion = fishConversions; } } [HarmonyPatch(typeof(ShipExtensionManager), "Awake")] public static class ShipExtensionManager_Awake_Path { public static void Prefix(ShipExtensionManager __instance) { if (((Object)((Component)__instance).gameObject).name == "Karve(Clone)") { setupKarvePath(__instance); } if (((Object)((Component)__instance).gameObject).name == "VikingShip(Clone)") { setupDrakkarPath(__instance); } if (((Object)((Component)__instance).gameObject).name == "Knarr(Clone)") { setupKnarrPath(__instance); } if (((Object)((Component)__instance).gameObject).name == "Holk(Clone)") { setupHolkPath(__instance); } if (((Object)((Component)__instance).gameObject).name == "VikingShip_Ashlands(Clone)") { setupAshlandsDrakkarPath(__instance); } } } [HarmonyPatch(typeof(SEMan), "AddStatusEffect", new Type[] { typeof(int), typeof(bool), typeof(int), typeof(float) })] public class AddStatusEffectPatch { public static bool Prefix(SEMan __instance, ref int nameHash) { return !__instance.HaveStatusEffect("Waterproof".GetHashCode()) || nameHash != "Wet".GetHashCode(); } } [HarmonyPatch(typeof(ZNetScene), "Awake")] public static class ZNetScene_Awake_Path { public static void Prefix(ZNetScene __instance) { //IL_0902: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)__instance == (Object)null) { return; } if ((Object)(object)shipyard == (Object)null) { Debug.Log((object)"THERE IS NO SHIPYARD"); return; } objectRecipes.initPieces(__instance.m_prefabs); GameObject val = __instance.m_prefabs.Find((GameObject x) => ((Object)x).name == "Hammer"); PieceTable buildPieces = val.GetComponent<ItemDrop>().m_itemData.m_shared.m_buildPieces; setupRavenGuide(shipyard, __instance.m_prefabs); setupRavenGuide(scribeTable, __instance.m_prefabs); ashlandsUpdateFix(); foreach (GameObject scroll in scrolls) { GameObject val2 = __instance.m_prefabs.Find((GameObject x) => ((Object)x).name == ((Object)scroll).name); if ((Object)(object)val2 != (Object)null) { Debug.Log((object)("[SHIP] Scroll already exists in Znet skipping: " + ((Object)scroll).name)); continue; } if (((Object)scroll).name.Contains("Drakkar")) { scroll.GetComponent<ItemDrop>().m_itemData.m_shared.m_name.Replace("Drakkar", "Longship"); } __instance.m_prefabs.Add(scroll); } foreach (GameObject item in items) { GameObject val3 = __instance.m_prefabs.Find((GameObject x) => ((Object)x).name == ((Object)item).name); if ((Object)(object)val3 != (Object)null) { Debug.Log((object)("[SHIP] Item already exists in Znet skipping: " + ((Object)item).name)); continue; } if (((Object)item).name == "CapeSailor") { item.GetComponent<ItemDrop>().m_itemData.m_shared.m_equipStatusEffect = ObjectDB.instance.GetStatusEffect("Waterproof".GetHashCode()); } __instance.m_prefabs.Add(item); } if (!wasLoaded) { shipExtensionFactory.init(__instance, scrolls); list = shipExtensionFactory.list; shipProcessor.list = shipExtensionFactory.list; listKarve = shipExtensionFactory.listKarve; listKnarr = shipExtensionFactory.listKnarr; listDrakkar = shipExtensionFactory.listDrakkar; listHolk = shipExtensionFactory.listHolk; listAshlandsDrakkar = shipExtensionFactory.listAshlandsDrakkar; objectRecipes.createHolkRecipe(dvergercarve); objectRecipes.createKnarrRecipe(karr); objectRecipes.createShipyardRecipe(shipyard); objectRecipes.createScribeTableRecipe(scribeTable); shipProcessor.setupShipyard(__instance, shipyard); buildPieces.m_pieces.Add(shipyard); buildPieces.m_pieces.Add(scribeTable); GameObject val4 = __instance.m_prefabs.Find((GameObject x) => ((Object)x).name == "Karve"); GameObject val5 = __instance.m_prefabs.Find((GameObject x) => ((Object)x).name == "Raft"); GameObject val6 = __instance.m_prefabs.Find((GameObject x) => ((Object)x).name == "VikingShip"); GameObject val7 = __instance.m_prefabs.Find((GameObject x) => ((Object)x).name == "VikingShip_Ashlands"); objectRecipes.createKarveRecipe(val4); objectRecipes.createDrakkarRecipe(val6); objectRecipes.createAshlandsDrakkarRecipe(val7); GameObject val8 = buildPieces.m_pieces.Find((GameObject x) => ((Object)x).name == ((Object)dvergercarve).name); if ((Object)(object)val8 == (Object)null) { buildPieces.m_pieces.Add(dvergercarve); } GameObject val9 = buildPieces.m_pieces.Find((GameObject x) => ((Object)x).name == ((Object)karr).name); if ((Object)(object)val9 == (Object)null) { buildPieces.m_pieces.Add(karr); } objectRecipes.editBuildPieceRecipes(pieces); foreach (GameObject piece2 in pieces) { GameObject val10 = buildPieces.m_pieces.Find((GameObject x) => ((Object)x).name == ((Object)piece2).name); if ((Object)(object)val10 != (Object)null) { Debug.Log((object)("[SHIP] Piece already exists in Hammer: " + ((Object)piece2).name)); } else { buildPieces.m_pieces.Add(piece2); } } if ((Object)(object)val5 != (Object)null) { val5.GetComponent<Piece>().m_canBeRemoved = true; shipProcessor.addRaftExtensions(raftExtension, val5, __instance); } else { Debug.LogWarning((object)"[SHIP] NO KARVE TO EDIT"); } if ((Object)(object)val4 != (Object)null) { GameObject gameObject = ((Component)val4.transform.Find("piece_chest")).gameObject; gameObject.GetComponent<Container>().m_width = 3; gameObject.GetComponent<Container>().m_height = 2; shipProcessor.addKarveExtensions(karveExtension, val4, __instance); } else { Debug.Log((object)"[SHIP] NO KARVE TO EDIT"); } if ((Object)(object)karr != (Object)null) { shipProcessor.addKnarrExtensions(knarrExtension, karr, __instance); } else { Debug.Log((object)"[SHIP] NO KNARR TO EDIT"); } if ((Object)(object)dvergercarve != (Object)null) { shipProcessor.addHolkExtensions(holkExtensions, dvergercarve, __instance); } else { Debug.Log((object)"[SHIP] NO HOLK TO EDIT"); } if ((Object)(object)val7 != (Object)null) { GameObject gameObject2 = ((Component)val7.transform.Find("piece_chest")).gameObject; gameObject2.GetComponent<Container>().m_width = 8; gameObject2.GetComponent<Container>().m_height = 5; shipProcessor.addAshlandsDrakkarExtensions(ashlandsDrakkarExtensions, val7, __instance); } else { Debug.Log((object)"[SHIP] NO DRAKKAR TO EDIT"); } if ((Object)(object)val6 != (Object)null) { GameObject gameObject3 = ((Component)val6.transform.Find("piece_chest")).gameObject; gameObject3.GetComponent<Container>().m_width = 6; gameObject3.GetComponent<Container>().m_height = 4; shipProcessor.addDrakkarExtensions(drakkarExtensions, val6, __instance); } else { Debug.Log((object)"[SHIP] NO LONGSHIP TO EDIT"); } wasLoaded = true; } foreach (GameObject piece in pieces) { GameObject val11 = __instance.m_prefabs.Find((GameObject x) => ((Object)x).name == ((Object)piece).name); if ((Object)(object)val11 != (Object)null) { Debug.Log((object)("[SHIP] Piece already exists in Znet: " + ((Object)piece).name)); } else { __instance.m_prefabs.Add(piece); } } __instance.m_prefabs.Add(projectileAnchor); __instance.m_prefabs.Add(shipyard); __instance.m_prefabs.Add(scribeTable); ((Component)dvergercarve.transform.Find("piece_chest")).GetComponent<Container>().m_destroyedLootPrefab = __instance.m_prefabs.Find((GameObject x) => ((Object)x).name == "CargoCrate"); __instance.m_prefabs.Add(dvergercarve); ((Component)karr.transform.Find("piece_chest")).GetComponent<Container>().m_destroyedLootPrefab = __instance.m_prefabs.Find((GameObject x) => ((Object)x).name == "CargoCrate"); __instance.m_prefabs.Add(karr); if (!new ZNet().IsDedicated()) { ShaderReplacment.runMaterialFix(); } } } [HarmonyPatch(typeof(ObjectDB), "CopyOtherDB")] public static class Object_CopyOtherDB_Path { public static void Postfix() { if (!IsObjectDBValid()) { return; } StatusEffect stat = (StatusEffect)(object)createWateproofStatusEffect(); if ((Object)(object)ObjectDB.instance.m_StatusEffects.Find((StatusEffect x) => ((Object)x).name == ((Object)stat).name) == (Object)null) { ObjectDB.instance.m_StatusEffects.Add(stat); } objectRecipes.recipes = recipes; objectRecipes.initItems(ObjectDB.instance.m_items); foreach (GameObject scroll in scrolls) { AddNewPrefab(scroll); } foreach (GameObject item in items) { AddNewPrefab(item); } List<Recipe> collection = recipeBuilder.createRecipes(ObjectDB.instance.m_items, scrolls, scribeTable, items); recipes.AddRange(collection); foreach (Recipe recipe in recipes) { AddRecipeToObjectDB(recipe); } } } [HarmonyPatch(typeof(ObjectDB), "Awake")] public static class Object_Awake_Path { public static void Postfix() { if (!IsObjectDBValid()) { return; } StatusEffect stat = (StatusEffect)(object)createWateproofStatusEffect(); if ((Object)(object)ObjectDB.instance.m_StatusEffects.Find((StatusEffect x) => ((Object)x).name == ((Object)stat).name) == (Object)null) { ObjectDB.instance.m_StatusEffects.Add(stat); } objectRecipes.initItems(ObjectDB.instance.m_items); objectRecipes.recipes = recipes; foreach (GameObject scroll in scrolls) { AddNewPrefab(scroll); } foreach (GameObject item in items) { AddNewPrefab(item); } foreach (Recipe recipe in recipes) { AddRecipeToObjectDB(recipe); } } } private readonly