Allows you to plant evenly spaced crops, either one at a time or in any amount of rows and columns, with grid snapping features and invalid crop placement prevention. Harvest in bulk and optionally auto replant crops. Configurable and supports gamepad.
Allows your cultivator to plant berry bushes, thistle, dandelions, mushrooms, previously unavailable tree types, and other decorative flora. Includes many other miscellaneous features (see description). Highly configurable with localization support.
This mod pulls nearby items from the ground into containers. Optionally, use a hotkey to store items in your inventory into containers. Read the mod description for more information.
AzuCraftyBoxes is a Valheim mod that allows players to access and use resources from nearby containers when crafting and building, based on a configurable range and item restrictions. Restrictions are controlled by the yaml file Azumatt.AzuCraftyBoxes.yml
Bow and Quiver mod. Some tweaks available for archery. 50% chance to return arrows on hit (configurable). This mod is a work in progress with more quivers and features to come.
A mod I made to hide the wooden panels, change the color of them, or use your own pngs because I am not fond of them. Optionally move your windows around.
NoCreatureDust mod for Valheim removes creature death VFX, including "dust" effects, with options to disable additional ragdoll and death effects for a cleaner visual experience.
A mod pack of mods that allow no smoke/dust/particles/effects for creatures, weapons, trees, hoe, cultivator, and building. Configure individually. Recommended to use a ConfigManager
NoWeaponDust mod for Valheim removes attack VFX, including default "dust" and other effects during combat, for a cleaner visual experience. Most noticed on Sledges
A mod that allows you to recycle items back into resources used to make them. Adds a 'Reclaim' tab/button to the crafting menu. Additionally can be used inside of your inventory directly.
Instantly drops the loot where the character dies, not where the ragdoll ends up. Ultimately, the same effect as InstantMonsterLootDrop with less overhead.