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balrond shipyard

A shipayrd building that let you customize your ship + some fun build pieces and items

Date uploaded 3 days ago
Version 1.6.4
Download link Balrond-balrond_shipyard-1.6.4.zip
Downloads 1255
Dependency string Balrond-balrond_shipyard-1.6.4

README

⛵ Balrond Shipyard – Mod Documentation

Overview

Balrond Shipyard expands Valheim’s naval gameplay with new ships, ship upgrade systems, custom crafting stations, waterproof shipyard building pieces, a Fishnet Trap, and a collection of sailor-themed items.

This version is a bugfixed legacy release and currently includes no configuration system.

Ship upgrades are handled through Schematics crafted at the Scribe’s Table and applied at the Shipyard station.


⚠️ Important Warnings

  • Major update warning: versions 1.3.0 and 1.4.0 introduced large ship and cargo changes.
  • Before updating, empty your ship inventory if possible to reduce the risk of item loss.
  • If you are upgrading a ship, keep only the intended ship close to the Shipyard station to avoid the wrong ship being detected.

🧰 Key Features

  • 🚢 Three New Ships
    Adds Knarr, Holk, and Snekke alongside support for several vanilla ships.

  • 🛠️ Two Crafting Stations

    • Scribe’s Table – used to craft ship Schematics.
    • Shipyard – used to apply upgrades by placing a schematic into the station and pulling the lever.
  • Ship Upgrade System
    Ships can receive thematic upgrades such as Shields, Lamp, Anchor, Tent, Armor, Oars, Ropes, and Nameplate, depending on the vessel.

  • 🌊 Water-Resistant Building Set
    Includes a shipyard-themed set of structural build pieces designed to resist water and rain damage.

  • 🎣 Fishnet Trap
    A placeable fishing structure that can catch biome-appropriate fish more effectively when supplied with the correct bait.

  • 🎨 Visual Ship Customization
    Some ships support sail color changes, shield pattern changes, and head decoration swaps.

  • 🧳 Expanded Ship Utility
    Cargo sizes, attach points, comfort behavior, and several ship functions are expanded or adjusted depending on ship type.

  • ⚙️ No Config Required
    Everything is preconfigured in this release.


🔧 How to Use

  1. Craft a Scribe’s Table.
  2. Create a Schematic for the ship extension you want.
  3. Build the Shipyard station.
  4. Place the schematic into the Shipyard container.
  5. Dock the target ship as close as possible to the Shipyard.
  6. Pull the lever on the Shipyard to apply the upgrade.

Notes

  • If more than one valid ship is within range, the first detected ship may be upgraded.
  • If a ship already contains a given upgrade, the station may try to detect another valid ship nearby.
  • Best practice: keep all other ships away and dock only the ship you want to modify.
  • Extensions work for vanilla ships and the custom ships added by this mod.
    Raft is excluded from the general extension system, but it has its own default bag extension.

📌 Important Gameplay Changes

  • Ships and new build pieces now use Coal Paste instead of resin.
  • Coal Paste is crafted at Workbench level 3 by mixing resin with coal.
  • Drakkar, Longship, and Karve recipes were changed.
  • Base cargo sizes on ships were adjusted.
  • Raft received inventory support.

🚤 Ship Extensions

🪵 Raft

Included Feature

  • Bag – always active by default and adds a 2-slot chest.

🛶 Karve

Extensions

  • Shields – increases ship health by 200
  • Lamp – adds a light source with warmth effect
  • Bagpack – adds blunt resistance and +100 health
  • Oars – increases ship speed based on the number of players
  • Anchor – allows the ship to be anchored in place
  • Armor – adds pierce resistance and +100 health
  • Nameplate – adds ship ownership and naming information

Additional Changes

  • Added a front attach point
  • Cargo size set to 6 slots

🪶 Knarr

Extensions

  • Shields – increases ship health by 200
  • Lamp – adds a light source with warmth effect
  • Bagpack – adds blunt resistance and +100 health
  • Oars – increases ship speed based on the number of players
  • Anchor – allows the ship to be anchored in place
  • Tent – increases ship health by 100
  • Armor – adds pierce resistance and +100 health
  • Nameplate – adds ship ownership and naming information

Additional Changes

  • Added a front attach point
  • Cargo size set to 12 slots

🐍 Snekke

Extensions

  • Shields – increases ship health by 200
  • Lamp – adds a light source with warmth effect
  • Bagpack – adds blunt resistance and +100 health
  • Oars – increases ship speed based on the number of players
  • Anchor – allows the ship to be anchored in place
  • Tent – increases ship health by 100
  • Armor – adds pierce resistance and +100 health
  • Nameplate – adds ship ownership and naming information

Additional Changes

  • Added a front attach point
  • Cargo size set to 18 slots

🛡️ Longship

Extensions

  • Shields – increases ship health by 200
  • Lamp – adds a lamp and torches with light and warmth
  • Barrels – adds blunt resistance and +100 health
  • Crates – adds slash resistance and +100 health
  • Oars – increases ship speed based on the number of players
  • Anchor – allows the ship to be anchored in place
  • Tent – increases ship health by 200 and provides shelter while under it
  • Armor – adds pierce resistance and +200 health
  • Nameplate – adds ship ownership and naming information