Harmony harmony = new Harmony("balrond.astafaraios.BalrondShipyard"); public const string PluginGUID = "balrond.astafaraios.BalrondShipyard"; public const string PluginName = "BalrondShipyard"; public const string PluginVersion = "1.4.9"; private static AssetBundle assetBundle; public static GameObject karveExtension; public static GameObject knarrExtension; public static GameObject raftExtension; public static GameObject drakkarExtensions; public static GameObject ashlandsDrakkarExtensions; public static GameObject holkExtensions; public static GameObject shipyard; public static bool wasLoaded = false; public static ShipExtensionFactory shipExtensionFactory = new ShipExtensionFactory(); public static List<ShipExtension> list = new List<ShipExtension>(); public static List<ShipExtension> listKarve = new List<ShipExtension>(); public static List<ShipExtension> listKnarr = new List<ShipExtension>(); public static List<ShipExtension> listDrakkar = new List<ShipExtension>(); public static List<ShipExtension> listAshlandsDrakkar = new List<ShipExtension>(); public static List<ShipExtension> listHolk = new List<ShipExtension>(); public static List<Texture> texturesKarve = new List<Texture>(); public static List<Texture> texturesDrakkar = new List<Texture>(); public static List<Texture> texturesRaft = new List<Texture>(); public static List<GameObject> scrolls = new List<GameObject>(); public static GameObject scribeTable; public static List<Recipe> recipes = new List<Recipe>(); public static ShipProcessor shipProcessor = new ShipProcessor(); public static ObjectRecipes objectRecipes = new ObjectRecipes(); public static List<FishnetTrap.ItemConversion> fishConversions = new List<FishnetTrap.ItemConversion>(); public static RecipeBuilder recipeBuilder = new RecipeBuilder(); public static Sprite waterProofIco; public static List<GameObject> items = new List<GameObject>(); public static string[] itemNames = new string[8] { "SailInk", "CoalPaste", "HelmetPirateBandana", "HelmetPirateHat", "SledgeAnchor", "CapeSailor", "ShieldSteering", "SwordSaber" }; public static string[] scrollNames = new string[95] { "SchematicDrakkarAnchor", "SchematicDrakkarArmor", "SchematicDrakkarBarrels", "SchematicDrakkarCrates", "SchematicDrakkarLights", "SchematicDrakkarOar", "SchematicDrakkarShields", "SchematicDrakkarTent", "SchematicDrakkarHeadCernyx", "SchematicDrakkarHeadDragon", "SchematicDrakkarHeadOsberg", "SchematicDrakkarHeadSkull", "SchematicDrakkarSailBlack", "SchematicDrakkarSailBlue", "SchematicDrakkarSailGreen", "SchematicDrakkarSailDefault", "SchematicDrakkarSailTransparent", "SchematicDrakkarSailWhite", "SchematicDrakkarSailHound", "SchematicDrakkarSailDruid", "SchematicDrakkarSailWolf", "SchematicDrakkarSailRaven", "SchematicKarveAnchor", "SchematicKarveArmor", "SchematicKarveBag", "SchematicKarveLights", "SchematicKarveOars", "SchematicKarveShields", "SchematicKarveSailBlack", "SchematicKarveSailBlue", "SchematicKarveSailDefault", "SchematicKarveSailGreen", "SchematicKarveSailTransparent", "SchematicKarveSailWhite", "SchematicKarveSailHound", "SchematicKarveSailDruid", "SchematicKarveSailWolf", "SchematicKarveSailRaven", "SchematicKnarrAnchor", "SchematicKnarrArmor", "SchematicKnarrBag", "SchematicKnarrLights", "SchematicKnarrOars", "SchematicKnarrShields", "SchematicKnarrTent", "SchematicKnarrSailBlack", "SchematicKnarrSailBlue", "SchematicKnarrSailDefault", "SchematicKnarrSailDruid", "SchematicKnarrSailGreen", "SchematicKnarrSailHound", "SchematicKnarrSailRaven", "SchematicKnarrSailTransparent", "SchematicKnarrSailWhite", "SchematicKnarrSailWolf", "SchematicHolkAnchor", "SchematicHolkArmor", "SchematicHolkLights", "SchematicHolkOars", "SchematicHolkShields", "SchematicHolkTent", "SchematicHolkBag", "SchematicHolkRopes", "SchematicHolkSailBlack", "SchematicHolkSailBlue", "SchematicHolkSailGreen", "SchematicHolkSailDefault", "SchematicHolkSailTransparent", "SchematicHolkSailWhite", "SchematicHolkSailHound", "SchematicHolkSailDruid", "SchematicHolkSailWolf", "SchematicHolkSailRaven", "SchematicAshlandsDrakkarAnchor", "SchematicAshlandsDrakkarCrates", "SchematicAshlandsDrakkarLights", "SchematicAshlandsDrakkarOar", "SchematicAshlandsDrakkarShields", "SchematicAshlandsDrakkarTent", "SchematicAshlandsDrakkarRopes", "SchematicAshlandsDrakkarSailBlack", "SchematicAshlandsDrakkarSailBlue", "SchematicAshlandsDrakkarSailGreen", "SchematicAshlandsDrakkarSailDefault", "SchematicAshlandsDrakkarSailTransparent", "SchematicAshlandsDrakkarSailWhite", "SchematicAshlandsDrakkarSailHound", "SchematicAshlandsDrakkarSailDruid", "SchematicAshlandsDrakkarSailWolf", "SchematicAshlandsDrakkarSailRaven", "SchematicKnarrNamePlate", "SchematicKarveNamePlate", "SchematicHolkNamePlate", "SchematicAshlandsDrakkarNamePlate", "SchematicDrakkarNamePlate" }; public static List<GameObject> pieces = new List<GameObject>(); public static string[] piecesNames = new string[28] { "tar_wood_wall_log4", "tar_wood_wall_log2", "tar_wood_pole_log4", "tar_wood_pole_log2", "tar_wood_floor", "tar_ladder", "tar_wood_log_26", "tar_wood_log_45", "tar_wood_pole_log1", "tar_wood_ramp", "piece_chest_tarred", "piece_chest_cargo", "piece_iron_wall_torch", "decor_dragon", "bridge_rope", "bridge_rope_support", "bridge_rope_support_side", "cloth_roof", "cloth_roof_corner", "cloth_roof_corner2", "cloth_roof_triangle_sloope", "fishnet_wall", "piece_banner_sail1", "piece_banner_sail2", "piece_ropewall", "piece_ropewall_big", "piece_wisplampceiling", "FishnetTrap" }; public static string[] sailNames = new string[10] { "default_drakkar", "blue_drakkar", "torn_drakkar", "green_drakkar", "transparent_drakkar", "white_drakkar", "sailCross", "yellow_drakkar", "sailDark", "sailVegvisir" }; public static GameObject dvergercarve; public static GameObject karr; public static GameObject projectileAnchor; private static FieldInfo AttachAnimField = AccessTools.Field(typeof(Player), "m_attachAnimation"); private void Awake() { init(); } private void init() { LoadAllAssetBundles(); shipProcessor.shipyard = shipyard; shipProcessor.texturesDrakkar = texturesDrakkar; shipProcessor.list = shipExtensionFactory.list; harmony.PatchAll(); } private void OnDestroy() { harmony.UnpatchSelf(); } private static bool IsObjectDBValid() { return (Object)(object)ObjectDB.instance != (Object)null && ObjectDB.instance.m_items.Count != 0 && ObjectDB.instance.m_recipes.Count != 0 && (Object)(object)ObjectDB.instance.GetItemPrefab("Amber") != (Object)null; } public static void LoadAllAssetBundles() { assetBundle = GetAssetBundleFromResources("shipyardnew"); LoadPrefabs(); } public static AssetBundle GetAssetBundleFromResources(string filename) { Assembly executingAssembly = Assembly.GetExecutingAssembly(); string name = executingAssembly.GetManifestResourceNames().Single((string str) => str.EndsWith(filename)); using Stream stream = executingAssembly.GetManifestResourceStream(name); return AssetBundle.LoadFromStream(stream); } private static void LoadPrefabs() { string text = "Assets/Custom/BalrondShipyard/"; waterProofIco = assetBundle.LoadAsset<Sprite>(text + "wateproof_ico.png"); dvergercarve = assetBundle.LoadAsset<GameObject>(text + "prefabs/Holk.prefab"); karr = assetBundle.LoadAsset<GameObject>(text + "prefabs/KnarrBal.prefab"); ((Object)karr).name = "Knarr"; setupGateDoor(dvergercarve); ShaderReplacment.Replace(karr); ShaderReplacment.Replace(dvergercarve); raftExtension = assetBundle.LoadAsset<GameObject>(text + "prefabs/RaftExtension/RaftExtension.prefab"); projectileAnchor = assetBundle.LoadAsset<GameObject>(text + "prefabs/projectile_anchor.prefab"); karveExtension = assetBundle.LoadAsset<GameObject>(text + "prefabs/KarveExtensions/karveExtension.prefab"); knarrExtension = ((Component)karr.transform.Find("knarrExtension")).gameObject; holkExtensions = ((Component)dvergercarve.transform.Find("DvergerExtension")).gameObject; ShaderReplacment.Replace(knarrExtension); ShaderReplacment.Replace(holkExtensions); shipyard = assetBundle.LoadAsset<GameObject>(text + "prefabs/pieces/ShipyardStation.prefab"); drakkarExtensions = assetBundle.LoadAsset<GameObject>(text + "prefabs/DrakkarExtensions/DrakkarExtensions.prefab"); ashlandsDrakkarExtensions = assetBundle.LoadAsset<GameObject>(text + "prefabs/AshlandsDrakkarExtensions.prefab"); scribeTable = assetBundle.LoadAsset<GameObject>(text + "prefabs/pieces/piece_scribetable.prefab"); ShaderReplacment.Replace(scribeTable); ShaderReplacment.Replace(karveExtension); ShaderReplacment.Replace(shipyard); ShaderReplacment.Replace(drakkarExtensions); ShaderReplacment.Replace(ashlandsDrakkarExtensions); string[] array = sailNames; foreach (string text2 in array) { Texture val = assetBundle.LoadAsset<Texture>(text + "sails/" + text2 + ".png"); if ((Object)(object)val == (Object)null) { Debug.LogWarning((object)("Sail not found: " + text2)); } else { texturesDrakkar.Add(val); } } string[] array2 = piecesNames; foreach (string text3 in array2) { GameObject val2 = assetBundle.LoadAsset<GameObject>(text + "prefabs/pieces/" + text3 + ".prefab"); if ((Object)(object)val2 == (Object)null) { Debug.LogWarning((object)("Not found: " + text3)); } if (text3 == "FishnetTrap") { Object.DestroyImmediate((Object)(object)val2.GetComponent<Smelter>()); } ShaderReplacment.Replace(val2); pieces.Add(val2); } string[] array3 = scrollNames; foreach (string text4 in array3) { GameObject val3 = assetBundle.LoadAsset<GameObject>(text + "prefabs/schematics/" + text4 + ".prefab"); if ((Object)(object)val3 == (Object)null) { Debug.LogWarning((object)("Not found: " + text4)); } ShaderReplacment.Replace(val3); scrolls.Add(val3); } string[] array4 = itemNames; foreach (string text5 in array4) { GameObject val4 = assetBundle.LoadAsset<GameObject>(text + "prefabs/items/" + text5 + ".prefab"); if ((Object)(object)val4 == (Object)null) { Debug.LogWarning((object)("Not found: " + text5)); } ShaderReplacment.Replace(val4); items.Add(val4); } } public static void setupGateDoor(GameObject gameObject) { GameObject gameObject2 = ((Component)gameObject.transform.Find("DvergerExtension/ramp_door")).gameObject; if ((Object)(object)gameObject2 == (Object)null) { Debug.LogWarning((object)"Cant find ramp !"); return; } Door component = gameObject2.GetComponent<Door>(); ShipRamp shipRamp = gameObject2.AddComponent<ShipRamp>(); shipRamp.m_nview = gameObject.GetComponent<ZNetView>(); shipRamp.m_name = component.m_name; shipRamp.m_openEffects = component.m_openEffects; shipRamp.m_openEnable = component.m_openEnable; shipRamp.m_closeEffects = component.m_closeEffects; } public static void setupRavenGuide(GameObject gameObject, List<GameObject> gameObjects) { GameObject gameObject2 = ((Component)gameObject.transform.Find("GuidePoint")).gameObject; GameObject val = gameObjects.Find((GameObject x) => ((Object)x).name == "piece_workbench"); GameObject gameObject3 = ((Component)val.transform.Find("GuidePoint")).gameObject; GameObject ravenPrefab = gameObject3.GetComponent<GuidePoint>().m_ravenPrefab; if ((Object)(object)ravenPrefab == (Object)null) { Debug.LogWarning((object)"Ravens not found"); } else { gameObject2.GetComponent<GuidePoint>().m_ravenPrefab = ravenPrefab; } } public static void setupDrakkarPath(ShipExtensionManager __instance) { //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Unknown result type (might be due to invalid IL or missing references) GameObject val = ((Component)((Component)__instance).transform.Find("DrakkarExtensions")).gameObject; if ((Object)(object)val == (Object)null) { val = ((Component)((Component)__instance).transform.Find("DrakkarExtensions(Clone)")).gameObject; if ((Object)(object)val == (Object)null) { val = Object.Instantiate<GameObject>(drakkarExtensions, Vector3.zero, Quaternion.identity); shipProcessor.setPosition(val, ((Component)__instance).gameObject); } } if ((Object)(object)val == (Object)null) { Debug.LogWarning((object)"I PATCHED AND NOT FOUND EXTENSIONS FOR DRAKKAR"); } if ((Object)(object)val != (Object)null) { __instance.lights = ((Component)val.transform.Find("Lamps")).gameObject; __instance.anchor = ((Component)val.transform.Find("Anchor")).gameObject; __instance.oars = ((Component)val.transform.Find("Oars")).gameObject; __instance.shields = ((Component)val.transform.Find("shieldset")).gameObject; __instance.roof = ((Component)val.transform.Find("Roof")).gameObject; __instance.lampheat = ((Component)val.transform.Find("LampWarm")).gameObject; __instance.fishnet = ((Component)val.transform.Find("fishnet")).gameObject; __instance.armor = ((Component)val.transform.Find("carapacehull")).gameObject; __instance.ram = ((Component)val.transform.Find("BatteringRam")).gameObject; __instance.nameplate = ((Component)val.transform.Find("shipplate")).gameObject; __instance.nameplate.SetActive(false); } __instance.shipExtensions = listDrakkar; Transform val2 = ((Component)__instance).gameObject.transform.Find("ship").Find("visual"); GameObject gameObject = ((Component)val2.Find("Customize")).gameObject; gameObject.SetActive(true); __instance.customize = gameObject; __instance.sail = ((Component)val2.Find("Mast").Find("Sail").Find("sail_full")).gameObject; __instance.textures = texturesDrakkar; shipProcessor.setupNamePlate(__instance.nameplate, ((Component)__instance).GetComponent<Ship>()); shipProcessor.setupFishnet(__instance.fishnet, ((Component)__instance).GetComponent<Ship>()); shipProcessor.setupShipHeads(((Component)__instance).gameObject); shipProcessor.setupShipLamps(__instance.customize); shipProcessor.setupShipShieldsAndCrates(__instance.customize); shipProcessor.setupShipTent(__instance.customize); } public static void setupAshlandsDrakkarPath(ShipExtensionManager __instance) { //IL_0055: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) GameObject val = ((Component)((Component)__instance).transform.Find("AshlandsDrakkarExtensions")).gameObject; if ((Object)(object)val == (Object)null) { val = ((Component)((Component)__instance).transform.Find("AshlandsDrakkarExtensions(Clone)")).gameObject; if ((Object)(object)val == (Object)null) { Debug.LogWarning((object)"Extension not found on clone"); val = Object.Instantiate<GameObject>(ashlandsDrakkarExtensions, Vector3.zero, Quaternion.identity); shipProcessor.setPosition(val, ((Component)__instance).gameObject); } } if ((Object)(object)val == (Object)null) { Debug.LogWarning((object)"I PATCHED AND NOT FOUND EXTENSIONS FOR HOLK"); } Ship component = ((Component)__instance).GetComponent<Ship>(); shipProcessor.addAshlandsDrakkarExtensions(val, ((Component)component).gameObject, ZNetScene.instance); __instance.textures = texturesDrakkar; } public static void setupHolkPath(ShipExtensionManager __instance) { //IL_0060: Unknown result type (might be due to invalid IL or missing references) //IL_0065: Unknown result type (might be due to invalid IL or missing references) GameObject val = ((Component)((Component)__instance).transform.Find("DvergerExtension")).gameObject; if ((Object)(object)val == (Object)null) { Debug.LogWarning((object)"Extension not found on ship"); val = ((Component)((Component)__instance).transform.Find("DvergerExtension(Clone)")).gameObject; if ((Object)(object)val == (Object)null) { Debug.LogWarning((object)"Extension not found on clone"); val = Object.Instantiate<GameObject>(holkExtensions, Vector3.zero, Quaternion.identity); shipProcessor.setPosition(val, ((Component)__instance).gameObject); } } if ((Object)(object)val == (Object)null) { Debug.LogWarning((object)"I PATCHED AND NOT FOUND EXTENSIONS FOR HOLK"); } Ship component = ((Component)__instance).GetComponent<Ship>(); shipProcessor.addHolkExtensions(val, ((Component)component).gameObject, ZNetScene.instance); __instance.textures = texturesDrakkar; } public static void setupKarvePath(ShipExtensionManager __instance) { GameObject val = ((Component)((Component)__instance).transform.Find("karveExtension")).gameObject; if ((Object)(object)val == (Object)null) { val = ((Component)((Component)__instance).transform.Find("karveExtension(Clone)")).gameObject; if ((Object)(object)val == (Object)null) { val = Object.Instantiate<GameObject>(karveExtension); shipProcessor.setPosition(val, ((Component)__instance).gameObject); } } if ((Object)(object)val == (Object)null) { Debug.LogWarning((object)"I PATCHED AND NOT FOUND EXTENSIONS FOR KARVE"); return; } shipProcessor.addKarveExtensions(val, ((Component)__instance).gameObject, ZNetScene.instance); __instance.textures = texturesDrakkar; } public static void setupKnarrPath(ShipExtensionManager __instance) { GameObject val = ((Component)((Component)__instance).transform.Find("knarrExtension")).gameObject; if ((Object)(object)val == (Object)null) { val = ((Component)((Component)__instance).transform.Find("knarrExtension(Clone)")).gameObject; if ((Object)(object)val == (Object)null) { val = Object.Instantiate<GameObject>(knarrExtension); } } if ((Object)(object)val == (Object)null) { Debug.LogWarning((object)"I PATCHED AND NOT FOUND EXTENSIONS FOR KNARR"); return; } shipProcessor.addKnarrExtensions(val, ((Component)__instance).gameObject, ZNetScene.instance); __instance.textures = texturesDrakkar; } [HarmonyPostfix] [HarmonyPatch(typeof(Ship), "OnTriggerEnter")] [HarmonyPatch(typeof(Ship), "OnTriggerExit")] public static void Ship_EnterExit(Collider collider, Ship __instance, List<Player> ___m_players) { if (Object.op_Implicit((Object)(object)((Component)collider).GetComponent<Player>())) { __instance.m_backwardForce = CalculateForce(___m_players.Count); } } [HarmonyPostfix] [HarmonyPatch(typeof(Ship), "UpdateOwner")] public static void Ship_UpdateOwner(Ship __instance, List<Player> ___m_players) { ShipExtensionManager component = ((Component)__instance).GetComponent<ShipExtensionManager>(); if ((Object)(object)component != (Object)null && component.isOarActive()) { int count = ___m_players.FindAll((Player p) => ((Character)p).IsAttached() && (string)AttachAnimField.GetValue(p) == "attach_chair").Count; __instance.m_backwardForce = CalculateForce(count); Debug.Log((object)("Ship ID:" + ((Object)__instance).GetInstanceID() + " sitting player count:" + count + " paddle force:" + __instance.m_backwardForce)); } } public static bool isPaddleForceActive() { return true; } public static bool isLinear() { return true; } public static float CalculateForce(int playerCount) { if (playerCount <= 0 || !isPaddleForceActive()) { return 0.5f; } if (isLinear()) { return Mathf.Min(0.5f + 0.25f * (float)(playerCount - 1), 3f); } float num = 0.55f; float num2 = Mathf.Clamp(0.875f, 1E-05f, 0.99999f); return num * (float)((1.0 - (double)Mathf.Pow(num2, (float)playerCount)) / (1.0 - (double)num2)); } public static void ashlandsUpdateFix() { //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) ImpactEffect component = dvergercarve.GetComponent<ImpactEffect>(); ImpactEffect component2 = karr.GetComponent<ImpactEffect>(); component.m_hitType = (HitType)17; component2.m_hitType = (HitType)17; WearNTear component3 = dvergercarve.GetComponent<WearNTear>(); WearNTear component4 = karr.GetComponent<WearNTear>(); component3.m_burnable = true; component4.m_burnable = true; Rigidbody component5 = dvergercarve.GetComponent<Rigidbody>(); Rigidbody component6 = karr.GetComponent<Rigidbody>(); component5.automaticCenterOfMass = true; component5.automaticInertiaTensor = true; component5.useGravity = true; component6.automaticCenterOfMass = true; component6.automaticInertiaTensor = true; component6.useGravity = true; Ship component7 = dvergercarve.GetComponent<Ship>(); Ship component8 = karr.GetComponent<Ship>(); component7.m_ashDamageMsgTime = 10f; component8.m_ashDamageMsgTime = 10f; component7.m_ashdamageEffects = ((Component)((Component)component7).transform.Find("ashlandeffects")).gameObject; component8.m_ashdamageEffects = ((Component)((Component)component8).transform.Find("ashlandeffects")).gameObject; } public static SE_WetImmunity createWateproofStatusEffect() { SE_WetImmunity sE_WetImmunity = ScriptableObject.CreateInstance<SE_WetImmunity>(); ((Object)sE_WetImmunity).name = "Waterproof"; ((StatusEffect)sE_WetImmunity).m_icon = waterProofIco; return sE_WetImmunity; } private static void AddRecipeToObjectDB(Recipe recipe) { int num = ObjectDB.instance.m_recipes.RemoveAll((Recipe x) => ((Object)x).name == ((Object)recipe).name); if (num > 0) { } ObjectDB.instance.m_recipes.Add(recipe); } private static void AddNewPrefab(GameObject newPrefab) { if ((Object)(object)newPrefab == (Object)null) { return; } if (((Object)newPrefab).name == "CapeSailor") { newPrefab.GetComponent<ItemDrop>().m_itemData.m_shared.m_equipStatusEffect = ObjectDB.instance.GetStatusEffect("Waterproof".GetHashCode()); } ItemDrop component = newPrefab.GetComponent<ItemDrop>(); if ((Object)(object)component != (Object)null) { if (((Object)newPrefab).name.Contains("Drakkar")) { component.m_itemData.m_shared.m_name.Replace("Drakkar", "Longship"); } if ((Object)(object)ObjectDB.instance.GetItemPrefab(((Object)newPrefab).name) == (Object)null) { ObjectDB.instance.m_items.Add(newPrefab); Dictionary<int, GameObject> dictionary = (Dictionary<int, GameObject>)typeof(ObjectDB).GetField("m_itemByHash", BindingFlags.Instance | BindingFlags.NonPublic).GetValue(ObjectDB.instance); dictionary[StringExtensionMethods.GetStableHashCode(((Object)newPrefab).name)] = newPrefab; } } else { Debug.LogError((object)(((Object)newPrefab).name + " - ItemDrop not found on prefab")); } } } public class ObjectRecipes { public List<GameObject> zNetItems; public List<GameObject> ObjectDbItems; public List<Recipe> recipes; public List<GameObject> hammerTables; private string[] fishBaitNames = new string[9] { "FishingBait", "FishingBaitSwamp", "FishingBaitPlains", "FishingBaitOcean", "FishingBaitMistlands", "FishingBaitForest", "FishingBaitDeepNorth", "FishingBaitCave", "FishingBaitAshlands" }; public void initPieces(List<GameObject> items) { zNetItems = items; } public void initItems(List<GameObject> items) { ObjectDbItems = items; GameObject val = ObjectDbItems.Find((GameObject x) => ((Object)x).name == "Hammer"); hammerTables = val.GetComponent<ItemDrop>().m_itemData.m_shared.m_buildPieces.m_pieces.FindAll((GameObject x) => (Object)(object)x.GetComponent<CraftingStation>() != (Object)null); } public void editBuildPieceRecipes(List<GameObject> buildables) { foreach (GameObject buildable in buildables) { if ((Object)(object)buildable == (Object)null) { Debug.LogWarning((object)"BUILD PIECE IS NULL SOMETHING DID NOT LOAD"); continue; } List<Requirement> list = new List<Requirement>(); Piece component = buildable.GetComponent<Piece>(); if (((Object)buildable).name.Contains("tar_")) { component.m_craftingStation = zNetItems.Find((GameObject x) => ((Object)x).name == "piece_workbench").GetComponent<CraftingStation>(); switch (((Object)buildable).name) { case "tar_wood_wall_log4": list.Add(GetRequirement("CoalPaste", 2, 0, zNetItems)); list.Add(GetRequirement("RoundLog", 4, 0, zNetItems)); break; case "tar_wood_wall_log2": list.Add(GetRequirement("CoalPaste", 1, 0, zNetItems)); list.Add(GetRequirement("RoundLog", 2, 0, zNetItems)); break; case "tar_wood_pole_log4": list.Add(GetRequirement("CoalPaste", 2, 0, zNetItems)); list.Add(GetRequirement("RoundLog", 4, 0, zNetItems)); break; case "tar_wood_pole_log2": list.Add(GetRequirement("CoalPaste", 1, 0, zNetItems)); list.Add(GetRequirement("RoundLog", 2, 0, zNetItems)); break; case "tar_wood_floor": list.Add(GetRequirement("CoalPaste", 1, 0, zNetItems)); list.Add(GetRequirement("RoundLog", 2, 0, zNetItems)); break; case "tar_ladder": list.Add(GetRequirement("CoalPaste", 2, 0, zNetItems)); list.Add(GetRequirement("RoundLog", 3, 0, zNetItems)); break; case "tar_wood_log_26": list.Add(GetRequirement("CoalPaste", 1, 0, zNetItems)); list.Add(GetRequirement("RoundLog", 2, 0, zNetItems)); break; case "tar_wood_log_45": list.Add(GetRequirement("CoalPaste", 1, 0, zNetItems)); list.Add(GetRequirement("RoundLog", 2, 0, zNetItems)); break; case "tar_wood_pole_log1": list.Add(GetRequirement("CoalPaste", 1, 0, zNetItems)); list.Add(GetRequirement("RoundLog", 1, 0, zNetItems)); break; case "tar_wood_ramp": list.Add(GetRequirement("CoalPaste", 1, 0, zNetItems)); list.Add(GetRequirement("RoundLog", 2, 0, zNetItems)); break; } component.m_resources = list.ToArray(); continue; } component.m_craftingStation = zNetItems.Find((GameObject x) => ((Object)x).name == "forge").GetComponent<CraftingStation>(); switch (((Object)buildable).name) { case "decor_dragon": list.Add(GetRequirement("Coal", 1, 0, zNetItems)); list.Add(GetRequirement("Iron", 1, 0, zNetItems)); list.Add(GetRequirement("RoundLog", 2, 0, zNetItems)); component.m_resources = list.ToArray(); break; case "piece_chest_cargo": component.m_craftingStation = zNetItems.Find((GameObject x) => ((Object)x).name == "piece_workbench").GetComponent<CraftingStation>(); list.Add(GetRequirement("CoalPaste", 2, 0, zNetItems)); list.Add(GetRequirement("IronNails", 24, 0, zNetItems)); list.Add(GetRequirement("RoundLog", 2, 0, zNetItems)); component.m_resources = list.ToArray(); break; case "piece_chest_tarred": component.m_craftingStation = zNetItems.Find((GameObject x) => ((Object)x).name == "piece_workbench").GetComponent<CraftingStation>(); list.Add(GetRequirement("Tar", 5, 0, zNetItems)); list.Add(GetRequirement("IronNails", 64, 0, zNetItems)); list.Add(GetRequirement("FineWood", 20, 0, zNetItems)); list.Add(GetRequirement("LeatherScraps", 10, 0, zNetItems)); component.m_resources = list.ToArray(); break; case "piece_iron_wall_torch": list.Add(GetRequirement("CoalPaste", 1, 0, zNetItems)); list.Add(GetRequirement("Iron", 1, 0, zNetItems)); list.Add(GetRequirement("RoundLog", 2, 0, zNetItems)); list.Add(GetRequirement("Tar", 2, 0, zNetItems)); component.m_resources = list.ToArray(); ((Component)component).gameObject.GetComponent<Fireplace>().m_fuelItem = zNetItems.Find((GameObject x) => ((Object)x).name == "Tar").GetComponent<ItemDrop>(); break; case "bridge_rope": component.m_craftingStation = zNetItems.Find((GameObject x) => ((Object)x).name == "piece_workbench").GetComponent<CraftingStation>(); list.Add(GetRequirement("FineWood", 3, 0, zNetItems)); list.Add(GetRequirement("LeatherScraps", 3, 0, zNetItems)); component.m_resources = list.ToArray(); break; case "bridge_rope_support": component.m_craftingStation = zNetItems.Find((GameObject x) => ((Object)x).name == "piece_workbench").GetComponent<CraftingStation>(); list.Add(GetRequirement("FineWood", 3, 0, zNetItems)); list.Add(GetRequirement("BronzeNails", 6, 0, zNetItems)); list.Add(GetRequirement("RoundLog", 2, 0, zNetItems)); list.Add(GetRequirement("LeatherScraps", 3, 0, zNetItems)); component.m_resources = list.ToArray(); break; case "bridge_rope_support_side": component.m_craftingStation = zNetItems.Find((GameObject x) => ((Object)x).name == "piece_workbench").GetComponent<CraftingStation>(); list.Add(GetRequirement("FineWood", 3, 0, zNetItems)); list.Add(GetRequirement("BronzeNails", 3, 0, zNetItems)); list.Add(GetRequirement("RoundLog", 1, 0, zNetItems)); list.Add(GetRequirement("LeatherScraps", 3, 0, zNetItems)); component.m_resources = list.ToArray(); break; case "cloth_roof": component.m_craftingStation = zNetItems.Find((GameObject x) => ((Object)x).name == "piece_workbench").GetComponent<CraftingStation>(); list.Add(GetRequirement("FineWood", 1, 0, zNetItems)); list.Add(GetRequirement("LeatherScraps", 3, 0, zNetItems)); list.Add(GetRequirement("BronzeNails", 6, 0, zNetItems)); component.m_resources = list.ToArray(); break; case "cloth_roof_corner": component.m_craftingStation = zNetItems.Find((GameObject x) => ((Object)x).name == "piece_workbench").GetComponent<CraftingStation>(); list.Add(GetRequirement("FineWood", 1, 0, zNetItems)); list.Add(GetRequirement("LeatherScraps", 3, 0, zNetItems)); list.Add(GetRequirement("BronzeNails", 6, 0, zNetItems)); component.m_resources = list.ToArray(); break; case "cloth_roof_corner2": component.m_craftingStation = zNetItems.Find((GameObject x) => ((Object)x).name == "piece_workbench").GetComponent<CraftingStation>(); list.Add(GetRequirement("FineWood", 1, 0, zNetItems)); list.Add(GetRequirement("LeatherScraps", 3, 0, zNetItems)); list.Add(GetRequirement("BronzeNails", 6, 0, zNetItems)); component.m_resources = list.ToArray(); break; case "cloth_roof_triangle_sloope": component.m_craftingStation = zNetItems.Find((GameObject x) => ((Object)x).name == "piece_workbench").GetComponent<CraftingStation>(); list.Add(GetRequirement("FineWood", 1, 0, zNetItems)); list.Add(GetRequirement("LeatherScraps", 3, 0, zNetItems)); list.Add(GetRequirement("BronzeNails", 6, 0, zNetItems)); component.m_resources = list.ToArray(); break; case "fishnet_wall": component.m_craftingStation = zNetItems.Find((GameObject x) => ((Object)x).name == "piece_workbench").GetComponent<CraftingStation>(); list.Add(GetRequirement("FineWood", 1, 0, zNetItems)); list.Add(GetRequirement("LeatherScraps", 3, 0, zNetItems)); list.Add(GetRequirement("BronzeNails", 6, 0, zNetItems)); component.m_resources = list.ToArray(); break; case "piece_banner_sail1": component.m_craftingStation = zNetItems.Find((GameObject x) => ((Object)x).name == "piece_workbench").GetComponent<CraftingStation>(); list.Add(GetRequirement("FineWood", 2, 0, zNetItems)); list.Add(GetRequirement("LeatherScraps", 3, 0, zNetItems)); list.Add(GetRequirement("BronzeNails", 2, 0, zNetItems)); component.m_resources = list.ToArray(); break; case "piece_banner_sail2": component.m_craftingStation = zNetItems.Find((GameObject x) => ((Object)x).name == "piece_workbench").GetComponent<CraftingStation>(); list.Add(GetRequirement("FineWood", 2, 0, zNetItems)); list.Add(GetRequirement("LeatherScraps", 3, 0, zNetItems)); list.Add(GetRequirement("BronzeNails", 2, 0, zNetItems)); component.m_resources = list.ToArray(); break; case "piece_ropewall": component.m_craftingStation = zNetItems.Find((GameObject x) => ((Object)x).name == "piece_workbench").GetComponent<CraftingStation>(); list.Add(GetRequirement("FineWood", 2, 0, zNetItems)); list.Add(GetRequirement("LeatherScraps", 3, 0, zNetItems)); list.Add(GetRequirement("BronzeNails", 2, 0, zNetItems)); component.m_resources = list.ToArray(); break; case "piece_ropewall_big": component.m_craftingStation = zNetItems.Find((GameObject x) => ((Object)x).name == "piece_workbench").GetComponent<CraftingStation>(); list.Add(GetRequirement("FineWood", 2, 0, zNetItems)); list.Add(GetRequirement("LeatherScraps", 3, 0, zNetItems)); list.Add(GetRequirement("BronzeNails", 2, 0, zNetItems)); component.m_resources = list.ToArray(); break; case "piece_wisplampceiling": component.m_craftingStation = zNetItems.Find((GameObject x) => ((Object)x).name == "piece_workbench").GetComponent<CraftingStation>(); list.Add(GetRequirement("Wisp", 3, 0, zNetItems)); list.Add(GetRequirement("LeatherScraps", 3, 0, zNetItems)); list.Add(GetRequirement("BronzeNails", 8, 0, zNetItems)); list.Add(GetRequirement("Iron", 1, 0, zNetItems)); component.m_resources = list.ToArray(); break; case "FishnetTrap": ((Behaviour)component).enabled = false; component.m_craftingStation = zNetItems.Find((GameObject x) => ((Object)x).name == "piece_workbench").GetComponent<CraftingStation>(); list.Add(GetRequirement("FineWood", 4, 0, zNetItems)); list.Add(GetRequirement("LeatherScraps", 8, 0, zNetItems)); list.Add(GetRequirement("IronNails", 14, 0, zNetItems)); list.Add(GetRequirement("CoalPaste", 4, 0, zNetItems)); list.Add(GetRequirement("FishingBait", 10, 0, zNetItems)); component.m_resources = list.ToArray(); setupFishtrap(component); break; default: Debug.LogWarning((object)("Unknown piece: " + ((Object)buildable).name)); break; } } } private void setupFishtrap(Piece piece) { FishnetTrap fishnetTrap = ((Component)piece).gameObject.GetComponent<FishnetTrap>(); if ((Object)(object)fishnetTrap == (Object)null) { fishnetTrap = ((Component)piece).gameObject.AddComponent<FishnetTrap>(); fishnetTrap.m_container = ((Component)((Component)piece).transform.Find("piece_chest")).GetComponent<Container>(); fishnetTrap.m_addOreSwitch = ((Component)((Component)piece).transform.Find("add_ore")).GetComponent<Switch>(); fishnetTrap.m_haveOreObject = ((Component)((Component)piece).transform.Find("have_ore")).gameObject; fishnetTrap.m_enabledObject = ((Component)((Component)piece).transform.Find("_enabled")).gameObject; fishnetTrap.m_full = ((Component)((Component)piece).transform.Find("full")).gameObject; } Launch.setupRavenGuide(((Component)fishnetTrap).gameObject, zNetItems); setupFishtrapConversions(fishnetTrap); fishnetTrap.m_container.m_destroyedLootPrefab = zNetItems.Find((GameObject x) => ((Object)x).name == "CargoCrate"); } private void setupFishtrapConversions(FishnetTrap FishnetTrap) { List<FishnetTrap.ItemConversion> list = new List<FishnetTrap.ItemConversion>(); string[] array = fishBaitNames; foreach (string name in array) { FishnetTrap.ItemConversion itemConversion = singleConversion(name); if (itemConversion != null) { list.Add(itemConversion); } } Launch.fishConversions = list; FishnetTrap.m_conversion = list; } private FishnetTrap.ItemConversion singleConversion(string name) { string[] othernames = new string[3] { "Fish1", "Fish2", "Fish3" }; return name switch { "FishingBait" => setupFishConversion(name, "Fish2", othernames, (Biome)1), "FishingBaitSwamp" => setupFishConversion(name, "Fish6", othernames, (Biome)2), "FishingBaitPlains" => setupFishConversion(name, "Fish7", othernames, (Biome)16), "FishingBaitOcean" => setupFishConversion(name, "Fish8", othernames, (Biome)256), "FishingBaitMistlands" => setupFishConversion(name, "Fish12", othernames, (Biome)512), "FishingBaitForest" => setupFishConversion(name, "Fish5", othernames, (Biome)8), "FishingBaitDeepNorth" => setupFishConversion(name, "Fish10", othernames, (Biome)64), "FishingBaitCave" => setupFishConversion(name, "Fish4_cave", othernames, (Biome)4), "FishingBaitAshlands" => setupFishConversion(name, "Fish11", othernames, (Biome)32), _ => null, }; } private FishnetTrap.ItemConversion setupFishConversion(string from, string to, string[] othernames, Biome biome) { //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) FishnetTrap.ItemConversion itemConversion = new FishnetTrap.ItemConversion(); itemConversion.m_seconds = 0; itemConversion.m_biome = biome; itemConversion.m_from = zNetItems.Find((GameObject x) => ((Object)x).name == from).GetComponent<ItemDrop>(); itemConversion.m_to = zNetItems.Find((GameObject x) => ((Object)x).name == to).GetComponent<ItemDrop>(); itemConversion.m_options = new List<ItemDrop>(); foreach (string name in othernames) { itemConversion.m_options.Add(zNetItems.Find((GameObject x) => ((Object)x).name == name).GetComponent<ItemDrop>()); } return itemConversion; } public void createAshlandsDrakkarRecipe(GameObject shipyard) { Piece component = shipyard.GetComponent<Piece>(); List<Requirement> list = new List<Requirement>(); list.Add(GetRequirement("FineWood", 50, 0, zNetItems)); list.Add(GetRequirement("IronNails", 160, 0, zNetItems)); list.Add(GetRequirement("Tar", 30, 0, zNetItems)); list.Add(GetRequirement("YggdrasilWood", 30, 0, zNetItems)); list.Add(GetRequirement("CeramicPlate", 40, 0, zNetItems)); component.m_resources = list.ToArray(); component.m_craftingStation = zNetItems.Find((GameObject x) => ((Object)x).name == "piece_workbench").GetComponent<CraftingStation>(); } public void createDrakkarRecipe(GameObject shipyard) { Piece component = shipyard.GetComponent<Piece>(); List<Requirement> list = new List<Requirement>(); list.Add(GetRequirement("FineWood", 35, 0, zNetItems)); list.Add(GetRequirement("IronNails", 120, 0, zNetItems)); list.Add(GetRequirement("CoalPaste", 35, 