Changelog
1.1.6
- Reframed the README around the radio's true purpose: playing Technotronic's 1989 hit “Pump Up the Jam” in The Fuck Pit.
- Clarified that users must supply their own legally obtained copy of the song.
1.1.5
- Restricted placement to ground, floors, tables and other reasonably level surfaces so radios cannot float against walls.
1.1.4
- Aligned the visible radio base with its ground-level placement collider so it no longer appears to float.
1.1.3
- Removed Jötunn's generated placeholder cube renderer, which appeared as a magenta block beneath the radio.
1.1.2
- Fixed pink generated meshes by cloning Valheim's supported wooden chest material and shader.
1.1.1
- Fixed radio model registration on macOS and Unity builds where the legacy
Standard shader is unavailable.
1.1.0
- Added numbered playlists using
Tracks/track01, track02, and subsequent files.
- Added sequential playback that repeats from the first track after the playlist ends.
- Synchronised automatic track changes across clients through the radio's network state.
- Continued support for MP3, OGG and WAV files, including mixed-format playlists.
1.0.0
- Added a buildable radio with a generated wooden radio model.
- Added persistent, network-synchronised on/off interaction.
- Added spatial looping MP3, OGG and WAV playback.
- Added configurable volume, track filename and audible distance.
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