ADVmodpackBETA
[UNOFFICIAL] Modpack to use with ninebyte & DhakhaR's Adventure Map. Aimed to keep vanilla feel with some Qol+Performance changes (render and networking). Settings are preconfigured for myself, you should tweak a few settings to what works for you.PROGRESS TO FINAL BUILD:~90%
IF YOU HAVE BUGS AFTER UPDATING THE MODPACK, CHECK THE CHANGELOG
IF YOU MAKE YOUR OWN EDITS THEY WILL BE OVERWRITTEN EVERY UPDATE! MAKE BACKUPS OF YOUR UPDATES AND APPLY THEM AFTER EACH UPDATE TO KEEP THEM.
To do this make a copy of the .cfg file of the mod(s) you've edited (preferably in another folder but you could rename the file or something)and overwrite the .cfg generated by the update.
NOTES
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Valheim Legends Token Altar where you can set/change your class is the Eikthyr Altar. However since that either takes you off the intended path or makes you wait until you fight Eikthyr to set a class - I have a few suggestions.
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Type the class you want to use with the mod configuration manager in game (F1) and reload to make it apply. Or mod the .cfg file directly. (edit Line:412 "chosenClass = None" change "None" to the class you want to play) The In-Game Compendium/ Modpack Wiki has the class name list.
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With admin permissions (Look here if you don't know how to set it them) go to where you want to place the class change altar (I HIGHLY suggest an open area, ~10m circle minimum to not look weird) and press F5 to open the command console and paste the following line.
spawn_location EikthyrnirIf you want to remove the altar, use the Blueprint Rune's deletion tool
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Will be tweaking as I progress, mostly balancing and removing anything that feels off/is useless.
- Expect constant adjustments until its out of beta. Most of these will be nerfs - Due to the nature of the important mobs being pre-spawned/altered I can't buff them to compensate for the addition of VL (not easily at least).
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If you don't want to use any of the mods in the pack feel free to uninstall them, it should work fine. Just make sure you don't also uninstall dependents.
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Planbuild is only there for people who want to blueprint any builds they like, no other mods directly effect building for compatibility reasons.
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The times on campfires/torches/other hot things are NOT lore relevant, that is simply the remaining amount of time that fireplace had when it was "frozen" when they were building the world. **If you see any errors thrown about a time/timescale/timer being invalid while looking at something in the BepIn log its also because of this and it's SAFE TO IGNORE. Update: Build pieces with a mismatched health%/stability field value do this too. **
TO-DO
- Possibly add WackyDB for the ability disable/clone to enforce the linear progression and add some small QoL features.
- Add more WIKI info
- Almanac - More progression and role based achievements & general balancing
- Valheim Legends - General balancing
- Write "easier" instructions on how to not get your edits overwritten for final version (process will be easier overall as well) Including a list of what you should and shouldnt tweak (and why) settings wise.


