
RoutePlanner
An arrow that points at where you are going. Set targets on the map, chain them into a route, and see the name and distance on screen. Your grave goes first in the queue when you die. English and Russian.RoutePlanner
Points at where you are going.
Set a target on the map and an arrow on screen keeps pointing at it, with the name and the distance under it. String several targets together and it walks you through them in order. Die, and your grave goes to the front of the queue while the rest of the route waits behind it.
Client-side. No server install, no world data changed, nothing to undo if you remove it.
What it does
An arrow that stays useful. It turns with the camera and shows the target's name, the distance in metres, and how many stops are still queued behind this one. When the target is a pin the game placed — a boss, a shelter, a vein — its own map icon is drawn beside the arrow, because that is recognised faster than any caption.
Routes, not just one target. Add stops, reorder them, drop one, or jump to
any of them. The list lives in its own window on F9, with a live distance
per stop.
Arrival you notice. Walk within two metres and the arrow flashes, the map pin is ticked off the same way the game ticks it, and the next stop becomes the target. An arrival sound can be switched on, with a volume slider and a listen button beside it.
Death is a detour, not a reset. Your grave goes to the head of the route and the rest of it is kept — the errand you were on is still there, it just has your corpse in front of it now.
The route survives the session. Saved per world, keyed on the world's own id rather than its name, so renaming a world does not lose it.
It gets out of the way. Everything the mod draws disappears while a loading screen is up — dying, portals, logging in — and comes back exactly as it was.
Controls
Ctrl + left click on the map |
place a pin there and steer to it |
Ctrl + right click on a pin |
make that pin the target |
Ctrl + Shift + click |
append a stop instead of replacing the route |
PageDown / PageUp |
next and previous stop |
F8 |
show or hide the arrow |
F9 |
the list of stops |
| the gear under the open map | settings |
Without Ctrl the map behaves exactly as the game's own: double click places
a pin, right click removes one. The modifier is configurable, because Ctrl
may already belong to another mod.
The arrow block and both windows drag with the mouse whenever the cursor is free — with the map open, or under the pause menu.
Settings
The gear under the open map. Everything applies live, and the preview beside the sliders is the same code that draws the block in the world, shown over a dark half and a pale half: pale text vanishing on pale ground is the fault this window exists to catch, and one background cannot show it.
Sizes of the arrow, the text and the whole block separately; colours by slider or from a palette; opacity, a backdrop behind the text, the coordinates strip, the target icon, the death marker, the arrival sound and its volume; the size of the mod's own windows, in steps.
Everything is in the config file too, along with the arrival radius, route looping, the names given to pins the mod places, and the key bindings.
Language
English by default. The flag button in the settings window switches to Russian and back, and the choice is remembered.
Pin names the game itself supplies follow the game's language, not the mod's — otherwise one route list would hold both "Bronze" and "Бронза". The log is always English, so a log posted for help can be read by whoever is helping.
Русское описание лежит в этом же архиве, файлом README_RU.md.
Installing
Needs BepInExPack_Valheim (5.4.x), which a mod manager installs for you.
By hand: Routeplan.dll goes into Valheim/BepInEx/plugins/. The config
appears at BepInEx/config/dev.forgeplanner.routeplan.cfg after the first
run.
To remove it, delete the DLL. Pins the mod placed are ordinary map pins and
stay behind; saved routes are plain text files under
BepInEx/config/RoutePlanner/ and can be deleted too.
Notes
No Valheim assets are bundled or redistributed. The font, the panels, the button graphics and the pin icons all come from your own running copy of the game — which is also why the interface matches it.
By the author of ForgePlanner, and built to sit beside it: same interface kit, same flag button, same place for it.
MIT licensed. Author: Biozip.