Additional Changes

  • Cargo size set to 24 slots
  • Supports 3 alternative head decorations

🧱 Holk

Extensions

  • Shields – increases ship health by 200
  • Lamp – adds a lamp, torches, and a demister-like wisp effect
  • Crates – adds blunt resistance and +200 health
  • Oars – increases ship speed based on the number of players
  • Anchor – allows the ship to be anchored in place
  • Tent – increases ship health by 200 and provides shelter while under it
  • Armor – adds pierce resistance and +200 health
  • Ropes – adds extra rope ladders on the ship’s sides
  • Nameplate – adds ship ownership and naming information

Additional Changes

  • Cargo size set to 32 slots

🐉 Drakkar

Extensions

  • Shields – increases ship health by 200
  • Lamp – adds a lamp, torches, and a demister-like wisp effect
  • Crates – adds blunt resistance and +200 health
  • Oars – increases ship speed based on the number of players
  • Anchor – allows the ship to be anchored in place
  • Tent – increases ship health by 200 and provides shelter while under it
  • Armor – adds pierce resistance and +200 health
  • Ropes – adds extra rope ladders on the ship’s sides
  • Nameplate – adds ship ownership and naming information

Additional Changes

  • Cargo size set to 40 slots

🎨 Shared Ship Features

All supported upgraded ships can benefit from the following systems:

  • Multiple sail color options
  • Free shield pattern switching after the relevant upgrade is installed
  • Health upgrades also add some ship mass

    Roughly half of the added health is converted into mass, with minimal steering impact


🪚 Shipyard Build Pieces

These are standard build pieces with a shipyard aesthetic and resistance to water/rain damage. They are styled as dark core wood with rope details.

Structural Pieces

  • Pole 2m and 4m
  • Beam 2m and 4m
  • 45° and 27° beams
  • Ramp / 27° floor
  • Floor
  • 1m pole

Other Build Elements

  • Tar-fueled sconce
  • Small cargo crate (4 slots)
  • Dock cargo chest (40 slots)
  • Small dragon-head standing decoration
  • 2m ladder with teleport-to-top interaction
  • 2 green cloth banners
  • 4 green cloth roofs
  • 2 rope ladders
  • 3 rope bridge parts
  • Hanging wisp lamp
  • Fishnet wall
  • Fishnet Trap

🎣 Fishnet Trap

The Fishnet Trap is built on water and can be loaded with biome-appropriate fishing bait.

  • Using the correct bait increases the chance of catching fish native to that biome.
  • Without proper bait, the trap will still catch basic fish every 2 minutes.

🧳 Item Prefab IDs

  • CapeSailor
  • CoalPaste
  • HelmetPirateBandana
  • HelmetPirateHat
  • SwordSaber
  • SledgeAnchor
  • ShieldSteering

❓ FAQ

  • Are there configs?
    No, this version does not include configuration support.

  • Are there translation files?
    No, translation files are not included right now there is plan on finally adding them .

  • Do I need a larger build menu?
    Possibly. Because of the number of added build pieces, a Build Menu extension may be useful.


🔌 Requirements & Compatibility

  • ✅ Requires BepInEx
  • ✅ No configuration needed
  • ✅ Supports vanilla ships and custom ships from this mod
  • ✅ A Build Menu extension may be recommended because of the number of added pieces

💬 Community & Support


Take your harbor beyond vanilla — with Balrond Shipyard.

🔮 Planned Updates

  • More upgrades for Drakkar and Holk
  • Additional build pieces
  • More items
  • Code cleanup
  • Rework of the Shipyard and Scribe’s Table into a single station

Changelog

Update 1.1.1

  • Fixed issue with anchors causing ships to levitate when water level dropped

Update 1.1.2

  • Fixed Unity5 anchor error
  • Changed oar parameters to improve steering

Update 1.1.3

  • Ship upgrade costs are now returned on ship destruction
  • Exception: schematic items and sail/head cosmetic extensions are not returned

Update 1.1.4

  • Added 4 new sails for Bjornheim Server

Update 1.1.5

  • Rebalanced recipe costs based on feedback
  • Shields and Tent now increase health by 300 instead of 200
  • Drakkar crate inventory extension now gives 2 rows instead of 1
  • Tested increased rested bonus comfort while ships have lights

Update 1.1.6

  • Added Vulkan support fixes

Update 1.1.7

  • Fixed issue with ship upgrades not responding after a patch
  • Fixed random ship inventory size changes

Update 1.1.8

  • Fixed Drakkar chest losing items after zone unload/load

Update 1.1.9

  • Fixed error during first boat modification check

Update 1.2.1

  • Fixed error causing extended inventory to clear itself
  • Swapped faction sails to more neutral variants
  • All schematics now require Scribe’s Table level 1
  • Removed Scribe Table extension