0, zNetItems)); list.Add(GetRequirement("TrollHide", 20, 0, zNetItems)); list.Add(GetRequirement("ElderBark", 40, 0, zNetItems)); component.m_resources = list.ToArray(); component.m_craftingStation = zNetItems.Find((GameObject x) => ((Object)x).name == "piece_workbench").GetComponent<CraftingStation>(); } public void createKarveRecipe(GameObject shipyard) { Piece component = shipyard.GetComponent<Piece>(); List<Requirement> list = new List<Requirement>(); list.Add(GetRequirement("FineWood", 40, 0, zNetItems)); list.Add(GetRequirement("BronzeNails", 100, 0, zNetItems)); list.Add(GetRequirement("LeatherScraps", 16, 0, zNetItems)); list.Add(GetRequirement("DeerHide", 10, 0, zNetItems)); list.Add(GetRequirement("CoalPaste", 15, 0, zNetItems)); component.m_resources = list.ToArray(); component.m_craftingStation = zNetItems.Find((GameObject x) => ((Object)x).name == "piece_workbench").GetComponent<CraftingStation>(); } public void createKnarrRecipe(GameObject shipyard) { Piece component = shipyard.GetComponent<Piece>(); List<Requirement> list = new List<Requirement>(); list.Add(GetRequirement("FineWood", 40, 0, zNetItems)); list.Add(GetRequirement("BronzeNails", 140, 0, zNetItems)); list.Add(GetRequirement("LeatherScraps", 14, 0, zNetItems)); list.Add(GetRequirement("TrollHide", 14, 0, zNetItems)); list.Add(GetRequirement("CoalPaste", 25, 0, zNetItems)); component.m_resources = list.ToArray(); component.m_craftingStation = zNetItems.Find((GameObject x) => ((Object)x).name == "piece_workbench").GetComponent<CraftingStation>(); } public void createHolkRecipe(GameObject shipyard) { Piece component = shipyard.GetComponent<Piece>(); List<Requirement> list = new List<Requirement>(); list.Add(GetRequirement("YggdrasilWood", 40, 0, zNetItems)); list.Add(GetRequirement("BlackMetal", 20, 0, zNetItems)); list.Add(GetRequirement("ElderBark", 50, 0, zNetItems)); list.Add(GetRequirement("LoxPelt", 12, 0, zNetItems)); list.Add(GetRequirement("Tar", 20, 0, zNetItems)); component.m_resources = list.ToArray(); component.m_craftingStation = zNetItems.Find((GameObject x) => ((Object)x).name == "piece_workbench").GetComponent<CraftingStation>(); } public void createShipyardRecipe(GameObject shipyard) { Piece component = shipyard.GetComponent<Piece>(); List<Requirement> list = new List<Requirement>(); list.Add(GetRequirement("FineWood", 30, 0, zNetItems)); list.Add(GetRequirement("Bronze", 20, 0, zNetItems)); list.Add(GetRequirement("Coal", 25, 0, zNetItems)); list.Add(GetRequirement("DeerHide", 10, 0, zNetItems)); list.Add(GetRequirement("Resin", 30, 0, zNetItems)); component.m_resources = list.ToArray(); component.m_craftingStation = zNetItems.Find((GameObject x) => ((Object)x).name == "forge").GetComponent<CraftingStation>(); } public void createScribeTableRecipe(GameObject table) { Piece component = table.GetComponent<Piece>(); List<Requirement> list = new List<Requirement>(); list.Add(GetRequirement("FineWood", 15, 0, zNetItems)); list.Add(GetRequirement("Wood", 15, 0, zNetItems)); list.Add(GetRequirement("BronzeNails", 35, 0, zNetItems)); list.Add(GetRequirement("LeatherScraps", 15, 0, zNetItems)); list.Add(GetRequirement("Feathers", 10, 0, zNetItems)); component.m_resources = list.ToArray(); component.m_craftingStation = zNetItems.Find((GameObject x) => ((Object)x).name == "piece_workbench").GetComponent<CraftingStation>(); } private Requirement GetRequirement(string name, int amount, int amountPerLevel = 0, List<GameObject> itemlist = null) { //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Expected O, but got Unknown Requirement val = new Requirement(); val.m_amount = amount; val.m_amountPerLevel = amountPerLevel; val.m_recover = true; val.m_resItem = itemlist.Find((GameObject x) => ((Object)x).name == name).GetComponent<ItemDrop>(); return val; } } public class RecipeBuilder { private List<GameObject> pieces; private List<GameObject> items; private List<GameObject> newItems; public List<Recipe> recipes = new List<Recipe>(); private CraftingStation cauldron; private CraftingStation workbench; private CraftingStation forge; private CraftingStation blackforge; private CraftingStation stoneCutter; private CraftingStation artisian; private CraftingStation runeforge; private CraftingStation tannery; private CraftingStation fletcher; private CraftingStation grill; private CraftingStation alchemylab; private CraftingStation scribe; public List<Recipe> createRecipes(List<GameObject> items, List<GameObject> newItems, GameObject scribeTable, List<GameObject> aditionals) { this.items = items; this.newItems = newItems; this.newItems.AddRange(aditionals); pieces = items.Find((GameObject x) => ((Object)x).name == "Hammer").GetComponent<ItemDrop>().m_itemData.m_shared.m_buildPieces.m_pieces; prepareTables(); scribe = scribeTable.GetComponent<CraftingStation>(); CraftingStation val = scribe; int minStationLevel = 1; foreach (GameObject newItem in newItems) { if (!(((Object)newItem).name == "SchematicDrakkarFishnet") && !(((Object)newItem).name == "SchematicDrakkarRam") && !(((Object)newItem).name == "SchematicHolkCage")) { Recipe val2 = ScriptableObject.CreateInstance<Recipe>(); val2.m_craftingStation = val; val2.m_repairStation = val; val2.m_minStationLevel = minStationLevel; val2 = createResources(newItem, val2); recipes.Add(val2); } } return recipes; } private void prepareTables() { cauldron = FindStation(pieces, "piece_cauldron"); workbench = FindStation(pieces, "piece_workbench"); forge = FindStation(pieces, "forge"); blackforge = FindStation(pieces, "blackforge"); stoneCutter = FindStation(pieces, "piece_stonecutter"); artisian = FindStation(pieces, "piece_artisanstation"); runeforge = FindStation(pieces, "piece_runeforge"); tannery = FindStation(pieces, "piece_tannery"); fletcher = FindStation(pieces, "piece_fletcher"); grill = FindStation(pieces, "piece_grill"); alchemylab = FindStation(pieces, "piece_alchemylab"); } private Recipe createResources(GameObject item, Recipe newRecipe) { ((Object)newRecipe).name = "Recipe_" + ((Object)item).name; newRecipe.m_item = item.GetComponent<ItemDrop>(); newRecipe.m_amount = 1; newRecipe.m_enabled = true; List<Requirement> list = new List<Requirement>(); newRecipe.m_craftingStation = scribe; newRecipe.m_minStationLevel = 1; switch (((Object)item).name) { case "SailInk": newRecipe.m_craftingStation = scribe; newRecipe.m_repairStation = scribe; newRecipe.m_minStationLevel = 1; newRecipe.m_amount = 4; list.Add(createReq("Blueberries", 7)); list.Add(createReq("Cloudberry", 4)); list.Add(createReq("Raspberry", 7)); list.Add(createReq("Coal", 7)); list.Add(createReq("Carrot", 6)); list.Add(createReq("Bloodbag", 5)); list.Add(createReq("Guck", 4)); list.Add(createReq("GiantBloodSack", 2)); list.Add(createReq("Charredskull", 2)); list.Add(createReq("CharredBone", 2)); newRecipe.m_requireOnlyOneIngredient = true; break; case "ShieldSteering": newRecipe.m_craftingStation = workbench; newRecipe.m_repairStation = workbench; newRecipe.m_minStationLevel = 3; list.Add(createReq("FineWood", 10, 5)); list.Add(createReq("Iron", 10, 5)); list.Add(createReq("LeatherScraps", 12, 6)); list.Add(createReq("CoalPaste", 6, 3)); break; case "SwordSaber": newRecipe.m_craftingStation = workbench; newRecipe.m_repairStation = workbench; newRecipe.m_minStationLevel = 3; list.Add(createReq("RoundLog", 4, 2)); list.Add(createReq("Iron", 12, 6)); list.Add(createReq("CoalPaste", 4, 2)); list.Add(createReq("LeatherScraps", 12, 6)); break; case "CapeSailor": newRecipe.m_craftingStation = workbench; newRecipe.m_repairStation = workbench; newRecipe.m_minStationLevel = 3; list.Add(createReq("SerpentScale", 9, 4)); list.Add(createReq("LeatherScraps", 12, 6)); list.Add(createReq("CoalPaste", 6, 3)); list.Add(createReq("TrollHide", 6, 3)); break; case "CoalPaste": newRecipe.m_amount = 4; newRecipe.m_craftingStation = workbench; newRecipe.m_repairStation = workbench; newRecipe.m_minStationLevel = 3; list.Add(createReq("Coal", 2)); list.Add(createReq("Resin", 4)); break; case "HelmetPirateBandana": newRecipe.m_craftingStation = workbench; newRecipe.m_repairStation = workbench; newRecipe.m_minStationLevel = 3; list.Add(createReq("JuteRed", 8, 4)); list.Add(createReq("LeatherScraps", 10, 5)); list.Add(createReq("CoalPaste", 6, 3)); list.Add(createReq("TrophySerpent", 1)); break; case "HelmetPirateHat": newRecipe.m_craftingStation = workbench; newRecipe.m_repairStation = workbench; newRecipe.m_minStationLevel = 3; list.Add(createReq("HelmetPirateBandana", 1)); list.Add(createReq("SailInk", 10, 5)); list.Add(createReq("LoxPelt", 4, 2)); list.Add(createReq("Feathers", 14, 7)); break; case "SledgeAnchor": newRecipe.m_craftingStation = forge; newRecipe.m_repairStation = forge; list.Add(createReq("Iron", 38, 18)); list.Add(createReq("LeatherScraps", 20, 10)); list.Add(createReq("Chain", 2, 1)); list.Add(createReq("TrophySerpent", 1)); break; case "SchematicKnarrNamePlate": case "SchematicKarveNamePlate": case "SchematicHolkNamePlate": case "SchematicAshlandsDrakkarNamePlate": case "SchematicDrakkarNamePlate": list.Add(createReq("Wood", 2)); list.Add(createReq("Coal", 2)); break; case "SchematicDrakkarArmor": list.Add(createReq("Carapace", 20)); list.Add(createReq("BlackMetal", 16)); list.Add(createReq("Guck", 20)); list.Add(createReq("Chain", 8)); break; case "SchematicDrakkarAnchor": list.Add(createReq("Iron", 13)); list.Add(createReq("CoalPaste", 20)); list.Add(createReq("FineWood", 10)); list.Add(createReq("Chain", 3)); break; case "SchematicDrakkarBarrels": list.Add(createReq("IronNails", 57)); list.Add(createReq("Resin", 30)); list.Add(createReq("FineWood", 10)); list.Add(createReq("Wood", 20)); break; case "SchematicDrakkarCrates": list.Add(createReq("Tar", 6)); list.Add(createReq("BlackMetal", 8)); list.Add(createReq("FineWood", 25)); list.Add(createReq("IronNails", 33)); break; case "SchematicDrakkarLights": list.Add(createReq("FineWood", 10)); list.Add(createReq("IronNails", 37)); list.Add(createReq("Copper", 5)); break; case "SchematicDrakkarFishnet": newRecipe.m_enabled = false; list.Add(createReq("Wood", 10)); list.Add(createReq("FineWood", 5)); list.Add(createReq("RoundLog", 10)); break; case "SchematicDrakkarOar": list.Add(createReq("Wood", 10)); list.Add(createReq("FineWood", 5)); list.Add(createReq("RoundLog", 10)); break; case "SchematicDrakkarRam": newRecipe.m_enabled = false; list.Add(createReq("Iron", 33)); list.Add(createReq("MechanicalSpring", 5)); list.Add(createReq("Tar", 20)); list.Add(createReq("Carapace", 33)); break; case "SchematicDrakkarShields": list.Add(createReq("IronNails", 88)); list.Add(createReq("RoundLog", 12)); list.Add(createReq("Resin", 20)); list.Add(createReq("DeerHide", 15)); break; case "SchematicDrakkarTent": list.Add(createReq("JuteRed", 5)); list.Add(createReq("IronNails", 23)); list.Add(createReq("FineWood", 10)); list.Add(createReq("WolfPelt", 3)); break; case "SchematicDrakkarHeadCernyx": case "SchematicDrakkarHeadDragon": case "SchematicDrakkarHeadOsberg": case "SchematicDrakkarHeadSkull": list.Add(createReq("FineWood", 4)); list.Add(createReq("Tin", 2)); break; case "SchematicKnarrArmor": list.Add(createReq("Carapace", 16)); list.Add(createReq("BlackMetal", 14)); list.Add(createReq("Guck", 16)); list.Add(createReq("Chain", 4)); break; case "SchematicKarveArmor": list.Add(createReq("Carapace", 12)); list.Add(createReq("BlackMetal", 12)); list.Add(createReq("Guck", 12)); list.Add(createReq("Chain", 4)); break; case "SchematicKnarrAnchor": list.Add(createReq("Bronze", 8)); list.Add(createReq("CoalPaste", 6)); list.Add(createReq("LeatherScraps", 16)); list.Add(createReq("Wood", 14)); break; case "SchematicKarveAnchor": list.Add(createReq("Bronze", 6)); list.Add(createReq("CoalPaste", 4)); list.Add(createReq("LeatherScraps", 12)); list.Add(createReq("Wood", 10)); break; case "SchematicKnarrBag": list.Add(createReq("LeatherScraps", 12)); list.Add(createReq("Tin", 4)); list.Add(createReq("BronzeNails", 20)); list.Add(createReq("FineWood", 14)); break; case "SchematicKarveBag": list.Add(createReq("LeatherScraps", 10)); list.Add(createReq("Tin", 3)); list.Add(createReq("BronzeNails", 15)); list.Add(createReq("FineWood", 10)); break; case "SchematicKnarrLights": list.Add(createReq("CoalPaste", 12)); list.Add(createReq("BronzeNails", 35)); list.Add(createReq("Tin", 6)); list.Add(createReq("FineWood", 12)); break; case "SchematicKarveLights": list.Add(createReq("CoalPaste", 8)); list.Add(createReq("BronzeNails", 25)); list.Add(createReq("Tin", 4)); list.Add(createReq("FineWood", 8)); break; case "SchematicKnarrOars": list.Add(createReq("Wood", 7)); list.Add(createReq("FineWood", 4)); list.Add(createReq("RoundLog", 6)); list.Add(createReq("CoalPaste", 6)); break; case "SchematicKarveOars": list.Add(createReq("Wood", 5)); list.Add(createReq("FineWood", 2)); list.Add(createReq("RoundLog", 4)); list.Add(createReq("CoalPaste", 4)); break; case "SchematicKnarrShields": list.Add(createReq("LeatherScraps", 20)); list.Add(createReq("BronzeNails", 65)); list.Add(createReq("Copper", 12)); list.Add(createReq("RoundLog", 24)); break; case "SchematicKarveShields": list.Add(createReq("LeatherScraps", 14)); list.Add(createReq("BronzeNails", 50)); list.Add(createReq("Copper", 8)); list.Add(createReq("RoundLog", 20)); break; case "SchematicKnarrTent": list.Add(createReq("TrollHide", 10)); list.Add(createReq("BronzeNails", 35)); list.Add(createReq("FineWood", 10)); list.Add(createReq("Wood", 6)); break; case "SchematicKarveSailWhite": case "SchematicKarveSailTransparent": case "SchematicKarveSailBlack": case "SchematicKarveSailBlue": case "SchematicKarveSailDefault": case "SchematicKarveSailGreen": case "SchematicKarveSailHound": case "SchematicKarveSailDruid": case "SchematicKarveSailWolf": case "SchematicKarveSailRaven": list.Add(createReq("CoalPaste", 2)); list.Add(createReq("Wood", 5)); list.Add(createReq("SailInk", 3)); list.Add(createReq("LeatherScraps", 5)); break; case "SchematicDrakkarSailBlack": case "SchematicDrakkarSailBlue": case "SchematicDrakkarSailGreen": case "SchematicDrakkarSailDefault": case "SchematicDrakkarSailTransparent": case "SchematicDrakkarSailWhite": case "SchematicDrakkarSailHound": case "SchematicDrakkarSailDruid": case "SchematicDrakkarSailWolf": case "SchematicDrakkarSailRaven": list.Add(createReq("CoalPaste", 5)); list.Add(createReq("FineWood", 5)); list.Add(createReq("SailInk", 4)); list.Add(createReq("LeatherScraps", 8)); break; case "SchematicAshlandsDrakkarAnchor": list.Add(createReq("FlametalNew", 13)); list.Add(createReq("CoalPaste", 20)); list.Add(createReq("Blackwood", 10)); list.Add(createReq("Chain", 4)); break; case "SchematicAshlandsDrakkarCrates": list.Add(createReq("CharcoalResin", 6)); list.Add(createReq("FlametalNew", 8)); list.Add(createReq("Blackwood", 25)); list.Add(createReq("IronNails", 33)); break; case "SchematicAshlandsDrakkarLights": list.Add(createReq("Blackwood", 10)); list.Add(createReq("IronNails", 37)); list.Add(createReq("FlametalNew", 5)); list.Add(createReq("Wisp", 4)); break; case "SchematicAshlandsDrakkarOar": list.Add(createReq("Wood", 10)); list.Add(createReq("Blackwood", 5)); list.Add(createReq("RoundLog", 10)); break; case "SchematicAshlandsDrakkarShields": list.Add(createReq("FlametalNew", 14)); list.Add(createReq("Blackwood", 20)); list.Add(createReq("CharcoalResin", 20)); list.Add(createReq("AskHide", 10)); break; case "SchematicAshlandsDrakkarTent": list.Add(createReq("LinenThread", 25)); list.Add(createReq("FlametalNew", 10)); list.Add(createReq("Blackwood", 20)); list.Add(createReq("AskHide", 10)); break; case "SchematicAshlandsDrakkarRopes": list.Add(createReq("Wood", 20)); list.Add(createReq("Blackwood", 5)); list.Add(createReq("LeatherScraps", 20)); list.Add(createReq("FlametalNew", 5)); break; case "SchematicAshlandsDrakkarSailBlack": case "SchematicAshlandsDrakkarSailBlue": case "SchematicAshlandsDrakkarSailGreen": case "SchematicAshlandsDrakkarSailDefault": case "SchematicAshlandsDrakkarSailTransparent": case "SchematicAshlandsDrakkarSailWhite": case "SchematicAshlandsDrakkarSailHound": case "SchematicAshlandsDrakkarSailDruid": case "SchematicAshlandsDrakkarSailWolf": case "SchematicAshlandsDrakkarSailRaven": list.Add(createReq("CoalPaste", 4)); list.Add(createReq("Blackwood", 6)); list.Add(createReq("SailInk", 6)); list.Add(createReq("LeatherScraps", 14)); break; case "SchematicKnarrSailBlack": case "SchematicKnarrSailBlue": case "SchematicKnarrSailDefault": case "SchematicKnarrSailDruid": case "SchematicKnarrSailGreen": case "SchematicKnarrSailHound": case "SchematicKnarrSailRaven": case "SchematicKnarrSailTransparent": case "SchematicKnarrSailWhite": case "SchematicKnarrSailWolf": list.Add(createReq("CoalPaste", 3)); list.Add(createReq("Wood", 4)); list.Add(createReq("SailInk", 2)); list.Add(createReq("LeatherScraps", 4)); break; case "SchematicHolkArmor": list.Add(createReq("Carapace", 40)); list.Add(createReq("BlackMetal", 24)); list.Add(createReq("Guck", 30)); list.Add(createReq("Chain", 10)); break; case "SchematicHolkBag": list.Add(createReq("Tar", 10)); list.Add(createReq("BlackMetal", 12)); list.Add(createReq("YggdrasilWood", 15)); list.Add(createReq("IronNails", 77)); break; case "SchematicHolkAnchor": list.Add(createReq("Iron", 20)); list.Add(createReq("Tar", 6)); list.Add(createReq("YggdrasilWood", 10)); list.Add(createReq("Chain", 5)); break; case "SchematicHolkCage": newRecipe.m_enabled = false; list.Add(createReq("Tar", 10)); list.Add(createReq("BlackMetal", 8)); list.Add(createReq("FineWood", 25)); list.Add(createReq("IronNails", 33)); break; case "SchematicHolkLights": list.Add(createReq("YggdrasilWood", 10)); list.Add(createReq("IronNails", 37)); list.Add(createReq("Wisp", 4)); break; case "SchematicHolkRopes": list.Add(createReq("Wood", 10)); list.Add(createReq("YggdrasilWood", 