Valheim
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Latest version
0.1.0
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81KB
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Changelog

0.1.0

  • First release: press \ (ToggleKey) and Odin walks you home; press it again, or move, attack, block, jump, dodge or crouch, and you're in charge again.
  • Destination (Bed): your bed, falling back to where you last spawned, then the world's starting stones. LastSpawn and WorldStart go straight there.
  • With Odin's Thread installed, ThreadRoute (StartPoint) heads for where the current stretch of your trail began (your last login, respawn or portal), by the most direct route the ground allows. FollowTrail walks the trail itself back instead, and goes direct once it gets stuck. Off ignores Thread.
  • CloserHomeWins (on): if Destination is closer than the thread's start, go there instead.
  • Never climbs a slope steeper than 38°, where the game slides you back down: legs that would are refused, and the route goes round.
  • When stuck or when a leg fails, Odin plans afresh from where you are to the goal, trying sideways detours first, instead of insisting on the old line.
  • Gait (Mix): Walk, Run, or Mix, which runs until stamina drops below MixRestBelow (0.25) and walks until it's full again.
  • The route uses the game's own pathfinding, the kind its creatures use, set to keep out of water, planned in legs of LegLength (35) metres.
  • Hops over knee-high obstacles (JumpObstacles, on). Never walks into water deep enough to swim, never jumps a stream, and never steps off a drop that would hurt (more than 4 m). If you end up swimming anyway, Odin steers you to the nearest bank and lets go there.
  • Stuck: a jump, a step back and a try to one side, then a new plan; after three tries Odin gives up and says so.
  • With Odin's Drunk Cam installed, the camera sways while you're walked home (DrunkCamWhileWalking, on), mead or no mead, and stops when the walk does, including at logout. Never while Drunk Cam's own Enabled is off. Needs Odin's Drunk Cam 0.1.4 or later; with an older one, nothing sways.
  • OnDanger (KeepWalking): when you take damage, or an enemy within EnemyRadius (25 m) notices you, Odin remarks on it (once per new enemy, at most every 10 s) and keeps walking. HandBack stops the walk and hands control back at once instead.
  • Your own keys, \, death, teleporting, sitting and taking the helm always stop the walk.
  • One line from Odin on setting off, arriving, giving up and letting go (Remarks, on), sized by TextScale (1, 0.5 to 2) on top of the game's own HUD scale.
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