Update 1.2.2

  • Reworked inventory upgrade code from scratch
  • Improved reliability for upgrade slots and stored items

Update 1.2.3

  • Hildir patch fix

Update 1.2.5

  • Reduced requests, traffic, and memory usage in upgrade checks
  • Fixed blinking inventory
  • Fixed items sometimes going into the wrong inventory
  • Fixed console spam about missing extensions
  • Minor bugfixes for other upgrades

Update 1.2.6

  • Hotfix

Update 1.3.0

  • Added 2 new ships: Knarr and Holk
  • Added dedicated upgrades for the new ships
  • Removed inventory upgrades
  • Replaced inventory upgrades with resistance and health upgrades
  • Added mapping for existing inventory upgrades to convert into resistance upgrades
  • Changed ship cargo sizes: Raft 4, Karve 8, Knarr 16, Drakkar 24, Holk 48
  • Reworked ship recipe costs
  • Added Fishnet Trap as a new active build piece
  • Drakkar and Holk now require Forge instead of Workbench
  • Added 13 new build pieces including bridge parts and tent roofs
  • Code optimizations
  • Full upgrade costs were moved into schematics for easier external editing
  • Shipyard now uses a single schematic slot
  • Upgraded ships now return schematics on destruction
  • Added new items:
    • Sail Ink
    • Bandana
    • Pirate Hat
    • Anchor Sledge Hammer
    • Saber
    • Steering Wheel Shield
    • Sailor’s Cape
    • Coal Paste

Update 1.3.1

  • Hotfix
  • Fixed mixed sail patterns
  • Fixed missing sail error
  • Removed leftover debug content
  • Fixed Karve armor upgrade error

Update 1.3.2

  • Hotfix
  • Fixed schematics not being returned on destruction
  • Fixed free Holk roof issue
  • Minor cleanup

Update 1.3.3

  • Minor bugfixes

Update 1.3.4

  • Fixed cost of large tarred chest
  • Replaced Drakkar torches with lanterns
  • Added floating behavior to schematic items so they do not sink

Update 1.3.5

  • Fixed Holk anchor despawn bug
  • Added more unique icons for schematics
  • Removed claim hover effect from mast and kept it only on the sign
  • Code optimizations
  • Fixed floating yellow sail issue
  • Fixed pirate hat durability

Update 1.3.6

  • Fixed camera issue related to rear lantern collision
  • Removed colliders from lamps and shields to reduce getting stuck
  • Fixed missing Holk collider
  • Minor checks and adjustments

Update 1.3.7

  • Shader fix

Update 1.3.8

  • Ashlands compatibility fix

Update 1.3.9

  • Shader fix

Update 1.4.0

  • Added long-awaited Drakkar upgrades
  • Rebalanced cargo sizes: Raft 2, Karve 6, Knarr 12, Longship 24, Holk 32, Drakkar 40
  • Added new silver shield visual for Longship
  • Changed Nameplate into an optional upgrade disabled by default
  • Rebalanced item recipes such as Sailor’s Cape and Saber
  • Updated item stats and stack sizes
  • Added Shield Painter system for changing shield patterns in-world

Update 1.4.1

  • Fixed bug on Knarr triggering Barber code when sitting on a bench

Update 1.4.5

  • Drakkar tent collider hotfix
  • Fixed Drakkar extension drops
  • Fixed shield read access
  • Fixed Holk extension drops
  • Code cleanup
  • Fixed Karve front attach point

Update 1.4.6

  • Fixed Drakkar head extension
  • Fishnet Trap bugfixes
  • Fixed Holk and Karve water-impact creation issues
  • Fixed Holk shield painter
  • Reworked ship-to-Shipyard distance detection
  • Multiple minor bugfixes

Update 1.4.7

  • Wisp Lamp build piece no longer requires fuel

Update 1.4.8

  • Fixed Nameplate despawn bug
  • Fixed weapon errors for Anchor and Saber

Update 1.4.9

  • Reverted table requirements so all ships use only Workbench

Update 1.5.1

  • Adjusted Holk boat settings
  • Adjusted Knarr boat settings
  • Fixed item references and small errors
  • Fixed excessive water splash on Holk
  • Fixed build piece issues
  • Known issue: do not use Fishnet Trap in this version

Update 1.5.2

  • Fixed error when opening Raft bagpack

Update 1.6.0

  • Fixed ship comfort scaling
  • Added new ship: Snekke
  • Replaced black and cross banners with red and green triangle sail variants
  • Adjusted ship recipe costs
  • Fixed Knarr water splash issue
  • Fixed Saber error in some cases
  • Other minor bugfixes
  • Preparation for deeper code reworks and optimizations

Update 1.6.1

  • Hotfix

Update 1.6.2

  • Fixed ship comfort scaling for all players and warm zones
  • Fixed Snekke Armor and Tent extensions
  • Fixed long-term anchor sinking issue
  • Reworked shield painting code
  • Adjusted Holk steering values to improve handling

Update 1.6.3

  • Hotfix / anchor debug

Update 1.6.4

  • Small optimization
  • Console/debug disabled