5)); list.Add(createReq("LeatherScraps", 10)); list.Add(createReq("IronNails", 16)); break; case "SchematicHolkOars": list.Add(createReq("Wood", 10)); list.Add(createReq("FineWood", 10)); list.Add(createReq("RoundLog", 10)); list.Add(createReq("YggdrasilWood", 10)); break; case "SchematicHolkShields": list.Add(createReq("Chain", 10)); list.Add(createReq("RoundLog", 40)); list.Add(createReq("BlackMetal", 30)); list.Add(createReq("WolfPelt", 16)); break; case "SchematicHolkTent": list.Add(createReq("YggdrasilWood", 14)); list.Add(createReq("IronNails", 40)); list.Add(createReq("Tar", 10)); list.Add(createReq("BlackMetal", 3)); break; case "SchematicHolkSailBlack": case "SchematicHolkSailBlue": case "SchematicHolkSailGreen": case "SchematicHolkSailDefault": case "SchematicHolkSailTransparent": case "SchematicHolkSailWhite": case "SchematicHolkSailHound": case "SchematicHolkSailDruid": case "SchematicHolkSailWolf": case "SchematicHolkSailRaven": list.Add(createReq("CoalPaste", 7)); list.Add(createReq("YggdrasilWood", 4)); list.Add(createReq("SailInk", 6)); list.Add(createReq("LeatherScraps", 10)); break; } newRecipe.m_repairStation = newRecipe.m_craftingStation; if (list.Count == 0) { Debug.LogWarning((object)(((Object)newRecipe).name + " IS EMPTY")); } newRecipe.m_resources = list.ToArray(); return newRecipe; } private void createSailInkRecipes() { string[] array = new string[7] { "Cloudberry", "Blueberries", "Raspberry", "Coal", "Carrot", "Bloodbag", "Guck" }; ItemDrop component = ObjectDB.instance.m_items.Find((GameObject x) => ((Object)x).name == "SailInk").GetComponent<ItemDrop>(); string[] array2 = array; foreach (string fruit in array2) { ItemDrop component2 = ObjectDB.instance.m_items.Find((GameObject x) => ((Object)x).name == fruit).GetComponent<ItemDrop>(); if ((Object)(object)component2 != (Object)null) { Recipe val = ScriptableObject.CreateInstance<Recipe>(); ((Object)val).name = "Recipe_SailInk_" + fruit; val.m_craftingStation = scribe; val.m_repairStation = scribe; val.m_minStationLevel = 1; val.m_item = component; val.m_amount = 1; val = createSailInkRecipe(val, fruit); recipes.Add(val); } } } private Recipe createSailInkRecipe(Recipe newRecipe, string fruit) { List<Requirement> list = new List<Requirement>(); switch (fruit) { case "Cloudberry": newRecipe.m_amount = 4; list.Add(createReq(fruit, 4)); newRecipe.m_resources = list.ToArray(); break; case "Iceberry": newRecipe.m_amount = 3; list.Add(createReq(fruit, 3)); newRecipe.m_resources = list.ToArray(); break; case "Blueberries": newRecipe.m_amount = 3; list.Add(createReq(fruit, 6)); newRecipe.m_resources = list.ToArray(); break; case "Blackberries": newRecipe.m_amount = 3; list.Add(createReq(fruit, 4)); newRecipe.m_resources = list.ToArray(); break; case "Raspberry": newRecipe.m_amount = 3; list.Add(createReq(fruit, 6)); newRecipe.m_resources = list.ToArray(); break; case "Coal": newRecipe.m_amount = 4; list.Add(createReq(fruit, 6)); newRecipe.m_resources = list.ToArray(); break; case "Carrot": newRecipe.m_amount = 3; list.Add(createReq(fruit, 5)); newRecipe.m_resources = list.ToArray(); break; case "Bloodbag": newRecipe.m_amount = 4; list.Add(createReq(fruit, 3)); newRecipe.m_resources = list.ToArray(); break; case "Guck": newRecipe.m_amount = 4; list.Add(createReq(fruit, 3)); newRecipe.m_resources = list.ToArray(); break; } return newRecipe; } private Requirement createReq(string name, int amount, int amountPerLevel = 0) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Expected O, but got Unknown Requirement val = new Requirement(); val.m_recover = true; ItemDrop component = FindItem(name).GetComponent<ItemDrop>(); val.m_resItem = component; val.m_amount = amount; val.m_amountPerLevel = amountPerLevel; return val; } private GameObject FindItem(string name) { GameObject val = items.Find((GameObject x) => ((Object)x).name == name); if ((Object)(object)val == (Object)null) { val = newItems.Find((GameObject x) => ((Object)x).name == name); if ((Object)(object)val != (Object)null) { return val; } Debug.LogWarning((object)("Item Not Found - " + name + ", Replaced With Wood")); return items.Find((GameObject x) => ((Object)x).name == "Wood"); } if ((Object)(object)val != (Object)null) { return val; } Debug.LogWarning((object)("Item Not Found At All - " + name + ", Replaced With Wood")); return items.Find((GameObject x) => ((Object)x).name == "Wood"); } private CraftingStation FindStation(List<GameObject> list, string name) { GameObject val = list.Find((GameObject x) => ((Object)x).name == name); if ((Object)(object)val != (Object)null) { return val.GetComponent<CraftingStation>(); } return null; } } public class ShaderReplacment { public static List<GameObject> prefabsToReplaceShader = new List<GameObject>(); public static List<Material> materialsInPrefabs = new List<Material>(); public string[] shaderlist = new string[49] { "Custom/AlphaParticle", "Custom/Blob", "Custom/Bonemass", "Custom/Clouds", "Custom/Creature", "Custom/Decal", "Custom/Distortion", "Custom/Flow", "Custom/FlowOpaque", "Custom/Grass", "Custom/GuiScroll", "Custom/Heightmap", "Custom/icon", "Custom/InteriorSide", "Custom/LitGui", "Custom/LitParticles", "Custom/mapshader", "Custom/ParticleDecal", "Custom/Piece", "Custom/Player", "Custom/Rug", "Custom/ShadowBlob", "Custom/SkyboxProcedural", "Custom/SkyObject", "Custom/StaticRock", "Custom/Tar", "Custom/Trilinearmap", "Custom/UI/BGBlur", "Custom/Vegetation", "Custom/Water", "Custom/WaterBottom", "Custom/WaterMask", "Custom/Yggdrasil", "Custom/Yggdrasil/root", "Hidden/BlitCopyHDRTonemap", "Hidden/Dof/DepthOfFieldHdr", "Hidden/Dof/DX11Dof", "Hidden/Internal-Loading", "Hidden/Internal-UIRDefaultWorld", "Hidden/SimpleClear", "Hidden/SunShaftsComposite", "Lux Lit Particles/ Bumped", "Lux Lit Particles/ Tess Bumped", "Particles/Standard Surface2", "Particles/Standard Unlit2", "Standard TwoSided", "ToonDeferredShading2017", "Unlit/DepthWrite", "Unlit/Lighting" }; public static List<Shader> shaders = new List<Shader>(); private static readonly HashSet<Shader> CachedShaders = new HashSet<Shader>(); public static bool debug = true; public static Shader findShader(string name) { Shader[] array = Resources.FindObjectsOfTypeAll<Shader>(); if (array.Length == 0) { Debug.LogWarning((object)"SHADER LIST IS EMPTY!"); return null; } if (debug) { } return shaders.Find((Shader x) => ((Object)x).name == name); } public static Shader GetShaderByName(string name) { return shaders.Find((Shader x) => ((Object)x).name == name.Trim()); } public static void debugShaderList(List<Shader> shadersRes) { foreach (Shader shadersRe in shadersRes) { Debug.LogWarning((object)("SHADER NAME IS: " + ((Object)shadersRe).name)); } debug = false; } public static void Replace(GameObject gameObject) { prefabsToReplaceShader.Add(gameObject); GetMaterialsInPrefab(gameObject); } public static void GetMaterialsInPrefab(GameObject gameObject) { Renderer[] componentsInChildren = gameObject.GetComponentsInChildren<Renderer>(true); Renderer[] array = componentsInChildren; foreach (Renderer val in array) { Material[] sharedMaterials = val.sharedMaterials; if (sharedMaterials == null || sharedMaterials.Length == 0) { continue; } Material[] array2 = sharedMaterials; foreach (Material val2 in array2) { if ((Object)(object)val2 != (Object)null) { materialsInPrefabs.Add(val2); } } } } public static void getMeShaders() { AssetBundle[] array = Resources.FindObjectsOfTypeAll<AssetBundle>(); AssetBundle[] array2 = array; foreach (AssetBundle val in array2) { IEnumerable<Shader> enumerable3; try { IEnumerable<Shader> enumerable2; if (!val.isStreamedSceneAssetBundle || !Object.op_Implicit((Object)(object)val)) { IEnumerable<Shader> enumerable = val.LoadAllAssets<Shader>(); enumerable2 = enumerable; } else { enumerable2 = from shader in ((IEnumerable<string>)val.GetAllAssetNames()).Select((Func<string, Shader>)val.LoadAsset<Shader>) where (Object)(object)shader != (Object)null select shader; } enumerable3 = enumerable2; } catch (Exception) { continue; } if (enumerable3 == null) { continue; } foreach (Shader item in enumerable3) { CachedShaders.Add(item); } } } public static void runMaterialFix() { getMeShaders(); shaders.AddRange(CachedShaders); foreach (Material materialsInPrefab in materialsInPrefabs) { Shader shader = materialsInPrefab.shader; if (!((Object)(object)shader == (Object)null)) { string name = ((Object)shader).name; if (!(name == "Standard") && name.Contains("Balrond")) { setProperValue(materialsInPrefab, name); } } } } private static void setProperValue(Material material, string shaderName) { string name = shaderName.Replace("Balrond", "Custom"); name = checkNaming(name); Shader shaderByName = GetShaderByName(name); if ((Object)(object)shaderByName == (Object)null) { Debug.LogWarning((object)("Shader not found " + name)); } else { material.shader = shaderByName; } } private static string checkNaming(string name) { strin