Changelog
1.3.4
1.3.2
- Replaced all Unity primitive and mesh-combination output with one directly authored mesh, one renderer and one triangle list.
- Added a generated palette texture so the single mesh retains its wood, grille, brass and indicator colours without submeshes.
1.3.1
- Rebuilt the radio mesh into simple colour-grouped parts with baked transforms.
- Avoided the multi-submesh layout that Valheim 1.0's placement renderer displayed as stretched strips and blocks.
1.3.0
- Replaced the prototype model with a compact tabletop radio designed for Valheim interiors.
- Added a wooden cabinet, inset face, twin speaker grilles, brass tuning window and knobs, feet, carry handle and shorter antenna.
- Updated the placement collider to match the redesigned model.
1.2.2
- Baked the generated radio parts into a single mesh so Valheim 1.0's placement-preview renderer preserves their transforms.
- Preserved the powered indicator as a separately addressable material within the baked mesh.
1.2.1
- Deferred native piece registration until Valheim has registered all world prefabs, ensuring the build materials and hammer table are available.
- Made missing registration prerequisites fail cleanly rather than leaving a partially created radio prefab.
1.2.0
- Ported radio build registration to Valheim 1.0's native build tags.
- Bypassed Jotunn 2.29.2's incompatible legacy PieceManager path, preventing corrupted build menus and placeholder UI.
- Replaced the personal plugin identifier with
com.beverlo_hills.placeableradio.
1.1.6
- Reframed the README around the radio's true purpose: playing Technotronic's 1989 hit “Pump Up the Jam” in The Fuck Pit.
- Clarified that users must supply their own legally obtained copy of the song.
1.1.5
- Restricted placement to ground, floors, tables and other reasonably level surfaces so radios cannot float against walls.
1.1.4
- Aligned the visible radio base with its ground-level placement collider so it no longer appears to float.
1.1.3
- Removed Jötunn's generated placeholder cube renderer, which appeared as a magenta block beneath the radio.
1.1.2
- Fixed pink generated meshes by cloning Valheim's supported wooden chest material and shader.
1.1.1
- Fixed radio model registration on macOS and Unity builds where the legacy
Standard shader is unavailable.
1.1.0
- Added numbered playlists using
Tracks/track01, track02, and subsequent files.
- Added sequential playback that repeats from the first track after the playlist ends.
- Synchronised automatic track changes across clients through the radio's network state.
- Continued support for MP3, OGG and WAV files, including mixed-format playlists.
1.0.0
- Added a buildable radio with a generated wooden radio model.
- Added persistent, network-synchronised on/off interaction.
- Added spatial looping MP3, OGG and WAV playback.
- Added configurable volume, track filename and audible distance.