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ForgePlanner

A crafting planner that lives inside Valheim. Press F7, build a shopping list, and see exactly how much ore, wood and hide you need — including the smelting, the coal, and which station you have to stand at.

Everything is read from your running game: recipes, conversions, item names, icons, trader price lists and your language. Nothing is hardcoded, so the numbers keep matching after a game patch instead of going quietly stale.

The planner open in game

What it does

  • Plan several items at once. Three bronze picks and two maces, not one item at a time. Double-click a row to add it.
  • Quality levels 1–4. The upgrade surcharge is taken from the game, not guessed. Valheim doubles it per level (1, 2, 4), which is where most spreadsheets and wikis get it wrong.
  • Raw materials or recipe materials. Either break everything down to ore, wood and hide, or stop at what the workbench actually asks for.
  • Smelting included. Coal, smelting time and how many loads each station needs.
  • Counts what you already have. Your inventory plus nearby chests.
  • Tells you which stations you need — and whether one is standing nearby, how far, in which direction, and at what level. If the one you have is too low, it says which level the plan wants. If there is none, one button adds the station itself to the plan.
  • Names the trader for anything you cannot find. Some materials drop nowhere; the line says who sells it and for how much.
  • Buildings too. Walls, floors, workstations — the hammer menu is in the same catalogue.
  • Filter by biome, with the same colours as the website.
  • Search and eight tabs: All, plus Weapons, Armour, Tools, Food, Materials, Buildings and Other. Search works in both English and Russian whatever language the game is running in.

The plan and the totals

Pin the plan and close the window. A copy of it stays on screen in a small panel and fills in as you gather - 1 / 10, so you can see both how far along you are and how far there is to go. It counts your backpack only: the window counts nearby chests as well, but out in the field the question is whether you have it on you, not whether it is somewhere at home. It is a copy on purpose: wiping the plan to price up something else does not wipe what you pinned. Clicks pass straight through it, and you can drag it somewhere else while the Esc menu is open.

Hover a row to see the item card. Stats of the item at the quality you picked, side by side with what you are wearing in the same slot: green with a + where it is better, red with a − where it is worse, = where they match. Damage, armour, block, resistances, durability, weight, movement penalty - the same numbers the game shows, computed by the game itself. Below them, the recipe with what is already in your backpack. For things you cannot wear, the card is just the recipe. Comparison can be switched off in Settings.

Spoiler-free by default

A planner opened in your first hour would otherwise retell the whole game: a thousand entries with flametal weapons at the top. So a biome stays locked until the boss before it falls. Meadows, Black Forest and Ocean are always open — you get there on your own.

Locked biomes dim rather than disappear, and the whole thing is one switch in Settings if you would rather see everything. If you have already beaten the bosses, you lose nothing: it is all open.

The victory keys are read from the boss prefabs themselves, so the mod does not carry a list of boss names that a future update could quietly invalidate.

Settings

Usage

Press F7 in a loaded world, or use the ForgePlanner button on any crafting station's panel. The cursor is released while the window is open, and the game behaves exactly as it does when you press E at a workbench: no swinging, building, walking or hotbar switching by accident. Press F7 or Esc to close.

The button on a station panel

Configuration

BepInEx/config/dev.forgeplanner.forgeplan.cfg, written on first run.

Section Key Default Meaning
General Open F7 Hotkey that opens the planner
General Russian false Window labels in Russian
General HideUnreached true Lock biomes until their boss is beaten
Stock CountChests true Count nearby chests, not just your backpack
Stock Radius 20 How far a chest counts as yours, in metres
Station Button true Show the ForgePlanner button on station panels
Station Corner BottomRight Which side of the panel the button's shelf sits on
Station OffsetX 14 Shelf offset from the panel edge, in points
Pin Enabled true Keep pinned materials on screen after the planner is closed
Pin Corner TopRight Which corner of the screen the pinned list sits in
Pin OffsetX 42 Distance from the side of the screen; written by dragging the panel
Pin OffsetY 268 Distance from the top or bottom; the default clears the minimap
Pin RefreshSeconds 1 How often the remaining amounts are recounted
Pin MaxRows 8 How many materials to list before collapsing the rest
Tooltip Enabled true Show the item card when hovering a row in the planner
Tooltip Compare true Compare the hovered item with what you have equipped
Station DropDown 0 How far below the panel edge to drop the shelf
Debug SelfTest false Dump the parsed catalogue to the log on world load

The three Station keys are there for repair rather than taste: the crafting panel belongs to the game, and a future Valheim update may move it. If the button ends up in the wrong place, it can be put back without a new release of the mod.

Companion website

forgeplanner.pages.dev runs the same calculation in a browser, for planning before you launch the game.

The two are kept honest about each other: the mod reads the live game, the site reads extracted game data, and a parity harness compares the catalogue, conversions and per-level costs entry by entry. Four real calculation bugs were found that way in a single day — potential idols counted as ingredients, bronze taken from scrap instead of ore, a five-ingot recipe beating the one-ingot one, and a wrong upgrade curve.

Progression is the one thing the site cannot do: it does not know which bosses you have beaten.

Requirements

Manual installation

Drop Forgeplan.dll into BepInEx/plugins/.

Licence

MIT. See LICENSE. Not affiliated with Iron Gate Studio.

The window borrows the game's own font, panel and button art at runtime, so it matches your UI scale and your language. It ships no Valheim assets of its own — the few icons it does carry are its own, and LICENSE says which.

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